Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 16:38:04 Player: Dio Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1674) 1674 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (931) 931 TOTAL SCORE: 6340 Bonus ------- Follower Combat Kills 356 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 69/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (131) Compact Matter Pod (0) Tactical Coordination Suite Advanced Melee Analysis Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Force Field Bomb Factory No. 2 > --- WEAPON ----------- Riot Gun Advanced Beam Cannon Bore Cannon Proton Missile Launcher > --- INVENTORY -------- Compact Matter Pod Compact Matter Pod Tactical Coordination Suite Advanced Melee Analysis Suite Hacking Drone Bay Shock Bomb Launcher Remote Datajack [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Weapon Advanced Beam Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . 3 . Weapon 2 | . . . . . . 2 . Parts Attached 42 | 5 4 6 . 1 11 13 2 Power 8 | 1 . 1 . . 2 4 . Engine 6 | 1 . 1 . . 2 2 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . 3 . . 4 1 2 Treads 1 | . . . . . 1 . . Leg 11 | 2 . 3 . . 3 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | . 2 1 . 1 1 4 . Device 5 | . . . . 1 1 3 . Storage 2 | . 2 . . . . . . Processor 1 | . . 1 . . . . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 2 1 . . 4 4 . Energy Gun 5 | 2 . . . . 2 1 . Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 3 | . 1 . . . 1 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . 1 1 1 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 15 | . . . . . . . 15 Parts Lost 26 | . . 2 . . 5 15 4 Power 4 | . . 1 . . . 3 . Propulsion 11 | . . . . . 5 4 2 Utility 4 | . . . . . . 3 1 Weapon 7 | . . 1 . . . 5 1 Highest Loss Streak 11 | . . 2 . . 3 11 4 To Critical Strikes . | . . . . . . . . Average Backups 8 | . 6 9 10 8 8 7 6 Power 1 | . . 1 2 2 1 . . Propulsion . | . 1 . . . . 1 1 Utility 2 | . . . 1 1 2 5 5 Weapon 3 | . 4 7 7 5 3 . . Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 5 . 5 1 . 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . 1 . 1 . . 4 Weapon 10 | . 1 4 . 4 1 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 80 | . 91 98 100 100 93 47 47 Engine 8 | . 14 10 11 11 11 1 . Core 2 | . . . . . . 7 11 Leg 27 | . 28 43 44 44 36 2 4 Device 6 | . . . . 3 10 10 6 Storage 10 | . 21 13 11 11 11 6 5 Processor 2 | . . 8 11 7 . . . Hackware 1 | . . . . . . 4 6 Energy Gun 2 | . 14 . . . 5 . . Energy Cannon 10 | . 1 18 22 22 11 1 . Ballistic Gun 1 | . . . . . . 3 4 Ballistic Cannon 1 | . . . . . 4 . . Launcher 1 | . 11 3 . . . 1 . Special Weapon 1 | . . . . . . 3 6 Peak Build Rating 55 | 5 10 16 16 24 29 55 33 Average Rating 23 | 3 7 14 16 18 24 35 29 On Entrance 16 | . 5 10 16 16 24 28 30 Avg Prop Armor Cover (%) 7 | . . . . . 9 5 . Naked Turns . | . . . . . . . . Heaviest Build 83 | 5 23 23 23 24 31 83 32 Greatest Support 50 | 20 20 40 40 40 50 30 15 Greatest Overweight (x) 20 | . 1 1 . . 1 20 10 Average Overweight (x) . | . . . . . . 6 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 9 Average Carried 9 | . 6 9 10 9 9 9 7 Final Capacity 10 | 5 10 10 10 10 10 10 5 Final Carried 10 | 2 10 10 10 10 10 9 5 Class Distribution -------------------- 52% | Scavenger-Mutant 43% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1062 | 246 155 50 . . 371 240 . Remotely . | . . . . . . . . Salvage Created 1795 | 35 270 433 . . 606 451 . Parts 87 | 2 21 33 . . 16 15 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . Prevented 6 | . . . . . 6 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 35 | 1 7 7 . . 11 9 . Guns 5 | 1 1 . . . 1 2 . Cannons 13 | . . 