Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 17:18:06

Player: NeoBioHazard

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (102)     510
Value Destroyed (3176)     3176
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (540)                540
              TOTAL SCORE: 7326

 Bonus
-------
High Alert Combat Kills    540

 Cogmind 
---------
Core Integrity             425/850
Matter                     242/300
Energy                     51/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (4) -------
    Cooled Particle Cannon
    Cooled Particle Cannon
    Cooled Particle Cannon
>          --- INVENTORY (15) ---
           Heat Sink
           Cooling System
           Cooling System
     Large Storage Unit
    Medium Armor Plating
           Autogun
           Grenade Launcher
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Treads
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
     Light Treads
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
    Medium Armor Plating
           EM Pulse Cannon
           EM Pulse Cannon
           Beam Cannon
  Advanced Beam Cannon
           Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  3    | .   .   1   1   .   1   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             82   | 7   13  18  27  5   12  
  Power                    13   | 1   2   3   2   2   3   
    Engine                 12   | 1   2   3   2   2   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   3   4   6   1   1   
    Treads                 4    | .   1   1   2   .   .   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  11   | 2   2   3   2   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   3   4   8   .   2   
    Device                 13   | .   2   3   6   .   2   
    Storage                3    | 1   1   .   1   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 3   5   7   11  2   6   
    Energy Gun             3    | 1   1   1   .   .   .   
    Energy Cannon          24   | .   3   6   10  2   3   
    Ballistic Gun          5    | 2   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      6    | .   .   .   6   .   .   
Parts Lost                 30   | .   1   3   11  4   11  
  Power                    6    | .   .   1   1   .   4   
  Propulsion               8    | .   .   1   3   1   3   
  Utility                  4    | .   .   1   1   .   2   
  Weapon                   12   | .   1   .   6   3   2   
  Highest Loss Streak      11   | .   1   1   6   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  98  94  96  66  
  Engine                   11   | .   14  10  8   15  9   
  Treads                   7    | .   1   11  9   5   .   
  Wheel                    12   | .   26  11  4   15  14  
  Device                   13   | .   9   13  16  15  9   
  Storage                  10   | .   14  11  9   7   6   
  Processor                6    | .   .   6   10  7   6   
  Energy Gun               1    | .   8   .   .   .   .   
  Energy Cannon            25   | .   9   32  30  27  13  
  Ballistic Gun            2    | .   9   .   .   .   5   
Peak Build Rating          31   | 6   8   21  31  27  31  
  Average Rating           18   | 4   6   14  27  26  25  
  On Entrance              13   | .   6   8   21  22  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 12  32  40  52  55  58  
  Greatest Support         43   | 32  32  23  43  32  42  
  Greatest Overweight (x)  13   | .   1   3   4   1   13  
  Average Overweight (x)   1    | .   .   2   2   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   8   15  15  15  15  
  Most Carried             15   | 4   8   15  15  14  13  
  Average Carried          11   | 1   7   11  12  13  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   8   11  15  12  8   

