Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 21:51:06 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1442) 1442 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 5660 Bonus ------- High Alert Combat Kills 28 Entered DSFs 500 Cogmind --------- Core Integrity 724/850 Matter 186/300 Energy 71/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (5) ------- Chainsword > --- INVENTORY (5) ---- Advanced ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Signal Interpreter Particle Charger Transmission Jammer > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Proton Missile Launcher Proton Missile Launcher Chainsword > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced ECM Suite System Restoration Module Pulse Rifle Plasma Cannon Heavy Rocket Launcher [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 2 . . . 1 . Weapon 3 | . . . 1 1 . 1 . Parts Attached 88 | 6 8 20 18 19 8 2 7 Power 20 | 1 2 4 6 6 1 . . Engine 19 | 1 2 4 5 6 1 . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 1 2 3 4 3 . 4 Treads . | . . . . . . . . Leg 19 | 2 1 2 3 4 3 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 6 4 3 1 1 . Device 11 | . 1 3 2 3 1 1 . Storage 2 | 1 . . 1 . . . . Processor 2 | . . 2 . . . . . Hackware 1 | . . . 1 . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 32 | 2 4 8 5 6 3 1 3 Energy Gun 5 | 2 . 1 . 1 . . 1 Energy Cannon 5 | . . 2 . 1 . 1 1 Ballistic Gun 8 | . 2 4 1 1 . . . Ballistic Cannon 3 | . . . 2 1 . . . Launcher 7 | . 1 1 . 1 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 3 | . 1 . 1 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Corrupted Parts 2 | . . 1 1 . . . . System Corruption 7 | . . 5 2 . . . . Parts Lost 11 | . 1 2 1 . . . 7 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 3 | . . . 1 . . . 2 Weapon 5 | . 1 2 . . . . 2 Highest Loss Streak 7 | . 1 1 1 . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 93 90 96 96 92 94 85 Engine 13 | . 14 11 13 14 13 13 11 Leg 20 | . 28 22 18 20 17 20 14 Device 12 | . 9 10 13 15 15 15 18 Storage 9 | . 14 11 9 7 7 6 5 Processor 8 | . . 13 9 7 7 6 6 Energy Gun 4 | . 13 3 . 6 7 6 4 Energy Cannon 3 | . . 5 1 4 5 5 10 Ballistic Gun 5 | . . 12 9 3 . . . Ballistic Cannon 2 | . . . 7 1 . . . Launcher 3 | . 5 . . 4 8 13 4 Slashing Weapon 5 | . 7 . 6 7 7 6 6 Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 16 20 30 44 42 51 51 Greatest Support 60 | 20 20 20 31 51 60 60 56 Greatest Overweight (x) 2 | . . 1 1 1 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 7 Average Carried 6 | 1 5 6 7 7 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 5 7 8 8 8 7 2 Class Distribution -------------------- 39% | Scavenger-Mutant 36% | Gunner 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Matter Collected 1435 | 225 97 449 229 81 138 216 . Remotely . | . . . . . . . . Salvage Created 1954 | . 191 670 161 81 640 211 . Parts 105 | . 9 43 9 1 35 8 . Haulers Intercepted 3 | . . 2 . . 1 . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Combat Hostiles Destroyed 33 | . 7 11 3 . 11 1 . Melee 3 | . 3 . . . . . . Guns 11 | . 3 3 2 . 3 . . Cannons 9 | . . 6 1 . 2 . . AOE 10 | . 1 2 . . 6 1 . Classes Destroyed 12 | . 2 7 1 . 2 . . Worker 3 | . . 1 1 . . 1 . Builder 2 | . . 1 . . . 1 . Tunneler 1 | . . 1 . . . . . Hauler 3 | . . 2 . . 1 . . Recycler 4 | . . 2 . 1 . 1 . Operator 1 | . . . 1 . . . . Watcher 3 | . . 3 . . . . . Swarmer 7 | . 3 4 . . . . . Grunt 19 | . 4 6 2 . 6 1 . Sentry 2 | . . 1 1 . . . . Specialist 4 | . . . . . 4 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 9 | . 3 4 2 1 9 2 . Combat Bots Only 9 | . 3 4 2 . 9 1 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 . . 1 1 . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Hostile Shots Fired 186 | . 47 51 14 . 66 2 6 Missed 51 | . 10 10 5 . 25 1 . Damage Taken 2234 | . 397 498 162 . 859 18 300 Core 595 | . 70 113 16 . 270 . 126 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 37 | . . . 37 . . . . Core Remaining (%) 80 | 100 72 71 97 . 61 . . Volleys Fired 100 | . 16 52 8 . 16 6 2 Largest 4 | . 2 2 2 . 3 4 2 Hottest 223 | . 80 98 79 . 184 223 102 Shots Fired 196 | . 23 95 17 . 44 14 3 Gun 122 | . 19 71 9 . 16 6 1 Cannon 53 | . . 22 8 . 16 6 1 Launcher 21 | . 4 2 . . 12 2 1 Special . | . . . . . . . . Kinetic 65 | . . 50 15 . . . . Thermal 57 | . . 11 . . 32 12 2 Explosive 15 | . 4 2 . . 8 . 1 Electromagnetic 59 | . 19 32 2 . 4 2 . Robot Hit Streak 10 | . 4 10 5 . 9 10 . Robot Miss Streak 5 | . 3 5 5 . 