Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 11:46:51 Player: Minty Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2380) 2380 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 4887 Bonus ------- High Alert Combat Kills 457 Cogmind --------- Core Integrity 142/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Makeshift Microdissipator Network Small Storage Unit Makeshift Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Ion Cannon Ion Burst Cannon > --- INVENTORY (8) ---- Cold Fusion Reactor Cooling System Makeshift Microdissipator Network Large Matter Pod (150) Improved Medium Laser Improved Medium Laser Overtuned Pulse Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Makeshift Microdissipator Network Small Storage Unit Makeshift Salvage Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Burst Cannon > --- INVENTORY -------- Cold Fusion Reactor Cooling System Makeshift Microdissipator Network Large Matter Pod Improved Medium Laser Improved Medium Laser Overtuned Pulse Rifle Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 58 | . 6 2 22 19 9 Power 6 | . 1 . 2 3 . Engine 5 | . 1 . 2 2 . Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 12 | . 2 . 4 6 . Treads 8 | . . . 4 4 . Leg . | . . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 13 | . 1 1 6 1 4 Device 7 | . 1 1 2 1 2 Storage 2 | . . . 2 . . Processor 4 | . . . 2 . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | . 2 1 10 9 5 Energy Gun 4 | . 2 . . 1 1 Energy Cannon 11 | . . . 3 6 2 Ballistic Gun 1 | . . . . 1 . Ballistic Cannon 5 | . . 1 4 . . Launcher 6 | . . . 3 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 1 6 . Corrupted Parts 1 | . . 1 . . . System Corruption 2 | . . 2 . . . Parts Lost 7 | . . . 4 1 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . . . 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 2 | . . . 2 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 85 100 96 99 99 Engine 11 | . 14 14 9 11 11 Treads 17 | . . . 7 21 22 Wheel 4 | . 21 28 13 . . Device 10 | . . 14 13 11 10 Storage 12 | . 14 14 19 11 11 Processor 18 | . . . 11 22 22 Energy Gun 2 | . 25 27 2 . . Energy Cannon 17 | . . . 6 21 21 Ballistic Cannon 2 | . . . 11 . . Naked Turns . | . . . . . . Heaviest Build 31 | 11 15 17 30 31 27 Greatest Support 40 | 20 24 24 40 40 40 Greatest Overweight (x) 5 | . 1 . 1 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 Average Carried 7 | . 7 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 1440 | 200 60 10 841 184 145 Remotely 210 | . . . 210 . . Salvage Created 3095 | . 195 21 1158 833 888 Parts 191 | . 14 4 81 44 48 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . . . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 61 | . 7 . 32 17 5 Guns 10 | . 7 . 3 . . Cannons 38 | . . . 20 13 5 AOE 13 | . . . 9 4 . Classes Destroyed 13 | . 2 1 7 1 2 Worker 3 | . . . 1 2 . Builder 6 | . . . 3 . 3 Tunneler 2 | . . 1 1 . . Hauler 1 | . . . 1 . . Recycler 7 | . . . . 1 6 Watcher 3 | . . . 2 1 . Swarmer 8 | . 4 . . 4 . Grunt 30 | . 3 . 22 5 . Brawler 3 | . . . 2 1 . Duelist 1 | . . . 1 . . Sentry 16 | . . . 7 7 2 Scientist 2 | . . . . . 2 Scrapper 3 | . . . . . 3 Best Kill Streak 6 | . 4 1 6 4 6 Combat Bots Only 4 | . 4 . 4 4 3 Max Kills in Single Turn 3 | . 1 1 3 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 243 | . 34 . 144 45 20 Missed 67 | . 8 . 44 12 3 Damage Taken 2272 | . 236 8 1236 380 412 Core 345 | . 79 8 171 53 34 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 27 | . . . . 27 . Core Remaining (%) 82 | 100 . 65 . . . Volleys Fired 170 | . 17 2 74 33 44 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 112 112 120 120 160 Shots Fired 317 | . 34 4 133 63 83 Gun 58 | . 34 4 19 . 1 Cannon 240 | . . . 102 60 78 Launcher 19 | . . . 12 3 4 Special . | . . . . . . Kinetic 83 | . . . 83 . . Thermal 215 | . 34 4 38 60 79 Explosive 19 | . . . 12 3 4 Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 3 2 12 14 19 Robot Miss Streak 4 | . 