Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.24 @ 16:04:42

Player: ChromeKnight

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (71)      355
Value Destroyed (1833)     1833
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 5850

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      70
Met Data Miner             300
Friendly Fire              -294

 Cogmind 
---------
Core Integrity             0/700
Matter                     283/300
Energy                     36/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Melee Analysis Suite
           Launcher Guidance Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Launcher Guidance Computer
           Weapon Cycler
           Shock Absorption System
           Shock Absorption System

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Improved Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Gravmag System
           Cesium-ion Thruster
           Cesium-ion Thruster
  Improved Melee Analysis Suite
           Target Analyzer
           Actuator Array
           Great Axe
           Great Axe
           Great Axe
           Spear
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Electrolaser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 7   1   3   13  23  17  5   5   .   5   
  Power                    12   | 1   .   1   2   3   3   .   2   .   .   
    Engine                 5    | 1   .   1   2   .   1   .   .   .   .   
    Core                   7    | .   .   .   .   3   2   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   1   3   4   3   .   1   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   1   3   4   3   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   1   1   5   10  8   3   2   .   1   
    Device                 5    | .   .   .   1   1   2   1   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   .   1   1   2   2   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             16   | .   1   1   3   8   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 3   .   .   3   6   3   2   .   .   1   
    Energy Gun             2    | .   .   .   2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 3   .   .   1   6   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   4   1   1   1   .   13  
  Power                    3    | .   .   .   .   .   1   .   .   .   2   
  Propulsion               8    | .   .   .   .   1   .   1   .   .   6   
  Utility                  6    | .   .   .   .   2   .   .   1   .   3   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   .   .   1   1   1   1   .   9   
Average Slot Usage (%)     96   | .   86  100 97  92  96  100 98  100 86  
  Engine                   4    | .   14  14  11  2   3   .   .   .   .   
  Core                     7    | .   .   .   .   6   8   15  15  15  8   
  Leg                      23   | .   28  28  22  23  23  23  22  23  17  
  Device                   7    | .   .   .   4   9   11  9   9   7   7   
  Storage                  9    | .   14  14  11  9   7   7   7   7   7   
  Processor                11   | .   .   .   3   2   14  17  22  23  22  
  Protection               12   | .   1   14  22  21  10  10  5   7   6   
  Ballistic Gun            11   | .   28  28  9   16  8   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   6   10  .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   7   7   6   
  Piercing Weapon          1    | .   .   .   .   .   .   1   7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 13  16  21  34  64  57  50  40  40  40  
  Greatest Support         50   | 20  20  25  25  35  43  43  50  50  50  
  Greatest Overweight (x)  3    | 3   .   1   2   2   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   10  10  10  10  10  
  Average Capacity         7    | 5   6   6   6   6   8   10  10  10  9   
  Most Carried             10   | 1   2   6   6   6   10  10  10  9   9   
  Average Carried          7    | .   1   5   5   6   7   9   9   9   8   
  Final Capacity           10   | 6   6   6   6   6   10  10  10  10  4   
  Final Carried            10   | 1   2   6   6   6   10  9   9   9   4   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Matter Collected           2268 | 192 17  260 360 643 484 204 90  .   18  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2893 | .   17  221 614 981 403 209 226 .   222 
  Parts                    159  | .   2   22  28  57  23  7   9   .   11  
Haulers Intercepted        4    | .   .   .   1   1   2   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   3   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   5   8   .   11  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  48   | .   .   9   5   17  4   5   4   .   4   
  Melee                    8    | .   .   .   .   .   .   .   4   .   4   
  Guns                     34   | .   .   9   5   17  3   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   1   5   .   .   .   
Classes Destroyed          12   | .   1   3   5   1   1   .   1   .   .   
  Worker                   5    | .   1   1   2   .   1   .   .   .   .   
  Builder                  2    | .   .   1   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   1   2   .   .   .   .   
  Recycler                 8    | .   .   .   3   3   2   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   
  Swarmer                  19   | .   .   9   .   5   1   4   .   .   .   
  Grunt                    15   | .   .   .   1   6   2   .   3   .   3   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   1   
  Sentry                   9    | .   .   .   4   4   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   .   
Best Kill Streak           4    | .   1   3   3   3   4   4   3   .   3   
  Combat Bots Only         4    | .   .   3   2   3   2   4   3   .   3   
Max Kills in Single Turn   2    | .   1   1   1   2   2   1   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               4688 | .    .    396  305  1386 357  557  153  .    1534 
  Core                     1029 | .    .    50   142  133  34   71   14   .    585  
  Absorbed by Shields      44   | .    .    .    .    .    44   .    .    .    .    
Core Remaining (%)         79   | 100  .    80   64   75   .    .    .    .    .    
Volleys Fired              211  | .    1    41   36   90   29   14   .    .    .    
  Largest                  2    | .    2    2    2    2    2    2    .    .    .    
  Hottest                  126  | .    40   40   126  86   96   96   .    .    .    
Shots Fired                409  | .    2    82   72   167  58   28   .    .    .    
  Gun                      358  | .    2    82   72   167  35   .    .    .    .    
