Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.30 @ 15:26:30 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2358) 2358 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 5357 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 391/700 Matter 211/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (12) --- Improved Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite Improved Grenade Launcher Guided Missile Launcher Guided Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Armored Treads Aluminum Leg Improved Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite Gauss Cannon Improved Grenade Launcher Guided Missile Launcher Guided Missile Launcher Improved Datajack [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 65 | 6 6 9 6 22 16 Power 8 | 1 1 2 . 3 1 Engine 6 | 1 1 2 . 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 22 | 2 3 1 3 8 5 Treads 1 | . . . . . 1 Leg 21 | 2 3 1 3 8 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 3 1 3 3 Device 3 | 1 . 1 . . 1 Storage 2 | . . 1 1 . . Processor 5 | . 1 1 . 2 1 Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 22 | 2 . 3 2 8 7 Energy Gun 5 | . . 2 1 1 1 Energy Cannon 3 | . . . . 3 . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 8 | . . 1 . 3 4 Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . 3 2 2 14 Power 3 | . . 1 . . 2 Propulsion 7 | . . . 1 . 6 Utility 2 | . . . . 1 1 Weapon 9 | . . 2 1 1 5 Highest Loss Streak 7 | . . 2 1 1 7 Average Slot Usage (%) 95 | . 92 92 98 97 92 Engine 6 | . 14 6 11 2 5 Core 1 | . . . . 6 . Leg 31 | . 28 33 32 35 26 Device 3 | . 8 7 . . 4 Storage 6 | . . 1 11 9 7 Processor 20 | . 5 20 22 23 23 Protection 2 | . 6 2 . 2 1 Energy Gun 4 | . . 7 10 1 3 Energy Cannon 2 | . . . . 5 2 Ballistic Gun 6 | . 28 11 7 1 . Ballistic Cannon 7 | . . 2 3 8 12 Naked Turns . | . . . . . . Heaviest Build 65 | 8 11 17 45 56 65 Greatest Support 50 | 20 20 30 30 40 50 Greatest Overweight (x) 12 | . . . 2 1 12 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 12 | 4 4 6 12 12 12 Average Capacity 9 | 4 4 4 8 12 12 Most Carried 12 | 4 4 6 12 12 12 Average Carried 9 | 1 3 4 7 11 11 Final Capacity 12 | 4 4 6 12 12 12 Final Carried 12 | 3 4 6 12 12 8 Class Distribution -------------------- 59% | Scavenger-Mutant 21% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1957 | 272 279 184 199 587 436 Remotely . | . . . . . . Salvage Created 2396 | 45 399 234 538 770 410 Parts 151 | 3 37 19 30 43 19 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 61 | 1 15 4 11 20 10 Guns 33 | 1 15 4 8 1 4 Cannons 25 | . . . 3 16 6 AOE 3 | . . . . 3 . Classes Destroyed 11 | 1 2 2 1 3 2 Worker 3 | . . . 1 . 2 Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . 1 . . . Watcher 6 | . 1 2 1 2 . Swarmer 16 | . 9 3 . 4 . Grunt 24 | 1 6 . 6 10 1 Brawler 1 | . . . . . 1 Sentry 14 | . . 1 5 5 3 Hunter 3 | . . . . 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 11 | 1 5 3 3 11 5 Combat Bots Only 6 | 1 5 3 3 6 4 Max Kills in Single Turn 4 | 1 1 1 1 4 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 4312 | . 397 259 523 889 2244 Core 640 | . 81 64 100 86 309 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 67 . 59 84 . Volleys Fired 212 | 2 40 23 43 54 50 Largest 3 | 2 2 2 2 2 3 Hottest 159 | 40 40 80 80 107 159 Shots Fired 403 | 4 80 31 75 105 108 Gun 214 | 4 80 30 65 9 26 Cannon 184 | . . 1 10 94 79 Launcher 2 | . . . . 2 . Special 3 | . . . . . 3 Kinetic 296 | 4 80 28 43 71 70 Thermal 7 | . . . . 7 . Explosive 2 | . . . . 2 . Electromagnetic 95 | . . 3 32 25 35 Robot Hit Streak 18 | 2 16 7 18 15 16 Robot Miss Streak 4 | 1 4 2 3 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 271 | 2 45 22 57 68 77 Core Hits 113 | 2 23 9 18 38 23 Critical Hits 7 | . . 2 1 2 2 Critical Kills 3 | . . 2 . 1 . Critical Parts Destroyed 3 | . . . 1 1 1 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5678 | 24 564 297 900 2103 1790 Guns 2048 | 24 560 297 732 103 332 Cannons 3227 | . . . 167 1602 1458 Explosions 398 | . . . . 398 . Melee . | . . . . . . Ramming 5 | . 4 . 1 . . Kinetic 3785 | 24 560 256 520 1086 1339 Thermal 70 | . . . . 70 . Explosive 398 | . . . . 398 . Electromagnetic 1420 | . . 41 379 549 451 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Targeting Errors 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 97 | . . . . 