Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 16:06:25

Player: jumpy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (2572)     2572
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 5905

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/850
Matter                     298/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
    Medium Storage Unit
           Signal Interpreter
           Seismic Detector
           Seismic Detector
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Light Angular Momentum Engine

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Seismic Detector
           Core Analyzer
           Weapon Cycler
  Improved Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Angular Momentum Engine
     Light Treads
     Light Treads
     Light Treads
           Seismic Detector
[Rating: 47]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  5    | .   .   2   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             70   | 7   .   10  12  23  18  
  Power                    11   | 1   .   3   .   4   3   
    Engine                 4    | 1   .   .   .   1   2   
    Core                   7    | .   .   3   .   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   .   3   8   4   6   
    Treads                 11   | .   .   .   4   4   3   
    Leg                    11   | 2   .   3   4   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | 2   .   2   3   8   6   
    Device                 7    | 1   .   1   .   2   3   
    Storage                5    | 1   .   .   1   2   1   
    Processor              3    | .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   2   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   .   2   1   7   3   
    Energy Gun             5    | 1   .   1   .   2   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          7    | 1   .   1   1   3   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   3   
    System Corruption      9    | .   .   .   .   .   9   
Parts Lost                 27   | .   .   .   .   3   24  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               10   | .   .   .   .   .   10  
  Utility                  7    | .   .   .   .   1   6   
  Weapon                   7    | .   .   .   .   2   5   
  Highest Loss Streak      11   | .   .   .   .   1   11  
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     89   | .   100 88  98  93  77  
  Engine                   1    | .   14  1   .   .   3   
  Core                     5    | .   .   9   9   6   1   
  Treads                   20   | .   .   .   12  30  18  
  Leg                      6    | .   28  22  22  .   1   
  Device                   8    | .   14  11  9   7   10  
  Storage                  7    | .   14  11  9   7   5   
  Processor                11   | .   .   11  9   13  12  
  Protection               7    | .   .   .   8   9   7   
  Energy Gun               6    | .   14  11  9   6   .   
  Ballistic Gun            5    | .   14  11  9   1   9   
  Ballistic Cannon         3    | .   .   .   .   5   3   
Peak Build Rating          47   | 7   7   12  26  41  47  
  Average Rating           27   | 6   7   10  18  33  33  
  On Entrance              14   | .   7   7   11  25  39  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 12  12  15  25  43  41  
  Greatest Support         80   | 20  20  20  80  80  80  
  Greatest Overweight (x)  6    | .   .   .   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   10  25  10  
  Average Capacity         9    | 7   8   8   9   10  9   
  Most Carried             10   | 4   8   8   10  10  7   
  Average Carried          7    | 2   7   7   7   8   4   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 4   8   7   10  5   2   

 Class Distribution 
--------------------
 75% | Mutant
 11% | Scavenger-Mutant
  7% | Tank
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
             Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1909 | 198  .    195  84   647  785  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2557 | 129  .    418  94   667  1249 
  Parts                    139  | 16   .    31   6    36   50   
Haulers Intercepted        1    | .    .    .    .    1    .    
Recyclers Shooed           2    | .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  48   | .   .   12  2   13  21  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     27   | .   .   12  2   2   11  
  Cannons                  20   | .   .   .   .   11  9   
Classes Destroyed          15   | 2   .   4   .   6   3   
  Worker                   2    | .   .   .   .   1   1   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 3    | 1   .   .   .   1   1   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   
  Grunt                    26   | .   .   5   1   5   15  
  Brawler                  2    | .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   3   1   3   .   
  Specialist               2    | .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   2   2   
  Heavy                    1    | .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           8    | 2   .   8   1   4   4   
  Combat Bots Only         4    | .   .   4   1   2   4   
Max Kills in Single Turn   4    | 1   .   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        698  | .    .    87   13   293  305  
  Missed                   216  | .    .    28   3    91   94   
Damage Taken               7101 | .    .    672  147  2357 3925 
  Core                     1160 | .    .    129  14   165  852  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  100  67   97   76   .    
