Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 15:21:10

Player: Juan

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (473)      473
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 1525

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             226/400
Matter                     49/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Ion Engine
     Small Storage Unit
           Structural Scanner
           Seismic Detector
  Hardened Light Armor Plating
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Small Storage Unit
           Structural Scanner
           Seismic Detector
  Hardened Light Armor Plating
           Autogun
           Autogun
           Grenade Launcher
           Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 7   1   13  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   .   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   100 76  
  Engine                   11   | .   14  9   
  Leg                      24   | .   28  22  
  Device                   11   | .   14  11  
  Storage                  11   | .   14  11  
  Ballistic Gun            23   | .   28  20  
Peak Build Rating          19   | 9   9   19  
  Average Rating           10   | 7   9   12  
  On Entrance              6    | .   9   9   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 13  18  24  
  Greatest Support         45   | 20  20  45  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 4   7   10  
  Average Carried          7    | 2   6   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            7    | 4   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           514  | 300 .   214 
  Remotely                 .    | .   .   .   
Salvage Created            746  | 126 .   620 
  Parts                    60   | 8   .   52  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   .   15  
  Guns                     12   | .   .   12  
  AOE                      3    | .   .   3   
Classes Destroyed          10   | 2   .   8   
  Worker                   2    | .   .   2   
  Builder                  1    | .   .   1   
  Tunneler                 3    | 2   .   1   
  Hauler                   1    | .   .   1   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  7    | .   .   7   
  Grunt                    7    | .   .   7   
  Sentry                   1    | .   .   1   
Best Kill Streak           14   | 2   .   14  
  Combat Bots Only         7    | .   .   7   
Max Kills in Single Turn   2    | 1   .   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        145  | .    .    145  
  Missed                   36   | .    .    36   
Damage Taken               1319 | .    .    1319 
  Core                     174  | .    .    174  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              47   | 5    .    42   
  Largest                  2    | 2    .    2    
  Hottest                  53   | 40   .    53   
Shots Fired                91   | 10   .    81   
  Gun                      85   | 10   .    75   
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  85   | 10   .    75   
  Thermal                  .    | .    .    .    
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 8    .    6    
  Robot Miss Streak        5    | 1    .    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           51   | 8    .    43   
  Core Hits                37   | 4    .    33   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1326 | 106  .    1220 
  Guns                     829  | 106  .    723  
  Cannons                  .    | .    .    .    
  Explosions               497  | .    .    497  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  829  | 106  .    723  
  Thermal                  .    | .    .    .    
  Explosive                497  | .    .    497  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    .    
  Average Corruption       2    | .    2    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    1    .    
    Matter Fused           1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            4    | .    .    4    
  Projectiles              .    | .    .    .    
  Explosions               4    | .    .    4    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      15   | .    .    15   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        43   | .    .    43   
  Average Temperature      18   | .    .    18   
  Received Heat Transfer   525  | .    .    525  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             432  | 15  24  432 
  Initial                  9    | .   9   9   
  Average                  86   | 6   17  139 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         83   | 100 100 70  
  Level 1                  10   | .   .   18  
  Level 2                  6    | .   .   10  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   .   22  
  Peak Tracking Total      6    | .   .   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   4   3   
  Successful               3    | .   2   1   
  Failed                   4    | .   2   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   1   1   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                1    | .   .   1   
    Operators              1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               673  | 108 177 388 
Spaces Moved               392  | 69  143 180 
  Core                     6    | 6   .   .   
  Treads                   .    | .   .   .   
  Legs                     386  | 63  143 180 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 114 120 120 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 5   26  21  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   .   13  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      517  | 84  148 285 
  Wait                     39   | .   2   37  
  Move                     390  | 68  142 180 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 4   3   2   
  Fast Attach              16   | 7   .   9   
  Attach                   3    | .   .   3   
  Detach                   4    | .   .   4   
  Swap                     2    | .   1   1   
  Drop                     7    | .   .   7   
  Fire                     47   | 5   .   42  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
  109 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 6)
  286 | -10/Materials | Entered another Materials area
  286 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials  | Build established: Mutant
  664 | -9/Materials  | Destroyed 7 combat bots
  674 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00655_ U-05 Engineer destroyed.
00656_ K-01 Serf collects debris. <x2>
00656_ U-05 Engineer lays Concrete. <x5>
00658_ W-16 Scout destroyed.
00659_ K-01 Serf collects debris.
00660_ U-05 Engineer lays Concrete. <x4>
00662_ K-01 Serf collects debris.
00663_ U-05 Engineer lays Concrete. <x6>
00666_ K-01 Serf collects debris. <x2>
00666_ Carbon-fiber Leg destroyed.
00667_ U-05 Engineer lays Concrete. <x8>
00670_ K-01 Serf collects debris. <x2>
00670_ U-05 Engineer lays Concrete. <x4>
00671_ K-01 Serf destroyed.
00671_ Autogun destroyed.
00671_ U-05 Engineer lays Concrete.
00672_ Autogun destroyed.
00672_ U-05 Engineer builds a Wall.
00672_ U-05 Engineer lays Concrete.
00673_ K-01 Serf collects debris.

 Map 
-----
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| ?????????????????#?#  ######+##########??????????? |
| ???????????????????#   #???# #        #??????????? |
| ?????????????#######   #???# #        #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              SuspensionMetafieldFlail
  Manual?         0
Play Time         00:14:04
  Cumulative      6.3 hours
  Start           2024.08.25 @ 14:58:30
  End             2024.08.25 @ 15:21:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d107b4aa-6396-4663-a4aa-7b178660d063