Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.24 @ 16:04:42 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1833) 1833 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 5850 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 70 Met Data Miner 300 Friendly Fire -294 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 36/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Launcher Guidance Computer Weapon Cycler Shock Absorption System Shock Absorption System Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Gravmag System Cesium-ion Thruster Cesium-ion Thruster Improved Melee Analysis Suite Target Analyzer Actuator Array Great Axe Great Axe Great Axe Spear [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Electrolaser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 79 | 7 1 3 13 23 17 5 5 . 5 Power 12 | 1 . 1 2 3 3 . 2 . . Engine 5 | 1 . 1 2 . 1 . . . . Core 7 | . . . . 3 2 . 2 . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 1 3 4 3 . 1 . 3 Treads . | . . . . . . . . . . Leg 15 | 2 . 1 3 4 3 . 1 . 1 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 32 | 1 1 1 5 10 8 3 2 . 1 Device 5 | . . . 1 1 2 1 . . . Storage 2 | 1 . . . . 1 . . . . Processor 8 | . . . 1 1 2 2 1 . 1 Hackware 1 | . . . . . 1 . . . . Protection 16 | . 1 1 3 8 2 . 1 . . Artifact . | . . . . . . . . . . Weapon 18 | 3 . . 3 6 3 2 . . 1 Energy Gun 2 | . . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 3 . . 1 6 1 . . . . Ballistic Cannon 2 | . . . . . 2 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . . . Parts Lost 20 | . . . . 4 1 1 1 . 13 Power 3 | . . . . . 1 . . . 2 Propulsion 8 | . . . . 1 . 1 . . 6 Utility 6 | . . . . 2 . . 1 . 3 Weapon 3 | . . . . 1 . . . . 2 Highest Loss Streak 9 | . . . . 1 1 1 1 . 9 Average Slot Usage (%) 96 | . 86 100 97 92 96 100 98 100 86 Engine 4 | . 14 14 11 2 3 . . . . Core 7 | . . . . 6 8 15 15 15 8 Leg 23 | . 28 28 22 23 23 23 22 23 17 Device 7 | . . . 4 9 11 9 9 7 7 Storage 9 | . 14 14 11 9 7 7 7 7 7 Processor 11 | . . . 3 2 14 17 22 23 22 Protection 12 | . 1 14 22 21 10 10 5 7 6 Ballistic Gun 11 | . 28 28 9 16 8 . . . . Ballistic Cannon 2 | . . . . . 6 10 . . . Slashing Weapon 1 | . . . . . . 1 7 7 6 Piercing Weapon 1 | . . . . . . 1 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 16 21 34 64 57 50 40 40 40 Greatest Support 50 | 20 20 25 25 35 43 43 50 50 50 Greatest Overweight (x) 3 | 3 . 1 2 2 1 1 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 Average Capacity 7 | 5 6 6 6 6 8 10 10 10 9 Most Carried 10 | 1 2 6 6 6 10 10 10 9 9 Average Carried 7 | . 1 5 5 6 7 9 9 9 8 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 4 Final Carried 10 | 1 2 6 6 6 10 9 9 9 4 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 2268 | 192 17 260 360 643 484 204 90 . 18 Remotely . | . . . . . . . . . . Salvage Created 2893 | . 17 221 614 981 403 209 226 . 222 Parts 159 | . 2 22 28 57 23 7 9 . 11 Haulers Intercepted 4 | . . . 1 1 2 . . . . Recyclers Shooed 4 | . . 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 5 8 . 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 48 | . . 9 5 17 4 5 4 . 4 Melee 8 | . . . . . . . 4 . 4 Guns 34 | . . 9 5 17 3 . . . . Cannons 6 | . . . . . 1 5 . . . Classes Destroyed 12 | . 1 3 5 1 1 . 1 . . Worker 5 | . 1 1 2 . 1 . . . . Builder 2 | . . 1 . . 1 . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 4 | . . . 1 1 2 . . . . Recycler 8 | . . . 3 3 2 . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 19 | . . 9 . 5 1 4 . . . Grunt 15 | . . . 1 6 2 . 3 . 3 Brawler 2 | . . . . . . . 1 . 1 Sentry 9 | . . . 4 4 1 . . . . Hunter 2 | . . . . 2 . . . . . Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 4 | . 1 3 3 3 4 4 3 . 3 Combat Bots Only 4 | . . 