Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.26 @ 17:16:21

Player: btmk16

Result: Destroyed by DP-UCV(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (284)      284
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 749

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     257/300
Energy                     86/100
System Corruption          1%
Temperature                Warning (380)
Movement                   Rolling (140) Ox4
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Heat Sink
                Scrap Shield

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
     Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 7   10  4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   1   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 4    | 1   2   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 2   5   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  97  
  Engine                   14   | .   14  14  
  Treads                   26   | .   26  14  
  Wheel                    1    | .   .   14  
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            27   | .   28  26  
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 14  50  50  
  Greatest Support         40   | 40  40  10  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   .    | .   .   4   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         9    | 6   9   20  
  Most Carried             10   | 7   8   10  
  Average Carried          6    | 4   6   8   
  Final Capacity           20   | 8   20  20  
  Final Carried            7    | 6   7   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Sub 
Matter Collected           549  | 197 352 .   
  Remotely                 .    | .   .   .   
Salvage Created            371  | 19  352 .   
  Parts                    25   | 3   22  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Combat Hostiles Destroyed  12   | .   12  .   
  Guns                     12   | .   12  .   
Classes Destroyed          3    | 1   2   .   
  Tunneler                 1    | 1   .   .   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | .   6   .   
Best Kill Streak           3    | 1   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Sub 
Damage Taken               1263 | .   658 605 
  Core                     254  | .   45  209 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              52   | 8   42  2   
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                104  | 16  84  4   
  Gun                      104  | 16  84  4   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  104  | 16  84  4   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | 5   9   4   
  Robot Miss Streak        4    | 2   4   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           65   | 12  49  4   
  Core Hits                26   | 3   23  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           683  | 126 507 50  
  Guns                     683  | 126 507 50  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  683  | 126 507 50  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  9    | .   8   1   
    Matter Fused           3    | .   3   .   
    Heat Flow Errors       2    | .   2   .   
    Energy Discharges      3    | .   3   .   
    Data Loss (minor)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        407  | .   171 407 
  Average Temperature      75   | .   54  252 
  Received Heat Transfer   766  | .   129 637 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Peak Influence             176  | 5   176 .   
  Initial                  3    | .   3   .   
  Average                  67   | 1   75  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   22  13  
  Peak Tracking Total      12   | .   5   12  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Traps Triggered            6    | .   6   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               1    | .   1   .   
  Failed                   13   | .   13  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Level Access Points      1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Sub 
Turns Passed               1165 | 126 964 75  
Spaces Moved               582  | 56  480 46  
  Core                     2    | 2   .   .   
  Treads                   490  | 54  436 .   
  Legs                     .    | .   .   .   
  Wheels                   90   | .   44  46  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  140 140 
  Average Speed            159  | 156 162 140 
  Slowest Speed            240  | 160 240 140 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 5   92  5   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Total                      727  | 77  596 54  
  Wait                     55   | .   55  .   
  Move                     580  | 55  479 46  
  Hop                      .    | .   .   .   
  Pick Up                  12   | 7   4   1   
  Fast Attach              9    | 6   3   .   
  Attach                   7    | 1   2   4   
  Detach                   1    | .   .   1   
  Swap                     5    | .   5   .   
  Drop                     6    | .   6   .   
  Fire                     52   | 8   42  2   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
  127 | -11/Junkyard  | Entered Materials
  171 | -10/Materials | Discovered new exit (range 6)
  276 | -10/Materials | Identified exit to Materials
  318 | -10/Materials | Build established: Mutant
  859 | -10/Materials | Discovered new exit (range 16)
 1077 | -10/Materials | Discovered new exit (range 11)
 1091 | -10/Materials | Entered Subcaves
 1155 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1155 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1155 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1155 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1155 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1155 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1155 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1157 | -10/Subcaves  | Core integrity fell below 50%
 1163 | -10/Subcaves  | Core integrity fell below 20%
 1166 | -10/Subcaves  | Destroyed by DP-UCV(R) with Subdweller Beam Cannon

 Last Messages 
---------------
01155_ C8-GC2(R) angrily emerges from the Twisted Machinery.
01155_ GZ-D1L(R) angrily emerges from the Twisted Machinery.
01155_ V8-K6L(R) angrily emerges from the Twisted Machinery.
01155_ C3-6HF(R) angrily emerges from the Twisted Machinery.
01155_ HV Slug penetrates DD-AVH(R).
01155_ DD-AVH(R) suffers critical hit (Destroy).
01155_ DD-AVH(R) destroyed.
01156_ PR-AJN(h) destroyed.
01156_ Assault Rifle destroyed. <x2>
01160_ Lgt. Treads destroyed.
01160_ Critical hit (Meltdown: +250).
01161_ LI-2VT(R) destroyed.
01162_ 6X-5WH(g) destroyed.
01162_ Ion Engine destroyed.
01163_ GP-CUK(g): "Sorry we're late! Had another grouchy Sub to deal with.
  Who's the new fellow?"
01164_ GZ-D1L(R) destroyed.
01164_ Critical hit (Meltdown: +270).
01166_ Wheel destroyed.
01166_ Assault Rifle destroyed.

 Map 
-----
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              294
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialReinforcedThruster
  Manual?         0
Play Time         00:07:39
  Cumulative      660.4 hours
  Start           2023.06.26 @ 17:09:20
  End             2023.06.26 @ 17:16:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          662
  Rogue           661
  Adventurer      0
  Explorer        1
Win Type          -
  Total           31
  Types           22/0/6/3/0/0/0/0/0
Lore%             83
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 887be02b-aba1-496d-b56b-069487d23915