 Class Distribution 
--------------------
 69% | Gunner
 21% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1344 | 186  500  255  347  34   22   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4011 | .    632  1364 1537 412  66   
  Parts                    215  | .    54   76   69   8    8    
Haulers Intercepted        7    | .    1    4    2    .    .    
Recyclers Shooed           2    | .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  75   | .   12  25  31  5   2   
  Guns                     5    | .   5   .   .   .   .   
  Cannons                  56   | .   5   24  23  2   2   
  AOE                      9    | .   2   .   6   1   .   
Classes Destroyed          12   | .   7   2   2   1   .   
  Worker                   7    | .   3   3   1   .   .   
  Builder                  2    | .   .   .   1   .   1   
  Hauler                   7    | .   1   4   2   .   .   
  Recycler                 4    | .   1   1   1   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  6    | .   3   2   .   1   .   
  Swarmer                  14   | .   4   4   4   .   2   
  Grunt                    40   | .   8   14  16  2   .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  7    | .   .   2   4   1   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   12   | .   .   5   6   1   .   
Best Kill Streak           11   | .   11  7   9   6   3   
  Combat Bots Only         7    | .   4   4   7   5   2   
Max Kills in Single Turn   2    | .   2   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        395  | .    35   55   113  50   142  
  Missed                   126  | .    5    20   31   15   55   
Damage Taken               4358 | .    317  452  1571 578  1440 
  Core                     928  | .    69   36   322  76   425  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         78   | 100  72   91   41   89   .    
Volleys Fired              198  | .    50   69   62   12   5    
  Largest                  4    | .    2    3    4    4    4    
  Hottest                  267  | .    125  204  267  232  169  
Shots Fired                522  | .    99   183  185  39   16   
  Gun                      67   | .    62   .    .    .    5    
  Cannon                   446  | .    36   183  177  39   11   
  Launcher                 9    | .    1    .    8    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  42   | .    37   .    .    .    5    
  Thermal                  354  | .    49   183  102  13   7    
  Explosive                9    | .    1    .    8    .    .    
  Electromagnetic          117  | .    12   .    75   26   4    
  Robot Hit Streak         17   | .    11   16   12   17   5    
  Robot Miss Streak        9    | .    4    9    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           304  | .    48   100  119  29   8    
  Core Hits                151  | .    30   41   59   17   4    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    .    
    Meltdown               1    | .    .    .    1    .    .    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7282 | .    870  1874 3238 1082 218  
  Guns                     443  | .    373  .    .    .    70   
  Cannons                  5611 | .    368  1867 2551 677  148  
  Explosions               1221 | .    129  .    687  405  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    7    .    .    .    
  Kinetic                  268  | .    198  .    .    .    70   
  Thermal                  4457 | .    445  1867 1395 621  129  
  Explosive                723  | .    129  .    594  .    .    
  Electromagnetic          1827 | .    98   .    1249 461  19   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    1    6    .    .    
  Average Corruption       4    | .    .    1    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    2    11   .    .    
    Message Errors         2    | .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    2    .    .    
    Heat Flow Errors       3    | .    .    .    3    .    .    
    Energy Discharges      2    | .    .    1    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    10   29   .    
  Projectiles              10   | .    .    .    5    5    .    
  Explosions               29   | .    .    .    5    24   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      193  | .    .    .    108  85   .    
  Shots                    9    | .    .    .    7    2    .    
  Rammed                   2    | .    .    1    .    .    1    
Targets Rammed             2    | .    .    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        622  | .    198  486  622  21   .    
  Average Temperature      115  | .    53   131  128  9    .    
  Received Heat Transfer   1416 | .    126  126  684  153  327  
  Effects                  22   | .    .    9    13   .    .    
    Shutdowns              2    | .    .    1    1    .    .    
    Interference           15   | .    .    7    8    .    .    
    Matter Decay           2    | .    .    1    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
    Damage (core)          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    1    2    .    
  Combat Hostiles          3    | .    .    .    1    2    .    
  Parts Fried              8    | .    .    .    5    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    
  Parts Melted             17   | .    2    10   5    .    .    
  Heat Transferred         8142 | .    962  3885 2450 660  185  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    3    3    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             885  | .   338 666 885 664 415 