6 . . 7 . . AOE 14 | . 6 1 . . 1 6 . Classes Destroyed 11 | 1 4 4 . . 2 . . Worker 1 | . . 1 . . . . . Builder 2 | . 2 . . . . . . Tunneler 1 | . 1 . . . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | . . 1 . . . . . Watcher 2 | . . 2 . . . . . Swarmer 3 | . 3 . . . . . . Grunt 22 | 1 4 2 . . 8 7 . Brawler 2 | . . . . . 2 . . Sentry 5 | . . 5 . . . . . Programmer 3 | . . . . . 1 2 . Best Kill Streak 9 | 1 9 7 . . 2 3 . Combat Bots Only 6 | 1 6 2 . . 2 3 . Max Kills in Single Turn 3 | 1 3 3 . . 1 3 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 1 . . 1 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 298 | 6 25 19 . . 89 155 4 Missed 101 | 2 9 3 . . 33 54 . Hits 197 | 4 16 16 . . 56 101 4 Melee 5 | . . . . . 1 . 4 Projectile 192 | 4 16 16 . . 55 101 . AOE 1 | . . . . . . 1 . Critical Strikes 16 | . . 1 . . 1 13 1 Part Disruptions 2 | . . . . . 1 1 . Damage Taken 3986 | 42 176 223 . . 1141 2235 169 Core 1165 | 10 34 26 . . 235 691 169 Absorbed by Shields 102 | . . . . . . 102 . Core Remaining (%) 70 | 96 82 . . . 34 . . Volleys Fired 130 | 4 17 22 . . 53 31 3 Largest 2 | 2 2 2 . . 2 2 1 Hottest 136 | 80 80 136 . . 136 118 30 Shots Fired 213 | 8 27 36 . . 104 35 3 Gun 72 | 8 19 . . . 21 21 3 Cannon 124 | . . 34 . . 80 10 . Launcher 17 | . 8 2 . . 3 4 . Special . | . . . . . . . . Kinetic 53 | . . . . . 32 18 3 Thermal 135 | 8 19 34 . . 64 10 . Explosive 10 | . 8 2 . . . . . Electromagnetic 15 | . . . . . 8 7 . Robot Hit Streak 7 | 5 6 3 . . 7 4 6 Robot Miss Streak 15 | 2 5 6 . . 15 4 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 92 | 5 10 14 . . 43 18 2 Core Hits 70 | 2 20 14 . . 17 17 . Critical Kills 5 | . . . . . 4 1 . Critical Parts Destroyed 5 | . . . . . 5 . . Critical Strikes 11 | . . . . . 10 1 . Meltdown 3 | . . . . . 2 1 . Destroy 8 | . . . . . 8 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3656 | 65 554 537 . . 973 1462 65 Guns 654 | 65 87 . . . 69 368 65 Cannons 1198 | . . 328 . . 786 84 . Explosions 1804 | . 467 209 . . 118 1010 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 678 | . . . . . 271 342 65 Thermal 2068 | 65 87 328 . . 648 940 . Explosive 676 | . 467 209 . . . . . Electromagnetic 234 | . . . . . 54 180 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . . . 2 5 25 Average Corruption 3 | . . . . . 1 3 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . 14 15 7 Message Errors 10 | . . . . . 2 7 1 Matter Fused 8 | . . . . . 4 3 1 Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 5 | . . . . . 2 2 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . . Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 1 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 129 | . 7 . . . . 122 . Projectiles . | . . . . . . . . Explosions 129 | . 7 . . . . 122 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 560 | . . . . . 47 513 . Shots 10 | . . . . . 1 9 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 384 | 60 42 384 . . 322 130 . Average Temperature 67 | 28 11 101 . . 63 59 . Received Heat Transfer 1146 | 24 66 99 . . 384 573 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 2 1 . Combat Hostiles 3 | . . . . . 2 1 . Parts Melted 9 | . . . . . 8 1 . Heat Transferred 2763 | 150 200 592 . . 1123 698 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 170 | 20 170 94 19 . . 145 9 Initial 88 | . 13 59 19 . . 88 9 Average 38 | 3 50 48 16 . . 37 1 Influence Increases 1468 | 20 240 239 . . 632 337 . Destroy 0b10 Robot/C 900 | 20 140 140 . . 420 180 . Destroy 0b10 Robot/NC 40 | . 20 20 . . . . . Destroy Leader 196 | . 42 54 . . 60 40 . Allied During Kill 92 | . . . . . 92 . . Successful Hack 8 | . . 