  Cannon                   51   | .    .    .    .    .    23   28   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  364  | .    2    82   29   165  58   28   .    .    .    
  Thermal                  45   | .    .    .    43   2    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    .    8    15   22   21   5    .    .    .    
  Robot Miss Streak        5    | .    1    5    3    4    2    2    .    .    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        9    | .    .    1    .    7    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    .    .    .    
Shots Hit Robots           286  | .    .    39   49   115  43   14   12   .    14   
  Core Hits                115  | .    1    13   17   45   16   8    7    .    8    
  Critical Hits            12   | .    .    1    .    .    5    5    1    .    .    
  Critical Kills           5    | .    .    .    .    .    3    2    .    .    .    
  Critical Parts Destroyed 7    | .    .    1    .    .    2    3    1    .    .    
Melee Attacks              27   | .    .    .    .    .    .    .    12   .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    2    .    2    
  Piercing                 23   | .    .    .    .    .    .    .    10   .    13   
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    2    .    2    
Damage Inflicted           5507 | .    10   470  761  1779 1186 410  434  .    457  
  Guns                     3510 | .    10   470  761  1779 490  .    .    .    .    
  Cannons                  787  | .    .    .    .    .    377  410  .    .    .    
  Explosions               319  | .    .    .    .    .    319  .    .    .    .    
  Melee                    884  | .    .    .    .    .    .    .    434  .    450  
  Ramming                  7    | .    .    .    .    .    .    .    .    .    7    
  Kinetic                  3765 | .    10   470  265  1743 867  410  .    .    .    
  Thermal                  532  | .    .    .    496  36   .    .    .    .    .    
  Explosive                319  | .    .    .    .    .    319  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 147  | .    .    .    .    .    .    .    70   .    77   
  Piercing                 737  | .    .    .    .    .    .    .    364  .    373  
Highest Corruption         9    | .    .    .    .    .    1    1    2    2    9    
  Average Corruption       2    | .    .    .    .    .    1    1    1    2    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    3    5    5    1    18   
    Message Errors         11   | .    .    .    .    .    1    2    1    1    6    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    2    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    2    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    1    1    1    .    3    
    Targeting Errors       4    | .    .    .    .    .    1    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            130  | .    .    .    .    .    36   .    94   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               36   | .    .    .    .    .    36   .    .    .    .    
  Melee                    94   | .    .    .    .    .    .    .    94   .    .    
Knockbacks                 5    | .    .    .    .    .    1    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    1    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    .    .    85   .    .    .    2    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538  | .    .    .    538  21   .    .    279  .    224  
  Average Temperature      114  | .    .    .    120  10   .    .    132  .    85   
  Received Heat Transfer   1305 | .    .    .    126  459  126  18   54   .    522  
  Effects                  11   | .    .    .    10   .    .    .    1    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    2    .    .    .    1    .    .    
    Matter Decay           2    | .    .    .    2    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    2    .    .    .    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1147 | .    .    .    1073 74   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Peak Influence             488  | .   10  155 246 387 488 .   .   .   .   
  Initial                  175  | .   .   3   7   18  175 .   .   .   .   
  Average                  148  | .   3   68  89  228 213 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   2   .   .   .   .   
  Low Security (%)         76   | 100 100 100 86  42  67  .   .   .   .   
  Level 1                  13   | .   .   .   13  57  2   .   .   .   .   
  Level 2                  10   | .   .   .   .   .   29  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   3   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Distress Signals           4    | .   .   .   2   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   1   11  14  29  7   12  4   .   15  
  Peak Tracking Total      10   | .   .   3   3   5   2   9   4   .   10  
  Tactical Retreats        5    | .   .   1   1   1   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   .   .   1   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Accessed          11   | .   2   1   .   .   3   1   .   4   .   
  Terminals                4    | .   2   .   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                42   | .   6   1   .   .   4   1   .   30  .   
  Successful               35   | .   1   1   .   .   2   1   .   30  .   
  Failed                   7    | .   5   .   .   .   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   .   .   .   
  Terminals                9    | .   6   .   .   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   1   1   .   .   1   1   .   30  .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   8   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   8   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   8   .   
  Robots Built             4    | .   .   .   .   .   4   .   .   .   .   
    Matter                 252  | .   .   .   .   .   252 .   .   .   .   
    Time                   134  | .   .   .   .   .   134 .   .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   16  .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Total Allies               5    | .   .   .   .   .   4   .   .   .   1   
  Largest Group            4    | .   .   .   .   .   4   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   48  .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   12  .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   22  .   .   .   5   
  Total Damage             389  | .   .   .   .   .   248 .   .   .   141 
