Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.23 @ 14:40:54 Player: Questman6167 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (1871) 1871 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 4100 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 331/550 Matter 22/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Walking (270) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Cannon Flak Cannon Mini Grenade Launcher > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Visual Processing Unit Weapon Shielding System Backup Module Integration Mediator EM Pulse Gun EM Pulse Gun Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Power Shielding Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Heat Sink Heat Sink Improved Heat Sink Visual Processing Unit Weapon Shielding Hardened Light Armor Plating System Backup Module Integration Mediator Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Beam Cannon Beam Cannon Beam Cannon Flak Cannon Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Storage Large Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 59 | 6 19 15 19 Power 9 | 1 3 2 3 Engine 6 | 1 3 2 . Core 3 | . . . 3 Reactor . | . . . . Propulsion 13 | 2 2 5 4 Treads 10 | 2 2 5 1 Leg 3 | . . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 2 4 Device . | . . . . Storage 5 | 1 3 1 . Processor . | . . . . Hackware . | . . . . Protection 5 | . . 1 4 Artifact . | . . . . Weapon 27 | 2 11 6 8 Energy Gun 2 | 1 1 . . Energy Cannon 5 | . 1 2 2 Ballistic Gun 8 | 1 7 . . Ballistic Cannon 6 | . . 1 5 Launcher 6 | . 2 3 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 29 | . 6 9 14 Power 3 | . 1 1 1 Propulsion 10 | . 2 3 5 Utility 4 | . . . 4 Weapon 12 | . 3 5 4 Highest Loss Streak 5 | . 2 4 5 Average Slot Usage (%) 95 | . 98 95 89 Engine 10 | . 13 9 . Core 1 | . . . 6 Treads 19 | . 25 16 8 Leg 1 | . . . 7 Hover 1 | . 1 3 . Storage 29 | . 28 33 27 Protection 5 | . . 11 14 Energy Gun 1 | . 3 . . Energy Cannon 2 | . 1 3 3 Ballistic Gun 11 | . 19 3 . Ballistic Cannon 3 | . . 4 15 Launcher 6 | . 3 10 6 Naked Turns . | . . . . Heaviest Build 68 | 9 41 55 68 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 5 | 1 3 4 5 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 6 16 20 20 Average Capacity 16 | 5 14 19 20 Most Carried 20 | 5 16 20 20 Average Carried 15 | 2 13 17 17 Final Capacity 20 | 6 16 20 20 Final Carried 18 | 5 16 18 16 Class Distribution -------------------- 55% | Mutant 42% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1444 | 262 372 194 616 Remotely . | . . . . Salvage Created 1951 | 93 730 467 661 Parts 142 | 3 58 43 38 Haulers Intercepted 4 | . 1 3 . Recyclers Shooed 6 | . . 2 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 59 | . 21 15 23 Guns 18 | . 18 . . Cannons 16 | . 1 2 13 AOE 25 | . 2 13 10 Classes Destroyed 11 | 1 4 4 2 Worker 5 | . . 4 1 Builder 6 | . . 5 1 Tunneler 1 | . . 1 . Hauler 4 | . 1 3 . Recycler 3 | 1 . . 2 Watcher 2 | . 2 . . Swarmer 22 | . 9 7 6 Grunt 31 | . 12 6 13 Brawler 2 | . . . 2 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 13 | 1 3 13 6 Combat Bots Only 7 | . 3 7 6 Max Kills in Single Turn 5 | 1 2 5 4 Gunslinging . | . . . . Exploded 3 | . 2 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4503 | . 1271 1152 2080 Core 615 | . 170 226 219 Absorbed by Shields . | . . . . Core Remaining (%) 58 | 100 32 43 . Volleys Fired 192 | 2 98 42 50 Largest 3 | 2 2 2 3 Hottest 134 | 60 80 90 134 Shots Fired 303 | 4 163 54 82 Gun 159 | 4 148 7 . Cannon 96 | . 12 18 66 Launcher 48 | . 3 29 16 Special . | . . . . Kinetic 191 | 2 126 12 51 Thermal 46 | 2 20 9 15 Explosive 48 | . 3 29 16 Electromagnetic 18 | . 14 4 . Robot Hit Streak 20 | 4 12 20 6 Robot Miss Streak 9 | . 