65 32 Projectiles 56 | . . . . 24 32 Explosions 41 | . . . . 41 . Melee . | . . . . . . Knockbacks 31 | . 1 . . 15 15 Impact 1 | . 1 . . . . Kinetic 29 | . . . . 14 15 Secondary 1 | . . . . 1 . Self-Inflicted Damage 2 | . 2 . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 408 | . 2 9 57 286 408 Average Temperature 78 | . 2 6 22 82 147 Received Heat Transfer 1134 | . 96 27 231 378 402 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 162 | . . . . 162 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 558 | 20 415 239 342 558 311 Average Influence 228 | 3 198 158 202 351 181 Maximum Alert Level 2 | . 2 1 1 2 1 Low Security (%) 48 | 100 56 75 50 24 53 Level 1 34 | . 29 24 49 20 46 Level 2 16 | . 13 . . 54 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . . 4 4 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 7 | . 2 . . 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 7 | . 1 1 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | 1 25 9 16 29 18 Peak Tracking Total 7 | 1 5 5 3 6 7 Tactical Retreats 10 | . 3 . 2 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 4 | . . . 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 3 | . 1 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 3 | . . . 1 1 1 Terminals 1 | . . . 1 . . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 4 | . . . 1 2 1 Successful 3 | . . . . 2 1 Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . 1 . . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 3535 | 86 411 353 671 995 1019 Spaces Moved 1792 | 66 189 172 384 488 493 Core 22 | 19 . . . . 3 Treads 8 | . . . . . 8 Legs 1762 | 47 189 172 384 488 482 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 Average Speed 139 | 99 120 120 130 150 154 Slowest Speed 650 | 120 120 120 180 150 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 35 11 67 45 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . . 30 6 Melee . | . . . . . . Projectile 17 | . . . . 11 6 AOE 19 | . . . . 19 . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2455 | 82 295 291 478 652 657 Wait 294 | . 52 65 35 61 81 Move 1787 | 65 188 171 383 487 493 Hop . | . . . . . . Pick Up 46 | 9 2 14 6 8 7 Fast Attach 17 | . 2 1 3 7 4 Attach 24 | 6 . 6 1 3 8 Detach 1 | . . . . 1 . Swap 24 | . 4 2 2 12 4 Drop 45 | . 6 9 4 19 7 Fire 212 | 2 40 23 43 54 50 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -9/Materials | Build established: Scavenger-Mutant 761 | -9/Materials | Discovered new exit (range 12) 845 | -9/Materials | Identified exit to Storage 851 | -9/Materials | Entered Storage 1307 | -9/Storage | Found Prototype Launcher 1309 | -9/Storage | Found Prototype Launcher 1314 | -9/Storage | Found Prototype Launcher 1499 | -9/Storage | Discovered new exit (range 16) 1520 | -9/Storage | Identified exit to Materials 1522 | -9/Storage | Entered Materials 1522 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2353 | -8/Materials | Identified Gui. Missile Launcher (x2) 2472 | -8/Materials | Discovered new exit (range 12) 2515 | -8/Materials | Identified exit to Factory 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2844 | -7/Factory | Build established: Scavenger-Gunner 3091 | -7/Factory | Discovered new exit (range 15) 3111 | -7/Factory | Identified exit to Lower Caves 3376 | -7/Factory | Lost 4 parts (1p1n2w) 3536 | -7/Factory | Self-destructed Last Messages --------------- Jacked G-47 Trooper... Command string: stop No effect. Imp. Titanium Leg destroyed. Imp. Datajack destroyed. Imp. Cooling System destroyed. Remote Datajacks cannot fire with other weapons in the same volley. Jacked G-47 Trooper... >>parse_system Reading system data... Jacked G-47 Trooper... Command string: format No effect. Drone sends a signal. Slug penetrates Wall. Lgt. Ion Engine destroyed. Jacked G-47 Trooper... >>parse_system Reading system data... 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Safety First Challenges ------------ None Game ------ Seed MatterSegregatorDissipator Manual? 0 Play Time 00:54:45 Cumulative 4.1 hours Start 2020.05.30 @ 09:30:38 End 2020.05.30 @ 15:26:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3425de70-4a09-4ddb-9f41-419407484a6a