Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.12 @ 13:41:12 Player: Iddmeister Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2392) 2392 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 5989 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 128 Friendly Fire -151 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Power Shielding Improved Propulsion Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- High-capacity Matter Pod (200) Energy Filter Force Booster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Armor Integrity Analyzer ECM Suite Hacking Suite > --- WEAPON ----------- Field Laser Light EM Pulse Cannon Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Fission Core High-capacity Matter Pod Improved Targeting Computer Energy Filter Force Booster Power Shielding Improved Propulsion Shielding Hardened Medium Armor Plating EM Shotgun Particle Gun Light EM Pulse Cannon Proton Missile Launcher Datajack [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Utility Terrain Scanner Device Terrain Scanner Storage High-capacity Matter Pod Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . . 1 Utility 6 | . 1 1 . 1 2 1 Weapon 1 | . . 1 . . . . Parts Attached 122 | 8 12 19 1 15 29 38 Power 21 | 1 2 3 . 2 5 8 Engine 13 | 1 1 2 . . 4 5 Core 8 | . 1 1 . 2 1 3 Reactor . | . . . . . . . Propulsion 17 | 2 2 6 . . 3 4 Treads 9 | 2 . 2 . . 3 2 Leg 2 | . . . . . . 2 Wheel 2 | . . 2 . . . . Hover 4 | . 2 2 . . . . Flight . | . . . . . . . Utility 38 | 3 5 6 . 9 7 8 Device 16 | . 2 4 . 4 3 3 Storage 8 | 1 2 . . 2 2 1 Processor 6 | . 1 2 . 1 1 1 Hackware 1 | . . . . . 1 . Protection 7 | 2 . . . 2 . 3 Artifact . | . . . . . . . Weapon 46 | 2 3 4 1 4 14 18 Energy Gun 13 | 1 . 2 . 1 3 6 Energy Cannon 12 | . 2 . 1 2 3 4 Ballistic Gun 4 | 1 1 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon 7 | . . . . . 4 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 6 | . . 1 . 1 2 2 Unidentified Prototypes . | . . . . . . . Parts Lost 37 | . 2 7 . 1 2 25 Power 10 | . 1 2 . . 2 5 Propulsion 8 | . . 3 . . . 5 Utility 8 | . 1 . . . . 7 Weapon 11 | . . 2 . 1 . 8 Highest Loss Streak 14 | . 1 5 . 1 1 14 To Critical Strikes 3 | . . . . . . 3 Average Slot Usage (%) 95 | . 99 92 100 100 99 88 Engine 7 | . 4 8 10 8 8 6 Core 4 | . 7 1 . 8 4 4 Treads 11 | . 19 . 20 16 14 12 Hover 3 | . 5 10 . . . . Device 11 | . 9 10 10 11 13 13 Storage 12 | . 14 18 10 10 14 7 Processor 14 | . 12 11 20 16 14 16 Hackware 2 | . . . . . 3 6 Protection 1 | . . . . 2 3 1 Energy Gun 10 | . 5 13 20 11 8 8 Energy Cannon 9 | . 12 12 10 7 9 5 Ballistic Gun 1 | . 5 2 . . . . Impact Weapon 1 | . . . . . 2 2 Special Melee Weapon 1 | . . 2 . 5 . . Naked Turns . | . . . . . . . Heaviest Build 73 | 17 25 31 28 52 58 73 Greatest Support 80 | 40 40 40 40 40 42 80 Greatest Overweight (x) 22 | 1 3 5 . 1 1 22 Average Overweight (x) . | . . 3 . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 Average Capacity 12 | 8 10 10 10 10 15 14 Most Carried 15 | 7 10 10 10 10 15 15 Average Carried 9 | 5 8 5 10 9 11 13 Final Capacity 15 | 10 10 10 10 15 15 15 Final Carried 15 | 7 10 10 10 8 15 3 Class Distribution -------------------- 43% | Hacker-Skirmisher 39% | Hacker-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1617 | 233 195 333 53 140 258 405 Remotely . | . . . . . . . Salvage Created 2588 | . 166 393 31 482 748 768 Parts 141 | . 13 37 2 19 38 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 57 | . 3 17 3 9 11 14 Melee 2 | . . . . . . 2 Guns 17 | . 