Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 01:44:15 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3588) 3588 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1180) 1180 TOTAL SCORE: 8678 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -120 Cogmind --------- Core Integrity 21/700 Matter 124/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (145) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Improved Reaction Control System > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Zionite Light DM Reactor Zionite Biocell Phase Shifter Makeshift Hacking Suite Makeshift Hacking Suite Lightning Gun Precision Beam Rifle Heavy Beamcaster Heavy Beamcaster Zionite Laser-M Heavy Ion Cannon Heavy Ion Cannon Proton Missile Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Phase Shifter Zionite Weapon Casing > --- WEAPON ----------- Precision Beam Rifle Zionite Laser-M Improved Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Zionite Light DM Reactor Armored Huge Wheel Armored Huge Wheel Zionite Biocell Zionite Heavy Carapace Makeshift Hacking Suite Makeshift Hacking Suite Lightning Gun Precision Beam Rifle Precision Beam Rifle Heavy Beamcaster Heavy Beamcaster Heavy Ion Cannon Heavy Ion Cannon Slug Cannon Proton Missile Launcher Rocket Launcher [Rating: 68] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 83 | 4 6 12 14 26 5 . 5 11 Power 9 | . 1 1 1 5 . . . 1 Engine 7 | . . 1 1 5 . . . . Core 1 | . 1 . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 18 | 2 . 4 6 4 . . . 2 Treads 14 | 2 . 4 6 2 . . . . Leg . | . . . . . . . . . Wheel 4 | . . . . 2 . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 1 3 4 8 2 . . 5 Device 6 | 1 . 1 1 . 1 . . 2 Storage 1 | . 1 . . . . . . . Processor 4 | . . 1 . 2 1 . . . Hackware 1 | . . . . 1 . . . . Protection 12 | . . 1 3 5 . . . 3 Artifact . | . . . . . . . . . Weapon 32 | 1 4 4 3 9 3 . 5 3 Energy Gun 7 | . 1 . . 2 . . 2 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 1 3 3 2 6 2 . . . Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 4 | . . 1 1 . 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . 1 1 1 2 . . . 4 Parts Lost 21 | . . 3 5 . . . . 13 Power 1 | . . . . . . . . 1 Propulsion 8 | . . 2 4 . . . . 2 Utility 6 | . . 1 1 . . . . 4 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 9 | . . 1 4 . . . . 9 To Critical Strikes . | . . . . . . . . . Average Backups 21 | 1 7 19 24 24 22 22 23 21 Power 2 | . 1 3 3 2 3 3 3 3 Propulsion 1 | . . . . 2 2 2 2 1 Utility 4 | . . 1 7 5 4 4 5 4 Weapon 12 | . 6 13 13 13 13 13 13 11 Tool/Special . | . . . . . . . . . Unused Backups 35 | . 2 1 11 7 . . 2 12 Power 11 | . . . 5 2 . . . 4 Propulsion 1 | . . . . 1 . . . . Utility 8 | . . . 1 1 . . 1 5 Weapon 15 | . 2 1 5 3 . . 1 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 86 89 95 90 76 76 71 73 Engine 5 | . . 1 8 6 7 7 7 3 Core 1 | . 8 9 . . . . . . Treads 14 | . 28 27 33 19 . . . . Wheel 7 | . . . . 5 15 15 15 15 Device 4 | . 14 5 . . 6 7 7 8 Storage 7 | . 8 11 9 7 7 7 7 7 Processor 7 | . . 7 9 8 7 7 7 7 Hackware 1 | . . . . 4 . . . . Protection 8 | . . 5 16 12 7 7 7 5 Energy Gun 3 | . . . . . 10 . 7 10 Ballistic Gun 16 | . 25 22 17 22 11 15 5 9 Peak Build Rating 68 | 6 16 22 26 56 55 56 59 68 Average Rating 40 | 3 12 17 25 43 53 55 54 55 On Entrance 32 | . 6 15 21 26 53 55 56 56 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 3 92 98 106 122 121 126 126 125 Greatest Support 89 | 20 40 60 89 80 56 56 56 56 Greatest Overweight (x) 4 | . 