5 4 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 127 | . 17 57 15 1 23 12 2 Core Hits 98 | . 12 31 10 . 37 7 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 41 | . 14 . 16 7 . 2 2 Impact . | . . . . . . . . Slashing 41 | . 14 . 16 7 . 2 2 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 2 1 . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4640 | . 428 1252 469 66 1813 366 246 Guns 1277 | . 151 668 78 . 292 88 . Cannons 895 | . . 316 178 . 294 107 . Explosions 1944 | . 206 268 . . 1227 37 206 Melee 524 | . 71 . 213 66 . 134 40 Ramming . | . . . . . . . . Kinetic 592 | . . 391 201 . . . . Thermal 1186 | . . 249 . . 742 195 . Explosive 1243 | . 206 140 . . 691 . 206 Electromagnetic 1095 | . 151 472 55 . 380 37 . Impact . | . . . . . . . . Slashing 524 | . 71 . 213 66 . 134 40 Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 2 . . . . Average Corruption 2 | . . 5 2 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . 8 . . . . Message Errors 3 | . . . 3 . . . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 2 . . . . Misfires 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 185 | . . 36 86 26 33 4 . Projectiles 32 | . . 6 25 . 1 . . Explosions 62 | . . 30 . . 32 . . Melee 91 | . . . 61 26 . 4 . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 103 | . . 57 . . 17 . 29 Shots 4 | . . 2 . . 1 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 612 | . 192 186 100 . 612 44 . Average Temperature 76 | . 93 42 24 . 165 14 . Received Heat Transfer 507 | . 147 198 81 . 72 9 . Effects 11 | . . . . . 11 . . Shutdowns 4 | . . . . . 4 . . Interference 3 | . . . . . 3 . . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2152 | . . 422 . . 1382 348 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . 2 . . 5 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Peak Influence 461 | . 260 347 179 61 461 327 129 Initial 241 | . . 25 107 35 3 241 114 Average 144 | . 118 193 94 38 256 287 118 Maximum Alert Level 2 | . 1 1 . . 2 1 . Low Security (%) 73 | 100 90 55 100 100 40 . 100 Level 1 22 | . 9 44 . . 18 100 . Level 2 4 | . . . . . 41 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 8 | . 1 2 2 . 3 . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . 2 1 . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 11 20 4 . 17 2 4 Peak Tracking Total 6 | . 3 6 2 . 6 2 4 Tactical Retreats 7 | . 2 . 1 . 3 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Traps Triggered 3 | . . . 2 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 7 | . 6 . 1 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Machines Disabled 6 | . . 3 . . 1 2 . Max in Single Turn 1 | . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Machines Accessed 17 | . 5 2 5 3 . 2 . Terminals 15 | . 5 2 3 3 . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 14 4 12 5 . 2 . Successful 18 | . 6 1 8 3 . . . Failed 19 | . 8 3 4 2 . 2 . Catastrophic 4 | . 1 1 . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 14 4 8 5 . 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 6 1 5 3 . . . Part Schematic 1 | . . . . 1 . . . Open DSF 1 | . . . . 1 . . . Level Access Points 2 | . 1 . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . Reprogram Traps 2 | . 1 . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 4 | . 2 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 2 3 2 . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Turns Passed 3182 | 62 421 745 725 518 347 271 93 Spaces Moved 1916 | 44 265 419 427 349 195 162 55 Core 2 | 2 . . . . . . . Treads . | . . . . . . . . Legs 1914 | 42 265 419 427 349 195 162 55 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 123 Average Speed 123 | 116 120 120 120 126 130 130 133 Slowest Speed 270 | 120 120 190 190 190 200 130 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 36 28 28 9 93 3 49 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . 2 . 9 6 . . . Terrain Destroyed 146 | . 30 22 9 6 56 6 17 Melee 17 | . 2 . 9 6 . . . Projectile 2 | . . . . . . 1 1 AOE 127 | . 28 22 . . 56 5 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Total 2483 | 51 317 579 597 416 250 206 67 Wait 214 | . 3 46 101 12 18 34 . Move 1910 | 43 264 418 426 348 194 162 55 Hop . | . . . . . . . . Pick Up 56 | 2 6 18 12 12 6 . . Fast Attach 28 | 6 2 8 2 6 3 1 . Attach 20 | . 2 1 8 2 2 1 4 Detach 3 | . . 1 2 . . . . Swap 40 | . 4 11 8 11 3 . 3 Drop 71 | . 6 24 14 18 8 . 1 Fire 100 | . 16 52 8 . 16 6 2 Melee 41 | . 14 . 16 7 . 