Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.15 @ 01:47:45 Player: Yanche Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (3646) 3646 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 9443 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 231 Friendly Fire -121 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 85/100 System Corruption 16% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (4) ---- Compact Ion Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Enhanced Fission Core > --- PROPULSION ------- Heavy Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Thermal Generator High-capacity Storage Unit Enhanced Optical Array Advanced ECM Suite Layered Heavy Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Ion Cannon Compact Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Medium Armor Plating Improved Arc Projector Disruptor Cannon Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun Enhanced Coil Gun Advanced Assault Cannon Heavy Flak Cannon Enhanced Gauss Cannon Heavy Missile Launcher [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 . Power 2 | . . . . . 1 . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . . Utility 5 | . . . . 2 . . 2 . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 164 | 7 6 2 8 7 41 39 24 9 . 16 5 Power 29 | 1 . 1 1 1 7 8 3 3 . 3 1 Engine 16 | 1 . 1 1 1 6 2 2 2 . . . Core 12 | . . . . . 1 5 1 1 . 3 1 Reactor 1 | . . . . . . 1 . . . . . Propulsion 45 | 2 2 . 3 . 9 17 8 . . 4 . Treads 2 | . . . . . . . . . . 2 . Leg 17 | . . . . . 7 10 . . . . . Wheel 15 | 2 2 . 3 . 2 . 4 . . 2 . Hover 11 | . . . . . . 7 4 . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 2 . 2 6 5 3 9 4 . 6 1 Device 19 | . 2 . . 2 1 1 6 3 . 3 1 Storage 5 | 1 . . 1 . 1 . 2 . . . . Processor 5 | . . . . 2 . 1 1 . . 1 . Hackware 3 | . . . 1 . 1 . . 1 . . . Protection 7 | . . . . 2 2 1 . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 51 | 3 2 1 2 . 20 11 4 2 . 3 3 Energy Gun 15 | 1 . . 1 . 8 4 1 . . . . Energy Cannon 5 | . . . . . 2 . 1 1 . . 1 Ballistic Gun 25 | 2 2 1 1 . 7 7 2 . . 2 1 Ballistic Cannon 2 | . . . . . . . . 1 . 1 . Launcher 4 | . . . . . 3 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 2 2 1 . 1 . Parts Lost 85 | . 3 1 1 2 24 19 4 7 . 9 15 Power 16 | . . 1 . . 4 4 . 2 . 4 1 Propulsion 15 | . 1 . 1 . 6 3 . 1 . . 3 Utility 20 | . . . . 1 3 2 3 2 . 3 6 Weapon 34 | . 2 . . 1 11 10 1 2 . 2 5 Highest Loss Streak 13 | . 2 1 1 2 13 2 3 6 . 3 11 Average Slot Usage (%) 90 | . 95 99 87 98 87 93 98 93 86 82 52 Engine 7 | . 14 13 11 9 9 2 11 10 6 3 . Core 3 | . . . . . 1 5 1 2 6 9 1 Leg 5 | . . . . . 9 17 5 . . . . Wheel 14 | . 24 28 32 36 14 . 10 20 13 10 8 Hover 3 | . . . . . . 10 9 . . . . Device 8 | . 13 14 . 7 . 1 12 12 20 11 2 Storage 7 | . 14 14 11 9 7 7 6 6 6 5 4 Processor 6 | . . . . 7 7 7 9 10 6 4 5 Hackware 7 | . . . 10 9 8 11 6 8 6 5 5 Protection 2 | . . . . 2 4 1 3 . . 5 3 Energy Gun 3 | . 8 . 5 7 7 2 7 2 . . . Energy Cannon 3 | . . . . . 1 . . 8 13 9 1 Ballistic Gun 10 | . 19 28 16 9 9 16 10 3 . 1 1 Ballistic Cannon 1 | . . . . . . . . 3 6 5 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 112 | 11 13 13 29 33 73 63 73 76 76 112 80 Greatest Support 70 | 20 20 20 58 58 58 60 64 64 32 70 26 Greatest Overweight (x) 22 | 1 1 . 2 . 22 18 21 2 2 6 15 Average Overweight (x) 1 | . . . . . 1 1 1 1 2 2 2 Largest Inventory Capacity 16 | 6 6 6 10 10 12 12 16 12 12 12 12 Average Capacity 11 | 5 6 6 9 10 11 12 12 12 12 12 11 Most Carried 12 | 4 6 6 10 10 12 12 12 12 9 12 10 Average Carried 9 | 2 4 5 7 9 10 10 11 10 9 11 8 Final Capacity 12 | 6 6 6 10 10 12 12 12 12 12 12 4 Final Carried 12 | 2 6 6 9 10 12 12 11 9 9 10 2 Class Distribution -------------------- 27% | Scavenger-Tank 26% | Scavenger-Skirmisher 20% | Scavenger-Mutant 12% | Mutant 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Skirmisher | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Matter Collected 3835 | 240 171 206 135 126 822 1317 270 209 3 264 72 Remotely . | . . . . . . . . . . . . Salvage Created 5496 | . 