Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 09:38:13 Player: Milo Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1665) 1665 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5720 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 89/210 System Corruption 0% Temperature Cool (673) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Target Analyzer Hardened Light Armor Plating Layered Medium Armor Plating Remote Shield Z-Drone Bay (2/2) > --- WEAPON (5) ------- Heavy Particle Gun Heavy Particle Gun Heavy Laser Heavy Laser Autogun > --- INVENTORY (4) ---- Carbon-fiber Leg Force Field Improved Reclamation Unit Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Target Analyzer Hardened Light Armor Plating Layered Medium Armor Plating Remote Shield Z-Drone Bay > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Laser Heavy Laser Autogun > --- INVENTORY -------- Carbon-fiber Leg Force Field Improved Reclamation Unit Mining Laser [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Hacking Drone Bay Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Ripper Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . . 3 Weapon 3 | . . 1 . . . 2 Parts Attached 118 | 7 13 16 10 10 8 54 Power 16 | 1 3 2 . 1 1 8 Engine 13 | 1 3 2 . 1 1 5 Core 1 | . . . . . . 1 Reactor 2 | . . . . . . 2 Propulsion 28 | 2 5 2 6 1 1 11 Treads 1 | . . . 1 . . . Leg 21 | 2 5 2 3 . . 9 Wheel 3 | . . . . 1 1 1 Hover . | . . . . . . . Flight 3 | . . . 2 . . 1 Utility 37 | 2 4 5 3 2 5 16 Device 19 | . 3 1 . 1 1 13 Storage 3 | 2 1 . . . . . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 12 | . . 4 3 1 2 2 Artifact . | . . . . . . . Weapon 37 | 2 1 7 1 6 1 19 Energy Gun 14 | . 1 2 . . . 11 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 2 . 4 1 1 . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . . 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . 4 . 1 Piercing Weapon 4 | . . . . . . 4 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 36 | . 1 2 3 . . 30 Power 8 | . 1 . 1 . . 6 Propulsion 10 | . . . 1 . . 9 Utility 8 | . . 1 1 . . 6 Weapon 10 | . . 1 . . . 9 Highest Loss Streak 19 | . 1 2 3 . . 19 Average Slot Usage (%) 88 | . 95 98 90 94 99 57 Engine 15 | . 13 22 14 17 22 4 Treads 5 | . . . 6 11 8 . Leg 8 | . 28 22 13 2 . 8 Wheel 6 | . . . . 8 13 3 Device 7 | . 6 11 4 8 2 12 Storage 2 | . 17 2 . . . . Processor 2 | . . . . . 10 2 Protection 8 | . . 8 16 13 9 3 Energy Gun 2 | . 5 7 . . . 6 Ballistic Gun 9 | . 22 23 22 7 . . Launcher 3 | . . 1 11 5 . 1 Slashing Weapon 13 | . . . . 19 32 3 Naked Turns . | . . . . . . . Heaviest Build 57 | 11 15 19 24 25 37 57 Greatest Support 45 | 20 20 20 20 20 28 45 Greatest Overweight (x) 11 | 3 . . 4 1 2 11 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 Most Carried 6 | 6 6 6 4 4 4 4 Average Carried 4 | 4 5 3 3 3 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 Final Carried 6 | 6 6 2 4 4 4 4 Class Distribution -------------------- 35% | Derelict-Mutant 24% | Scavenger-Tank 18% | Mutant 14% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1530 | 270 313 226 76 146 169 330 Remotely . | . . . . . . . Salvage Created 1993 | . 298 242 84 . 496 873 Parts 87 | . 21 13 6 . 13 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 10 | . . . . . 10 . Retrieved Matter 100 | . . . . . 100 . Parts Self-Destructed 12 | . . . . 4 8 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 6 5 5 . 3 17 Melee 11 | . . . . . 3 8 Guns 17 | . 6 4 2 . . 5 AOE 7 | . . 1 3 . . 3 Classes Destroyed 6 | . 2 2 1 . 1 . Worker 1 | . . 1 . . . . Watcher 2 | . 2 . . . . . Swarmer 8 | . . . 3 . 2 3 Grunt 19 | . 6 2 . . . 11 Sentry 8 | . . 3 2 . . 3 Behemoth 1 | . . . . . 1 . Best Kill Streak 3 | . 2 2 3 . 2 3 Combat Bots Only 3 | . 2 2 3 . 2 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4827 | . 427 491 292 . 36 3581 Core 1056 | . 41 66 36 . . 913 Absorbed by Shields 181 | . . . . . . 181 Core Remaining (%) 85 | 100 83 . . . 74 . Volleys Fired 97 | . 44 20 9 . . 24 Largest 5 | . 2 3 3 . . 5 Hottest 271 | . 