Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.17 @ 14:43:10

Player: Minty

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (673)      673
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2278

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     281/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (100)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (3) ------
           0b10 Decoder Chip [Generic]
           0b10 Decoder Chip [Scout]
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           0b10 Decoder Chip [Skirmisher]
           Storm Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Small Storage Unit
           0b10 Decoder Chip [Looter]
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy Laser
           Particle Cannon
           Slug Cannon
>          --- INVENTORY --------
           0b10 Decoder Chip [Generic]
           0b10 Decoder Chip [Scout]
           0b10 Decoder Chip [Skirmisher]
  Improved Trap Extractor
           Storm Laser
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Particle Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Slug Cannon

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             24   | .   3   9   .   8   4   
  Power                    2    | .   .   2   .   .   .   
    Engine                 2    | .   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   .   2   .   4   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   .   2   .   4   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   2   2   .   2   2   
    Device                 4    | .   1   2   .   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   1   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | .   1   3   .   2   1   
    Energy Gun             5    | .   .   3   .   1   1   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   .   3   .   .   7   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   .   1   .   .   4   
  Highest Loss Streak      4    | .   .   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  92  100 99  58  
  Engine                   10   | .   14  10  11  11  5   
  Leg                      19   | .   28  22  22  21  7   
  Device                   4    | .   5   6   11  3   4   
  Storage                  10   | .   14  11  11  11  5   
  Processor                16   | .   7   11  11  18  22  
  Energy Gun               12   | .   19  20  22  11  5   
  Energy Cannon            9    | .   7   11  11  11  4   
  Ballistic Cannon         5    | .   .   .   .   9   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 13  17  19  19  28  28  
  Greatest Support         35   | 20  20  20  20  35  35  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 8   8   8   8   8   6   
  Most Carried             8    | 6   8   8   8   8   8   
  Average Carried          7    | 6   6   6   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 6   7   8   8   8   5   

