Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 19:27:01

Player: SirusTheMadDJ

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (54)      270
Value Destroyed (1685)     1685
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1017)               1017
              TOTAL SCORE: 6252

 Bonus
-------
Follower Combat Kills      455
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/850
Matter                     236/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (290) Ox3
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
         Combat Airjet
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Triangulator
       Advanced Visual Processing Unit
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
       Advanced Targeting Computer
  Faulty Cooled Particle Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
      Makeshift Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
                Triangulator
       Advanced Visual Processing Unit
                Sensor Array
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
         Combat Airjet
       Improved Heat Sink
       Advanced Targeting Computer
       Improved Reaction Control System
                Pulse Rifle
      Precision Beam Rifle
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
          Heavy Missile Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             91   | 6   14  25  11  3   2   30  
  Power                    15   | 1   2   2   3   1   .   6   
    Engine                 13   | 1   2   2   3   1   .   4   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               32   | 2   6   13  2   1   .   8   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    25   | 2   6   7   2   1   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   1   .   .   .   1   
    Flight                 5    | .   .   5   .   .   .   .   
  Utility                  12   | 1   3   .   1   .   .   7   
    Device                 5    | .   1   .   .   .   .   4   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              3    | .   1   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   3   10  5   1   2   9   
    Energy Gun             11   | .   2   4   2   1   .   2   
    Energy Cannon          3    | .   1   .   .   .   .   2   
    Ballistic Gun          10   | 2   .   5   1   .   1   1   
    Ballistic Cannon       5    | .   .   1   .   .   1   3   
    Launcher               3    | .   .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   .   .   1   
Parts Lost                 38   | .   5   3   6   .   4   20  
  Power                    7    | .   1   .   2   .   1   3   
  Propulsion               12   | .   1   2   2   .   2   5   
  Utility                  6    | .   1   .   1   .   .   4   
  Weapon                   13   | .   2   1   1   .   1   8   
  Highest Loss Streak      13   | .   2   1   5   .   3   13  
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     82   | .   97  95  89  78  64  84  
  Engine                   8    | .   13  10  10  11  4   2   
  Leg                      23   | .   27  32  35  23  16  18  
  Device                   2    | .   4   .   .   .   .   9   
  Storage                  10   | .   14  11  11  11  11  6   
  Processor                10   | .   8   11  9   11  11  12  
  Hackware                 1    | .   .   .   .   .   .   6   
  Energy Gun               6    | .   9   7   10  11  4   .   
  Ballistic Gun            11   | .   18  7   9   11  10  10  
  Ballistic Cannon         3    | .   .   3   .   .   6   10  
Peak Build Rating          62   | 6   8   19  21  26  26  62  
  Average Rating           22   | 5   7   13  16  20  21  47  
  On Entrance              13   | .   6   7   19  17  26  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             74   | 14  20  23  21  23  24  74  
  Greatest Support         76   | 20  20  43  43  40  40  76  
  Greatest Overweight (x)  22   | 1   1   7   .   1   1   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  20  
  Average Capacity         10   | 7   9   10  10  10  10  13  
  Most Carried             14   | 2   8   10  10  8   8   14  
  Average Carried          7    | 1   5   7   9   7   7   7   
  Final Capacity           20   | 8   10  10  10  10  10  20  
  Final Carried            10   | 2   7   10  8   8   8   2   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 41% | Mutant
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -7/Zion
               Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           2178 | 214 455 339 316 30  75  749 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2033 | .   694 679 229 .   9   422 
  Parts                    126  | .   43  36  8   .   3   36  
Haulers Intercepted        3    | .   2   .   .   .   .   1   
Recyclers Shooed           2    | .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   14  .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  48   | .   14  10  15  .   1   8   
  Guns                     30   | .   14  5   10  .   1   .   
  Cannons                  11   | .   .   5   .   .   .   6   
  AOE                      7    | .   .   .   5   .   .   2   
Classes Destroyed          18   | .   6   4   2   .   1   5   
  Worker                   3    | .   2   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Hauler                   3    | .   2   .   .   .   .   1   
  Recycler                 2    | .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   1   .   
  Watcher                  5    | .   2   3   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    21   | .   11  7   3   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   1   
  Assembled                11   | .   .   .   11  .   .   .   
Best Kill Streak           7    | .   4   7   7   .   1   3   
  Combat Bots Only         7    | .   4   2   7   .   1   3   
Max Kills in Single Turn   2    | .   2   1   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        492  | .    105  62   42   .    46   237  
  Missed                   142  | .    32   18   8    .    14   70   
Damage Taken               5878 | .    814  627  678  .    601  3158 
  Core                     1198 | .    151  75   51   .    67   854  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  39   .    .    .    51   .    
