Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 15:09:02 Player: lone_cultivator Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (2362) 2362 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 6950 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 613 Met Imprinter 300 Was Imprinted 300 Friendly Fire -593 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 400/450 System Corruption 1% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Coolant Injector Large Storage Unit Energy Well 0b10 Decoder Chip [Skirmisher] Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg High-capacity Matter Pod (0) Structural Scanner Weapon Cycler Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Light Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Core Shielding Hacking Drone Bay > --- WEAPON ----------- Shock Rifle Beamcaster Shock Bomb Launcher Axe > --- INVENTORY -------- Light Ion Engine Wheel Improved Heat Sink Large Storage Unit Energy Well Structural Scanner Improved Terrain Scanner Weapon Cycler Makeshift Transmission Jammer Core Shielding Improved Light Armor Plating Heavy Laser Plasma Rifle Barrage Gun [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fusion Compressor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 87 | 14 15 17 . 5 10 26 Power 11 | 3 1 1 . 1 1 4 Engine 9 | 3 . 1 . 1 1 3 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 20 | 4 2 6 . . 2 6 Treads 3 | . 2 . . . 1 . Leg 4 | 1 . 2 . . . 1 Wheel 13 | 3 . 4 . . 1 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 3 7 3 . 3 1 8 Device 13 | 3 1 2 . 2 . 5 Storage 4 | . 2 . . 1 . 1 Processor 4 | . 2 1 . . . 1 Hackware 1 | . 1 . . . . . Protection 3 | . 1 . . . 1 1 Artifact . | . . . . . . . Weapon 31 | 4 5 7 . 1 6 8 Energy Gun 17 | 1 3 3 . 1 4 5 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | 2 . 1 . . 1 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 3 | . 1 1 . . 1 . Special Weapon 2 | 1 . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 40 | . . 3 . . 5 32 Power 5 | . . . . . . 5 Propulsion 10 | . . 1 . . 2 7 Utility 8 | . . . . . . 8 Weapon 17 | . . 2 . . 3 12 Highest Loss Streak 18 | . . 2 . . 2 18 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 10 14 15 14 14 9 Power . | . . . 1 . . . Propulsion 1 | 1 1 2 1 1 . . Utility 7 | . 4 7 9 9 10 6 Weapon 3 | 1 3 3 4 4 3 1 Tool/Special . | . . . . . . . Unused Backups 19 | 1 5 5 . 2 3 3 Power 2 | . 2 . . . . . Propulsion 4 | 1 1 2 . . . . Utility 11 | . 2 1 . 2 3 3 Weapon 2 | . . 2 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 96 100 100 98 76 Engine 9 | . 9 11 11 11 11 6 Treads 3 | . 11 5 . . . 3 Wheel 17 | . 16 13 22 22 21 10 Device 11 | . 4 17 11 11 10 10 Storage 10 | . 10 11 11 11 11 7 Processor 7 | . . . 11 11 11 10 Hackware 1 | . 11 . . . . . Protection 2 | . 1 4 . . . 4 Energy Gun 14 | . 3 12 22 22 16 9 Energy Cannon 1 | . . 5 . . . . Ballistic Gun 3 | . 15 6 . . 4 . Launcher 6 | . 6 4 9 11 5 3 Slashing Weapon 2 | . 2 3 1 . 5 3 Peak Build Rating 49 | 9 13 18 18 25 27 49 Average Rating 20 | 6 10 15 17 19 21 33 On Entrance 14 | . 9 9 17 18 21 25 Avg Prop Armor Cover (%) 7 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 54 | 9 48 44 38 39 46 54 Greatest Support 40 | 20 40 40 20 20 20 30 Greatest Overweight (x) 10 | . 2 4 1 1 4 10 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 5 20 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 14 Average Carried 12 | 3 10 14 15 14 14 9 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 5 14 15 15 15 14 4 Class Distribution -------------------- 42% | Skirmisher 32% | Mutant 14% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 3111 | 384 542 815 33 210 489 638 Remotely . | . . . . . . . Salvage Created 3197 | 139 326 1332 28 . 591 781 Parts 206 | 14 30 100 5 . 20 37 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 35 | . . . . . 35 . Prevented 5 | . . . . . 5 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 59 | 1 11 29 3 . 8 7 Melee 1 | . . . . . . 1 Guns 28 | 1 6 13 1 . 3 4 Cannons 2 | . . 2 . . . . AOE 27 | . 5 14 2 . 5 1 Classes Destroyed 12 | 3 4 3 . . 1 1 Worker 12 | 1 2 6 . . . 3 Builder 8 | . . 4 . . . 4 Tunneler 5 | 4 . . . . . 