5 5 9 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 199 | 4 95 40 60 Core Hits 170 | 2 44 49 75 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5607 | 40 1046 1966 2555 Guns 919 | 40 837 42 . Cannons 1283 | . 87 277 919 Explosions 3389 | . 118 1647 1624 Melee . | . . . . Ramming 16 | . 4 . 12 Kinetic 1614 | 17 697 139 761 Thermal 435 | 23 149 105 158 Explosive 3389 | . 118 1647 1624 Electromagnetic 153 | . 78 75 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 5 Average Corruption 2 | . . 1 5 Corruption Purged . | . . . . Effects 26 | . . 7 19 Message Errors 8 | . . 5 3 Matter Fused 4 | . . . 4 Heat Flow Errors 3 | . . . 3 Data Loss (minor) 2 | . . 1 1 Data Loss (major) 2 | . . . 2 Misfires 1 | . . . 1 Targeting Errors 6 | . . 1 5 Overload Shots . | . . . . Overflow Damage 75 | . . 39 36 Projectiles 9 | . . . 9 Explosions 66 | . . 39 27 Melee . | . . . . Knockbacks 21 | . . 2 19 Impact . | . . . . Kinetic 21 | . . 2 19 Secondary . | . . . . Self-Inflicted Damage 338 | . . 271 67 Shots 15 | . . 12 3 Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 645 | 20 162 108 645 Average Temperature 110 | 15 37 33 186 Received Heat Transfer 1536 | . 402 297 837 Effects 19 | . . . 19 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 7 | . . . 7 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 940 | 50 335 222 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 527 | 5 210 411 527 Initial 134 | . 3 71 134 Average 179 | 1 107 237 325 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 62 | 100 92 25 22 Level 1 31 | . 7 71 47 Level 2 6 | . . 3 29 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 5 3 6 Investigation 8 | . 5 2 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 87 | . 35 21 31 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 3 3 1 Indirectly 1 | . . 1 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 2 1 2 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 10 4 1 Terminals 10 | . 7 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 50 | . 33 13 4 Successful 33 | . 21 8 4 Failed 17 | . 12 5 . Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 39 | . 26 9 4 Fabricators . | . . . . Repair Stations 5 | . 3 2 . Recycling Units 6 | . 4 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 23 | . 14 5 4 Record 7 | . 3 2 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 4 | . 2 1 1 Emergency Access Points 2 | . 2 . . Recycling Unit Index 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Transport Status 1 | . . 1 . Investigation Status 1 | . 1 . . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . . . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 3 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Refit 1 | . 1 . . Recycling Unit Hacks 5 | . 4 1 . Report Inventory 2 | . 2 . . Retrieve Matter 2 | . 1 1 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 3 1 Full Trace Events 5 | . 3 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2822 | 87 1459 766 510 Spaces Moved 1182 | 45 643 314 180 Core 5 | 5 . . . Treads 1051 | 40 617 307 87 Legs 93 | . . . 93 Wheels . | . . . . Hover 33 | . 26 7 . Flight . | . . . . Fastest Speed 50 | 50 160 180 150 Average Speed 179 | 150 172 193 189 Slowest Speed 396 | 160 316 396 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 87 33 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 211 | . 22 150 39 Melee . | . . . . Projectile . | . . . . AOE 211 | . 22 150 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1603 | 59 856 420 268 Wait 80 | . 52 28 . Move 1179 | 44 642 313 180 Hop . | . . . . Pick Up 63 | 7 26 17 13 Fast Attach 11 | 4 2 1 4 Attach 29 | 2 6 11 10 Detach . | . . . . Swap 19 | . 11 3 5 Drop 28 | . 