Volleys Fired              210  | .    69   50   37   .    11   43   
  Largest                  4    | .    2    2    2    .    2    4    
  Hottest                  194  | .    105  95   122  .    138  194  
Shots Fired                438  | .    133  82   66   .    22   135  
  Gun                      300  | .    133  41   60   .    16   50   
  Cannon                   129  | .    .    41   .    .    6    82   
  Launcher                 9    | .    .    .    6    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  275  | .    98   50   24   .    13   90   
  Thermal                  149  | .    30   32   36   .    9    42   
  Explosive                9    | .    .    .    6    .    .    3    
  Electromagnetic          5    | .    5    .    .    .    .    .    
  Robot Hit Streak         16   | .    16   7    8    .    3    9    
  Robot Miss Streak        7    | .    5    3    3    .    5    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           260  | .    87   50   43   .    8    72   
  Core Hits                116  | .    36   21   25   .    4    30   
  Critical Kills           3    | .    .    .    .    .    .    3    
  Critical Parts Destroyed 5    | .    1    .    .    .    1    3    
  Critical Strikes         12   | .    1    .    3    .    1    7    
    Burn                   3    | .    .    .    3    .    .    .    
    Destroy                8    | .    1    .    .    .    1    6    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5468 | .    1216 886  929  .    233  2204 
  Guns                     2893 | .    1216 430  682  .    125  440  
  Cannons                  1981 | .    .    453  .    .    108  1420 
  Explosions               575  | .    .    .    247  .    .    328  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  19   | .    .    3    .    .    .    16   
  Kinetic                  2757 | .    827  501  270  .    139  1020 
  Thermal                  2062 | .    334  382  412  .    94   840  
  Explosive                543  | .    .    .    247  .    .    296  
  Electromagnetic          87   | .    55   .    .    .    .    32   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    2    2    .    7    
  Average Corruption       3    | .    .    .    2    2    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    4    .    .    6    
    Message Errors         2    | .    .    .    2    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    1    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             4    | .    .    .    .    .    .    4    
Overflow Damage            12   | .    .    .    5    .    .    7    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               12   | .    .    .    5    .    .    7    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    2    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    2    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    1    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    
Targets Rammed             2    | .    .    1    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        361  | .    361  321  285  .    194  299  
  Average Temperature      101  | .    110  117  96   .    78   85   
  Received Heat Transfer   800  | .    393  276  95   .    36   .    
  Effects                  1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         4022 | .    777  851  1110 .    148  1136 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             344  | .   307 332 172 .   .   344 
  Initial                  79   | .   .   21  47  .   .   79  
  Average                  141  | .   116 147 133 .   .   169 
Maximum Alert Level        1    | .   1   1   .   .   .   1   
  Low Security (%)         85   | 100 93  74  100 .   .   80  
  Level 1                  14   | .   6   25  .   .   .   19  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   3   .   .   .   8   
  Investigation            4    | .   .   3   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            7    | .   3   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           2    | .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   20  14  14  .   9   18  
  Peak Tracking Total      7    | .   4   3   4   .   4   7   
  Tactical Retreats        1    | .   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            2    | .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          4    | .   .   .   .   .   .   4   
  Max in Single Turn       3    | .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          5    | .   2   2   .   .   .   1   
  Terminals                3    | .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                13   | .   8   4   .   .   .   1   
  Successful               7    | .   5   2   .   .   .   .   
  Failed                   6    | .   3   2   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   1   .   3   
  Terminals                9    | .   8   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             6    | .   5   1   .   .   .   .   
  Record                   4    | .   4   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   .   .   1   
  Full Trace Events        3    | .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   4   4   4   
  Highest-Rated Group      152  | .   .   .   .   152 152 152 
  Highest-Rated Ally       39   | .   .   .   .   39  39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   .   15  32  
  Total Damage             1135 | .   .   .   .   .   604 531 
  Kills                    16   | .   .   .   .   .   9   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               5777 | 65   875  591  307  1608 1188 1143 
Spaces Moved               3288 | 47   525  303  162  997  676  578  
  Core                     7    | 3    .    2    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3200 | 44   525  252  162  997  676  544  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    32   | .    .    .    .    .    .    32   
  Flight                   49   | .    .    49   .    .    .    .    
  Fastest Speed            50   | 50   120  106  120  120  126  125  
  Average Speed            146  | 116  120  123  120  154  166  156  
  Slowest Speed            1150 | 120  190  435  120  190  210  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    66   28   39   88   87   15   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    1    1    1    .    