  Initial                  384  | .   .   115 190 384 324 
  Average                  425  | .   193 381 609 523 361 
Maximum Alert Level        3    | .   1   2   3   2   2   
  Low Security (%)         17   | 100 43  22  2   .   .   
  Level 1                  35   | .   56  29  21  27  81  
  Level 2                  30   | .   .   47  28  72  18  
  Level 3                  16   | .   .   .   47  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   3   3   6   1   2   
  Investigation            3    | .   2   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   2   1   .   2   
  Assault                  3    | .   .   .   2   1   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           7    | .   3   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              112  | .   20  34  37  7   14  
  Peak Tracking Total      10   | .   4   4   5   6   10  
  Tactical Retreats        8    | .   1   1   3   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   1   2   1   1   .   
  Max in Single Turn       1    | .   1   1   1   1   .   
  Garrison Access          2    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          4    | .   3   1   .   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   10  4   .   .   .   
  Successful               6    | .   5   1   .   .   .   
  Failed                   8    | .   5   3   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   6   .   .   .   .   
  Terminals                13   | .   9   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        3    | .   2   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   2   2   .   
  Machine Destruction      4    | .   .   .   2   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               2996 | 54   569  894  1010 235  234  
Spaces Moved               1410 | 43   291  398  369  157  152  
  Core                     7    | 6    .    .    .    .    1    
  Treads                   128  | .    31   38   59   .    .    
  Legs                     66   | .    .    .    66   .    .    
  Wheels                   1209 | 37   260  360  244  157  151  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   125  125  115  93   
  Average Speed            137  | 93   111  136  184  115  114  
  Slowest Speed            700  | 100  240  240  330  115  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    60   62   34   6    10   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          43   | .    6    .    28   9    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      43   | .    6    .    28   9    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2046 | 53  439 611 562 183 198 
  Wait                     285  | 1   68  102 79  9   26  
  Move                     1405 | 42  290 397 368 156 152 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 3   8   9   15  1   .   
  Fast Attach              26   | 6   1   4   9   .   6   
  Attach                   24   | .   1   4   10  4   5   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     32   | 1   11  10  8   1   1   
  Drop                     37   | .   10  14  11  .   2   
  Fire                     198  | .   50  69  62  12  5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Identified exit to Mines
  322 | -10/Materials | Build established: Mutant
  605 | -10/Materials | Discovered new exit (range 8)
  624 | -10/Materials | Entered another Materials area
  624 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  920 | -9/Materials  | Build established: Gunner
 1263 | -9/Materials  | Discovered new exit (range 6)
 1496 | -9/Materials  | Discovered new exit (range 16)
 1518 | -9/Materials  | Entered another Materials area
 1518 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1847 | -8/Materials  | Garrison activated, responded to threat
 2318 | -8/Materials  | First assault squad dispatched
 2344 | -8/Materials  | Core integrity fell below 50%
 2392 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2400 | -8/Materials  | Destroyed 7 combat bots
 2402 | -8/Materials  | Discovered new exit (range 16)
 2528 | -8/Materials  | Entered Factory
 2528 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2706 | -7/Factory    | Discovered new exit (range 13)
 2763 | -7/Factory    | Lost 4 parts (1n3w)
 2763 | -7/Factory    | Entered another Factory area
 2763 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2899 | -6/Factory    | Spotted B-75 Beast
 2997 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02957_ R-10 Processor collects Terrain Scanner.
02960_ R-10 Processor collects Wheel.
02960_ Com. Wheel destroyed.
02960_ Knocked back.
02960_ M-13 Machinist repairs G-50 Soldier.
02960_ R-10 Processor collects Wheel.
02961_ K-01 Serf collects debris. <x3>
02964_ K-01 Serf cleans the Fusion Modulator.
02965_ Penetrated by Slug.
02965_ Lgt. Ion Engine destroyed.
02969_ Penetrated by Slug. <x2>
02969_ Com. Wheel destroyed.
02969_ K-01 Serf cleans the Fusion Modulator.
02971_ Lgt. Nuclear Core destroyed.
02973_ K-01 Serf cleans the Fusion Modulator.
02980_ Wheel destroyed.
02992_ Critical hit (Burn: +37).
02992_ Knocked back.
02993_ Slug penetrates Wall. <x2>
02997_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationChipExpander
  Manual?         0
Play Time         00:36:16
  Cumulative      99.0 hours
  Start           2025.02.08 @ 16:44:11
  End             2025.02.08 @ 17:18:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           123
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          55
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15746c9d-812a-4c32-be31-201db703a8f4