8 . . . . . Disable Machine 75 | . . . . . . 75 . Destroy Structure 97 | . 38 17 . . . 42 . Lose Combat Pursuer 60 | . . . . . 60 . . Influence Decreases 1468 | . 120 328 42 9 492 451 26 Entered New Map 198 | . 7 81 32 9 . 52 17 Time Decay 1078 | . 113 227 10 . 382 337 9 Lost Part 132 | . . 20 . . 50 62 . Lost Ally 60 | . . . . . 60 . . Squads Dispatched 4 | . 2 . . . . 2 . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | 1 12 13 . . 27 10 4 Peak Tracking Total 7 | 1 4 5 . . 7 4 4 Tactical Retreats 3 | . . . . . 3 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered . | . . . . . . . . Fabricated Traps 3 | . . . . . . 3 . Most Traps Carried 2 | . . . . . . 2 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 5 | . . . . . . 5 . Max in Single Turn 5 | . . . . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 7 | . 1 5 . . 1 . . Terminals 5 | . . 4 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 1 12 . . 8 . . Successful 19 | . 1 10 . . 8 . . Failed 2 | . . 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . . 9 . . 8 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . . 7 . . 8 . . Record 9 | . . 1 . . 8 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 4 . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 5 | . . . . 4 . . 1 Largest Group 4 | . . . . 4 4 . 1 Highest-Rated Group 154 | . . . . 154 154 . 31 Highest-Rated Ally 41 | . . . . 41 41 . 31 Total Orders . | . . . . . . . . Ally Attacks 68 | . . . . . 57 . 11 Total Damage 1303 | . . . . . 1115 . 188 Kills 11 | . . . . . 11 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 4616 | 74 287 513 24 1036 1249 1340 93 Spaces Moved 2821 | 62 176 400 22 889 945 285 42 Core 199 | 34 . . . . . 150 15 Treads . | . . . . . . . . Legs 2622 | 28 176 400 22 889 945 135 27 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 120 50 Average Speed 143 | 81 128 106 105 105 111 439 201 Slowest Speed 1050 | 120 190 190 105 105 190 1050 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 43 40 7 73 80 5 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . 35 17 . . 23 77 . Melee . | . . . . . . . . Projectile 20 | . . . . . 18 2 . AOE 132 | . 35 17 . . 5 75 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 3182 | 77 210 453 22 995 1036 341 48 Wait 105 | . 1 6 1 91 4 2 . Move 2815 | 61 175 399 21 888 944 285 42 Hop . | . . . . . . . . Pick Up 55 | 7 11 12 . 6 14 5 . Fast Attach 10 | . 1 . . 1 . 8 . Attach 29 | 5 2 5 . 1 7 7 2 Detach 1 | . . . . . . 1 . Swap 7 | . 1 1 . . 5 . . Drop 29 | . 2 8 . 8 9 1 1 Fire 130 | 4 17 22 . . 53 31 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 11) 186 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x2 427 | -9/Materials | Discovered new exit (range 14) 516 | -9/Materials | Discovered new exit (range 10) 630 | -9/Materials | Discovered new exit (range 16) 809 | -9/Materials | Discovered new exit (range 16) 864 | -9/Materials | Identified exit to Materials 875 | -9/Materials | Entered Mines 876 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 888 | -9/Mines | Found a hidden stash of uninstalled traps 899 | -9/Mines | Entered Zion 919 | -7/Zion | Given A8's code to call for help 1046 | -7/Zion | Identified exit to Deep Caves 1107 | -7/Zion | Build established: Scavenger-Mutant 1207 | -7/Zion | Given the Hacking Drone Bay 1209 | -7/Zion | Found Prototype Device 1305 | -7/Zion | Met Imprinter 1337 | -7/Zion | Imprinted 1339 | -7/Zion | Declared Zion's savior 1646 | -7/Zion | Identified Hacking Drone Bay 1647 | -7/Zion | Found Prototype Device 1759 | -7/Zion | Discovered new exit (range 11) 1935 | -7/Zion | Entered Proximity Caves 1935 | -6/Proximity Caves | Accompanied by 4 allies 2034 | -6/Proximity Caves | Learned 8 Factory zone layouts 2205 | -6/Proximity Caves | Learned Factory garrison access intel 2350 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2470 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 2470 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 2470 | -6/Proximity Caves | Learned Armory trap positions 2470 | -6/Proximity Caves | Learned Research emergency access door positions 2470 | -6/Proximity Caves | Learned Factory stockpile data 2470 | -6/Proximity Caves | Learned Extension stockpile data 2787 | -6/Proximity Caves | Core integrity fell below 50% 2845 | -6/Proximity Caves | Lost 3 parts (3n) 3048 | -6/Proximity Caves | Learned Factory terminal intel 3143 | -6/Proximity Caves | Discovered new exit (range 8) 3184 | -6/Proximity Caves | Entered Factory 3184 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3185 | -6/Factory | Identified Bomb Factory No. 2 3187 | -6/Factory | Loaded intel: 26 terminal locations 3188 | -6/Factory | Loaded intel: 4 garrison access locations 3437 | -6/Factory | Lost 11 parts (2p3n2u4w) 3626 | -6/Factory | Core integrity fell below 50% 3656 | -6/Factory | Lost 3 parts (1p1n1w) 3681 | -6/Factory | Build established: Mutant 4208 | -6/Factory | Core integrity fell below 20% 4524 | -6/Factory | Sucked down chute 4524 | -6/Factory | Entered Waste 4525 | -6/Waste | Met a frightened Derelict 4531 | -6/Waste | System corruption reached 10% 4539 | -6/Waste | EMP discharged 4547 | -6/Waste | Spotted C-40 Crusher 4562 | -6/Waste | Spotted C-40 Crusher 4594 | -6/Waste | Spotted C-40 Crusher 4597 | -6/Waste | Spotted C-40 Crusher 4599 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4606 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4614 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4617 | -6/Waste | Crushed by Compactor (1 part destroyed) 4617 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Carbon-fiber Leg crushed. Corrupted Imp. Heat Sink crushed. Beamcaster crushed. 60 Matter crushed. 705J8HK92J1VYRKWHV%BPS9 Carbon-fiber Leg crushed. Mic. Nuclear Core crushed. Coil Gun crushed. Integrated Corrupted Carbon-fiber Leg (+8). Dropped Dirty Bomb Trap. Mic. Nuclear Core crushed. Dirty Bomb Trap crushed. Carbon-fiber Leg crushed. Med. Storage Unit crushed. Lgt. Fission Core crushed. Med. Storage Unit crushed. System corrupted: Energy discharge (-39). Remote Datajack crushed. Imp. Heat Sink crushed. Imp. Hacking Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????### !###?????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????#@ CC#????????? ?????????? | | ??????????????????????### CC######## #???????? | | ??????????????????????# CC ???????? | | ??????????????????????# CC ???????? | | ??????????????????????# ???????? | | ??????????????????????# CC ???????? | | ??????????????????????### CC######## #???????? | | ??????????############??# #????????? ?????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### ######## #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #### ######## #???????? | | ??????????# #??# #????????? ?#???????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????## #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 265 Matter Stores 341 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Phase Shifter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Ghost 'Em I'm Back, Baby! Loot Pinata Robot Respite The One Tourist Challenges ------------ None Game ------ Seed GlidesysSmartMace Manual? 0 Play Time 01:15:38 Cumulative 4.6 hours Start 2026.10.03 @ 23:23:59 End 2026.10.08 @ 16:38:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e376bd6-c435-4bc2-ba57-e7e7536a72a2