2 2 2 4 2 2 2 3 Average Overweight (x) 1 | . . 1 1 1 2 2 2 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 17 25 25 25 25 25 25 25 Most Carried 25 | 2 13 25 25 25 25 25 25 25 Average Carried 22 | 1 7 19 24 24 24 24 24 22 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 Final Carried 25 | 2 13 25 25 25 24 25 25 17 Class Distribution -------------------- 37% | Mutant 32% | Gunner 17% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3201 | 258 262 412 355 846 186 36 619 227 Remotely . | . . . . . . . . . Salvage Created 4368 | 115 503 768 481 899 266 51 1002 283 Parts 293 | 4 32 55 33 68 16 2 72 11 Haulers Intercepted 3 | . . 1 1 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . Prevented 7 | . . . . . 5 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 81 | . 13 22 10 15 5 1 7 8 Guns 64 | . 13 20 8 15 2 . 3 3 Cannons 1 | . . . . . . . . 1 AOE 12 | . . 2 2 . 3 1 . 4 Classes Destroyed 18 | 2 3 2 3 3 . . 4 1 Worker 1 | . . . . 1 . . . . Builder 2 | . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . 1 1 1 . . . . Recycler 4 | 1 . . . 3 . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . 2 . 1 1 . . . . Swarmer 18 | . 3 8 3 4 . . . . Grunt 28 | . 10 9 2 3 4 . . . Brawler 1 | . . . 1 . . . . . Sentry 12 | . . 5 3 4 . . . . Hunter 3 | . . . 1 1 . 1 . . Programmer 4 | . . . . 3 1 . . . Zionite 29 | . . . . . . . 29 . Z-Light 7 | . . . . . . . . 7 Tinkerer 1 | . . . . . . . 1 . Thug 1 | . . . . . . . 1 . Butcher 1 | . . . . . . . 1 . Mutant 5 | . . . . . . . 5 . Best Kill Streak 16 | 2 5 4 5 4 4 1 16 4 Combat Bots Only 5 | . 5 4 3 4 4 1 4 4 Max Kills in Single Turn 3 | 1 1 1 1 3 3 1 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 1 . 3 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 656 | . 44 94 124 184 23 4 62 121 Missed 193 | . 16 30 29 59 10 . 18 31 Hits 463 | . 28 64 95 125 13 4 44 90 Melee 4 | . . . . . . . 4 . Projectile 459 | . 28 64 95 125 13 4 40 90 Critical Strikes 7 | . . 2 2 1 . . 2 . Part Disruptions 1 | . . . . 1 . . . . Damage Taken 7411 | . 297 730 1062 1337 195 62 732 2996 Core 908 | . 85 45 99 74 17 18 69 501 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 153 | . . . . . . . . 153 Regen/Repaired (Parts) 555 | . . . 129 114 . . 312 . Core Remaining (%) 84 | 100 66 88 82 . . . . . Volleys Fired 307 | 6 33 55 40 59 7 4 66 37 Largest 3 | 1 2 2 2 3 3 1 3 3 Hottest 203 | 20 46 46 46 86 145 39 112 203 Shots Fired 685 | 6 66 108 78 164 19 4 162 78 Gun 637 | 6 66 106 76 155 18 . 149 61 Cannon 21 | . . . . 9 . . . 12 Launcher 27 | . . 2 2 . 1 4 13 5 Special . | . . . . . . . . . Kinetic 556 | 6 66 106 76 163 9 . 96 34 Thermal 102 | . . . . 1 9 . 53 39 Explosive 16 | . . 2 2 . . . 7 5 Electromagnetic 11 | . . . . . 1 4 6 . Robot Hit Streak 17 | 3 9 15 15 17 11 4 15 10 Robot Miss Streak 7 | 1 2 5 2 7 5 . 4 5 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 17 | . 3 2 1 2 . . 7 2 Max Gunslinging Chain 2 | . 1 1 1 1 . . 2 1 Shots Hit Robots 451 | 5 44 74 57 116 13 2 98 42 Core Hits 250 | 3 20 37 21 82 7 1 51 28 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 6 | . 1 2 . 2 . . 1 . Critical Strikes 16 | . 1 2 1 2 . . 7 3 Burn 8 | . . . . . . . 5 3 Destroy 8 | . 1 2 1 2 . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9515 | 57 689 1169 1091 2105 308 70 2371 1655 Guns 7234 | 57 689 1080 911 2030 215 . 1505 747 Cannons 78 | . . . . 26 . . . 52 Explosions 2141 | . . 76 180 . 93 70 866 856 Melee . | . . . . . . . . . Ramming 62 | . . 13 . 