2 4 3 2 3 3 Cannons 29 | . 1 11 . 4 8 5 AOE 5 | . . 2 . 2 . 1 Classes Destroyed 12 | . 3 2 1 1 3 2 Worker 4 | . . . . . 2 2 Builder 2 | . . 2 . . . . Recycler 2 | . . . . . 1 1 Operator 1 | . . . . 1 . . Watcher 7 | . 2 . . . 4 1 Swarmer 23 | . 1 11 2 1 2 6 Grunt 20 | . 2 3 . 8 6 1 Sentry 7 | . . 3 . 1 1 2 Demolisher 1 | . . . 1 . . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . 2 3 Best Kill Streak 7 | . 2 7 2 5 3 3 Combat Bots Only 6 | . 1 6 2 5 3 3 Max Kills in Single Turn 4 | . 1 4 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 747 | . 25 119 8 36 102 457 Missed 196 | . 7 33 2 10 27 117 Damage Taken 5171 | . 191 580 65 227 675 3433 Core 1050 | . 24 112 . 30 26 858 Absorbed by Shields . | . . . . . . . Redirected to Shielding 42 | . . . . . . 42 Ignored by Resistances 3195 | . 125 381 40 142 420 2087 Regen/Repaired (Parts) 122 | . . 12 . . 17 93 Core Remaining (%) 90 | 100 90 . 72 94 96 . Volleys Fired 142 | . 14 27 3 22 39 37 Largest 3 | . 2 3 3 3 3 3 Hottest 177 | . 120 172 168 168 177 173 Shots Fired 315 | . 28 52 9 50 87 89 Gun 153 | . 20 12 6 21 34 60 Cannon 155 | . 8 40 3 29 47 28 Launcher 7 | . . . . . 6 1 Special . | . . . . . . . Kinetic 16 | . 10 6 . . . . Thermal 164 | . 18 46 6 21 34 39 Explosive 6 | . . . . . 6 . Electromagnetic 129 | . . . 3 29 47 50 Robot Hit Streak 41 | . 12 16 21 23 41 23 Robot Miss Streak 2 | . 1 2 . 1 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 281 | . 22 40 5 46 75 93 Core Hits 119 | . 9 21 3 18 31 37 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . 1 . . 1 2 2 Burn 5 | . 1 . . 1 2 1 Smash 1 | . . . . . . 1 Melee Attacks 25 | . . 4 . 2 6 13 Impact 13 | . . . . . 1 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . 3 . 2 4 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6319 | . 292 1133 75 1051 1704 2064 Guns 1944 | . 203 115 75 270 454 827 Cannons 2406 | . 89 491 . 548 822 456 Explosions 1306 | . . 525 . 233 401 147 Melee 643 | . . . . . 27 616 Ramming 20 | . . 2 . . . 18 Kinetic 132 | . 89 43 . . . . Thermal 3084 | . 203 1088 75 503 454 761 Explosive 401 | . . . . . 401 . Electromagnetic 2039 | . . . . 548 822 669 Impact 643 | . . . . . 27 616 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . . 5 3 Average Corruption 2 | . 1 . . . 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 11 11 Message Errors 5 | . . . . . 1 4 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 2 3 Misfires 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 490 | . . 246 . 37 44 163 Projectiles 75 | . . . . 18 34 23 Explosions 281 | . . 246 . 19 10 6 Melee 134 | . . . . . . 134 Knockbacks 5 | . . . . . . 5 Impact 5 | . . . . . . 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 193 | . . 106 . 16 39 32 Shots 7 | . . 2 . 1 2 2 Rammed 3 | . . 2 . . . 1 Targets Rammed 6 | . . 2 . . . 4 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 552 | . 144 236 204 451 461 552 Average Temperature 142 | . 56 105 91 131 165 201 Received Heat Transfer 972 | . 141 180 18 198 312 123 Effects 27 | . . . . 3 9 15 Shutdowns 12 | . . . . 2 5 5 Energy Bleed 7 | . . . . 1 . 6 Interference 7 | . . . . . 4 3 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 Combat Hostiles 3 | . . . . 1 . 2 Parts Fried 20 | . . . . 4 5 11 Impact Corruptions 6 | . . . . . . 6 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 17 | . . 4 1 2 5 5 Heat Transferred 6025 | . 592 1621 185 1027 1184 1416 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 4 . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 431 | . 87 431 90 195 213 159 Initial 31 | . . 23 5 14 31 1 Average 69 | . 49 110 38 86 65 52 Maximum Alert Level 2 | . . 2 . . 1 . Low Security (%) 95 | 100 100 87 100 100 94 100 Level 1 2 | . . 4 . . 5 . Level 2 1 | . . 7 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . . 2 4 5 Investigation . | . . . . . . . Extermination 4 | . . . . . 2 2 Reinforcement 4 | . . . . 2 2 . Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 10 35 5 16 19 24 Peak Tracking Total 9 | . 2 9 2 4 3 6 Tactical Retreats 7 | . 2 2 . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 7 | . 3 . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 13 | . . 6 . . 2 5 Max in Single Turn 6 | . . 6 . . 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 15 | . 2 3 . 2 5 3 Terminals 9 | . 2 1 . 1 3 2 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . 1 . . 1 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 36 | . 7 7 . 4 12 6 Successful 33 | . 6 7 . 3 12 5 Failed 3 | . 1 . . 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 7 2 . 2 9 4 Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . 3 . . 2 2 Recycling Units . | . . . . . . . Scanalyzers 4 | . . 2 . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 6 2 . 1 9 3 Record 6 | . 4 . . . . 2 Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 3 | . . 1 . . 1 1 Alert Level 2 | . . . . . 2 . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Patrol Status 1 | . . . . . 1 . Transport Status 1 | . . . . . 1 . Extermination Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 7 | . . 3 . . 2 2 Scan Component 3 | . . 1 . . 1 1 Repair 3 | . . 1 . . 1 1 Refit 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 2 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . . 3 . 1 2 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . . 1 1 Time 64 | . . 38 . . 13 13 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . 1 . . 3 . Non-combat 4 | . . 1 . . 3 . Combat . | . . . . . . . Robot Hacks Applied 6 | . . 2 . . 4 . no_distress 2 | . . 1 . . 1 . find_chute 2 | . . . . . 2 . find_recycling 2 | . . 1 . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders 5 | . . . 4 1 . . GUARD 3 | . . . 3 . . . AID 2 | . . . 1 1 . . Ally Attacks 33 | . . . 6 27 . . Total Damage 380 | . . . 93 287 . . Kills 4 | . . . 2 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 5749 | 110 565 1276 483 578 1437 1300 Spaces Moved 2333 | 69 278 444 284 274 480 504 Core 29 | 19 . . . . . 10 Treads 1757 | 50 203 26 284 274 480 440 Legs 54 | . . . . . . 54 Wheels 86 | . . 86 . . . . Hover 407 | . 75 332 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 116 95 160 160 157 155 Average Speed 199 | 130 159 240 160 172 237 195 Slowest Speed 1150 | 160 260 360 160 240 245 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 44 42 79 26 15 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . 14 . 23 36 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 76 | . . 14 . 23 36 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3098 | 87 371 595 306 333 690 716 Wait 334 | . 48 75 17 1 101 92 Move 2327 | 68 277 443 283 273 479 504 Hop . | . . . . . . . Pick Up 88 | 10 12 17 1 11 21 16 Fast Attach 10 | 5 1 . . . 1 3 Attach 40 | 2 3 10 . 4 5 16 Detach 1 | . . . . . 1 . Swap 72 | 1 8 9 1 11 23 19 Drop 49 | 1 8 8 1 9 10 12 Fire 142 | . 14 27 3 22 39 37 Melee 25 | . . 4 . 2 6 13 Ram 3 | . . 2 . . . 