85 108 76 . . 271 Shots Fired 216 | . 88 57 22 . . 49 Gun 203 | . 88 54 18 . . 43 Cannon 4 | . . . . . . 4 Launcher 9 | . . 3 4 . . 2 Special . | . . . . . . . Kinetic 132 | . 67 40 18 . . 7 Thermal 67 | . 21 14 . . . 32 Explosive 9 | . . 3 4 . . 2 Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 19 | . 7 8 7 . . 19 Robot Miss Streak 5 | . 5 2 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 191 | . 57 34 16 . 22 62 Core Hits 84 | . 19 14 9 . 12 30 Critical Hits 5 | . . . . . 2 3 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 69 | . . . . . 29 40 Impact . | . . . . . . . Slashing 47 | . . . . . 29 18 Piercing 22 | . . . . . . 22 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 8 | . . . . . 3 5 Damage Inflicted 5776 | . 680 406 446 . 2212 2032 Guns 1839 | . 676 344 205 . . 614 Cannons 123 | . . . . . . 123 Explosions 536 | . . 62 241 . . 233 Melee 3274 | . . . . . 2212 1062 Ramming 4 | . 4 . . . . . Kinetic 1096 | . 497 225 205 . . 169 Thermal 732 | . 179 119 . . . 434 Explosive 536 | . . 62 241 . . 233 Electromagnetic 134 | . . . . . . 134 Impact . | . . . . . . . Slashing 2904 | . . . . . 2212 692 Piercing 370 | . . . . . . 370 Highest Corruption 1 | . . 1 1 1 . . Average Corruption 1 | . . 1 1 1 . . Corruption Purged . | . . . . . . . Effects 3 | . . . 3 . . . Message Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 581 | . . . 7 . 560 14 Projectiles . | . . . . . . . Explosions 15 | . . . 7 . . 8 Melee 566 | . . . . . 560 6 Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 201 | . 2 52 31 . . 116 Shots 6 | . . 3 1 . . 2 Rammed 2 | . 1 . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 700 | . 325 27 6 . . 700 Average Temperature 104 | . 158 10 6 . . 101 Received Heat Transfer 1775 | . 231 207 78 . . 1259 Effects 5 | . 1 . . . . 4 Shutdowns 3 | . 1 . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1591 | . 444 296 . . . 851 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 366 | . 219 292 223 . . 366 Initial 113 | . . 92 113 . . 18 Average 147 | . 78 180 214 . . 165 Maximum Alert Level 1 | . 1 1 1 . . 1 Low Security (%) 63 | 100 89 63 31 . . 59 Level 1 36 | . 10 36 68 . . 40 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 4 . . . 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 6 | . 3 3 . . . . Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 13 12 6 . 6 32 Peak Tracking Total 8 | . 3 6 3 . 4 8 Tactical Retreats 11 | . 1 1 . . . 9 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 4 | . 1 . 2 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . 1 . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . . 6 . 6 . . Successful 12 | . . 6 . 6 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . . . . 5 . 9 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . 6 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . 6 . . Part Schematic 6 | . . . . 6 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . . 6 . . . . Recycle Component 1 | . . 1 . . . . Process 2 | . . 2 . . . . Report Inventory 2 | . . 2 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 1 | . . 1 . . . . Retrieved Matter 1 | . . 1 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 8 . . Largest Group 8 | . . . . 8 2 . Highest-Rated Group 263 | . . . . 263 59 . Highest-Rated Ally 40 | . . . . 40 31 . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 3 | . . . . . . 3 RETURN 3 | . . . . . . 3 Ally Attacks 6 | . . . . . 6 . Total Damage 125 | . . . . . 125 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . Drone Launches 6 | . . . . . . 6 Drone Recoveries 4 | . . . . . . 4 Zionite Intel Received 1 | . . . . . . 1 Branch Access 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3717 | 142 387 335 370 1033 741 709 Spaces Moved 2559 | 100 184 192 205 902 626 350 Core 20 | 7 . . . . . 13 Treads 228 | . . . 124 104 . . Legs 762 | 93 184 192 80 . . 213 Wheels 1548 | . . . . 798 626 124 Hover . | . . . . . . . Flight 1 | . . . 