49 . . . . Kinetic 5947 | 57 689 1080 911 2056 115 . 799 240 Thermal 1365 | . . . . . 100 . 706 559 Explosive 1529 | . . 76 180 . . . 417 856 Electromagnetic 612 | . . . . . 93 70 449 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 8 8 8 8 1 Average Corruption 5 | . . . . 5 8 8 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . . 2 19 11 13 . Message Errors 14 | . . . . . 7 4 3 . Matter Fused 12 | . . . . 1 5 2 4 . Heat Flow Errors 4 | . . . . . 2 . 2 . Energy Discharges 6 | . . . . . . 4 2 . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 5 | . . . . . 2 1 2 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . . . . . 21 54 Projectiles . | . . . . . . . . . Explosions 75 | . . . . . . . 21 54 Melee . | . . . . . . . . . Knockbacks 2 | . . . . 1 . . . 1 Impact 1 | . . . . 1 . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 153 | . . . . . . . 11 142 Shots 4 | . . . . . . . 1 3 Rammed 4 | . . 2 . 2 . . . . Targets Rammed 4 | . . 2 . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 818 | . 9 12 19 156 262 . 265 818 Average Temperature 104 | . 4 6 7 41 95 . 64 287 Received Heat Transfer 1860 | . 126 243 153 240 63 . 225 810 Effects 21 | . . . . . 1 . . 20 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . 1 . . 1 Interference 8 | . . . . . . . . 8 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . 4 . Parts Fried 10 | . . . . . . 1 9 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . 2 1 Heat Transferred 2674 | . . . . . 185 . 1679 810 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . 1 1 . . . . . . Low Security (%) 88 | 100 97 48 100 100 . . . . Level 1 11 | . 2 51 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 314 | 5 201 314 141 90 . . . . Initial 68 | . 3 68 31 . . . . . Average 72 | 2 128 185 39 26 . . . . Influence Increases 2081 | 10 407 616 314 509 195 30 . . Destroy 0b10 Robot/C 1320 | . 260 440 200 300 100 20 . . Destroy 0b10 Robot/NC 80 | 10 10 5 15 40 . . . . Destroy Leader 364 | . 54 112 64 104 20 10 . . Successful Hack 78 | . 20 . 26 32 . . . . Select Force Hacks 60 | . 60 . . . . . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 29 | . 3 14 9 3 . . . . Lose Combat Pursuer 135 | . . 45 . 15 75 . . . Influence Decreases 2081 | 5 248 704 390 426 277 31 . . Entered New Map 175 | . 2 96 45 . 31 1 . . Time Decay 1631 | 5 246 428 250 426 246 30 . . Lost Part 70 | . . 30 40 . . . . . Purge Threat 205 | . . 150 55 . . . . . Squads Dispatched 17 | . 3 4 . 10 . . . . Investigation 4 | . 2 1 . 1 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 7 | . 1 3 . 3 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . 2 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 18 31 14 21 7 1 38 8 Peak Tracking Total 7 | . 5 5 7 5 4 1 5 5 Tactical Retreats 8 | . . 2 . 1 2 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 5 | . . 1 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 3 | . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 19 | . 4 3 4 7 . 1 . . Terminals 9 | . 2 3 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 3 . . . . Total Hacks 44 | . 12 7 9 15 . 1 . . Successful 24 | . 7 3 7 6 . 1 . . Failed 19 | . 4 4 2 9 . . . . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 30 | . 10 5 6 5 . . 4 . Terminals 26 | . 8 7 6 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . Recycling Units 7 | . 4 . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . 1 5 . . . . Terminal Hacks 8 | . 3 2 2 . . 1 . . Robot Analysis 4 | . 2 1 1 . . . . . Open Door 1 | . . . . . . 