3 2 3 2 4 3 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 4688 | . . 396 305 1386 357 557 153 . 1534 Core 1029 | . . 50 142 133 34 71 14 . 585 Absorbed by Shields 44 | . . . . . 44 . . . . Core Remaining (%) 79 | 100 . 80 64 75 . . . . . Volleys Fired 211 | . 1 41 36 90 29 14 . . . Largest 2 | . 2 2 2 2 2 2 . . . Hottest 126 | . 40 40 126 86 96 96 . . . Shots Fired 409 | . 2 82 72 167 58 28 . . . Gun 358 | . 2 82 72 167 35 . . . . Cannon 51 | . . . . . 23 28 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 364 | . 2 82 29 165 58 28 . . . Thermal 45 | . . . 43 2 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . . 8 15 22 21 5 . . . Robot Miss Streak 5 | . 1 5 3 4 2 2 . . . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 9 | . . 1 . 7 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . Shots Hit Robots 286 | . . 39 49 115 43 14 12 . 14 Core Hits 115 | . 1 13 17 45 16 8 7 . 8 Critical Hits 12 | . . 1 . . 5 5 1 . . Critical Kills 5 | . . . . . 3 2 . . . Critical Parts Destroyed 7 | . . 1 . . 2 3 1 . . Melee Attacks 27 | . . . . . . . 12 . 15 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . 2 . 2 Piercing 23 | . . . . . . . 10 . 13 Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 2 . 2 Damage Inflicted 5507 | . 10 470 761 1779 1186 410 434 . 457 Guns 3510 | . 10 470 761 1779 490 . . . . Cannons 787 | . . . . . 377 410 . . . Explosions 319 | . . . . . 319 . . . . Melee 884 | . . . . . . . 434 . 450 Ramming 7 | . . . . . . . . . 7 Kinetic 3765 | . 10 470 265 1743 867 410 . . . Thermal 532 | . . . 496 36 . . . . . Explosive 319 | . . . . . 319 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 147 | . . . . . . . 70 . 77 Piercing 737 | . . . . . . . 364 . 373 Highest Corruption 9 | . . . . . 1 1 2 2 9 Average Corruption 2 | . . . . . 1 1 1 2 6 Corruption Purged . | . . . . . . . . . . Effects 32 | . . . . . 3 5 5 1 18 Message Errors 11 | . . . . . 1 2 1 1 6 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 5 | . . . . . . . 2 . 3 Energy Discharges 3 | . . . . . . 2 . . 1 Data Loss (minor) 6 | . . . . . 1 1 1 . 3 Targeting Errors 4 | . . . . . 1 . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 130 | . . . . . 36 . 94 . . Projectiles . | . . . . . . . . . . Explosions 36 | . . . . . 36 . . . . Melee 94 | . . . . . . . 94 . . Knockbacks 5 | . . . . . 1 4 . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . 1 4 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . 85 . . . 2 Shots 1 | . . . . . 1 . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 538 | . . . 538 21 . . 279 . 224 Average Temperature 114 | . . . 120 10 . . 132 . 85 Received Heat Transfer 1305 | . . . 126 459 126 18 54 . 522 Effects 11 | . . . 10 . . . 1 . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 3 | . . . 2 . . . 1 . . Matter Decay 2 | . . . 2 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (major) 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1147 | . . . 1073 74 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 488 | . 10 155 246 387 488 . . . . Initial 175 | . . 3 7 18 175 . . . . Average 148 | . 3 68 89 228 213 . . . . Maximum Alert Level 2 | . . . 1 1 2 . . . . Low Security (%) 76 | 100 100 100 86 42 67 . . . . Level 1 13 | . . . 13 57 2 . . . . Level 2 10 | . . . . . 29 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . 3 . . . . Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . 1 . 1 . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 1 11 14 29 7 12 4 . 15 Peak Tracking Total 10 | . . 3 3 5 2 9 4 . 10 Tactical Retreats 5 | . . 1 1 1 . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . 1 3 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 11 | . 2 1 . . 3 1 . 4 . Terminals 4 | . 2 . . . 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 42 | . 