Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.23 @ 14:40:54

Player: Questman6167

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (80)      400
Value Destroyed (1871)     1871
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (89)                 89
              TOTAL SCORE: 4100

 Bonus
-------
High Alert Combat Kills    89

 Cogmind 
---------
Core Integrity             331/550
Matter                     22/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (270) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           Beam Cannon
           Flak Cannon
      Mini Grenade Launcher
>          --- INVENTORY (20) ---
     Light Nuclear Core
     Light Nuclear Core
           Heat Sink
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
           Visual Processing Unit
           Weapon Shielding
           System Backup Module
           Integration Mediator
           EM Pulse Gun
           EM Pulse Gun
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Beam Cannon
           Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
           Power Shielding
     Light Armor Plating
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Heat Sink
           Heat Sink
  Improved Heat Sink
           Visual Processing Unit
           Weapon Shielding
  Hardened Light Armor Plating
           System Backup Module
           Integration Mediator
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Beam Cannon
           Beam Cannon
           Beam Cannon
           Beam Cannon
           Flak Cannon
      Mini Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Backup Propulsion I
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             59   | 6   19  15  19  
  Power                    9    | 1   3   2   3   
    Engine                 6    | 1   3   2   .   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   2   5   4   
    Treads                 10   | 2   2   5   1   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   3   2   4   
    Device                 .    | .   .   .   .   
    Storage                5    | 1   3   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   11  6   8   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          5    | .   1   2   2   
    Ballistic Gun          8    | 1   7   .   .   
    Ballistic Cannon       6    | .   .   1   5   
    Launcher               6    | .   2   3   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 29   | .   6   9   14  
  Power                    3    | .   1   1   1   
  Propulsion               10   | .   2   3   5   
  Utility                  4    | .   .   .   4   
  Weapon                   12   | .   3   5   4   
  Highest Loss Streak      5    | .   2   4   5   
Average Slot Usage (%)     95   | .   98  95  89  
  Engine                   10   | .   13  9   .   
  Core                     1    | .   .   .   6   
  Treads                   19   | .   25  16  8   
  Leg                      1    | .   .   .   7   
  Hover                    1    | .   1   3   .   
  Storage                  29   | .   28  33  27  
  Protection               5    | .   .   11  14  
  Energy Gun               1    | .   3   .   .   
  Energy Cannon            2    | .   1   3   3   
  Ballistic Gun            11   | .   19  3   .   
  Ballistic Cannon         3    | .   .   4   15  
  Launcher                 6    | .   3   10  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             68   | 9   41  55  68  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | 1   3   4   5   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 6   16  20  20  
  Average Capacity         16   | 5   14  19  20  
  Most Carried             20   | 5   16  20  20  
  Average Carried          15   | 2   13  17  17  
  Final Capacity           20   | 6   16  20  20  
  Final Carried            18   | 5   16  18  16  