Volleys Fired              200  | 17   .    40   7    57   79   
  Largest                  3    | 2    .    2    2    2    3    
  Hottest                  104  | 70   .    70   63   88   104  
Shots Fired                410  | 34   .    80   14   110  172  
  Gun                      317  | 34   .    80   14   70   119  
  Cannon                   87   | .    .    .    .    34   53   
  Launcher                 6    | .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  283  | 17   .    40   7    64   155  
  Thermal                  115  | 17   .    40   7    40   11   
  Explosive                6    | .    .    .    .    6    .    
  Electromagnetic          6    | .    .    .    .    .    6    
  Robot Hit Streak         14   | 6    .    9    7    14   10   
  Robot Miss Streak        7    | 7    .    2    1    4    3    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        4    | .    .    3    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           281  | 18   .    58   12   83   110  
  Core Hits                139  | 6    .    27   5    43   58   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         12   | 1    .    3    .    3    5    
    Burn                   4    | 1    .    3    .    .    .    
    Destroy                2    | .    .    .    .    .    2    
    Blast                  6    | .    .    .    .    3    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5769 | 190  .    627  164  2201 2587 
  Guns                     3278 | 190  .    615  155  721  1597 
  Cannons                  1736 | .    .    .    .    784  952  
  Explosions               686  | .    .    .    .    686  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  69   | .    .    12   9    10   38   
  Kinetic                  3795 | 73   .    219  86   1207 2210 
  Thermal                  1481 | 117  .    396  69   650  249  
  Explosive                334  | .    .    .    .    334  .    
  Electromagnetic          90   | .    .    .    .    .    90   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    2    13   
  Average Corruption       3    | .    .    .    .    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    10   6    
    Message Errors         4    | .    .    .    .    1    3    
    Matter Fused           4    | .    .    .    .    3    1    
    Energy Discharges      2    | .    .    .    .    1    1    
    Data Loss (minor)      3    | .    .    .    .    3    .    
    Data Loss (major)      2    | .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            111  | .    .    .    .    109  2    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               109  | .    .    .    .    109  .    
  Melee                    2    | .    .    .    .    .    2    
Knockbacks                 10   | .    .    1    .    5    4    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  9    | .    .    .    .    5    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      200  | .    .    .    .    198  2    
  Shots                    3    | .    .    .    .    3    .    
  Rammed                   16   | .    .    .    .    2    14   
Targets Rammed             24   | .    .    3    2    2    17   
  Kicked                   8    | .    .    3    2    .    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        349  | 80   .    166  98   294  349  
  Average Temperature      91   | 29   .    48   53   89   131  
  Received Heat Transfer   2071 | .    .    234  126  537  1174 
  Effects                  2    | .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    .    5    .    2    1    
  Heat Transferred         3198 | 407  .    1370 150  975  296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             521  | 20  13  353 158 521 425 
  Initial                  180  | .   13  5   83  71  180 
  Average                  226  | 8   13  137 100 286 277 
Maximum Alert Level        2    | .   .   1   .   2   2   
  Low Security (%)         33   | 100 100 78  100 11  4   
  Level 1                  58   | .   .   21  .   71  94  
  Level 2                  8    | .   .   .   .   17  1   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   .   1   3   7   10  
  Investigation            3    | .   .   .   .   1   2   
  Extermination            5    | .   .   .   .   3   2   
  Reinforcement            7    | .   .   1   2   2   2   
  Assault                  2    | .   .   .   .   1   1   
  Garrison                 4    | .   .   .   1   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           4    | .   1   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   .   20  4   20  30  
  Peak Tracking Total      9    | .   .   9   2   4   6   
  Tactical Retreats        7    | .   .   .   .   3   4   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          22   | .   .   .   .   20  2   
  Max in Single Turn       19   | .   .   .   .   19  1   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          11   | .   1   3   2   4   1   
  Terminals                8    | .   .   3   2   3   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                20   | .   1   5   3   8   3   
  Successful               5    | .   1   2   .   2   .   
  Failed                   15   | .   .   3   3   6   3   
    Catastrophic           5    | .   .   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   1   4   3   7   .   
  Terminals                12   | .   .   5   3   4   .   