6 1 . . 4 1 . 30 . Successful 35 | . 1 1 . . 2 1 . 30 . Failed 7 | . 5 . . . 2 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 2 . . . . . . . . Terminals 9 | . 6 . . . 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 1 1 . . 1 1 . 30 . Record 11 | . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 8 | . . . . . . . . 8 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 2 | . . 1 . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . Robots Built 4 | . . . . . 4 . . . . Matter 252 | . . . . . 252 . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 5 | . . . . . 4 . . . 1 Largest Group 4 | . . . . . 4 . . . 1 Highest-Rated Group 94 | . . . . . 48 . . . 94 Highest-Rated Ally 94 | . . . . . 12 . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . 22 . . . 5 Total Damage 389 | . . . . . 248 . . . 141 Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 5875 | 54 156 1168 407 762 1318 581 763 112 554 Spaces Moved 3629 | 35 126 859 173 282 806 375 549 92 332 Core 11 | 9 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 3618 | 26 126 859 173 282 806 375 549 92 330 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 123 50 Average Speed 134 | 126 120 120 148 152 145 139 125 123 143 Slowest Speed 200 | 200 120 150 180 180 150 150 150 123 155 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 27 99 20 26 17 58 65 77 41 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 1 . Scrap Searched 10 | . . 1 . . . 3 5 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 42 | . . . . 3 33 6 . . . Melee . | . . . . . . . . . . Projectile 13 | . . . . 3 4 6 . . . AOE 29 | . . . . . 29 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 4191 | 41 128 913 251 452 916 408 608 91 383 Wait 146 | . . . 18 39 22 . 41 . 26 Move 3620 | 34 125 858 172 281 805 374 548 91 332 Hop . | . . . . . . . . . . Pick Up 33 | . 1 6 1 1 16 7 1 . . Fast Attach 46 | 6 1 . 10 17 9 . 2 . 1 Attach 12 | . . . 1 . 1 5 1 . 4 Detach . | . . . . . . . . . . Swap 21 | 1 . 3 2 6 7 . 2 . . Drop 71 | . . 5 11 18 22 8 3 . 4 Fire 211 | . 1 41 36 90 29 14 . . . Melee 23 | . . . . . . . 10 . 13 Ram 2 | . . . . . . . . . 2 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 7) 211 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 486 | -10/Mines | Learned location of 1 exit from Materials 493 | -10/Mines | Learned Materials garrison access intel 523 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 632 | -10/Mines | Discovered new exit (range 5) 868 | -10/Mines | Discovered new exit (range 7) 875 | -10/Mines | Learned location of Storage (-9) 1195 | -10/Mines | Learned Materials garrison access intel 1379 | -10/Mines | Entered Materials 1379 | -9/Materials | Evolved 2 slots: Utility x2 1380 | -9/Materials | Identified exit to Materials 1786 | -9/Materials | Entered another Materials area 1786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -8/Materials | Loaded intel: 1 garrison access location 1876 | -8/Materials | Build established: Scavenger-Mutant 2374 | -8/Materials | Discovered new exit (range 11) 2548 | -8/Materials | Entered Factory 2548 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2810 | -7/Factory | Discovered new exit (range 20) 3380 | -7/Factory | Fabricated S-27 Virus? 