1 Hauler 2 | . 1 . . . . 1 Recycler 5 | . . 4 . . . 1 Operator 3 | . 2 1 . . . . Watcher 4 | . 1 3 . . . . Swarmer 18 | . 6 6 3 . 3 . Grunt 34 | 1 5 19 . . 3 6 Sentry 6 | . . 4 . . 2 . Programmer 1 | . . . . . . 1 Thug 3 | . . . . . 3 . Mutant 1 | . . . . . 1 . Best Kill Streak 13 | 4 4 13 3 . 5 4 Combat Bots Only 8 | 1 3 8 3 . 5 1 Max Kills in Single Turn 4 | 1 2 4 3 . 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 2 . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 329 | 7 36 68 1 . 44 173 Missed 89 | 5 13 15 . . 13 43 Hits 240 | 2 23 53 1 . 31 130 Melee 1 | . . . . . 1 . Projectile 239 | 2 23 53 1 . 30 130 Critical Strikes 10 | . . 1 . . . 9 Actively Blocked 1 | . . . . . . 1 Damage Taken 4671 | 21 268 775 8 . 606 2993 Core 1074 | . 25 110 . . 74 865 Absorbed by Shields . | . . . . . . . Redirected to Shielding 119 | . . . . . 4 115 Core Remaining (%) 81 | 100 90 . . . 54 . Volleys Fired 188 | 13 35 59 4 . 22 55 Largest 3 | 2 2 3 3 . 3 3 Hottest 180 | 100 105 166 145 . 180 161 Shots Fired 339 | 20 53 127 9 . 51 79 Gun 255 | 19 39 80 8 . 44 65 Cannon 33 | . . 33 . . . . Launcher 43 | . 14 14 1 . 7 7 Special 8 | 1 . . . . . 7 Kinetic 95 | 11 33 34 . . 12 5 Thermal 124 | 9 6 39 4 . 29 37 Explosive 30 | . 14 14 1 . 1 . Electromagnetic 90 | . . 40 4 . 9 37 Robot Hit Streak 12 | 10 8 12 5 . 4 9 Robot Miss Streak 5 | 2 3 5 . . 4 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 215 | 13 28 89 2 . 24 59 Core Hits 174 | 7 22 75 3 . 34 33 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 . . . 3 Burn 2 | . . . . . . 2 Corrupt 1 | . . 1 . . . . Sever 1 | . . . . . . 1 Melee Attacks 51 | . 9 22 . 1 6 13 Impact . | . . . . . . . Slashing 51 | . 9 22 . 1 6 13 Piercing . | . . . . . . . Sneak Attacks 18 | . 4 8 . . . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7565 | 152 1051 2918 146 . 1224 2074 Guns 2438 | 152 276 768 32 . 370 840 Cannons 395 | . . 395 . . . . Explosions 3323 | . 576 1203 114 . 854 576 Melee 1394 | . 199 552 . . . 643 Ramming 2 | . . . . . . 2 Kinetic 707 | 87 217 285 . . 103 15 Thermal 1870 | 65 142 486 16 . 573 588 Explosive 2014 | . 493 1077 114 . 185 145 Electromagnetic 1578 | . . 518 16 . 363 681 Impact . | . . . . . . . Slashing 1394 | . 199 552 . . . 643 Piercing . | . . . . . . . Highest Corruption 7 | . . 7 7 7 . 1 Average Corruption 4 | . . 5 7 7 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . 10 5 2 . 3 Message Errors 6 | . . 3 3 . . . Matter Fused 3 | . . 2 . 1 . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Parts Rejected 1 | . . 1 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 6 | . . 1 1 1 . 3 Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 533 | . 106 135 . . 23 269 Projectiles 38 | . . 38 . . . . Explosions 224 | . 48 35 . . 23 118 Melee 271 | . 58 62 . . . 151 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 780 | . 29 133 . . 98 520 Shots 15 | . 1 3 . . 4 7 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 465 | 20 135 239 122 . 465 404 Average Temperature 117 | 11 46 84 60 . 146 161 Received Heat Transfer 1805 | 12 81 264 . . 170 1278 Effects 7 | . . . . . 2 5 Shutdowns 1 | . . . . . . 1 Interference 4 | . . . . . 1 3 Matter Decay 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . 1 . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . 1 . . . 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 2 2 Heat Transferred 3120 | 150 199 862 37 . 670 1202 Parts Sabotaged 3 | . . . . . 3 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 3 . . 2 2 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 3 | . 1 3 1 . . . Low Security (%) 68 | 100 69 43 . . . 100 Level 1 15 | . 30 12 100 . . . Level 2 12 | . . 36 . . . . Level 3 2 | . . 7 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 721 | 20 314 721 321 . . 196 Initial 276 | . . 120 276 . . 196 Average 179 | 4 146 326 287 . . 57 Influence Increases 2817 | 45 504 1029 85 . 764 390 Destroy 0b10 Robot/C 1500 | 20 220 580 60 . 480 140 Destroy 0b10 Robot/NC 195 | 25 30 90 . . . 50 Destroy Leader 272 | . 54 146 10 . 40 22 Allied During Kill 143 | . . . 4 . 139 . Successful Hack 8 | . 4 4 . . . . Disable Machine 315 | . 