Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.17 @ 14:43:10 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (673) 673 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2278 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 84/100 System Corruption 0% Temperature Cool (18) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (3) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Storm Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Looter] Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Particle Cannon Slug Cannon > --- INVENTORY -------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Trap Extractor Storm Laser [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 24 | . 3 9 . 8 4 Power 2 | . . 2 . . . Engine 2 | . . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . . 2 . 4 1 Treads . | . . . . . . Leg 6 | . . 2 . 4 . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 2 . 2 2 Device 4 | . 1 2 . 1 . Storage . | . . . . . . Processor 4 | . 1 . . 1 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | . 1 3 . 2 1 Energy Gun 5 | . . 3 . 1 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 3 . . 7 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . . 2 Utility 1 | . . . . . 1 Weapon 5 | . . 1 . . 4 Highest Loss Streak 4 | . . 2 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 92 100 99 58 Engine 10 | . 14 10 11 11 5 Leg 19 | . 28 22 22 21 7 Device 4 | . 5 6 11 3 4 Storage 10 | . 14 11 11 11 5 Processor 16 | . 7 11 11 18 22 Energy Gun 12 | . 19 20 22 11 5 Energy Cannon 9 | . 7 11 11 11 4 Ballistic Cannon 5 | . . . . 9 2 Naked Turns . | . . . . . . Heaviest Build 28 | 13 17 19 19 28 28 Greatest Support 35 | 20 20 20 20 35 35 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 6 6 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 8 5 Class Distribution -------------------- 55% | Gunner 30% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 444 | 200 30 65 10 97 42 Remotely . | . . . . . . Salvage Created 840 | . 313 218 . 63 246 Parts 42 | . 22 8 . 1 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . 1 14 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 7 5 . . 7 Guns 6 | . 2 1 . . 3 Cannons 12 | . 4 4 . . 4 AOE 1 | . 1 . . . . Classes Destroyed 5 | . 4 1 . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Swarmer 7 | . 2 . . . 5 Grunt 9 | . 5 3 . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 7 | . 7 2 . . 4 Combat Bots Only 5 | . 5 2 . . 4 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 152 | . 32 40 . . 80 Missed 55 | . 14 16 . . 25 Damage Taken 1436 | . 190 305 . . 941 Core 446 | . 42 54 . . 350 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 220 | . . . . 220 . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 66 | . 14 22 . 2 28 Largest 3 | . 2 3 . 3 3 Hottest 185 | . 118 158 . 185 185 Shots Fired 115 | . 28 37 . 6 44 Gun 51 | . 19 15 . 2 15 Cannon 64 | . 9 22 . 4 29 Launcher . | . . . . . . Special . | . . . . . . Kinetic 8 | . . . . 2 6 Thermal 102 | . 28 37 . 4 33 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 13 | . 5 13 . 9 4 Robot Miss Streak 3 | . 3 2 . 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 73 | . 17 28 . 5 23 Core Hits 31 | . 9 8 . 2 12 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . 1 2 Burn 2 | . . 1 . . 1 Destroy 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1517 | . 434 470 . 117 496 Guns 441 | . 124 125 . 37 155 Cannons 900 | . 145 345 . 80 330 Explosions 165 | . 165 . . . . Melee . | . . . . . . Ramming 11 | . . . . . 11 Kinetic 102 | . . . . 39 63 Thermal 1198 | . 269 470 . 78 381 Explosive 165 | . 165 . . . . Electromagnetic 41 | . . . . . 41 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 35 | . 3 11 . 2 19 Projectiles 32 | . . 11 . 2 19 Explosions 3 | . 3 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . . . 3 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 376 | . 305 376 . 234 208 Average Temperature 121 | . 124 172 . 128 48 Received Heat Transfer 462 | . 72 111 . . 279 Effects 5 | . . 5 . . . Interference 4 | . . 4 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 5 5 . . . Heat Transferred 2520 | . 605 990 . 148 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 275 | . 270 275 106 . . Initial 113 | . . 113 106 . . Average 148 | . 99 221 106 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 60 | 100 75 32 100 . . Level 1 39 | . 24 67 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 10 5 . . 21 Peak Tracking Total 5 | . 4 3 . . 5 Tactical Retreats 6 | . . . . . 6 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 9 | . 