312 102 348 488 1276 1581 1053 97 . 224 15 Parts 284 | . 24 14 19 38 61 77 33 4 . 11 3 Haulers Intercepted 2 | . . . 1 . . 1 . . . . . Recyclers Shooed 8 | . 2 1 . . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 1 . . 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Combat Hostiles Destroyed 79 | . 8 6 3 6 16 27 3 2 . 7 1 Guns 64 | . 8 6 3 6 11 25 3 . . 2 . Cannons 10 | . . . . . 2 . . 2 . 5 1 AOE 5 | . . . . . 3 2 . . . . . Classes Destroyed 13 | . 4 1 2 1 4 1 . . . . . Worker 9 | . . 1 . 4 2 1 1 . . . . Builder 1 | . . . . . . 1 . . . . . Tunneler 2 | . . . . . 1 . 1 . . . . Hauler 2 | . . . 1 . . 1 . . . . . Recycler 16 | . 1 . 2 1 3 3 6 . . . . Operator 3 | . 1 . . . . 1 1 . . . . Watcher 5 | . . . . 2 1 2 . . . . . Swarmer 24 | . 3 6 . 3 . 6 1 . . 4 1 Grunt 29 | . 5 . . . 7 14 2 . . 1 . Brawler 2 | . . . . . 1 . . . . 1 . Sentry 15 | . . . 3 3 3 5 1 . . . . Hunter 6 | . . . . . 2 2 . 2 . . . Programmer 4 | . . . . . 3 . . . . 1 . Best Kill Streak 7 | . 5 5 3 7 4 5 6 1 . 2 1 Combat Bots Only 5 | . 5 5 2 3 3 5 1 1 . 2 1 Max Kills in Single Turn 3 | . 1 1 1 3 2 2 2 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 2 | . . . . . 2 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Damage Taken 11511 | . 408 189 164 281 2425 2815 670 563 . 2051 1945 Core 2136 | . 77 29 95 36 326 359 24 183 . 511 496 Absorbed by Shields 44 | . . . . . . . 44 . . . . Core Remaining (%) 67 | 100 . 57 76 93 . 2 . . 75 . . Volleys Fired 336 | . 41 18 19 22 68 99 26 8 . 31 4 Largest 3 | . 2 2 2 2 3 3 3 3 . 3 3 Hottest 198 | . 60 40 68 68 138 118 173 198 . 198 182 Shots Fired 820 | . 82 36 38 42 196 244 77 24 . 74 7 Gun 693 | . 82 36 38 42 160 244 71 6 . 14 . Cannon 117 | . . . . . 27 . 6 18 . 60 6 Launcher 10 | . . . . . 9 . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 560 | . 57 36 32 22 110 206 33 14 . 45 5 Thermal 139 | . 25 . . . 37 20 18 10 . 29 . Explosive 6 | . . . . . 5 . . . . . 1 Electromagnetic 115 | . . . 6 20 44 18 26 . . . 1 Robot Hit Streak 15 | . 11 4 14 8 15 14 9 4 . 5 4 Robot Miss Streak 13 | . 3 5 2 3 7 13 5 3 . 6 2 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 11 | . . 3 . 1 2 5 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . . Shots Hit Robots 521 | . 54 17 29 28 135 167 42 10 . 34 5 Core Hits 279 | . 21 8 13 24 71 93 26 6 . 12 5 Critical Hits 6 | . 1 1 . 1 1 2 . . . . . Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 5 | . 1 1 . 1 1 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9992 | . 463 182 340 582 2447 3091 1394 273 . 788 432 Guns 7334 | . 463 182 340 489 1691 2794 1187 62 . 126 . Cannons 1418 | . . . . . 357 . 102 211 . 662 86 Explosions 1201 | . . . . 93 399 297 66 . . . 346 Melee . | . . . . . . . . . . . . Ramming 39 | . . . . . . . 39 . . . . Kinetic 5548 | . 277 182 250 154 1000 2313 653 119 . 534 66 Thermal 1963 | . 186 . . . 540 501 328 154 . 254 . Explosive 497 | . . . . . 151 . . . . . 346 Electromagnetic 1945 | . . . 90 428 756 277 374 . . . 20 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . 6 7 2 2 2 4 16 Average Corruption 3 | . . . . . 4 6 1 2 2 2 4 Corruption Purged . | . . . . . . . . . . . . Effects 109 | . . . . . 20 59 . 2 6 16 6 Message Errors 19 | . . . . . 4 2 . 1 3 8 1 Matter Fused 14 | . . . . . 4 8 . . . . 2 Heat Flow Errors 9 | . . . . . 2 3 . . 2 2 . Energy Discharges 16 | . . . . . 2 9 . . 1 3 1 Data Loss (minor) 11 | . . . . . 1 9 . . . . 1 Data Loss (major) 2 | . . . . . 1 1 . . . . . Misfires 1 | . . . . . . 1 . . . . . Targeting Errors 33 | . . . . . 4 24 . 1 . 3 1 Weapon Failures 4 | . . . . . 2 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 44 | . . . . . 28 . 8 . . 4 4 Projectiles 12 | . . . . . . . 