Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 20:06:15 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1888) 1888 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1115) 1115 TOTAL SCORE: 5423 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 66 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 231/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (86) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Combat Airjet Combat Airjet > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Relay Coupler [Grunt] (16) > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Armor Plating Hacking Suite Relay Coupler [NC] (21) Relay Coupler [NC] (31) Relay Coupler [Swarmer] (41) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (17) Relay Coupler [Specialist] (22) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Relay Coupler [Swarmer] > --- WEAPON ----------- EM Pulse Cannon Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Swarmer] Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 50 | 7 5 7 3 20 7 1 Power 7 | 1 . 1 . 4 1 . Engine 5 | 1 . 1 . 2 1 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 12 | 2 . 3 . 7 . . Treads . | . . . . . . . Leg 9 | 2 . 2 . 5 . . Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight 1 | . . 1 . . . . Utility 12 | 1 2 1 2 4 1 1 Device 3 | . 1 . . 2 . . Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware 4 | . . . . 2 1 1 Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 19 | 3 3 2 1 5 5 . Energy Gun 11 | 1 3 2 1 4 . . Energy Cannon 4 | . . . . . 4 . Ballistic Gun 3 | 2 . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 18 | . 1 . . 12 . 5 Power 2 | . . . . 1 . 1 Propulsion 3 | . . . . 3 . . Utility 3 | . . . . 2 . 1 Weapon 10 | . 1 . . 6 . 3 Highest Loss Streak 5 | . 1 . . 4 . 5 Average Slot Usage (%) 88 | . 90 82 90 88 99 88 Engine 7 | . 14 10 9 2 9 9 Core 2 | . . . . 6 . . Leg 18 | . 28 21 18 15 9 9 Hover 6 | . . . . 10 18 18 Device 8 | . 5 11 9 9 9 9 Storage 10 | . 14 11 9 9 9 9 Processor 4 | . . . 9 9 7 . Hackware 2 | . . . . 2 10 10 Protection 3 | . . 8 9 3 . . Energy Gun 18 | . 21 20 27 19 2 . Energy Cannon 1 | . . . . . 15 15 Ballistic Gun 2 | . 5 . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 37 | 10 26 31 34 36 37 35 Greatest Support 44 | 20 20 20 20 44 44 44 Greatest Overweight (x) 2 | . 1 1 1 2 . . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 1 9 10 10 10 10 9 Average Carried 8 | . 6 9 8 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 1 7 10 10 10 9 8 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Mutant 19% | Gunner 6% | Scavenger-Gunner 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 905 | 171 116 264 . 266 88 . Remotely . | . . . . . . . Salvage Created 1373 | . 166 208 . 734 205 60 Parts 86 | . 12 14 . 53 5 2 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 35 | . 8 5 . 19 2 1 Guns 29 | . 8 5 . 16 . . Cannons 2 | . . . . . 1 1 AOE 3 | . . . . 2 1 . Classes Destroyed 12 | . 2 4 . 2 3 1 Hauler 1 | . . 1 . . . . Recycler 1 | . . . . . 1 . Operator 2 | . . 1 . . 1 . Watcher 1 | . . 1 . . . . Swarmer 15 | . 6 3 . 6 . . Grunt 10 | . 2 1 . 7 . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Protector 1 | . . . . 1 . . Sentry 5 | . . 1 . 4 . . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . 1 . Best Kill Streak 6 | . 3 2 . 6 2 1 Combat Bots Only 6 | . 3 2 . 6 1 1 Max Kills in Single Turn 2 | . 1 1 . 2 2 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 2278 | . 216 269 . 1276 287 230 Core 414 | . 16 79 . 241 61 17 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 93 80 . . . . Volleys Fired 113 | . 22 19 . 61 7 4 Largest 3 | . 2 2 . 3 3 2 Hottest 168 | . 112 112 . 168 161 126 Shots Fired 223 | . 44 38 . 119 17 5 Gun 207 | . 44 38 . 119 6 . Cannon 16 | . . . . . 