2 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / DSF) -7/DSF -6/Factory -6/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x2 492 | -9/Materials | Discovered new exit (range 16) 709 | -9/Materials | Identified exit to Storage 968 | -9/Materials | Discovered new exit (range 13) 978 | -9/Materials | Build established: Scavenger-Mutant 1224 | -9/Materials | Identified exit to Materials 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1572 | -8/Materials | Repaired Aluminum Leg 1939 | -8/Materials | Discovered new exit (range 13) 1953 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Entered Factory 1954 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2110 | -7/Factory | Identified exit to Factory 2295 | -7/Factory | Build established: Gunner 2472 | -7/Factory | Identified exit to DSF 2472 | -7/Factory | Entered DSF 2540 | -7/DSF | Additional patrols routed to DSF 2688 | -7/DSF | Sterilization system engaged 2708 | -7/DSF | Ambient heat levels rising (+10) 2708 | -7/DSF | Destroyed 9 combat bots 2723 | -7/DSF | Ambient heat levels rising (+10) 2738 | -7/DSF | Ambient heat levels rising (+10) 2753 | -7/DSF | Ambient heat levels rising (+10) 2768 | -7/DSF | Ambient heat levels rising (+10) 2783 | -7/DSF | Ambient heat levels rising (+10) 2796 | -7/DSF | Discovered exit to Factory (range 14) 2798 | -7/DSF | Ambient heat levels rising (+10) 2813 | -7/DSF | Ambient heat levels rising (+10) 2819 | -7/DSF | Entered Factory 2819 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3090 | -6/Factory | Sucked down chute 3090 | -6/Factory | Entered Waste 3103 | -6/Waste | Spotted C-40 Crusher 3145 | -6/Waste | Spotted C-40 Crusher 3150 | -6/Waste | Spotted C-40 Crusher 3155 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3156 | -6/Waste | Spotted C-40 Crusher 3164 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3172 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3175 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3178 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3181 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3183 | -6/Waste | Self-destructed Last Messages --------------- 03155_ Imp. Carbon-fiber Leg crushed. 03155_ Gatling Laser crushed. 03155_ Imp. Carbon-fiber Leg crushed. 03164_ Proton Missile Launcher crushed. 03164_ Plasma Cannon crushed. 03164_ Imp. Titanium Leg crushed. 03169_ Plasma Cannon crushed. 03169_ Imp. Titanium Leg crushed. 03172_ Particle Charger crushed. 03172_ Hvy. Ion Cannon crushed. 03175_ Imp. Titanium Leg crushed. 03175_ Imp. Ion Engine crushed. 03175_ Lgt. Deuterium Engine crushed. 03178_ Sml. Storage Unit crushed. 03178_ Hvy. Rocket Launcher crushed. 03178_ Adv. Heat Sink destroyed. 03181_ Hvy. Rocket Launcher crushed. 03181_ Pulse Rifle crushed. 03181_ Transmission Jammer crushed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????#####???????????????????? | | # #??????????????????? #???????????????????? | | # #??????????????????# #???????????????????? | | # #????????? ????????# #???????????????????? | | # #??????? ???????# #???????????????????? | | # #??????# ???????# #???????????????????? | | #??????# ??????## #???????????????????? | | #??????# ??????# #???????????????????? | | #??????# #?????# ###?????????????????? | | #??????# #?????# ] #?????????????????? | | # #??????# #?????#!@ #?????????????????? | | # #??????# #?????##CCCC #?????????????????? | | # #??????# #?????? CCCC #?????????????????? | | # #??????# #?????? CC #?????????????????? | | # ######## ! ####### CCCC########????????????? | | = CC ?????????? | | = ????????? | | ?????????? | | ?????????? | | # ######## ######## ######## ??????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## #??????? #???????????????????? | | #??????? #???????????????????? | | #??????? #???????????????????? | | #??????? #???????????????????? | | #??????? #???????????????????? | | # ######## #??????? #???????????????????? | | # #??????# #??????? ????????????????????? | | # #??????# #???????? ??????????????????????? | | # = #??????# #???????????????????????????????? | | # #??????# #???????????????????????????????? | | ######??????######???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Core Analyzer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ChromaticFlyingSpecial Manual? 0 Play Time 00:34:25 Cumulative 33.4 hours Start 2024.04.22 @ 21:17:47 End 2024.04.22 @ 21:51:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 34 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ca5d2c2-a612-47fd-bb5d-30556dc2a05c