120 105 . . . 90 Destroy Structure 219 | . 76 89 11 . . 43 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 150 | . . . . . 105 45 Influence Decreases 2741 | 45 217 607 523 271 452 626 Entered New Map 987 | . . 167 433 271 . 116 Time Decay 1359 | 45 217 410 70 . 322 295 Lost Part 295 | . . 30 . . 50 215 Lost Ally 100 | . . . 20 . 80 . Squads Dispatched 15 | . 2 8 . . 1 4 Investigation 7 | . 1 5 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 3 . . . 2 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | 1 14 35 3 . 27 11 Peak Tracking Total 9 | 1 4 8 3 . 9 4 Tactical Retreats 5 | . . . . . 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . 4 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 21 | . 8 7 . . . 6 Max in Single Turn 4 | . 2 1 . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 2 6 . 1 . . Terminals 7 | . 2 5 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 6 23 . 2 . . Successful 19 | . 4 13 . 2 . . Failed 12 | . 2 10 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . 2 . 1 . 2 Terminals 25 | . 6 19 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 4 11 . 2 . . Record 7 | . 2 5 . . . . Part Schematic 2 | . . . . 2 . . Prototype ID Bank 2 | . 1 1 . . . . Alert Level 3 | . 1 2 . . . . Dispatch Records 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 7 | . 2 5 . . . . Full Trace Events 6 | . 1 5 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . 2 8 . . Largest Group 8 | . . . 2 8 8 . Highest-Rated Group 274 | . . . 43 274 274 . Highest-Rated Ally 40 | . . . 31 40 40 . Total Orders . | . . . . . . . Ally Attacks 55 | . . . 1 . 54 . Total Damage 1378 | . . . 21 . 1357 . Kills 16 | . . . . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 3983 | 73 110 995 142 1210 721 732 Sensors 3578 | . 74 993 142 1210 639 520 Terrain 109 | 72 36 . . . 1 . Structural 269 | . . 2 . . 81 186 Seismic 298 | 70 30 198 . . . . Decoding 709 | . . . . . . 709 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Decoded 0b10 Intel 9 | . . . . . . 9 Garrisons 1 | . . . . . . 1 Reinforcements 7 | . . . . . . 7 Guards 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4748 | 162 515 998 142 1213 762 956 Spaces Moved 3249 | 118 287 540 131 1149 569 455 Core 48 | 19 . . . . . 29 Treads 206 | . 95 108 . . . 3 Legs 2 | . . 2 . . . . Wheels 2993 | 99 192 430 131 1149 569 423 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 95 Average Speed 104 | 75 112 117 95 95 100 125 Slowest Speed 550 | 80 160 400 95 95 140 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 6 45 38 38 91 70 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 7 | . . . . 5 2 . Spaces Dug 5 | 1 3 . . . 1 . Terrain Destroyed 269 | 1 83 89 12 . 32 52 Melee 4 | . 3 . . . 1 . Projectile 1 | 1 . . . . . . AOE 264 | . 80 89 12 . 31 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4146 | 170 404 744 139 1267 695 727 Wait 290 | . 13 21 1 100 39 116 Move 3243 | 117 286 539 130 1148 568 455 Hop . | . . . . . . . Pick Up 104 | 14 20 30 1 5 13 21 Fast Attach 10 | 1 4 2 . . 1 2 Attach 55 | 8 . 10 . 1 8 28 Detach 3 | 1 . . . . . 2 Swap 132 | 10 23 37 2 7 30 23 Drop 58 | 6 14 24 1 5 8 . Fire 188 | 13 35 59 4 . 22 55 Melee 51 | . 9 22 . 1 6 13 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 163 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1138 | -9/Materials | Discovered new exit (range 13) 1150 | -9/Materials | Destroyed 8 combat bots 1646 | -9/Materials | Discovered new exit (range 8) 1675 | -9/Materials | Identified exit to Mines 1676 | -9/Materials | Entered Mines 1752 | -9/Mines | Assembled infested the area 1755 | -9/Mines | Found a hidden stash of uninstalled traps 1774 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1789 | -9/Mines | Identified exit to Zion 1818 | -9/Mines | Entered Zion 1818 | -7/Zion | Accompanied by 1 ally 1868 | -7/Zion | Led the pair of lost Derelicts to a safe place 1876 | -7/Zion | System corruption cleaned by Quarantine Array 1911 | -7/Zion | Learned Factory terminal intel 1922 | -7/Zion | Build established: Skirmisher 2001 | -7/Zion | Given the Hacking Drone Bay 2017 | -7/Zion | Found Prototype Device 2024 | -7/Zion | Identified