8 . . 4 . Explosions 32 | . . . . . 28 . . . . . 4 Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 298 | . . . . 42 70 105 19 . . . 62 Shots 8 | . . . . 1 3 3 . . . . 1 Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 633 | . 88 . 20 19 322 524 239 364 135 633 16 Average Temperature 139 | . 25 . 12 8 101 119 73 178 68 284 14 Received Heat Transfer 2508 | . 177 . 45 18 591 834 36 . . 210 597 Effects 63 | . . . . . 5 12 . 3 . 43 . Shutdowns 21 | . . . . . . 2 . 2 . 17 . Energy Bleed 8 | . . . . . 2 1 . . . 5 . Interference 13 | . . . . . 3 3 . . . 7 . Matter Decay 2 | . . . . . . 2 . . . . . Short Circuit 3 | . . . . . . . . 1 . 2 . Damage (minor) 4 | . . . . . . 1 . . . 3 . Damage (major) 10 | . . . . . . 3 . . . 7 . Damage (core) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . 1 4 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . 1 . . . Heat Transferred 3082 | . 425 . . . 864 744 457 222 . 370 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 1 3 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Peak Influence 641 | . 319 284 199 441 356 641 317 . . 387 . Initial 291 | . . 124 34 83 100 58 291 . . . . Average 211 | . 179 251 119 233 210 403 118 . . 105 . Maximum Alert Level 2 | . 1 1 . 2 1 2 1 . . 1 . Low Security (%) 44 | 100 36 11 100 42 34 5 65 . . 74 . Level 1 42 | . 63 88 . 37 65 39 34 . . 25 . Level 2 12 | . . . . 19 . 54 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 3 . . 1 4 10 2 . . 1 . Investigation 5 | . 1 . . . . 4 . . . . . Extermination 4 | . . . . . 1 1 1 . . 1 . Reinforcement 10 | . 2 . . 1 3 3 1 . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Distress Signals 4 | . 1 . . 1 . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 175 | . 16 8 4 12 27 40 11 6 . 37 14 Peak Tracking Total 12 | . 5 3 2 3 5 5 4 4 . 7 12 Tactical Retreats 22 | . 4 1 2 . 6 1 . 2 . 5 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Traps Triggered 9 | . 2 . . 3 . 1 2 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Machines Disabled 13 | . . . . 3 4 4 . . . 2 . Max in Single Turn 2 | . . . . 2 1 2 . . . 1 . Garrison Access 4 | . . . . . 1 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Machines Accessed 27 | . 1 . 3 1 5 10 4 1 . 2 . Terminals 16 | . 1 . 3 1 2 7 1 . . 1 . Fabricators 3 | . . . . . 1 . 2 . . . . Repair Stations 3 | . . . . . 1 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . 1 . Total Hacks 60 | . 4 . 8 3 9 24 8 1 . 3 . Successful 36 | . 2 . 6 3 5 13 5 1 . 1 . Failed 24 | . 2 . 2 . 4 11 3 . . 2 . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 37 | . 4 . 8 3 3 16 2 . . 1 . Fabricators 5 | . . . . . 1 . 4 . . . . Repair Stations 10 | . . . . . 3 7 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 1 2 . . 2 . Terminal Hacks 23 | . 2 . 6 3 2 8 1 1 . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . Open Door 4 | . . . . . . 3 . 1 . . . Emergency Access Points 3 | . 1 . . . 1 1 . . . . . Alert Level 3 | . . . 1 . 1 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 2 | . . . 2 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . . 1 1 . 2 . . . . . Fabricator Hacks 4 | . . . . . 1 . 3 . . . . Network Status 2 | . . . . . 1 . 1 . . . . Build 2 | . . . . . . . 2 . . . . Repair Station Hacks 5 | . . . . . 1 4 . . . . . Scan Component 4 | . . . . . 1 3 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 1 . . 1 . Seal Access 4 | . . . . . 1 1 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 . 1 1 4 5 2 . . 1 . Full Trace Events 4 | . 1 . . . . 3 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 4 | . . . . . . . 4 . . . . Matter 424 | . . . . . . . 424 . . . . Time 212 | . . . . . . . 212 . . . . Total Part Build Rating 24 | . . . . . . . 24 . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 19 | . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Total Allies 10 | . . . . . . 