11 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 26 | . 8 . . 12 6 . Thermal 150 | . 36 38 . 73 3 . Explosive . | . . . . . . . Electromagnetic 47 | . . . . 34 8 5 Robot Hit Streak 19 | . 6 5 . 18 19 1 Robot Miss Streak 5 | . 2 5 . 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 141 | . 26 19 . 80 13 3 Core Hits 64 | . 9 10 . 38 4 3 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 4 | . . . . . 3 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2244 | . 294 322 . 1239 330 59 Guns 1710 | . 294 322 . 1039 55 . Cannons 228 | . . . . . 179 49 Explosions 296 | . . . . 200 96 . Melee . | . . . . . . . Ramming 10 | . . . . . . 10 Kinetic 234 | . 45 . . 134 55 . Thermal 1513 | . 249 322 . 821 121 . Explosive . | . . . . . . . Electromagnetic 487 | . . . . 284 154 49 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . . Average Corruption 2 | . 2 . . . . . Corruption Purged . | . . . . . . . Effects 2 | . 2 . . . . . Energy Discharges 1 | . 1 . . . . . Targeting Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 18 | . . . . . 18 . Projectiles 18 | . . . . . 18 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 143 | . . . . 92 47 4 Shots 3 | . . . . 2 1 . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 403 | . 168 135 . 403 126 20 Average Temperature 70 | . 67 39 . 88 54 11 Received Heat Transfer 624 | . 36 30 . 387 45 126 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 2 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . . . . 4 1 . Heat Transferred 3402 | . 629 814 . 1772 187 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 775 | . 135 144 60 775 620 433 Initial 403 | . . 35 60 39 377 403 Average 255 | . 64 72 60 465 445 409 Maximum Alert Level 3 | . . . . 3 2 2 Low Security (%) 58 | 100 100 100 100 19 . . Level 1 11 | . . . . 19 47 6 Level 2 26 | . . . . 51 52 93 Level 3 3 | . . . . 9 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 4 | . 1 1 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 11 9 . 24 11 5 Peak Tracking Total 7 | . 4 4 . 7 5 5 Tactical Retreats 9 | . 1 1 . 6 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 6 | . 1 1 . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . . . 4 1 . Max in Single Turn 1 | . . . . 1 . . Garrison Relay 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 5 | . . 2 1 . 2 . Terminals 2 | . . 1 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 22 | . . 16 2 . 4 . Successful 17 | . . 12 1 . 4 . Failed 5 | . . 4 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 5 | . . 3 . . 2 . Fabricators . | . . . . . . . Repair Stations 13 | . . 13 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 3 | . . 1 . . 2 . Part Schematic 1 | . . . . . 1 . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . 11 . . . . Scan Component 6 | . . 6 . . . . Repair 5 | . . 5 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 2 | . . 1 . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 5 . . . . Time 142 | . . 142 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 2 | . . . . . 1 1 Non-combat . | . . . . . . . Combat 2 | . . . . . 1 1 Robot Hacks Applied 2 | . . . . . 1 1 streamctrl_high 1 | . . . . . 1 . formatsys_high 1 | . . . . . . 1 Relay Couplers Released 15 | . . . . 15 . . Machine Destruction 15 | . . . . 15 . . Attached 4 | . . . . 2 1 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 2 | . . . . . 1 1 Largest Group 1 | . . . . . 1 1 Highest-Rated Group 21 | . . . . . 21 16 Highest-Rated Ally 21 | . . . . . 21 16 Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . 6 1 Total Damage 120 | . . . . . 103 17 Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 2546 | 62 467 677 109 936 233 62 Spaces Moved 1486 | 44 250 269 70 642 180 31 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 795 | 37 250 269 70 169 . . Wheels . | . . . . . . . Hover 684 | . . . . 