Hacking Drone Bay 2150 | -7/Zion | Met Imprinter 2182 | -7/Zion | Imprinted 2184 | -7/Zion | Declared Zion's savior 2336 | -7/Zion | Learned location of Quarantine (-2) 2453 | -7/Zion | Learned location of Extension (-6) 2573 | -7/Zion | Learned location of Warlord (-5) 2788 | -7/Zion | Gained Derelict followers 2881 | -7/Zion | Discovered new exit (range 14) 2998 | -7/Zion | Identified exit to Proximity Caves 3031 | -7/Zion | Entered Proximity Caves 3031 | -6/Proximity Caves | Accompanied by 8 allies 3032 | -6/Proximity Caves | Identified exit to Factory 3077 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3151 | -6/Proximity Caves | Lost 4 allies 3509 | -6/Proximity Caves | Build established: Mutant 3656 | -6/Proximity Caves | Learned Factory terminal intel 3755 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3793 | -6/Proximity Caves | Entered Factory 3793 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3794 | -6/Factory | Loaded intel: 27 terminal locations 4144 | -6/Factory | Build established: Scavenger-Skirmisher 4417 | -6/Factory | Core integrity fell below 50% 4432 | -6/Factory | Lost 18 parts (2p3n4u9w) 4486 | -6/Factory | Core integrity fell below 20% 4529 | -6/Factory | Lost 5 parts (1n3u1w) 4685 | -6/Factory | Discovered new exit (range 16) 4749 | -6/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 04742_ Destroyed Wheel. 04742_ Lgt. Ion Engine destroyed. 04742_ Destroyed Lgt. Ion Engine. 04742_ Wheel destroyed. 04742_ Destroyed Wheel. 04742_ P-60 Hacker destroyed. 04742_ Imp. Lightning Gun destroyed. 04742_ Destroyed Imp. Lightning Gun. 04742_ Lgt. Ion Engine destroyed. 04742_ Destroyed Lgt. Ion Engine. 04742_ Wheel destroyed. 04742_ Destroyed Wheel. 04742_ Hpw. Shock Rifle destroyed. 04742_ Destroyed Hpw. Shock Rifle. 04744_ The unstable cave ceiling collapses. 04749_ Nuclear Reactor explodes. 04749_ Hardlight Generator destroyed. 04749_ Destroyed Hardlight Generator. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????##### | | ?????????????????????????##??????????????????##### | | ????????????????????????? ??????????????????## | | ???????????????????? ???? #?????????????????## | | ???????????????????? ??? !#?????????????????## | | ????????????????????" """ #?????????????????## | | ????????????????? """ """ #?????????????????## | | ??????????????????""" """ ###???????????????## | | ??????????????????? # ###?????????????## | | ???????????????????# #?????????????## | | ??????????????????## ###???????????## | | ??????????????????# #???????????## | | ??????????????????# #???????????## | | ???????????###+#### ##???########## | | ??????????# ###### ## | | ??????????# @ ##### | | ??????????# ! | | ??????????# < | | ??????????+ # | | ??????????? ##### | | ??????????? # ###### ##### | | ???????????? ?# #??######+#######? | | ????????????######??# #??# #? | | ????????????????????# """ """ ###??# """""" #? | | ????????????????????# """S""" #????# """""" #? | | ????????????????????# #????# """""" #? | | ????????????????????##?########????# """""" #? | | ???????????????????????????????????# #? | | ?????????????????????????????T?????# """""" #? | | ???????????????????????????????????# """""" #? | | ???????????????????????????????????# """""" ?? | | ???????????????????????????????????# """""" #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????##############? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Mass Driver | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Wave Gun | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Backstab Crack Shot Dynamic Key First Step to Greatness For Emergencies Only Ghost 'Em Hydra I Have A Map? I'm Back, Baby! Loot Pinata Made in Tau Ceti IV One Hack Too Far Organ Harvest Overwhelming Power Corrupts Remodeling Resistances Are Futile Risk Taker Robot Respite Shopping List Storm Trooper That Tickles The More The Merrier The One There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed GrapheneSlugCasing Manual? 0 Play Time 04:26:12 Cumulative 4.3 hours Start 2026.03.09 @ 21:16:57 End 2026.03.10 @ 15:09:02 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb5b7331-1d8a-436e-8527-5e1094e12d55