4 1 3 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 166 | . 12 2 80 33 39 Core Hits 99 | . 8 1 49 22 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . 3 . . Burn 1 | . 1 . . . . Blast 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4971 | . 173 28 2656 1074 1040 Guns 394 | . 173 28 174 . 19 Cannons 3064 | . . . 1384 758 922 Explosions 1469 | . . . 1098 295 76 Melee . | . . . . . . Ramming 44 | . . . . 21 23 Kinetic 1092 | . . . 1092 . . Thermal 2366 | . 173 28 466 758 941 Explosive 1469 | . . . 1098 295 76 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 87 | . . . 20 34 33 Projectiles 51 | . . . . 18 33 Explosions 36 | . . . 20 16 . Melee . | . . . . . . Knockbacks 10 | . . . 10 . . Impact . | . . . . . . Kinetic 10 | . . . 10 . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . . . 6 . 41 Shots 2 | . . . 1 . 1 Rammed 11 | . . . . 6 5 Targets Rammed 11 | . . . . 6 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 360 | . 360 21 16 5 303 Average Temperature 111 | . 190 14 6 2 92 Received Heat Transfer 1068 | . 60 . 648 102 258 Effects 2 | . 2 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . 3 . 2 4 6 Heat Transferred 4041 | . 518 74 962 1221 1266 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Peak Influence 1030 | . 198 81 1030 769 348 Initial 377 | . . 76 31 377 299 Average 301 | . 57 80 558 557 155 Maximum Alert Level 3 | . . . 3 3 1 Low Security (%) 43 | . 100 100 10 . 61 Level 1 26 | . . . 18 15 38 Level 2 21 | . . . 36 71 . Level 3 8 | . . . 34 13 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 . 7 4 . Investigation 10 | . 2 . 5 3 . Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 9 | . 1 . 5 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 12 . 45 19 5 Peak Tracking Total 7 | . 5 . 7 4 3 Tactical Retreats 5 | . 1 . . 4 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 3 | . . . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 16 | . . . 5 4 7 Max in Single Turn 2 | . . . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 34 | . 3 1 6 12 12 Terminals 22 | . 3 . 5 9 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 8 | . . . 1 1 6 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 112 | . 11 1 17 29 54 Successful 67 | . 3 1 6 15 42 Failed 44 | . 8 . 11 13 12 Catastrophic 8 | . 1 . 1 3 3 Database Lockouts 1 | . . . . 1 . Manual 40 | . 7 . 9 7 17 Terminals 63 | . 11 . 12 21 19 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 24 | . . . 5 3 16 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 40 | . 2 1 2 10 25 Record 20 | . . . 1 . 19 Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . . 1 . Open Door 6 | . . 1 . 5 . Level Access Points 2 | . 1 . . . 1 Branch Access Points 3 | . . . 1 1 1 Emergency Access Points 2 | . . . . 1 1 Alert Level 2 | . . . . . 2 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Security Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 10 | . . . 1 1 8 Report Inventory 7 | . . . . 1 6 Retrieve Components 3 | . . . 1 . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 1 . 3 2 9 Terminals 9 | . 1 . 2 2 4 Botnet 9 | . 1 . 2 2 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . 1 . 5 Tunnel 6 | . . . 1 . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 3 . 5 8 6 Full Trace Events 14 | . 3 . 2 4 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 3 . 6 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 4959 | . 214 225 883 1006 2631 Spaces Moved 2717 | 1 153 239 538 515 1271 Core . | . . . . . . Treads 1940 | . . . 156 513 1271 Legs 38 | 1 37 . . . . Wheels 737 | . 116 239 382 . . Hover . | . . . . . . Flight 2 | . . . . 2 . Fastest Speed 90 | 120 90 90 90 160 160 Average Speed 140 | 120 97 90 111 160 160 Slowest Speed 410 | 120 120 90 160 410 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 2 35 58 59 80 98 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . . . 1 . 5 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 10 | . . . . 2 8 Terrain Destroyed 196 | . . . 