Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 15:42:50 Player: dorusv Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (563) 563 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 3160 Bonus ------- Follower Combat Kills 362 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 33/100 System Corruption 6% Temperature Warm (179) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit Flight Unit VTOL Module > --- UTILITY (2) ------ Improved Terrain Scanner Makeshift System Shield > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Light Nuclear Core Riot Gun Beamcaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Improved Terrain Scanner Makeshift System Shield > --- WEAPON ----------- Medium Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Riot Gun Beamcaster [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Hackware Makeshift System Shield Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 31 | 7 2 3 9 . 10 Power 5 | 1 . . 3 . 1 Engine 4 | 1 . . 3 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 . 1 4 . 7 Treads 1 | . . 1 . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 11 | . . . 4 . 7 Utility 4 | 2 . . 1 . 1 Device 3 | 2 . . 1 . . Storage . | . . . . . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 2 2 1 . 1 Energy Gun 7 | 2 2 1 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . . . 3 System Corruption 6 | . . . . . 6 Parts Lost 17 | . . 1 2 . 14 Power 3 | . . . . . 3 Propulsion 9 | . . 1 . . 8 Utility 2 | . . . 1 . 1 Weapon 3 | . . . 1 . 2 Highest Loss Streak 5 | . . 1 1 . 5 To Critical Strikes . | . . . . . . Average Backups 4 | 1 4 5 5 5 3 Power . | . 1 1 . 1 . Propulsion 1 | . . . 1 4 2 Utility . | . . . . . . Weapon 1 | . 3 4 2 . . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . 1 . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . 1 . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 100 76 86 100 82 Engine 8 | . 14 11 9 11 2 Core 1 | . . . . . 5 Treads 1 | . . 6 3 . . Wheel 7 | . 28 14 3 . . Flight 26 | . . . 31 44 37 Device 19 | . 28 22 16 22 14 Energy Gun 16 | . 28 16 10 11 17 Ballistic Gun 5 | . . 5 11 11 2 Peak Build Rating 20 | 9 9 11 13 13 20 Average Rating 11 | 4 8 10 11 13 14 On Entrance 9 | . 9 9 11 13 13 Avg Prop Armor Cover (%) 5 | . . 5 5 . . Naked Turns . | . . . . . . Heaviest Build 14 | 7 9 11 14 14 14 Greatest Support 26 | 26 26 26 20 16 16 Greatest Overweight (x) 2 | 1 . . 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | 1 4 5 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 3 Class Distribution -------------------- 59% | Scavenger-Sprinter 27% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 575 | 270 20 10 154 . 121 Remotely . | . . . . . . Salvage Created 808 | 131 148 72 243 . 214 Parts 51 | 6 13 6 18 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 5 1 10 . 5 Guns 20 | . 5 1 10 . 4 Classes Destroyed 7 | 2 3 1 1 . . Tunneler 4 | 3 . 1 . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Swarmer 13 | . 3 . 7 . 3 Grunt 5 | . 2 . 2 . 1 Duelist 1 | . . . 1 . . Sentry 2 | . . 1 . . 1 Best Kill Streak 4 | 2 3 1 4 . 2 Combat Bots Only 4 | . 3 1 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 157 | . 23 8 24 . 102 Missed 70 | . 8 2 7 . 53 Hits 87 | . 15 6 17 . 49 Melee 7 | . . . 4 . 3 Projectile 80 | . 15 6 13 . 46 Critical Strikes 4 | . 1 . 1 . 2 Damage Taken 1360 | . 155 92 257 . 856 Core 482 | . 52 30 62 . 338 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 82 | 10 16 3 18 . 35 Largest 2 | 2 2 2 2 . 2 Hottest 119 | 80 100 100 79 . 119 Shots Fired 142 | 20 32 6 33 . 51 Gun 142 | 20 32 6 33 . 51 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 20 | . . . 18 . 2 Thermal 122 | 20 32 6 15 . 49 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 3 8 4 4 . 8 Robot Miss Streak 6 | 3 4 2 3 . 6 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 74 | 10 18 4 18 . 24 Core Hits 39 | 5 9 3 12 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . 3 . 2 . 1 Burn 5 | . 3 . 1 . 1 Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1040 | 113 246 62 274 . 345 Guns 1027 | 113 243 52 274 . 345 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 13 | . 3 10 . . . Kinetic 176 | . . . 159 . 17 Thermal 851 | 113 243 52 115 . 328 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . . 15 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 6 | . . . . . 6 Alerts 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . 1 5 . . . Shots . | . . . . . . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 354 | 70 354 60 81 . 267 Average Temperature 81 | 29 123 27 26 . 98 Received Heat Transfer 351 | . 54 18 30 . 249 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . 1 . . . 2 Heat Transferred 2619 | 250 926 148 370 . 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 125 | 10 105 30 125 . . Initial 18 | . 3 18 . . . Average 38 | 1 39 8 72 . . Influence Increases 1037 | 20 159 50 245 . 563 Destroy 0b10 Robot/C 680 | . 100 20 200 . 360 Destroy 0b10 Robot/NC 30 | 20 5 5 . . . Destroy Leader 90 | . 20 10 30 . 30 Allied During Kill 113 | . . . . . 113 Successful Hack 34 | . 19 15 . . . Lose Combat Pursuer 90 | . 15 . 15 . 60 Influence Decreases 908 | 15 119 95 130 115 434 Entered New Map 144 | . 2 27 . 115 . Time Decay 544 | 15 117 68 110 . 234 Lost Part 160 | . . . 20 . 140 Lost Ally 60 | . . . . . 60 Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 8 3 11 . 25 Peak Tracking Total 6 | . 3 2 3 . 6 Tactical Retreats 4 | . 1 . 