 Class Distribution 
--------------------
 55% | Gunner
 30% | Mutant
 14% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
           Gunner | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           444  | 200 30  65  10  97  42  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            840  | .   313 218 .   63  246 
  Parts                    42   | .   22  8   .   1   11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   1   14  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  19   | .   7   5   .   .   7   
  Guns                     6    | .   2   1   .   .   3   
  Cannons                  12   | .   4   4   .   .   4   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          5    | .   4   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  7    | .   2   .   .   .   5   
  Grunt                    9    | .   5   3   .   .   1   
  Sentry                   3    | .   .   2   .   .   1   
Best Kill Streak           7    | .   7   2   .   .   4   
  Combat Bots Only         5    | .   5   2   .   .   4   
Max Kills in Single Turn   2    | .   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        152  | .   32  40  .   .   80  
  Missed                   55   | .   14  16  .   .   25  
Damage Taken               1436 | .   190 305 .   .   941 
  Core                     446  | .   42  54  .   .   350 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   220  | .   .   .   .   220 .   
Core Remaining (%)         91   | 100 83  .   .   .   .   
Volleys Fired              66   | .   14  22  .   2   28  
  Largest                  3    | .   2   3   .   3   3   
  Hottest                  185  | .   118 158 .   185 185 
Shots Fired                115  | .   28  37  .   6   44  
  Gun                      51   | .   19  15  .   2   15  
  Cannon                   64   | .   9   22  .   4   29  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  8    | .   .   .   .   2   6   
  Thermal                  102  | .   28  37  .   4   33  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          5    | .   .   .   .   .   5   
  Robot Hit Streak         13   | .   5   13  .   9   4   
  Robot Miss Streak        3    | .   3   2   .   1   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           73   | .   17  28  .   5   23  
  Core Hits                31   | .   9   8   .   2   12  
  Critical Kills           2    | .   .   .   .   1   1   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         4    | .   .   1   .   1   2   
    Burn                   2    | .   .   1   .   .   1   
    Destroy                2    | .   .   .   .   1   1   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1517 | .   434 470 .   117 496 
  Guns                     441  | .   124 125 .   37  155 
  Cannons                  900  | .   145 345 .   80  330 
  Explosions               165  | .   165 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  11   | .   .   .   .   .   11  
  Kinetic                  102  | .   .   .   .   39  63  
  Thermal                  1198 | .   269 470 .   78  381 
  Explosive                165  | .   165 .   .   .   .   
  Electromagnetic          41   | .   .   .   .   .   41  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            35   | .   3   11  .   2   19  
  Projectiles              32   | .   .   11  .   2   19  
  Explosions               3    | .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             3    | .   .   .   .   .   3   
  Kicked                   3    | .   .   .   .   .   3   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        376  | .   305 376 .   234 208 
  Average Temperature      121  | .   124 172 .   128 48  
  Received Heat Transfer   462  | .   72  111 .   .   279 
  Effects                  5    | .   .   5   .   .   .   
    Interference           4    | .   .   4   .   .   .   
    Damage (minor)         1    | .   .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             10   | .   5   5   .   .   .   
  Heat Transferred         2520 | .   605 990 .   148 777 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             275  | .   270 275 106 .   .   
  Initial                  113  | .   .   113 106 .   .   
  Average                  148  | .   99  221 106 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         60   | 100 75  32  100 .   .   
  Level 1                  39   | .   24  67  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   .   
  Investigation            3    | .   2   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   10  5   .   .   21  
  Peak Tracking Total      5    | .   4   3   .   .   5   
  Tactical Retreats        6    | .   .   .   .   .   6   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   3   .   .   .   .   
  Max in Single Turn       3    | .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          4    | .   3   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   6   3   .   .   .   
  Successful               5    | .   2   3   .   .   .   
  Failed                   4    | .   4   .   .   .   .   
    Catastrophic           4    | .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   1   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
    Extract                1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   2   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro 
Turns Passed               1670 | 2   205 165 41  896 361 
Spaces Moved               1083 | 2   129 81  32  492 347 
  Core                     262  | .   .   .   .   .   262 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     821  | 2   129 81  32  492 85  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 120 120 50  
  Average Speed            130  | 120 120 120 120 174 74  
  Slowest Speed            190  | 120 120 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 2   29  6   10  67  56  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   1   2   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          21   | .   20  .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      20   | .   20  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1238 | 1   151 115 35  530 406 
  Wait                     26   | .   .   1   .   4   21  
  Move                     1078 | 1   128 80  31  491 347 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  14   | .   2   2   2   7   1   
  Fast Attach              14   | .   3   1   .   8   2   
  Attach                   5    | .   .   4   .   .   1   
  Detach                   2    | .   1   .   .   1   .   
  Swap                     5    | .   .   4   .   .   1   
  Drop                     25   | .   3   1   2   17  2   
  Fire                     66   | .   14  22  .   2   28  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    3 | -11/Scrapyard      | Entered Materials
  196 | -10/Materials      | Discovered new exit (range 4)
  208 | -10/Materials      | Entered another Materials area
  208 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  359 | -9/Materials       | Discovered new exit (range 11)
  373 | -9/Materials       | Entered Mines
  385 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  414 | -9/Mines           | Entered Zion
  447 | -7/Zion            | Visited the Megawrench Repair Shop
  447 | -7/Zion            | Megawrench repaired 9 parts
  789 | -7/Zion            | Given A8's code to call for help
  805 | -7/Zion            | Build established: Gunner
  873 | -7/Zion            | Learned Factory stockpile data
  896 | -7/Zion            | Learned location of Warlord (-4)
 1030 | -7/Zion            | Found Prototype Energy Gun
 1299 | -7/Zion            | Discovered new exit (range 7)
 1310 | -7/Zion            | Entered Proximity Caves
 1340 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1402 | -6/Proximity Caves | Spotter reported a threat
 1500 | -6/Proximity Caves | Core integrity fell below 50%
 1514 | -6/Proximity Caves | Learned location of 1 exit from Factory
 1525 | -6/Proximity Caves | Lost 4 parts (1n1u2w)
 1547 | -6/Proximity Caves | Spotter reported a threat
 1666 | -6/Proximity Caves | Core integrity fell below 20%
 1671 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01462_ Hvy. Laser destroyed.
01473_ Adv. Heat Sink destroyed.
01479_ Particle Cannon destroyed.
01479_ Critical hit (Burn: +37).
01492_ Dropped Imp. Ion Engine.
01494_ Carbon-fiber Leg destroyed.
01496_ Dropped Sml. Storage Unit.
01497_ Acquired 0b10 Decoder Chip [Skirmisher].
01514_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
01545_ Acquired Lightning Gun.
01547_ ALERT: Unidentified potential threat approaching Complex 0b10.
01570_ Critical hit (Burn: +37).
01574_ Lightning Gun destroyed.
01665_ Critical hit (Burn: +37).
01669_ Searching scrap...
01669_ Found Arm. Huge Wheel.
01669_ Found 16 Matter.
01670_ Acquired 16 matter.
01670_ Acquired Arm. Huge Wheel.

 Map 
-----
+----------------------------------------------------+
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|  #??????#  #  ### ##########             ????????? |
|  #?????##  #  #?# #???????????          #????????? |
|  #??####   #  ### #?????????????     ###?????????? |
|  #?##      #      ##??????????????  ##???????????? |
|  ###               ####?????????????#????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
             Tractor Beam | -9/Materials | Scanalyzed
     Field Recycling Unit | -9/Materials | Extracted
        Adv. Sensor Array | -7/Zion      | Archive
            Lightning Gun | -7/Zion      | Archive
                 Arm. Leg | -7/Zion      | Archive
              Mak. Hammer | -7/Zion      | Archive
 Mak. Transmission Jammer | -7/Zion      | Archive
     Imp. EM Pulse Cannon | -7/Zion      | Archive
           Kinecellerator | -7/Zion      | Archive
     Adv. Terrain Scanner | -7/Zion      | Archive
           Adv. ECM Suite | -7/Zion      | Archive
 Imp. Heavy Armor Plating | -7/Zion      | Archive
 Imp. Transmission Jammer | -7/Zion      | Archive
            Neutrino Core | -7/Zion      | Archive
                 Mak. Leg | -7/Zion      | Archive
              Force Field | -7/Zion      | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
  X-62 Marksman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronZhirovFacilitator
  Manual?         0
Play Time         00:13:42
  Cumulative      601.3 hours
  Start           2024.01.17 @ 14:32:13
  End             2024.01.17 @ 14:43:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          540
  Rogue           267
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             79
Gallery%          90
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00ef791b-2392-4070-bcb2-d5c479b8267f