104 25 67 Melee . | . . . . . . Projectile 34 | . . . 8 8 18 AOE 162 | . . . 96 17 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 3523 | . 183 245 688 631 1776 Wait 520 | . 1 . 43 35 441 Move 2712 | . 152 238 537 514 1271 Hop . | . . . . . . Pick Up 11 | . 2 1 2 4 2 Fast Attach 28 | . 4 . 8 12 4 Attach 5 | . . . 2 3 . Detach 7 | . 1 . . 4 2 Swap 25 | . 2 2 12 4 5 Drop 34 | . 4 2 10 16 2 Fire 170 | . 17 2 74 33 44 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . . . . 6 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Identified exit to Materials 207 | -10/Materials | Discovered new exit (range 10) 215 | -10/Materials | Entered Mines 233 | -10/Mines | Met a Derelict bent on vengeance 298 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 326 | -10/Mines | Build established: Mutant 361 | -10/Mines | Learned Materials non-interactive machine intel 424 | -10/Mines | Discovered exit to Materials (range 5) 440 | -10/Mines | Entered Materials 440 | -9/Materials | Evolved 2 slots: Utility x2 441 | -9/Materials | Loaded intel: 46 non-interactive machine locations 677 | -9/Materials | Discovered new exit (range 15) 929 | -9/Materials | Discovered new exit (range 13) 966 | -9/Materials | Discovered new exit (range 16) 1246 | -9/Materials | Identified exit to Mines 1246 | -9/Materials | Identified exit to Storage 1323 | -9/Materials | Entered Storage 1454 | -9/Storage | Repaired Mni. Grenade Launcher 1884 | -9/Storage | Core integrity fell below 50% 1903 | -9/Storage | Discovered new exit (range 6) 2207 | -9/Storage | Identified exit to Recycling 2250 | -9/Storage | Central database locked down 2322 | -9/Storage | Used back door to open Recycling access 2329 | -9/Storage | Entered Recycling 2330 | -9/Recycling | Met a Zionite searching for Scraptown 2475 | -9/Recycling | Discovered new exit (range 9) 3418 | -9/Recycling | Identified exit to Factory 4562 | -9/Recycling | Scanned before Scraplab entrance 4581 | -9/Recycling | Angered Scraplab inhabitants 4960 | -9/Recycling | Self-destructed Last Messages --------------- heat-caused shutdowns, or other destabilizing effects. It remains to be seen what other external factors constructs are immune to, but the outlook is promising. >>Record! "SE/15. Downsizing" Subatomizers have the uncanny ability to quickly downsize large constructs in an emergency, meaning those that undergo a violent destructive event are instead reconfigured as an immediately operational smaller version of the same. >>Record! "SE/14. Network Destabilization" Forced disconnection of constructs from the Scrap Engine system, like that which may result from their violent destruction, damages the Scrap Engine itself and should be avoided when possible. 04689_ Acquired Mak. Salvage Targeting Computer. 04690_ Acquired 10 matter. 04804_ Discarded Terrain Scan Processor. 04805_ Acquired Mak. Microdissipator Network. 04808_ Acquired 10 matter. 04833_ Connecting with Scrap Engine Manual... 04843_ Supplies damaged. 04843_ Scrap Engine Manual disabled. 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[? | | ??#######+#######????????????????????# / | | ?????##?# #?????????????##########???# [ | | ??#### ##+############??# #???# | | ??# #??# #???# ! | | ??# ##?# #???# != | | ??# #??# """ #???# =! | | ??# #??# """"" #???# | | ??# #??# """"" #???#[ ! | | ??# #??# """"" #??## | | ??# #??# """ #???#] | | ??##########+#########??# #?### ! ! | | ?????????# ##############+######## | | ?????????# #?####### | | ?????????# #???????# | | ????????## #??###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- Imp. EM Pulse Cannon | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexPointyAxe Manual? 0 Play Time 00:29:07 Cumulative 799.0 hours Start 2024.07.14 @ 11:14:23 End 2024.07.14 @ 11:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 929 Rogue 651 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 56 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3d56cba-2fe1-4d0e-8449-6a7eb5264edc