Scrap Searched             4    | .    .    .    1    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          98   | .    3    .    42   .    2    51   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    2    13   
  AOE                      83   | .    3    .    42   .    .    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      3857 | 54   632  440  215  1061 721  734  
  Wait                     182  | .    6    18   2    56   30   70   
  Move                     3282 | 46   524  302  161  996  675  578  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  46   | 2    11   21   1    2    1    8    
  Fast Attach              26   | 6    3    8    3    1    .    5    
  Attach                   30   | .    3    7    2    .    1    17   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     36   | .    8    11   6    2    1    8    
  Drop                     41   | .    8    22   3    4    .    4    
  Fire                     210  | .    69   50   37   .    11   43   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   66 | -11/Scrapyard      | Entered Materials
  149 | -10/Materials      | Discovered new exit (range 8)
  254 | -10/Materials      | Discovered new exit (range 8)
  313 | -10/Materials      | Build established: Mutant
  741 | -10/Materials      | Build established: Scavenger-Mutant
  861 | -10/Materials      | Core integrity fell below 50%
  883 | -10/Materials      | Discovered new exit (range 5)
  939 | -10/Materials      | Identified exit to Materials
  941 | -10/Materials      | Entered another Materials area
  941 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1474 | -9/Materials       | Discovered new exit (range 10)
 1487 | -9/Materials       | Identified exit to Mines
 1532 | -9/Materials       | Entered Mines
 1582 | -9/Mines           | Assembled infested the area
 1789 | -9/Mines           | Destroyed 7 combat bots
 1796 | -9/Mines           | Lost 5 parts (1p2n1u1w)
 1830 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1839 | -9/Mines           | Entered Zion
 1891 | -7/Zion            | System corruption cleaned by Quarantine Array
 2337 | -7/Zion            | Given A8's code to call for help
 2408 | -7/Zion            | Discovered new exit (range 19)
 2951 | -7/Zion            | Met Imprinter
 2984 | -7/Zion            | Imprinted
 2986 | -7/Zion            | Declared Zion's savior
 3182 | -7/Zion            | Build established: Mutant
 3447 | -7/Zion            | Entered Proximity Caves
 3447 | -6/Proximity Caves | Accompanied by 4 allies
 3951 | -6/Proximity Caves | Spotted B-75 Beast
 3973 | -6/Proximity Caves | Allies destroyed B-75 Beast
 4003 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 4071 | -6/Proximity Caves | Learned Factory terminal intel
 4585 | -6/Proximity Caves | Discovered new exit (range 19)
 4635 | -6/Proximity Caves | Entered Factory
 4635 | -6/Factory         | Accompanied by 4 allies
 4635 | -6/Factory         | Evolved 6 slots: Utility x4, Weapon x2
 4636 | -6/Factory         | Loaded intel: 26 terminal locations
 5095 | -6/Factory         | Build established: Scavenger-Skirmisher
 5484 | -6/Factory         | Cargo convoy interrupted
 5552 | -6/Factory         | Lost 4 allies
 5647 | -6/Factory         | Lost 13 parts (1p5n1u6w)
 5678 | -6/Factory         | Core integrity fell below 50%
 5703 | -6/Factory         | Lost 3 parts (1p2w)
 5751 | -6/Factory         | Core integrity fell below 20%
 5768 | -6/Factory         | Lost 4 parts (1p3u)
 5778 | -6/Factory         | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
System corrupted: Energy discharge (-42).
Penetrated by Slug. <x3>
U-05 Engineer lays Concrete. <x3>
Penetrated by Slug.
U-05 Engineer lays Concrete. <x3>
Penetrated by Slug. <x2>
U-05 Engineer lays Concrete. <x2>
Imp. Reaction Control System destroyed.
Penetrated by Slug.
Imp. Heat Sink destroyed.
Penetrated by Slug. <x3>
System corrupted: Component data lost.
Penetrated by Slug.
Lgt. Angular Momentum Engine destroyed.
Penetrated by Slug. <x5>
R-10 Processor collects Corrupted Target
  Analyzer.
Slug penetrates Wall.
Penetrated by Slug.
System corrupted: IFF burst signal emitted.

 Map 
-----
+----------------------------------------------------+
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| ???????????# #??"""???#   ##     ##        #!% #?? |
| """"???????   ??"""???+   #########        # = ### |
| """"???????   ??"""???#   #???????#        /%%%# # |
| ""?????????   ??????###   ###?????#######  # *!# # |
| ???????????   ??????#       #????????????###%= #"  |
| """"???????   ?######       #????????????##   * "# |
| """"??????? ????            #????###T ####   [**=  |
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| ?????????????????????#           "            #%![ |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          25
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
I Survived The Infestation
I'm Back, Baby!
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              ContainmentHybridVibroblade
  Manual?         0
Play Time         01:01:40
  Cumulative      8.0 hours
  Start           2025.03.26 @ 13:00:06
  End             2025.03.28 @ 19:27:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f610b079-133b-492a-8f1f-22b6d40e680d