 Class Distribution 
--------------------
 55% | Mutant
 42% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1444 | 262 372 194 616 
  Remotely                 .    | .   .   .   .   
Salvage Created            1951 | 93  730 467 661 
  Parts                    142  | 3   58  43  38  
Haulers Intercepted        4    | .   1   3   .   
Recyclers Shooed           6    | .   .   2   4   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  59   | .   21  15  23  
  Guns                     18   | .   18  .   .   
  Cannons                  16   | .   1   2   13  
  AOE                      25   | .   2   13  10  
Classes Destroyed          11   | 1   4   4   2   
  Worker                   5    | .   .   4   1   
  Builder                  6    | .   .   5   1   
  Tunneler                 1    | .   .   1   .   
  Hauler                   4    | .   1   3   .   
  Recycler                 3    | 1   .   .   2   
  Watcher                  2    | .   2   .   .   
  Swarmer                  22   | .   9   7   6   
  Grunt                    31   | .   12  6   13  
  Brawler                  2    | .   .   .   2   
  Sentry                   3    | .   .   2   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           13   | 1   3   13  6   
  Combat Bots Only         7    | .   3   7   6   
Max Kills in Single Turn   5    | 1   2   5   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4503 | .    1271 1152 2080 
  Core                     615  | .    170  226  219  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         58   | 100  32   43   .    
Volleys Fired              192  | 2    98   42   50   
  Largest                  3    | 2    2    2    3    
  Hottest                  134  | 60   80   90   134  
Shots Fired                303  | 4    163  54   82   
  Gun                      159  | 4    148  7    .    
  Cannon                   96   | .    12   18   66   
  Launcher                 48   | .    3    29   16   
  Special                  .    | .    .    .    .    
  Kinetic                  191  | 2    126  12   51   
  Thermal                  46   | 2    20   9    15   
  Explosive                48   | .    3    29   16   
  Electromagnetic          18   | .    14   4    .    
  Robot Hit Streak         20   | 4    12   20   6    
  Robot Miss Streak        9    | .    5    5    9    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           199  | 4    95   40   60   
  Core Hits                170  | 2    44   49   75   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5607 | 40   1046 1966 2555 
  Guns                     919  | 40   837  42   .    
  Cannons                  1283 | .    87   277  919  
  Explosions               3389 | .    118  1647 1624 
  Melee                    .    | .    .    .    .    
  Ramming                  16   | .    4    .    12   
  Kinetic                  1614 | 17   697  139  761  
  Thermal                  435  | 23   149  105  158  
  Explosive                3389 | .    118  1647 1624 
  Electromagnetic          153  | .    78   75   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    5    
  Average Corruption       2    | .    .    1    5    
  Corruption Purged        .    | .    .    .    .    
  Effects                  26   | .    .    7    19   
    Message Errors         8    | .    .    5    3    
    Matter Fused           4    | .    .    .    4    
    Heat Flow Errors       3    | .    .    .    3    
    Data Loss (minor)      2    | .    .    1    1    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               1    | .    .    .    1    
    Targeting Errors       6    | .    .    1    5    
Overload Shots             .    | .    .    .    .    
Overflow Damage            75   | .    .    39   36   
  Projectiles              9    | .    .    .    9    
  Explosions               66   | .    .    39   27   
  Melee                    .    | .    .    .    .    
Knockbacks                 21   | .    .    2    19   
  Impact                   .    | .    .    .    .    
  Kinetic                  21   | .    .    2    19   
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      338  | .    .    271  67   
  Shots                    15   | .    .    12   3    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        645  | 20   162  108  645  
  Average Temperature      110  | 15   37   33   186  
  Received Heat Transfer   1536 | .    402  297  837  
  Effects                  19   | .    .    .    19   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           1    | .    .    .    1    
    Interference           4    | .    .    .    4    
    Matter Decay           2    | .    .    .    2    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         7    | .    .    .    7    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         940  | 50   335  222  333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             527  | 5   210 411 527 
  Initial                  134  | .   3   71  134 
  Average                  179  | 1   107 237 325 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         62   | 100 92  25  22  
  Level 1                  31   | .   7   71  47  
  Level 2                  6    | .   .   3   29  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   5   3   6   
  Investigation            8    | .   5   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              87   | .   35  21  31  
  Peak Tracking Total      5    | .   4   4   5   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            7    | .   3   3   1   
  Indirectly               1    | .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   2   1   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          15   | .   10  4   1   
  Terminals                10   | .   7   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                50   | .   33  13  4   
  Successful               33   | .   21  8   4   
  Failed                   17   | .   12  5   .   
    Catastrophic           3    | .   2   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                39   | .   26  9   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   3   2   .   
  Recycling Units          6    | .   4   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             23   | .   14  5   4   
  Record                   7    | .   3   2   2   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        4    | .   2   1   1   
  Emergency Access Points  2    | .   2   .   .   
  Recycling Unit Index     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Transport Status         1    | .   .   1   .   
  Investigation Status     1    | .   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   3   2   .   
  Scan Component           2    | .   1   1   .   
  Repair                   2    | .   1   1   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       5    | .   4   1   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          2    | .   1   1   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   3   1   
  Full Trace Events        5    | .   3   2   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     52   | .   26  26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2822 | 87   1459 766  510  
Spaces Moved               1182 | 45   643  314  180  
  Core                     5    | 5    .    .    .    
  Treads                   1051 | 40   617  307  87   
  Legs                     93   | .    .    .    93   
  Wheels                   .    | .    .    .    .    
  Hover                    33   | .    26   7    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  180  150  
  Average Speed            179  | 150  172  193  189  
  Slowest Speed            396  | 160  316  396  270  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    87   33   19   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          211  | .    22   150  39   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      211  | .    22   150  39   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1603 | 59  856 420 268 
  Wait                     80   | .   52  28  .   
  Move                     1179 | 44  642 313 180 
  Hop                      .    | .   .   .   .   
  Pick Up                  63   | 7   26  17  13  
  Fast Attach              11   | 4   2   1   4   
  Attach                   29   | 2   6   11  10  
  Detach                   .    | .   .   .   .   
  Swap                     19   | .   11  3   5   
  Drop                     28   | .   18  5   5   
  Fire                     192  | 2   98  42  50  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 16)
  597 | -10/Materials | Discovered new exit (range 12)
  684 | -10/Materials | Discovered new exit (range 15)
 1144 | -10/Materials | Discovered new exit (range 15)
 1167 | -10/Materials | Core integrity fell below 50%
 1371 | -10/Materials | Discovered new exit (range 12)
 1467 | -10/Materials | Repaired Lgt. Treads
 1547 | -10/Materials | Entered another Materials area
 1547 | -9/Materials  | Evolved 2 slots: Utility x2
 1738 | -9/Materials  | Destroyed 7 combat bots
 1860 | -9/Materials  | Build established: Hauler-Mutant
 1959 | -9/Materials  | Discovered new exit (range 10)
 1997 | -9/Materials  | Lost 4 parts (1p1n2w)
 2006 | -9/Materials  | Core integrity fell below 50%
 2099 | -9/Materials  | Repaired Lgt. Treads
 2313 | -9/Materials  | Entered another Materials area
 2313 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2509 | -8/Materials  | Garrison activated, responded to threat
 2584 | -8/Materials  | Lost 4 parts (2n1u1w)
 2753 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 2815 | -8/Materials  | Lost 4 parts (1n1u2w)
 2823 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02805_ K-01 Serf collects debris. <x2>
02805_ Acquired 14 matter.
02805_ U-05 Engineer lays Concrete. <x3>
02807_ U-05 Engineer builds a Wall.
02808_ Acquired 13 matter.
02808_ U-05 Engineer lays Concrete.
02808_ K-01 Serf collects debris. <x2>
02809_ U-05 Engineer builds a Wall. <x2>
02812_ K-01 Serf collects debris.
02813_ U-05 Engineer builds a Wall.
02816_ K-01 Serf collects debris.
02817_ Acquired Imp. Heat Sink.
02818_ U-05 Engineer lays Concrete.
02818_ G-47 Trooper knocked back.
02818_ K-01 Serf collects debris.
02819_ U-05 Engineer lays Concrete.
02820_ U-05 Engineer destroyed.
02820_ K-01 Serf collects debris. <x2>
02823_ System corrupted: Matter fused (-5).
02823_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
More Dakka Please
Oops
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              BladeTrackerUnit
  Manual?         0
Play Time         00:46:12
  Cumulative      3.4 hours
  Start           2021.01.05 @ 09:43:46
  End             2021.08.23 @ 14:40:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d310ac8-c568-4570-84ff-6058a0854a43