1 Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 435 | -10/Materials | Identified exit to Mines 435 | -10/Materials | Discovered exit to Mines (range 9) 630 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Discovered exit to Materials (range 9) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 753 | -9/Materials | Repaired Lgt. Nuclear Core 998 | -9/Materials | Lost 5 parts (1p2n2w) 1305 | -9/Materials | Build established: Hacker-Skirmisher 1660 | -9/Materials | Identified exit to Mines 1660 | -9/Materials | Discovered exit to Mines (range 16) 1952 | -9/Materials | Entered Mines 1973 | -9/Mines | Assembled infested the area 2158 | -9/Mines | Learned Materials emergency access door positions 2359 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2405 | -9/Mines | Identified exit to Materials 2405 | -9/Mines | Discovered exit to Materials (range 8) 2435 | -9/Mines | Entered Materials 2435 | -8/Materials | Accompanied by 3 allies 2435 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2730 | -8/Materials | Build established: Scavenger-Mutant 2849 | -8/Materials | Lost 3 allies 2960 | -8/Materials | Identified exit to Factory 2960 | -8/Materials | Discovered exit to Factory (range 9) 3013 | -8/Materials | Entered Factory 3013 | -7/Factory | Evolved 2 slots: Utility x2 3138 | -7/Factory | Build established: Hacker-Skirmisher 3678 | -7/Factory | Repaired Terrain Scanner 3738 | -7/Factory | Build established: Scavenger-Skirmisher 4230 | -7/Factory | Build established: Hacker-Mutant 4356 | -7/Factory | Identified exit to Factory 4356 | -7/Factory | Discovered exit to Factory (range 7) 4450 | -7/Factory | Entered another Factory area 4450 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4789 | -6/Factory | Garrison activated, responded to threat 4885 | -6/Factory | Build established: Hacker-Skirmisher 5530 | -6/Factory | Lost 6 parts (1p1n1u3w) 5573 | -6/Factory | Repaired Lrg. Storage Unit 5603 | -6/Factory | Cargo convoy interrupted 5651 | -6/Factory | Core integrity fell below 50% 5705 | -6/Factory | Lost 14 parts (3p1n5u5w) 5729 | -6/Factory | Core integrity fell below 20% 5750 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slammed into K-01 Serf. Slug penetrates Construction Platform. Penetrated by Slug. Lgt. Fission Core destroyed. Penetrated by Slug. K-01 Serf cleans the Construction Platform. Slug penetrates Wall. Slug penetrates K-01 Serf. Penetrated by Slug. R-10 Processor collects Med. Matter Pod. K-01 Serf cleans the Construction Platform. Slug penetrates Construction Platform. Penetrated by Slug. Slug penetrates K-01 Serf. Slug penetrates Construction Platform. Construction Platform disabled. K-01 Serf destroyed. R-10 Processor collects Lgt. Ion Engine. Penetrated by Slug. Slug penetrates Wall. 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"?"# """" ## ###??##?? | | ???????????? ? # ? ? ? ??########### ####??#?# | | ?????????????#??? ? ?? ####??#???# #####?##? | | ????????????#?????###??##?#?##??#?##?? ########? | | ?????????????#??###??#?##??#?#?####?## #???##??# | | ??????????????? ? ? ? ?####?###?####? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Power Shielding | -9/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Shopping List Troublemaker Challenges ------------ None Game ------ Seed ShieldFortressReactor Manual? 0 Play Time 01:09:29 Cumulative 7.1 hours Start 2024.04.12 @ 11:28:58 End 2024.04.12 @ 13:41:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 6 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 28ae5f92-f09e-409e-9041-673b5376a9a2