Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 16:06:25 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (2572) 2572 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 5905 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Signal Interpreter Seismic Detector Seismic Detector Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Seismic Detector Core Analyzer Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Seismic Detector [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 70 | 7 . 10 12 23 18 Power 11 | 1 . 3 . 4 3 Engine 4 | 1 . . . 1 2 Core 7 | . . 3 . 3 1 Reactor . | . . . . . . Propulsion 23 | 2 . 3 8 4 6 Treads 11 | . . . 4 4 3 Leg 11 | 2 . 3 4 . 2 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 21 | 2 . 2 3 8 6 Device 7 | 1 . 1 . 2 3 Storage 5 | 1 . . 1 2 1 Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 6 | . . . 2 3 1 Artifact . | . . . . . . Weapon 15 | 2 . 2 1 7 3 Energy Gun 5 | 1 . 1 . 2 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 . 1 1 3 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . . . 3 System Corruption 9 | . . . . . 9 Parts Lost 27 | . . . . 3 24 Power 3 | . . . . . 3 Propulsion 10 | . . . . . 10 Utility 7 | . . . . 1 6 Weapon 7 | . . . . 2 5 Highest Loss Streak 11 | . . . . 1 11 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 89 | . 100 88 98 93 77 Engine 1 | . 14 1 . . 3 Core 5 | . . 9 9 6 1 Treads 20 | . . . 12 30 18 Leg 6 | . 28 22 22 . 1 Device 8 | . 14 11 9 7 10 Storage 7 | . 14 11 9 7 5 Processor 11 | . . 11 9 13 12 Protection 7 | . . . 8 9 7 Energy Gun 6 | . 14 11 9 6 . Ballistic Gun 5 | . 14 11 9 1 9 Ballistic Cannon 3 | . . . . 5 3 Peak Build Rating 47 | 7 7 12 26 41 47 Average Rating 27 | 6 7 10 18 33 33 On Entrance 14 | . 7 7 11 25 39 Naked Turns . | . . . . . . Heaviest Build 43 | 12 12 15 25 43 41 Greatest Support 80 | 20 20 20 80 80 80 Greatest Overweight (x) 6 | . . . 1 . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 25 10 Average Capacity 9 | 7 8 8 9 10 9 Most Carried 10 | 4 8 8 10 10 7 Average Carried 7 | 2 7 7 7 8 4 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 4 8 7 10 5 2 Class Distribution -------------------- 75% | Mutant 11% | Scavenger-Mutant 7% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1909 | 198 . 195 84 647 785 Remotely . | . . . . . . Salvage Created 2557 | 129 . 418 94 667 1249 Parts 139 | 16 . 31 6 36 50 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . . 12 2 13 21 Melee 1 | . . . . . 1 Guns 27 | . . 12 2 2 11 Cannons 20 | . . . . 11 9 Classes Destroyed 15 | 2 . 4 . 6 3 Worker 2 | . . . . 1 1 Tunneler 3 | 3 . . . . . Hauler 1 | . . . . 1 . Recycler 3 | 1 . . . 1 1 Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 4 | . . 4 . . . Grunt 26 | . . 5 1 5 15 Brawler 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 7 | . . 3 1 3 . Specialist 2 | . . . . 2 . Programmer 4 | . . . . 2 2 Heavy 1 | . . . . 1 . Behemoth 1 | . . . . . 1 Best Kill Streak 8 | 2 . 8 1 4 4 Combat Bots Only 4 | . . 4 1 2 4 Max Kills in Single Turn 4 | 1 . 1 1 4 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 698 | . . 87 13 293 305 Missed 216 | . . 28 3 91 94 Damage Taken 7101 | . . 672 147 2357 3925 Core 1160 | . . 129 14 165 852 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 100 67 97 76 . Volleys Fired 200 | 17 . 40 7 57 79 Largest 3 | 2 . 2 2 2 3 Hottest 104 | 70 . 70 63 88 104 Shots Fired 410 | 34 . 80 14 110 172 Gun 317 | 34 . 80 14 70 119 Cannon 87 | . . . . 34 53 Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 283 | 17 . 40 7 64 155 Thermal 115 | 17 . 40 7 40 11 Explosive 6 | . . . . 6 . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 14 | 6 . 9 7 14 10 Robot Miss Streak 7 | 7 . 2 1 4 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 281 | 18 . 