10 . . . . . Largest Group 10 | . . . . . . 10 4 . . . . Highest-Rated Group 173 | . . . . . . 173 62 . . . . Highest-Rated Ally 29 | . . . . . . 29 16 . . . . Total Orders 4 | . . . . . . . . 2 . 2 . EXPLORE 2 | . . . . . . . . . . 2 . RETURN 2 | . . . . . . . . 2 . . . Ally Attacks 78 | . . . . . . 71 7 . . . . Total Damage 1073 | . . . . . . 995 78 . . . . Kills 10 | . . . . . . 10 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . Drone Launches 4 | . . . . . . . . 2 . 2 . Drone Recoveries 2 | . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Turns Passed 7673 | 39 335 425 367 440 1204 1338 1154 499 513 1177 182 Spaces Moved 4881 | 32 227 457 304 362 675 618 652 402 428 594 130 Core 19 | 3 . . . . 6 4 2 . . . 4 Treads 11 | . . . . . . . . . . 11 . Legs 605 | . . . . . 255 319 31 . . . . Wheels 3655 | 29 227 457 304 362 414 . 323 402 428 583 126 Hover 591 | . . . . . . 295 296 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 80 80 80 95 95 98 48 100 120 120 100 Average Speed 112 | 80 81 80 92 95 129 130 114 112 120 124 126 Slowest Speed 1150 | 100 90 80 100 95 1150 950 1100 120 120 180 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 30 99 27 34 16 81 20 64 54 11 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 68 | . . . . 4 24 7 6 4 . 9 14 Melee . | . . . . . . . . . . . . Projectile 22 | . . . . . 3 2 4 4 . 9 . AOE 46 | . . . . 4 21 5 2 . . . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Total 6384 | 42 304 484 357 419 844 957 1008 433 427 970 139 Wait 829 | . 22 6 13 12 36 155 266 8 . 311 . Move 4870 | 31 226 456 303 361 674 617 651 401 427 593 130 Hop . | . . . . . . . . . . . . Pick Up 97 | 4 7 1 7 9 17 24 15 4 . 9 . Fast Attach 55 | 4 2 . 3 . 11 14 10 1 . 9 1 Attach 71 | 2 2 1 2 6 17 16 9 6 . 6 4 Detach 6 | . . . 1 2 1 . 1 . . 1 . Swap 38 | 1 2 1 3 1 13 9 5 2 . 1 . Drop 76 | . 2 1 6 6 7 22 20 3 . 9 . Fire 336 | . 41 18 19 22 68 99 26 8 . 31 4 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / [Rec]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered Mines 435 | -10/Mines | Found a hidden stash of uninstalled traps 567 | -10/Mines | Learned location of Mines (-9) 589 | -10/Mines | Discovered new exit (range 9) 760 | -10/Mines | Discovered new exit (range 14) 777 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 800 | -10/Mines | Entered Materials 800 | -9/Materials | Evolved 2 slots: Propulsion x2 1138 | -9/Materials | Discovered new exit (range 16) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x2 1227 | -8/Materials | Build established: Scavenger-Mutant 1490 | -8/Materials | Discovered new exit (range 16) 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1940 | -7/Factory | Build established: Scavenger-Tank 2235 | -7/Factory | Lost 7 parts (3n1u3w) 2400 | -7/Factory | Lost 13 parts (4p2n2u5w) 2659 | -7/Factory | Build established: Scavenger-Mutant 2761 | -7/Factory | Discovered new exit (range 3) 2811 | -7/Factory | Entered Storage 2859 | -7/Storage | Garrison activated, responded to threat 2978 | -7/Storage | Build established: Scavenger-Skirmisher 2984 | -7/Storage | Core integrity fell below 50% 3306 | -7/Storage | Discovered new exit (range 12) 3645 | -7/Storage | Core integrity fell below 20% 3718 | -7/Storage | Repaired Lgt. Nuclear Core 3901 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4117 | -7/Storage | Discovered new exit (range 8) 4149 | -7/Storage | Entered Factory 4149 | -6/Factory | Accompanied by 4 allies 4149 | -6/Factory | Evolved 2 slots: Utility x2 4287 | -6/Factory | Fabricated Antigrav System (x2) 4404 | -6/Factory | Fabricated Antigrav System (x2) 4802 | -6/Factory | Lost 3 parts (2u1w) 5206 | -6/Factory | Discovered new exit (range 7) 5303 | -6/Factory | Entered Lower Caves 5545 | -6/Lower Caves | Learned 4 Factory zone layouts 5644 | -6/Lower Caves | Lost 6 parts (2p1n2u1w) 5692 | -6/Lower