1 . . Unreport Threat 2 | . . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 2 | . . . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . Seal Access 3 | . . . 1 2 . . . . Unauthorized Hacks 8 | . 4 1 2 1 . . . . Terminals 6 | . 2 1 2 1 . . . . Botnet 6 | . 2 1 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 2 2 6 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 39 | . . . 26 13 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 470 | . . . . 470 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 3212 | 7 527 918 1097 663 . . . . Optics 2433 | . . 673 1097 663 . . . . Terrain 779 | 7 527 245 . . . . . . Robot Analysis Total 4 | . 2 1 1 . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 8488 | 53 527 1048 1097 2319 521 539 1965 419 Spaces Moved 4380 | 53 239 305 369 1087 360 406 1335 226 Core 169 | 52 117 . . . . . . . Treads 1334 | 1 122 305 369 537 . . . . Legs . | . . . . . . . . . Wheels 2877 | . . . . 550 360 406 1335 226 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 240 240 115 130 130 130 115 Average Speed 163 | 52 161 277 240 184 130 130 130 125 Slowest Speed 320 | 160 320 320 320 240 130 130 130 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 52 26 39 29 58 73 86 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 1 2 . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 106 | . . 25 7 2 . . 1 71 Melee . | . . . . . . . . . Projectile 14 | . . . . 2 . . . 12 AOE 92 | . . 25 7 . . . 1 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5133 | 69 316 402 514 1291 396 413 1435 297 Wait 187 | 5 22 9 49 61 25 . 15 1 Move 4372 | 52 238 304 368 1086 359 405 1334 226 Hop . | . . . . . . . . . Pick Up 69 | 2 13 13 18 15 . 2 2 4 Fast Attach 39 | 4 3 7 8 10 . . 3 4 Attach 16 | . . 1 3 3 . . . 9 Detach 11 | . . 2 2 2 . . 1 4 Swap 50 | . 4 4 5 15 5 1 9 7 Drop 76 | . 3 5 21 36 . 1 5 5 Fire 307 | 6 33 55 40 59 7 4 66 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 2 . 2 . . . . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Central database locked down 102 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 13) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1072 | -9/Materials | Build established: Scavenger-Mutant 1414 | -9/Materials | Build established: Mutant 1415 | -9/Materials | Discovered new exit (range 17) 1629 | -9/Materials | Entered another Materials area 1629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2320 | -8/Materials | Lost 4 parts (3n1u) 2601 | -8/Materials | Build established: Scavenger-Mutant 2605 | -8/Materials | Repaired Lgt. Treads 2690 | -8/Materials | Discovered new exit (range 11) 2726 | -8/Materials | Entered Factory 2726 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3218 | -7/Factory | Garrison activated, responded to threat 3329 | -7/Factory | Build established: Scavenger-Tank 3862 | -7/Factory | Repaired Lgt. Treads 4109 | -7/Factory | Garrison activated, responded to threat 4609 | -7/Factory | Build established: Gunner 5016 | -7/Factory | Discovered new exit (range 7) 5045 | -7/Factory | Entered Lower Caves 5103 | -7/Lower Caves | Encountered a Warlord checkpoint 5177 | -7/Lower Caves | Learned Factory emergency access door positions 5179 | -7/Lower Caves | Learned Factory emergency access door positions 5410 | -7/Lower Caves | Spotted B-75 Beast 5496 | -7/Lower Caves | Discovered new exit (range 12) 5566 | -7/Lower Caves | Entered another Lower Caves area 5613 | -7/Lower Caves | Discovered