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   .   .   2   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               5875 | 54   156  1168 407  762  1318 581  763  112  554  
Spaces Moved               3629 | 35   126  859  173  282  806  375  549  92   332  
  Core                     11   | 9    .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3618 | 26   126  859  173  282  806  375  549  92   330  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  123  123  50   
  Average Speed            134  | 126  120  120  148  152  145  139  125  123  143  
  Slowest Speed            200  | 200  120  150  180  180  150  150  150  123  155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    27   99   20   26   17   58   65   77   41   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    .    1    1    .    
Scrap Searched             10   | .    .    1    .    .    .    3    5    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          42   | .    .    .    .    3    33   6    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    3    4    6    .    .    .    
  AOE                      29   | .    .    .    .    .    29   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Total                      4191 | 41  128 913 251 452 916 408 608 91  383 
  Wait                     146  | .   .   .   18  39  22  .   41  .   26  
  Move                     3620 | 34  125 858 172 281 805 374 548 91  332 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  33   | .   1   6   1   1   16  7   1   .   .   
  Fast Attach              46   | 6   1   .   10  17  9   .   2   .   1   
  Attach                   12   | .   .   .   1   .   1   5   1   .   4   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     21   | 1   .   3   2   6   7   .   2   .   .   
  Drop                     71   | .   .   5   11  18  22  8   3   .   4   
  Fire                     211  | .   1   41  36  90  29  14  .   .   .   
  Melee                    23   | .   .   .   .   .   .   .   10  .   13  
  Ram                      2    | .   .   .   .   .   .   .   .   .   2   
  Kick                     1    | .   .   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 14)
   55 | -11/Scrapyard      | Entered Materials
  178 | -10/Materials      | Discovered new exit (range 7)
  211 | -10/Materials      | Entered Mines
  309 | -10/Mines          | Build established: Mutant
  486 | -10/Mines          | Learned location of 1 exit from Materials
  493 | -10/Mines          | Learned Materials garrison access intel
  523 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  632 | -10/Mines          | Discovered new exit (range 5)
  868 | -10/Mines          | Discovered new exit (range 7)
  875 | -10/Mines          | Learned location of Storage (-9)
 1195 | -10/Mines          | Learned Materials garrison access intel
 1379 | -10/Mines          | Entered Materials
 1379 | -9/Materials       | Evolved 2 slots: Utility x2
 1380 | -9/Materials       | Identified exit to Materials
 1786 | -9/Materials       | Entered another Materials area
 1786 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1787 | -8/Materials       | Loaded intel: 1 garrison access location
 1876 | -8/Materials       | Build established: Scavenger-Mutant
 2374 | -8/Materials       | Discovered new exit (range 11)
 2548 | -8/Materials       | Entered Factory
 2548 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2810 | -7/Factory         | Discovered new exit (range 20)
 3380 | -7/Factory         | Fabricated S-27 Virus?
 3446 | -7/Factory         | Local fabrication network quarantined
 3544 | -7/Factory         | Discovered new exit (range 18)
 3866 | -7/Factory         | Entered Lower Caves
 3875 | -7/Lower Caves     | Identified exit to Lower Caves
 3908 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4017 | -7/Lower Caves     | Learned Factory emergency access door positions
 4432 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 4447 | -7/Lower Caves     | Entered another Lower Caves area
 4918 | -7/Lower Caves     | Discovered new exit (range 13)
 4959 | -7/Lower Caves     | Build established: Mutant
 5210 | -7/Lower Caves     | Entered Data Miner
 5210 | -7/Data Miner      | Discovered new exit (range 6)
 5226 | -7/Data Miner      | Met Data Miner
 5262 | -7/Data Miner      | Learned location of Section 7 (-2)
 5262 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5282 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5322 | -7/Data Miner      | Entered Proximity Caves
 5344 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5604 | -6/Proximity Caves | Learned Factory emergency access door positions
 5853 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 5864 | -6/Proximity Caves | Core integrity fell below 50%
 5873 | -6/Proximity Caves | Core integrity fell below 20%
 5876 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05857_ Carbon-fiber Leg destroyed.
05857_ Enh. Optical Array destroyed.
05859_ Slammed into G-50 Soldier.
05859_ Penetrated by Slug.
05860_ Lgt. Nuclear Core destroyed.
05860_ Titanium Leg destroyed.
05861_ Slammed into G-50 Soldier.
05863_ VTOL Module fries itself beyond repair.
05864_ Imp. Light Armor Plating destroyed.
05865_ Imp. Melee Analysis Suite destroyed.
05866_ Slammed into G-50 Soldier.
05869_ Great Axe destroyed.
05870_ Dropped Actuator Array.
05871_ Dropped Spear.
05872_ Acquired 3 matter.
05872_ Gravmag System destroyed.
05873_ Airjet destroyed.
05873_ Dropped Great Axe.
05875_ Dropped Lrg. Storage Unit.
05876_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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| ## #?????????????#  #??   #??????????????????????? |
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| ??#  #?????# ???"T"   ??g  #?????????????????????? |
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|       ???????????????????????????? ??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             30
Resistance: TH             10
Propulsion Shielding       66
Evasion (%)                40
Targeting Accuracy         8
Melee Accuracy             12
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 S-27 Virus | x4 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonMagneticPod
  Manual?         0
Play Time         00:34:22
  Cumulative      168.2 hours
  Start           2021.04.24 @ 15:30:40
  End             2021.04.24 @ 16:04:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          351
  Rogue           198
  Adventurer      148
  Explorer        5
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          79
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2da8733a-d2bd-4b2e-92b3-1804bf64a37f