Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:03:09 Player: ANickel Result: Destroyed by as-90628 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1101) 1101 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2788 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/400 Matter 219/300 Energy 31/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Heat Sink > --- WEAPON (2) ------- Shock Bomb Launcher > --- INVENTORY (5) ---- Light Nuclear Core Autogun Improved Assault Rifle Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Sensor Array Experimental Sensor Array Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Field Laser Advanced Beam Cannon > --- INVENTORY -------- Hover Unit Hover Unit Salvage Targeting Computer Light Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Autogun Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 61 | 7 7 5 39 3 Power 11 | 1 2 . 8 . Engine 10 | 1 2 . 7 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 2 . 8 . Treads 7 | 2 . . 5 . Leg . | . . . . . Wheel 3 | . . . 3 . Hover 2 | . 2 . . . Flight . | . . . . . Utility 18 | 2 . 4 12 . Device 10 | 1 . 4 5 . Storage 1 | 1 . . . . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 20 | 2 3 1 11 3 Energy Gun 4 | 1 1 1 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 8 | 1 1 . 5 1 Ballistic Cannon 1 | . . . 1 . Launcher 5 | . 1 . 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 4 . Parts Lost 15 | . 1 . 8 6 Power 3 | . . . 2 1 Propulsion 3 | . . . 2 1 Utility 6 | . . . 3 3 Weapon 3 | . 1 . 1 1 Highest Loss Streak 6 | . 1 . 3 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 93 84 85 97 Engine 11 | . 14 14 9 . Treads 9 | . 14 . 9 22 Wheel 3 | . . . 6 . Hover 8 | . 13 28 2 . Device 17 | . 14 13 18 22 Storage 1 | . 8 . . . Processor 4 | . . . 7 11 Protection 5 | . . . 8 8 Energy Gun 7 | . 4 14 6 . Energy Cannon 2 | . . . 3 . Ballistic Gun 7 | . 12 . 7 16 Launcher 6 | . 11 14 2 5 Naked Turns . | . . . . . Heaviest Build 31 | 14 15 18 31 19 Greatest Support 40 | 40 40 14 40 40 Greatest Overweight (x) 6 | . 4 1 6 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 7 | 4 7 5 5 5 Average Carried 4 | 2 5 4 4 5 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 4 5 5 5 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1144 | 277 144 109 578 36 Remotely . | . . . . . Salvage Created 1600 | 122 178 33 1031 236 Parts 99 | 10 12 3 70 4 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 41 | . 7 1 21 12 Guns 15 | . 4 1 9 1 Cannons 3 | . . . 3 . AOE 22 | . 3 . 8 11 Classes Destroyed 11 | 3 3 . 4 1 Worker 6 | 2 1 . 2 1 Builder 3 | . . . 3 . Tunneler 1 | 1 . . . . Hauler 3 | . . . 3 . Recycler 2 | 1 . . 1 . Operator 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 6 | . 3 . 3 . Grunt 19 | . 4 1 14 . Sentry 4 | . . . 4 . Assembled 12 | . . . . 12 Best Kill Streak 13 | 2 3 1 5 13 Combat Bots Only 12 | . 3 1 3 12 Max Kills in Single Turn 5 | 1 2 1 2 5 Gunslinging . | . . . . . Exploded 5 | . 2 . 2 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 171 | . 32 1 77 61 Missed 52 | . 10 . 27 15 Damage Taken 1918 | 40 194 11 847 826 Core 479 | . 73 . 179 227 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 23 | . . . 23 . Core Remaining (%) 85 | 100 . 70 . . Volleys Fired 140 | 7 29 1 92 11 Largest 2 | 2 2 2 2 2 Hottest 131 | 60 80 93 131 46 Shots Fired 222 | 14 50 2 140 16 Gun 150 | 14 40 1 85 10 Cannon 39 | . . . 39 . Launcher 33 | . 10 1 16 6 Special . | . . . . . Kinetic 75 | 7 36 . 22 10 Thermal 106 | . 3 1 102 . Explosive 27 | . 10 1 16 . Electromagnetic 14 | 7 1 . . 6 Robot Hit Streak 11 | 3 5 6 11 5 Robot Miss Streak 3 | 2 2 . 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 126 | 7 23 1 88 7 Core Hits 90 | 5 19 1 43 22 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 5 . Burn 4 | . . . 4 . Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3714 | 109 551 17 2229 808 Guns 1391 | 82 179 17 996 117 Cannons 454 | . . . 454 . Explosions 1869 | 27 372 . 779 691 Melee . | . . . . . Ramming . | . . . . . Kinetic 560 | 22 167 . 254 117 Thermal 1252 | 27 12 17 1196 . Explosive 1151 | . 372 . 779 . Electromagnetic 751 | 60 . . . 691 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 1 . 7 Average Corruption 1 | . 1 1 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 39 | . 3 . 27 9 Projectiles 17 | . . . 17 . Explosions 22 | . 3 . 10 9 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 320 | 40 2 . 210 68 Shots 12 | 1 1 . 6 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | 40 48 45 354 20 Average Temperature 62 | 19 15 23 73 11 Received Heat Transfer 374 | . 27 6 261 80 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . . 9 . Heat Transferred 2849 | . 37 37 2775 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 439 | 20 235 48 439 111 Initial 106 | . 13 48 14 106 Average 163 | 4 108 36 222 100 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 61 | 100 78 100 44 100 Level 1 35 | . 21 . 50 . Level 2 3 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 5 . Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 13 3 29 16 Peak Tracking Total 13 | . 3 1 3 13 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 5 | . 2 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 15 | . 6 2 7 . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 41 | . 18 2 21 . Successful 22 | . 7 2 13 . Failed 19 | . 11 . 8 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 23 | . 11 . 12 . Terminals 27 | . 15 . 12 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 6 | . 3 . 3 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 2 3 . Robot Analysis 2 | . . . 2 . Open Door 2 | . . 2 . . Branch Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 . 5 . Terminals 3 | . 2 . 1 . Track 1 | . 1 . . . Disrupt 1 | . . . 1 . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Mechanics 1 | . . . 1 . Recycling Units 3 | . 1 . 2 . Monitor 1 | . . . 1 . Reject 1 | . . . 1 . Recyclers 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Researchers 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 12 | . 6 . 6 . Full Trace Events 2 | . 1 . 1 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 108 | . . . 108 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks 1 | . . 1 . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 16 | . . 16 . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2825 | 107 524 428 1728 38 Spaces Moved 1742 | 50 465 446 777 4 Core 11 | 5 1 . 5 . Treads 562 | 45 128 . 385 4 Legs . | . . . . . Wheels 274 | . . . 274 . Hover 895 | . 336 446 113 . Flight . | . . . . . Fastest Speed 50 | 50 56 56 56 160 Average Speed 110 | 149 85 84 136 160 Slowest Speed 350 | 160 250 116 350 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 64 95 49 2 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 162 | 6 43 7 106 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 161 | 6 43 7 105 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2433 | 67 550 495 1301 20 Wait 429 | . 36 34 357 2 Move 1738 | 49 464 445 776 4 Hop . | . . . . . Pick Up 22 | 4 6 1 11 . Fast Attach 49 | 7 4 5 33 . Attach 4 | . 1 . 3 . Detach 1 | . . . 1 . Swap 8 | . 2 . 3 3 Drop 39 | . 8 6 25 . Fire 140 | 7 29 1 92 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 3 | . . 3 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 14) 509 | -10/Materials | Discovered new exit (range 3) 575 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Identified exit to Mines 632 | -10/Materials | Entered Mines 685 | -10/Mines | Found the Drone Emporium 697 | -10/Mines | Found Prototype Device 697 | -10/Mines | Identified Bomb Drone Bay 873 | -10/Mines | Learned location of 1 exit from Materials 884 | -10/Mines | Discovered new exit (range 14) 972 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 975 | -10/Mines | Found Prototype Device 975 | -10/Mines | Identified Exp. Sensor Array 1028 | -10/Mines | Met a Derelict shopkeep closing up shop 1060 | -10/Mines | Entered Materials 1060 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Discovered new exit (range 6) 1061 | -9/Materials | Identified exit to Materials 2201 | -9/Materials | Lost 3 parts (1p2n) 2281 | -9/Materials | Discovered exit to Materials (range 5) 2503 | -9/Materials | Build established: Scavenger-Mutant 2593 | -9/Materials | Repaired Exp. Sensor Array 2761 | -9/Materials | Discovered new exit (range 16) 2784 | -9/Materials | Identified exit to Mines 2788 | -9/Materials | Entered Mines 2789 | -9/Mines | Assembled infested the area 2815 | -9/Mines | Core integrity fell below 50% 2824 | -9/Mines | Core integrity fell below 20% 2826 | -9/Mines | Destroyed by as-90628 with Assembled Blade Last Messages --------------- 02820_ Lgt. Treads destroyed. 02820_ as-46212 destroyed. 02820_ as-19936 destroyed. 02820_ as-58205 destroyed. 02820_ as-37855 destroyed. 02820_ as-20552 destroyed. [Achievement: Quick And Dirty] 02820_ Autogun destroyed. 02820_ Signal Interpreter destroyed. 02820_ System corrupted by crushing effect (+5). 02820_ System corrupted by crushing effect (+2). 02822_ Destroyed Asb. Hover Unit. 02822_ as-63609 destroyed. 02822_ as-25367 destroyed. 02823_ Acquired 17 matter. 02823_ Lgt. Nuclear Core destroyed. 02824_ as-89546 destroyed. 02824_ Acquired 19 matter. 02826_ as-66857 destroyed. 02826_ Exp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# =#???????????????????? | | ??????????????????????# @a*%#???????????????????? | | ??????????????????????# a%%!=#???????????????????? | | ??????????????????????# a%%a #???????????????????? | | ??????????????????????# % #???????????????????? | | ??????????????????????#### ###???????????????????? | | ?????????????????????????#a#?????????????????????? | | ?????????????????????????% %?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 53 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed MachineOmegaSword Manual? 0 Play Time 00:24:43 Cumulative 11.5 hours Start 2024.03.31 @ 19:38:40 End 2024.03.31 @ 20:03:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e930260-5fa8-4f6a-a181-bb700ccc6742