473 180 31 Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 86 86 86 Average Speed 119 | 108 147 150 150 103 86 86 Slowest Speed 180 | 120 150 150 150 180 86 86 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 40 24 5 79 18 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . 8 12 . Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 18 | . . . . 8 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2047 | 54 304 502 74 812 241 60 Wait 323 | 3 14 203 . 45 39 19 Move 1479 | 43 249 268 69 640 179 31 Hop . | . . . . . . . Pick Up 26 | 1 9 3 2 11 . . Fast Attach 34 | 6 4 7 . 13 4 . Attach 8 | . 1 . 2 3 1 1 Detach 2 | . . 1 . 1 . . Swap 8 | 1 . . 1 4 2 . Drop 27 | . 5 1 . 14 6 1 Fire 113 | . 22 19 . 61 7 4 Melee 4 | . . . . . 3 1 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . 20 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 890 | -9/Materials | Repaired Beam Rifle 923 | -9/Materials | Repaired Beam Rifle 951 | -9/Materials | Repaired Lgt. Ion Engine 978 | -9/Materials | Repaired Aluminum Leg 1006 | -9/Materials | Repaired Aluminum Leg 1120 | -9/Materials | Discovered new exit (range 7) 1207 | -9/Materials | Entered another Materials area 1207 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1247 | -8/Materials | Identified exit to Garrison 1316 | -8/Materials | Entered Garrison 1378 | -8/Garrison | Triggered checkpoint 1418 | -8/Garrison | Garrison Relay disabled 1493 | -8/Garrison | Build established: Gunner 1708 | -8/Garrison | Triggered checkpoint 1730 | -8/Garrison | Lost 4 parts (1p2n1u) 1760 | -8/Garrison | Triggered checkpoint 1844 | -8/Garrison | Garrison Relay disabled 1875 | -8/Garrison | Discovered new exit (range 10) 1965 | -8/Garrison | Discovered new exit (range 10) 1981 | -8/Garrison | Installed Relay Interface Framework 1998 | -8/Garrison | Triggered checkpoint 2004 | -8/Garrison | Garrison Relay disabled 2072 | -8/Garrison | Build established: Scavenger-Mutant 2098 | -8/Garrison | Discovered new exit (range 9) 2140 | -8/Garrison | Triggered checkpoint 2200 | -8/Garrison | Garrison Relay disabled 2252 | -8/Garrison | Entered Materials 2442 | -8/Materials | Core integrity fell below 50% 2450 | -8/Materials | Garrison activated, responded to threat 2484 | -8/Materials | Identified exit to Garrison 2485 | -8/Materials | Entered Garrison 2547 | -8/Garrison | Self-destructed Last Messages --------------- Relay Coupler [NC] (19) Relay Coupler [Hunter] (11) LOCATION=GARRISON GOAL=ESCAPE 02495_ Discarded Relay Coupler [Hunter]. 02518_ B-36 Bruiser destroyed. 02526_ EM Pulse Cannon destroyed. 02530_ Relay Coupler [Swarmer] destroyed. 02540_ Jacked G-47 Trooper... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 02542_ Datajack destroyed. 02543_ Slammed into G-47 Trooper. 02543_ Lgt. Deuterium Engine destroyed. 02544_ Slammed into G-47 Trooper. 02545_ EM Pulse Cannon destroyed. 02546_ Slammed into G-47 Trooper. 02546_ Trooper 3a reactivates. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #########+#????????????????? | | ??????????????????# g% @g = #????????????????? | | ??????????????????# gg %= #????????????????? | | ??????????????????############ ####### #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# ########?????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Evasion (%) 47 Targeting Accuracy 8 Relay Coupler Types 54 Relay Coupler Value 2 Item Schematics ----------------- Datajack | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeArmorScanner Manual? 0 Play Time 00:22:19 Cumulative 59.7 hours Start 2021.03.12 @ 19:40:32 End 2021.03.12 @ 20:06:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 7 Adventurer 147 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aec3181-ddf7-4be0-b639-3b645981f225