Caves | Discovered new exit (range 17) 5802 | -6/Lower Caves | Entered another Lower Caves area 5910 | -6/Lower Caves | Build established: Scavenger-Tank 6082 | -6/Lower Caves | Spotted B-75 Beast 6255 | -6/Lower Caves | Discovered new exit (range 9) 6315 | -6/Lower Caves | Entered Factory 6315 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6316 | -5/Factory | Identified exit to Upper Caves 6316 | -5/Factory | Identified exit to Factory 6671 | -5/Factory | Spotted B-75 Beast 7159 | -5/Factory | Build established: Generator-Tank 7492 | -5/Factory | Core integrity fell below 50% 7492 | -5/Factory | Entered Upper Caves 7519 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7524 | -5/Upper Caves | Lost 4 parts (3p1u) 7580 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7590 | -5/Upper Caves | Lost 3 parts (2u1w) 7669 | -5/Upper Caves | Core integrity fell below 20% 7673 | -5/Upper Caves | System corruption reached 10% 7674 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Flak Cannon destroyed. Hvy. Treads destroyed. Lgt. Nuclear Core destroyed. Com. Wheel destroyed. Acquired 57 matter. Wheel destroyed. System corrupted: Matter fused (-6). Disruptor Cannon destroyed. Imp. Cryofiber Web destroyed. System corrupted by crushing effect (+3). Hcp. Storage Unit destroyed. System corrupted by crushing effect (+2). Mni. Assault Cannon destroyed. Destroyed Mni. Assault Cannon. Slug penetrates G-50 Soldier. Mak. Hacking Suite destroyed. Hvy. Missile Launcher destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+4). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######???????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #??????#######??????????? | | ???????????????# ###### ##?????????? | | ???????????????? ##????????? | | ?????????????????????????# ###?###### | | ?????????????????????????##### ## ### | | ????????????????????????????## ### ## "" | | ????????????????????????????# #### ## " | | ??????????????????????????### ### ### """" | | ??????????????????????#### ## ## #?# | | ??????????????????????# ## ######## | | ??????????????????????# b ### #???## | | ?????????????????????## lbg #### ##### | | ?????????????????????# [@b #?# ### | | ????????????????????# g g ##?# ###### ### | | ???????????????????# # ##??## ##????# # | | ??????????????????# ?#### #????####?????# # | | ????????????????? ?????# Y####??????????### # | | ??????????????? ??????## ##???????????# # | | ??????????????# ???????# ###?????????# # | | ??????????????# ????????# ### ##????????# # | | ????????????? ??????????## ##?# #######??# # | | ???????????? ????????????###### #??# # | | ???????????# ??????????????# ##?# # | | ??????????????????????????# ### | | ??????????????????????????## | | ???????????????????????????##### | | ???????????????????????????????## ## ### | | ????????????????????????????????# ## ##?## | | ????????????????????????????????# ## ##???# | | ????????????????????????????????## ## #####????# | | ?????????????????????????????????# ## #????????# | | ?????????????????????????????????# ## #????????? | | ?????????????????????????????????# #####????????? | | ?????????????????????????????????# ????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????# ????????????? | | ????????????????????????????????? # ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 45 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Base Temperature (-) 150 Armor Coverage 825 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -6/Factory | Preloaded Antigrav System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed MagneticCompactSuperbattery Manual? 0 Play Time 01:36:13 Cumulative 63.8 hours Start 2022.03.15 @ 00:13:18 End 2022.03.15 @ 01:47:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 44 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0f7720d-753a-445d-9f08-50b2bca65ea3