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 . . 1 Terminals 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 7 6 . . 3 Successful 10 | . 4 3 . . 3 Failed 6 | . 3 3 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 7 6 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 3 . . 3 Record 3 | . . . . . 3 Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Security Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 . . 1 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 66 | . . . . . 66 Total Damage 1410 | . . . . . 1410 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1815 | 30 358 194 296 394 543 Terrain 1791 | 6 358 194 296 394 543 Seismic 711 | 30 358 194 129 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2010 | 114 358 194 296 394 654 Spaces Moved 2270 | 85 322 128 434 613 688 Core 22 | 22 . . . . . Treads 110 | . . 73 37 . . Legs . | . . . . . . Wheels 440 | 63 322 55 . . . Hover . | . . . . . . Flight 1698 | . . . 397 613 688 Fastest Speed 28 | 50 90 80 31 31 28 Average Speed 49 | 85 90 129 43 31 31 Slowest Speed 225 | 100 90 160 225 31 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . 5 . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 37 13 53 73 63 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2999 | 103 358 150 505 816 1067 Wait 590 | . 13 14 32 204 327 Move 2253 | 84 321 127 423 612 686 Hop 6 | . . . 5 . 1 Pick Up 13 | 2 2 . 5 . 4 Fast Attach 25 | 7 2 2 6 . 8 Attach 7 | . . . 1 . 6 Detach 2 | . 2 . . . . Swap 4 | . . 1 3 . . Drop 11 | . 1 2 8 . . Fire 82 | 10 16 3 18 . 35 Melee . | . . . . . . Ram 2 | . 1 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . 4 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Propulsion x2 630 | -9/Materials | Identified exit to Mines 630 | -9/Materials | Identified exit to Materials 667 | -9/Materials | Entered Mines 961 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 963 | -9/Mines | Entered Zion 1033 | -7/Zion | Build established: Scavenger-Sprinter 1036 | -7/Zion | Learned Factory stockpile data 1049 | -7/Zion | Learned location of Storage (-7) 1078 | -7/Zion | Met Imprinter 1084 | -7/Zion | Imprinted 1086 | -7/Zion | Declared Zion's savior 1250 | -7/Zion | Given A8's code to call for help 1267 | -7/Zion | Discovered new exit (range 16) 1357 | -7/Zion | Entered Proximity Caves 1357 | -6/Proximity Caves | Accompanied by 4 allies 1364 | -6/Proximity Caves | Learned location of Extension (-5) 1494 | -6/Proximity Caves | Core integrity fell below 50% 1509 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1552 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 1700 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 1702 | -6/Proximity Caves | Lost 3 allies 1709 | -6/Proximity Caves | Lost 3 parts (2n1u) 1719 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1797 | -6/Proximity Caves | Lost 3 parts (3n) 2007 | -6/Proximity Caves | Core integrity fell below 20% 2011 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 01771_ Acquired 15 matter. 01778_ System corrupted: Component data lost. 01795_ System corrupted: IFF burst signal emitted. 01841_ Searching scrap... 01841_ Found 48 Matter. 01841_ Found Beamcaster. 01841_ Found Mak. System Shield. 01841_ Found 58 Matter. 01842_ Acquired Mak. System Shield. 01843_ Acquired 10 matter. 01844_ Acquired Beamcaster. 01870_ System corrupted: Matter fused (-5). 01891_ System corrupted: Component data lost. 01906_ System corrupted: Heat flow error (+207). 01925_ System corrupted: Matter fused (-10). 01963_ System corrupted: Matter fused (-9). 01986_ Lgt. Nuclear Core destroyed. 02007_ Critical hit (Burn: +37). 02010_ Med. Laser destroyed. 02011_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????#?#?????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ???#????????????????????????????????#????????????? | | #???????????#?????????????#??????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#?#??????##????????????????????????????????????? | | ??##########?####????????????????????????????????? | | ??# ### ##??????###???????????#??????????? | | ?## ##??#### #?#???????####?????????? | | ## ##??# #???????? ????????? | | # #???## l##?????? ????????? | | ##???# @ ##???? ????????? | | ##### ##??## g #???# #????????? | | # ##?#?### #?#?# #??# #????????? | | ### ##??????## ##??# g ### ???????? | | ### ########?## #?## ???????? | | ##### ### ### ## #?????????????? | | ## ## ## ####????????????????? | | ## #????????#??????????? | | # ### M ##????#?????????????? | | # ### ##?????????????????? | | # ## ## #?????????????????? | | # ### ##### #?????????????????? | | # #?### ##???### ## #?????????????????? | | # #???# #??????## ### #?????????????????? | | # #???## #?#?###### ## #?????????????????? | | #????# #??# ######## ##?????????????????? | | ####???# #?? ##????### #??????????????????? | | #?#????# #?? ##??????###??????????????????? | | ####????# ### #????????????????????????????? | | #?????# #???????#????????????????????? | | ###???# # ##????????????????????????????? | | #????#### ##?#??#????????????????????????? | | ########## ##?????????#????????????????????? | | # ## ##???????????????????????????????? | | # ## ??????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcImprinterShredder Manual? 0 Play Time 00:25:17 Cumulative 17.2 hours Start 2026.04.13 @ 15:24:00 End 2026.04.13 @ 15:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 58 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd394610-3571-4fc9-8aac-a4ae993ac723