6 3 . . . Successful 5 | . 2 3 . . . Failed 4 | . 4 . . . . Catastrophic 4 | . 4 . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 1 . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 2 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1670 | 2 205 165 41 896 361 Spaces Moved 1083 | 2 129 81 32 492 347 Core 262 | . . . . . 262 Treads . | . . . . . . Legs 821 | 2 129 81 32 492 85 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 Average Speed 130 | 120 120 120 120 174 74 Slowest Speed 190 | 120 120 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 2 29 6 10 67 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 21 | . 20 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 20 | . 20 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1238 | 1 151 115 35 530 406 Wait 26 | . . 1 . 4 21 Move 1078 | 1 128 80 31 491 347 Hop . | . . . . . . Pick Up 14 | . 2 2 2 7 1 Fast Attach 14 | . 3 1 . 8 2 Attach 5 | . . 4 . . 1 Detach 2 | . 1 . . 1 . Swap 5 | . . 4 . . 1 Drop 25 | . 3 1 2 17 2 Fire 66 | . 14 22 . 2 28 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 4) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 359 | -9/Materials | Discovered new exit (range 11) 373 | -9/Materials | Entered Mines 385 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 414 | -9/Mines | Entered Zion 447 | -7/Zion | Visited the Megawrench Repair Shop 447 | -7/Zion | Megawrench repaired 9 parts 789 | -7/Zion | Given A8's code to call for help 805 | -7/Zion | Build established: Gunner 873 | -7/Zion | Learned Factory stockpile data 896 | -7/Zion | Learned location of Warlord (-4) 1030 | -7/Zion | Found Prototype Energy Gun 1299 | -7/Zion | Discovered new exit (range 7) 1310 | -7/Zion | Entered Proximity Caves 1340 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1402 | -6/Proximity Caves | Spotter reported a threat 1500 | -6/Proximity Caves | Core integrity fell below 50% 1514 | -6/Proximity Caves | Learned location of 1 exit from Factory 1525 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 1547 | -6/Proximity Caves | Spotter reported a threat 1666 | -6/Proximity Caves | Core integrity fell below 20% 1671 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01462_ Hvy. Laser destroyed. 01473_ Adv. Heat Sink destroyed. 01479_ Particle Cannon destroyed. 01479_ Critical hit (Burn: +37). 01492_ Dropped Imp. Ion Engine. 01494_ Carbon-fiber Leg destroyed. 01496_ Dropped Sml. Storage Unit. 01497_ Acquired 0b10 Decoder Chip [Skirmisher]. 01514_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 01545_ Acquired Lightning Gun. 01547_ ALERT: Unidentified potential threat approaching Complex 0b10. 01570_ Critical hit (Burn: +37). 01574_ Lightning Gun destroyed. 01665_ Critical hit (Burn: +37). 01669_ Searching scrap... 01669_ Found Arm. Huge Wheel. 01669_ Found 16 Matter. 01670_ Acquired 16 matter. 01670_ Acquired Arm. Huge Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ??## ####????????????????????????????????????????? | | ?## ##???????????????????????????????????????? | | ?# ##??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | #??# #??????????????????????????????????????? | | ##??# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #??## #??????????????????????????????????????? | | #?## ####???????????????????????????????????? | | ##?# #???????????????????????????????????? | | #??# #???????????????????????????????????? | | #??## ##?????????????????? #???????????????? | | ????#### ################### #???????????????? | | ##?????## # g #???????????????? | | #??????# # l gg @ ????????? | | #??????# # ### ########## ????????? | | #?????## # #?# #??????????? #????????? | | #??#### # ### #????????????? ###?????????? | | #?## # ##?????????????? ##???????????? | | ### ####?????????????#????????????? | | ##?????????????????????????? | | #?????????????????????????? | | # ###### #????????????????????????? | | ## ##????# #### #????????????????????????? | | ?###?????# ##??# #???????????????????????? | | ?????????## ##???## ##???????????????????????? | | ??????????####??????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Tractor Beam | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Extracted Adv. Sensor Array | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronZhirovFacilitator Manual? 0 Play Time 00:13:42 Cumulative 601.3 hours Start 2024.01.17 @ 14:32:13 End 2024.01.17 @ 14:43:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 540 Rogue 267 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00ef791b-2392-4070-bcb2-d5c479b8267f