new exit (range 8) 5747 | -7/Lower Caves | Learned location of Extension (-6) 6019 | -7/Lower Caves | Discovered new exit (range 8) 6105 | -7/Lower Caves | Entered Zion 6169 | -7/Zion | Discovered new exit (range 12) 6361 | -7/Zion | System corruption cleaned by Quarantine Array 6412 | -7/Zion | Learned Factory garrison access intel 6466 | -7/Zion | Build established: Mutant 6543 | -7/Zion | Learned Factory stockpile data 6725 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6749 | -7/Zion | Visited the Megawrench Repair Shop 6759 | -7/Zion | Megawrench repaired 6 parts 6831 | -7/Zion | Found CR-A16's Pointy Stick 7102 | -7/Zion | Given A8's code to call for help 7234 | -7/Zion | Met Imprinter 7500 | -7/Zion | Attacked by Zionites 7695 | -7/Zion | Build established: Gunner 8045 | -7/Zion | Opened final containment barrier to the Deep Caves 8063 | -7/Zion | Discovered new exit (range 5) 8066 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8070 | -7/Zion | Entered Deep Caves 8227 | -7/Deep Caves | Attacked by Z-Imprinter 8279 | -7/Deep Caves | Destroyed Z-Imprinter 8298 | -7/Deep Caves | Lost 4 parts (1u3w) 8310 | -7/Deep Caves | Found Prototype Protection 8310 | -7/Deep Caves | Identified Zio. Weapon Casing 8379 | -7/Deep Caves | Found Prototype Protection 8386 | -7/Deep Caves | Identified Zio. Heavy Carapace 8397 | -7/Deep Caves | Core integrity fell below 50% 8426 | -7/Deep Caves | Core integrity fell below 20% 8447 | -7/Deep Caves | Z-Facility disabled 8489 | -7/Deep Caves | Self-destructed Last Messages --------------- 08436_ Slug penetrates Earth. 08437_ The unstable cave ceiling collapses. 08440_ Overheating: System interference. 08440_ Imp. Reaction Control System temporarily disabled. 08440_ Slug Cannon temporarily disabled. 08441_ Prc. Beam Rifle destroyed. 08442_ Overheating: Matter decay (-24). 08447_ Z-Facility disabled. 08449_ Prc. Beam Rifle destroyed. 08456_ The unstable cave ceiling collapses. 08456_ Prototype Storage crushed. 08459_ QZ-527(z) knocked back. 08465_ The unstable cave ceiling collapses. 08465_ Prototype Energy Gun crushed. 08467_ Broken Zio. Light DM Reactor destroyed. 08471_ QZ-527(z) destroyed. 08477_ The unstable cave ceiling collapses. 08485_ Acquired 9 matter. 08486_ Acquired 43 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????###" #?????????????????? | | ?????????????????????# # = #?###############??? | | ????????????????????## # ### ##?? | | ????????????????????# @%# #?? | | ????????????????###### ! !% ### | | ??????????????### # ; # | | ?????????? # * | | ????????? | | ????????? | | ????????? | | ?????????? | | ?????????? """"" """""" | | ?????????? """""""""""""" | | ?????????? """"""""""""" | | ?????????? """""""""""""" | | ?????????? """"""""""? | | ?????????? """"??????"""" | | ??????????? """"??????"""" | | ??????????? """"????????"" | | ???????????? """"????????"" | | ???????????? """"????????" | | ???????????? ""????????? | | ????????????? ""?????????? | | ????????????? ""???????????? | | ?????????????? "????????????? | | ?????????????? "?????????????? | | ???????????????? "???????????????? | | ?????????????????? "?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -8/Materials Lgt. Treads | 18% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseGrapheneFlakker Manual? 0 Play Time 01:03:39 Cumulative 100.4 hours Start 2025.07.30 @ 00:15:03 End 2025.07.30 @ 01:44:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a406ec7c-fcdb-4719-9f68-c28bb45932db