  Fabricators              4    | .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             3    | .   .   2   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Zone Layout              2    | .   .   2   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   3   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   1   1   
  Machine Destruction      2    | .   .   .   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4220 | 197  153  509  391  1991 979  
Spaces Moved               2187 | 112  125  281  243  975  451  
  Core                     15   | 3    .    .    .    .    12   
  Treads                   1350 | .    .    .    63   975  312  
  Legs                     790  | 109  125  281  180  .    95   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    32   | .    .    .    .    .    32   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  170  50   
  Average Speed            150  | 118  120  120  133  170  153  
  Slowest Speed            350  | 120  120  120  250  170  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       19   | 5    25   30   21   22   13   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          115  | .    .    .    .    103  12   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               23   | .    .    .    .    11   12   
  AOE                      92   | .    .    .    .    92   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      2763 | 143  128  387  295  1199 611  
  Wait                     204  | 2    .    28   17   120  37   
  Move                     2182 | 111  124  280  242  974  451  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  37   | 5    4    11   6    6    5    
  Fast Attach              33   | 7    .    1    7    7    11   
  Attach                   14   | .    .    3    2    3    6    
  Detach                   1    | .    .    1    .    .    .    
  Swap                     23   | .    .    6    3    13   1    
  Drop                     45   | 1    .    14   9    17   4    
  Fire                     200  | 17   .    40   7    57   79   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    5    
  Kick                     8    | .    .    3    2    .    3    
  Crush                    11   | .    .    .    .    2    9    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  198 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 16)
  351 | -10/Materials | Entered another Materials area
  351 | -9/Materials  | Evolved 2 slots: Utility x2
  722 | -9/Materials  | Discovered new exit (range 9)
  766 | -9/Materials  | Identified exit to Storage
  817 | -9/Materials  | Discovered new exit (range 16)
  859 | -9/Materials  | Identified exit to Materials
  860 | -9/Materials  | Entered another Materials area
  860 | -8/Materials  | Evolved 2 slots: Propulsion x2
  946 | -8/Materials  | Met 7R-MNS
 1164 | -8/Materials  | Discovered new exit (range 5)
 1176 | -8/Materials  | Identified exit to Factory
 1179 | -8/Materials  | Garrison activated, responded to threat
 1251 | -8/Materials  | Entered Factory
 1251 | -7/Factory    | Evolved 2 slots: Utility x2
 1960 | -7/Factory    | Cargo convoy interrupted
 3233 | -7/Factory    | Discovered new exit (range 5)
 3238 | -7/Factory    | Identified exit to Factory
 3242 | -7/Factory    | Entered another Factory area
 3242 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3255 | -6/Factory    | Spotted B-75 Beast
 3282 | -6/Factory    | Destroyed B-75 Beast
 3767 | -6/Factory    | Build established: Tank
 3903 | -6/Factory    | Garrison activated, responded to threat
 3981 | -6/Factory    | Lost 11 parts (1p4n4u2w)
 4036 | -6/Factory    | Crushed by falling debris
 4042 | -6/Factory    | Core integrity fell below 50%
 4051 | -6/Factory    | Lost 4 parts (2n1u1w)
 4069 | -6/Factory    | System corruption reached 10%
 4207 | -6/Factory    | Core integrity fell below 20%
 4221 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04139_ Acquired Imp. Particle Charger.
04142_ D 7>7HCVH F3P<IMIVEB>H6VBDUOMJL
04165_ System corrupted: Substantial component data lost.
04180_ Kicked S-27 Virus out of the way.
04186_ Acquired Seismic Detector.
04190_ Kicked S-27 Virus out of the way.
04191_ Kicked S-27 Virus.
04192_ Critical hit (Destroy).
04192_ Carbon-fiber Leg destroyed.
04194_ System corrupted: Matter fused (-10).
04194_ Critical hit (Destroy).
04194_ Imp. Particle Charger destroyed.
04196_ Carbon-fiber Leg destroyed.
04206_ M-28 Smith repairs R-10 Processor.
04210_ Triggered Alarm Trap.
04210_ An alarm sounds.
04210_ ALERT: Alarm triggered, dispatching investigation squad.
04211_ Lgt. Angular Momentum Engine destroyed.
04213_ M-28 Smith repairs S-27 Virus.
04220_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Power Shielding            66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              SwordAlertAutocannon
  Manual?         0
Play Time         00:35:26
  Cumulative      31.5 hours
  Start           2025.04.19 @ 15:34:11
  End             2025.04.19 @ 16:06:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          31
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e9538f5-4fe1-4722-ac89-37196ca43f36