58 12 83 110 Core Hits 139 | 6 . 27 5 43 58 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 12 | 1 . 3 . 3 5 Burn 4 | 1 . 3 . . . Destroy 2 | . . . . . 2 Blast 6 | . . . . 3 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5769 | 190 . 627 164 2201 2587 Guns 3278 | 190 . 615 155 721 1597 Cannons 1736 | . . . . 784 952 Explosions 686 | . . . . 686 . Melee . | . . . . . . Ramming 69 | . . 12 9 10 38 Kinetic 3795 | 73 . 219 86 1207 2210 Thermal 1481 | 117 . 396 69 650 249 Explosive 334 | . . . . 334 . Electromagnetic 90 | . . . . . 90 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 2 13 Average Corruption 3 | . . . . 1 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 10 6 Message Errors 4 | . . . . 1 3 Matter Fused 4 | . . . . 3 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 111 | . . . . 109 2 Projectiles . | . . . . . . Explosions 109 | . . . . 109 . Melee 2 | . . . . . 2 Knockbacks 10 | . . 1 . 5 4 Impact 1 | . . 1 . . . Kinetic 9 | . . . . 5 4 Secondary . | . . . . . . Self-Inflicted Damage 200 | . . . . 198 2 Shots 3 | . . . . 3 . Rammed 16 | . . . . 2 14 Targets Rammed 24 | . . 3 2 2 17 Kicked 8 | . . 3 2 . 3 Crushed . | . . . . . . Highest Temperature 349 | 80 . 166 98 294 349 Average Temperature 91 | 29 . 48 53 89 131 Received Heat Transfer 2071 | . . 234 126 537 1174 Effects 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 5 . 2 1 Heat Transferred 3198 | 407 . 1370 150 975 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 521 | 20 13 353 158 521 425 Initial 180 | . 13 5 83 71 180 Average 226 | 8 13 137 100 286 277 Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 33 | 100 100 78 100 11 4 Level 1 58 | . . 21 . 71 94 Level 2 8 | . . . . 17 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . 1 3 7 10 Investigation 3 | . . . . 1 2 Extermination 5 | . . . . 3 2 Reinforcement 7 | . . 1 2 2 2 Assault 2 | . . . . 1 1 Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . . 20 4 20 30 Peak Tracking Total 9 | . . 9 2 4 6 Tactical Retreats 7 | . . . . 3 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 22 | . . . . 20 2 Max in Single Turn 19 | . . . . 19 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . 1 3 2 4 1 Terminals 8 | . . 3 2 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 20 | . 1 5 3 8 3 Successful 5 | . 1 2 . 2 . Failed 15 | . . 3 3 6 3 Catastrophic 5 | . . . 2 2 1 Database Lockouts . | . . . . . . Manual 15 | . 1 4 3 7 . Terminals 12 | . . 5 3 4 . Fabricators 4 | . . . . 4 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 3 | . . 2 . 1 . Open DSF 1 | . . . . 1 . Zone Layout 2 | . . 2 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 3 1 1 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 1 1 Machine Destruction 2 | . . . . 1 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4220 | 197 153 509 391 1991 979 Spaces Moved 2187 | 112 125 281 243 975 451 Core 15 | 3 . . . . 12 Treads 1350 | . . . 63 975 312 Legs 790 | 109 125 281 180 . 95 Wheels . | . . . . . . Hover 32 | . . . . . 32 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 170 50 Average Speed 150 | 118 120 120 133 170 153 Slowest Speed 350 | 120 120 120 250 170 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 5 25 30 21 22 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . . . . 103 12 Melee . | . . . . . . Projectile 23 | . . . . 11 12 AOE 92 | . . . . 92 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2763 | 143 128 387 295 1199 611 Wait 204 | 2 . 28 17 120 37 Move 2182 | 111 124 280 242 974 451 Hop . | . . . . . . Pick Up 37 | 5 4 11 6 6 5 Fast Attach 33 | 7 . 1 7 7 11 Attach 14 | . . 3 2 3 6 Detach 1 | . . 1 . . . Swap 23 | . . 6 3 13 1 Drop 45 | 1 . 14 9 17 4 Fire 200 | 17 . 40 7 57 79 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 8 | . . 