18 5 5 Fire 192 | 2 98 42 50 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Discovered new exit (range 12) 684 | -10/Materials | Discovered new exit (range 15) 1144 | -10/Materials | Discovered new exit (range 15) 1167 | -10/Materials | Core integrity fell below 50% 1371 | -10/Materials | Discovered new exit (range 12) 1467 | -10/Materials | Repaired Lgt. Treads 1547 | -10/Materials | Entered another Materials area 1547 | -9/Materials | Evolved 2 slots: Utility x2 1738 | -9/Materials | Destroyed 7 combat bots 1860 | -9/Materials | Build established: Hauler-Mutant 1959 | -9/Materials | Discovered new exit (range 10) 1997 | -9/Materials | Lost 4 parts (1p1n2w) 2006 | -9/Materials | Core integrity fell below 50% 2099 | -9/Materials | Repaired Lgt. Treads 2313 | -9/Materials | Entered another Materials area 2313 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2509 | -8/Materials | Garrison activated, responded to threat 2584 | -8/Materials | Lost 4 parts (2n1u1w) 2753 | -8/Materials | Lost 5 parts (1p1n2u1w) 2815 | -8/Materials | Lost 4 parts (1n1u2w) 2823 | -8/Materials | Self-destructed Last Messages --------------- 02805_ K-01 Serf collects debris. 02805_ Acquired 14 matter. 02805_ U-05 Engineer lays Concrete. 02807_ U-05 Engineer builds a Wall. 02808_ Acquired 13 matter. 02808_ U-05 Engineer lays Concrete. 02808_ K-01 Serf collects debris. 02809_ U-05 Engineer builds a Wall. 02812_ K-01 Serf collects debris. 02813_ U-05 Engineer builds a Wall. 02816_ K-01 Serf collects debris. 02817_ Acquired Imp. Heat Sink. 02818_ U-05 Engineer lays Concrete. 02818_ G-47 Trooper knocked back. 02818_ K-01 Serf collects debris. 02819_ U-05 Engineer lays Concrete. 02820_ U-05 Engineer destroyed. 02820_ K-01 Serf collects debris. 02823_ System corrupted: Matter fused (-5). 02823_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##+##????????????? | | ???????????????????????????????? ??????????? | | ???????????????????????????????? ?????????? | | ???????????????????????????????? ?????????? | | ???????????????????????????????? #?????????? | | ???????????????????????????????? #?????????? | | ??????????????????????????????? # #?????????? | | ??????????????????????????????? # % #?????????? | | ??????????????????????????????"" # #?????????? | | ????????????????????????????? # ##????????? | | ?????????????????????????????""" # ##????????? | | ?????????????????????????????"" # #?????????? | | ??????????????#???????????????" # #?????????? | | ??????????????# ?????????????? # #?????????? | | ??????????????# ?????????????### #?????????? | | ?????????? #### ###############r #########?? | | ?????????? k [ | | ????????? ! ########??? | | ????????? !%= " #?????????? | | ????????? @* k"G" #?????????? | | ????????? u " " #?????????? | | ????????????############### g* % #?????????? | | ???????????????????????# # [ #?????????? | | ???????????????????????#### u * #?????????? | | ??????????????????????????# = #?????????? | | ??????????????????????????# = #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# " #?????????? | | ??????????????????????????# """"" #?????????? | | ??????????????????????????# """"" #?????????? | | ??????????????????????????+ """"" #?????????? | | ??????????????????????????# """ + ??????? | | ??????????????????????????# # """ "??? | | ??????????????????????????# # """ "??? | | ??????????????????????????# """ #? """ ???? | | ??????????????????????????# """"" #?? ???? | | ??????????????????????????# """"" #??? ???? | | ??????????????????????????# """"" ########### | | ??????????????????????????# """ | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????######## | | ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! More Dakka Please Oops Troublemaker Challenges ------------ None Game ------ Seed BladeTrackerUnit Manual? 0 Play Time 00:46:12 Cumulative 3.4 hours Start 2021.01.05 @ 09:43:46 End 2021.08.23 @ 14:40:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d310ac8-c568-4570-84ff-6058a0854a43