3446 | -7/Factory | Local fabrication network quarantined 3544 | -7/Factory | Discovered new exit (range 18) 3866 | -7/Factory | Entered Lower Caves 3875 | -7/Lower Caves | Identified exit to Lower Caves 3908 | -7/Lower Caves | Encountered a Warlord checkpoint 4017 | -7/Lower Caves | Learned Factory emergency access door positions 4432 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4447 | -7/Lower Caves | Entered another Lower Caves area 4918 | -7/Lower Caves | Discovered new exit (range 13) 4959 | -7/Lower Caves | Build established: Mutant 5210 | -7/Lower Caves | Entered Data Miner 5210 | -7/Data Miner | Discovered new exit (range 6) 5226 | -7/Data Miner | Met Data Miner 5262 | -7/Data Miner | Learned location of Section 7 (-2) 5262 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5282 | -7/Data Miner | Received God Mode back door access code from Data Miner 5322 | -7/Data Miner | Entered Proximity Caves 5344 | -6/Proximity Caves | Escorted by Enhanced Grunt 5604 | -6/Proximity Caves | Learned Factory emergency access door positions 5853 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5864 | -6/Proximity Caves | Core integrity fell below 50% 5873 | -6/Proximity Caves | Core integrity fell below 20% 5876 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05857_ Carbon-fiber Leg destroyed. 05857_ Enh. Optical Array destroyed. 05859_ Slammed into G-50 Soldier. 05859_ Penetrated by Slug. 05860_ Lgt. Nuclear Core destroyed. 05860_ Titanium Leg destroyed. 05861_ Slammed into G-50 Soldier. 05863_ VTOL Module fries itself beyond repair. 05864_ Imp. Light Armor Plating destroyed. 05865_ Imp. Melee Analysis Suite destroyed. 05866_ Slammed into G-50 Soldier. 05869_ Great Axe destroyed. 05870_ Dropped Actuator Array. 05871_ Dropped Spear. 05872_ Acquired 3 matter. 05872_ Gravmag System destroyed. 05873_ Airjet destroyed. 05873_ Dropped Great Axe. 05875_ Dropped Lrg. Storage Unit. 05876_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #?### #?## ##??????????????????????????? | | ##?# ## ### ###???????????????????????????? | | ##?# ##?#### ######?????????????????????????? | | ### ##?????# ## ##????????????????????????? | | #?????## ### ##???????????????????????? | | ##??#### ## #???????????????????????? | | # ##### #???????????????????????? | | # #???????????????????????? | | ## #### ####????????????????????? | | ## #### ##??## #????????????????????? | | ## ##?# #?#### ## #????????????????????? | | #####?# ## ##????????????????????? | | #?????# ## ### #?????????????????????? | | #??????# #####?# #### #?????????????????????? | | ???????#####?????# #??# #?????????????????????? | | ####?????????????# #??# #?????????????????????? | | #?????????????# #??# ##?????????????????????? | | ## #?????????????# #??# #??????????????????????? | | ## #?????????????# #?? #??????????????????????? | | # ##????##??????# #??####??????????????????????? | | #???## ##### #????????????????????????????? | | ##??# ##???????????????????????????? | | #??# ##??????????????????????????? | | # #?#### ######?????????????????????? | | # #????# g %/g #?????????????????????? | | ## #????# sggg @ #?????????????????????? | | ?# ##????# ######/####g #?????????????????????? | | ?## #?????# ????" %"??# #?????????????????????? | | ??# #?????# ???"T" ??g #?????????????????????? | | ??# ?????#??? ??# ## ####????????????? | | ??# ????????? ??# #????????????? | | ?? ????????#" ??# " ""?????? | | ?? #???????#" ??+ # ????? | | ?? ???????#" ""?# ## # ???? | | ?? #???????#" "??# #? ##???? ???? | | ?? ##???????#" ???# #?? ##?????????????? | | ? #????????#######???# ?? ##??????????????? | | ? #?????????????????? ??? ##???????????????? | | ? ?????????????????? #??? #????????????????? | | ? ??????????????????####???? ????????????????? | | ? ?????????????????????????? ???????????????? | | ? ??????????????????????????? ???????????????? | | ???????????????????????????? ??????????????? | | ?? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonMagneticPod Manual? 0 Play Time 00:34:22 Cumulative 168.2 hours Start 2021.04.24 @ 15:30:40 End 2021.04.24 @ 16:04:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 198 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2da8733a-d2bd-4b2e-92b3-1804bf64a37f