3 2 . 3 Crush 11 | . . . . 2 9 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x2 722 | -9/Materials | Discovered new exit (range 9) 766 | -9/Materials | Identified exit to Storage 817 | -9/Materials | Discovered new exit (range 16) 859 | -9/Materials | Identified exit to Materials 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Propulsion x2 946 | -8/Materials | Met 7R-MNS 1164 | -8/Materials | Discovered new exit (range 5) 1176 | -8/Materials | Identified exit to Factory 1179 | -8/Materials | Garrison activated, responded to threat 1251 | -8/Materials | Entered Factory 1251 | -7/Factory | Evolved 2 slots: Utility x2 1960 | -7/Factory | Cargo convoy interrupted 3233 | -7/Factory | Discovered new exit (range 5) 3238 | -7/Factory | Identified exit to Factory 3242 | -7/Factory | Entered another Factory area 3242 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3255 | -6/Factory | Spotted B-75 Beast 3282 | -6/Factory | Destroyed B-75 Beast 3767 | -6/Factory | Build established: Tank 3903 | -6/Factory | Garrison activated, responded to threat 3981 | -6/Factory | Lost 11 parts (1p4n4u2w) 4036 | -6/Factory | Crushed by falling debris 4042 | -6/Factory | Core integrity fell below 50% 4051 | -6/Factory | Lost 4 parts (2n1u1w) 4069 | -6/Factory | System corruption reached 10% 4207 | -6/Factory | Core integrity fell below 20% 4221 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04139_ Acquired Imp. Particle Charger. 04142_ D 7>7HCVH F3P<IMIVEB>H6VBDUOMJL 04165_ System corrupted: Substantial component data lost. 04180_ Kicked S-27 Virus out of the way. 04186_ Acquired Seismic Detector. 04190_ Kicked S-27 Virus out of the way. 04191_ Kicked S-27 Virus. 04192_ Critical hit (Destroy). 04192_ Carbon-fiber Leg destroyed. 04194_ System corrupted: Matter fused (-10). 04194_ Critical hit (Destroy). 04194_ Imp. Particle Charger destroyed. 04196_ Carbon-fiber Leg destroyed. 04206_ M-28 Smith repairs R-10 Processor. 04210_ Triggered Alarm Trap. 04210_ An alarm sounds. 04210_ ALERT: Alarm triggered, dispatching investigation squad. 04211_ Lgt. Angular Momentum Engine destroyed. 04213_ M-28 Smith repairs S-27 Virus. 04220_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | !??????????????# #??????????? ?????????????? | | ################# +?????????? #????????????? | | ???# # #????????? #????????????? | | #### # #???????? #????????????? | | + # ######### #????????????? | | #### # #????????????? | | ???# # #????????????? | | ???# / #????????????? | | ???# # #????????????? | | #### + #????????????? | | ## ######## #????????????? | | ## #??????# #????????????? | | ## #??????# #????????????? | | ## #??????# #????????????? | | ###################### #????????????? | | #???????# = # + ?????????? | | #???????? #k #????????????? | | #????????? """ """ #u #????????????? | | #???????? """ """ # ###??????????? | | #???????# """ """ # R ?????????? | | #???????# # u ?????????? | | #???????# """ """ /u m ????????? | | ###???????# """ """ #s s ????????? | | ??????????# """ """ # @s u ????????? | | ??????????# # ##########??????????? | | ??????????# # R#???????????????????? | | ??????????# # #???????????????????? | | ??????????############## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# t/ ?????????????????? | | ???????????????????????# # ??????????????? | | ???????????????????????# # ????????????? | | ???????????????????????# #? """ ""???????????? | | ???????????????????????# #? """ ""???????????? | | ???????????????????????# #??""???????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed SwordAlertAutocannon Manual? 0 Play Time 00:35:26 Cumulative 31.5 hours Start 2025.04.19 @ 15:34:11 End 2025.04.19 @ 16:06:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e9538f5-4fe1-4722-ac89-37196ca43f36