1 . . . Fastest Speed 50 | 50 120 120 120 100 100 50 Average Speed 115 | 121 120 120 157 109 106 118 Slowest Speed 600 | 200 120 120 360 180 110 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 6 42 24 38 81 66 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 9 | . . . . 4 5 . Spaces Dug 8 | . . 8 . . . . Terrain Destroyed 65 | . . 23 28 . . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 65 | . . 23 28 . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3027 | 121 267 252 234 953 673 527 Wait 71 | 2 3 10 . 20 . 36 Move 2553 | 99 183 191 204 901 625 350 Hop . | . . . . . . . Pick Up 52 | 12 8 4 3 8 7 10 Fast Attach 68 | . 5 6 6 5 5 41 Attach 32 | 7 3 4 3 2 . 13 Detach 10 | 1 1 . 3 . . 5 Swap 18 | . 5 6 1 3 3 . Drop 69 | . 14 11 5 14 13 12 Fire 97 | . 44 20 9 . . 24 Melee 55 | . . . . . 20 35 Ram . | . . . . . . . Kick 2 | . 1 . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 8) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 811 | -9/Materials | Discovered new exit (range 13) 865 | -9/Materials | Entered Mines 946 | -9/Mines | Learned Materials stockpile data 1019 | -9/Mines | Assembled infested the area 1024 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1028 | -9/Mines | Lost 3 parts (1p1n1u) 1128 | -9/Mines | Discovered new exit (range 9) 1147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1150 | -9/Mines | Learned Materials terminal intel 1235 | -9/Mines | Entered Zion 1307 | -7/Zion | Build established: Scavenger-Tank 1331 | -7/Zion | System corruption cleaned by Quarantine Array 1424 | -7/Zion | Given the Hacking Drone Bay 1426 | -7/Zion | Found Prototype Device 1427 | -7/Zion | Identified Hacking Drone Bay 1660 | -7/Zion | Found CR-A16's Pointy Stick 1687 | -7/Zion | Gained Derelict followers 1742 | -7/Zion | Identified exit to Deep Caves 1748 | -7/Zion | Learned Factory emergency access door positions 1987 | -7/Zion | Imprinted 1989 | -7/Zion | Declared Zion's savior 2091 | -7/Zion | Build established: Derelict-Mutant 2226 | -7/Zion | Discovered new exit (range 15) 2268 | -7/Zion | Entered Proximity Caves 2268 | -6/Proximity Caves | Accompanied by 2 allies 2591 | -6/Proximity Caves | Learned Factory emergency access door positions 2938 | -6/Proximity Caves | Spotted B-75 Beast 2957 | -6/Proximity Caves | Destroyed B-75 Beast 2976 | -6/Proximity Caves | Discovered new exit (range 11) 3009 | -6/Proximity Caves | Entered Factory 3009 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3228 | -6/Factory | Garrison activated, responded to threat 3378 | -6/Factory | Lost 19 parts (3p6n4u6w) 3390 | -6/Factory | Core integrity fell below 50% 3472 | -6/Factory | Lost 9 parts (2p2n2u3w) 3556 | -6/Factory | Zion Recon squad teleported in 3663 | -6/Factory | Retrieved Zion intel report: Branch Access 3663 | -6/Factory | Identified exit to Lower Caves 3663 | -6/Factory | Identified exit to Extension 3716 | -6/Factory | Core integrity fell below 20% 3719 | -6/Factory | Core destroyed Last Messages --------------- [ (172,58) Extension ] [ Coordinates transferred. ] 03669_ Dropped Hvy. Laser. 03673_ Acquired Hvy. Laser. 03695_ Dropped Dynamic Insulation System. 03697_ Acquired Imp. Target Analyzer. 03700_ Acquired Prototype Energy Gun. 03700_ Identified Hvy. Particle Gun. 03700_ Malfunction: Imp. Target Analyzer damaged (-12). 03702_ Dropped Faulty Hvy. Particle Gun. 03704_ Acquired Hvy. Particle Gun. 03705_ Detecting system override signal. 03707_ Acquired Hvy. Particle Gun. 03712_ Y-54 Guardian suffers critical hit. 03712_ Destroyed Gatling Laser. 03712_ Y-54 Guardian destroyed. 03715_ Power failure, Lgt. Angular Momentum Engine shutdown. 03716_ Power failure, Lgt. Nuclear Core shutdown. 03716_ Overheating: Core damaged (-102). 03719_ Overheating: Core damaged (-127). 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Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetNeutralizingSteel Manual? 0 Play Time 01:16:45 Cumulative 23.4 hours Start 2021.03.19 @ 22:40:24 End 2021.03.20 @ 09:38:13 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57ce20bc-318d-4619-8e57-16778de8e050