Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.27 @ 15:56:09 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1301) 1301 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3221 Bonus ------- None Cogmind --------- Core Integrity 398/550 Matter 300/300 Energy 415/415 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg Compact Wheel > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Medium Battery Hacking Suite Hacking Suite > --- WEAPON (2) ------- Ion Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Wheel Heat Sink Heat Sink Cooling System Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Field Laser Ion Cannon Ion Cannon Heavy Assault Rifle EMP Blaster Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Medium Battery Hacking Suite Hacking Suite > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Heat Sink Heat Sink Cooling System Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Field Laser Ion Cannon Ion Cannon Heavy Assault Rifle EMP Blaster Improved Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 49 | 7 6 14 22 Power 5 | 1 1 2 1 Engine 4 | 1 1 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 10 | 2 2 2 4 Treads . | . . . . Leg 8 | 2 2 2 2 Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 17 | 2 1 5 9 Device 8 | 1 1 2 4 Storage 4 | 1 . 2 1 Processor . | . . . . Hackware 2 | . . . 2 Protection 3 | . . 1 2 Artifact . | . . . . Weapon 17 | 2 2 5 8 Energy Gun 6 | 1 2 3 . Energy Cannon 6 | . . 1 5 Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 7 | . . . 7 Parts Lost 6 | . . 2 4 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 99 96 Engine 9 | . 14 6 9 Core 1 | . . 4 . Leg 28 | . 28 32 25 Device 18 | . 14 20 18 Storage 11 | . 14 11 10 Hackware 6 | . . . 13 Energy Gun 9 | . 21 11 3 Energy Cannon 7 | . . 9 8 Ballistic Gun 3 | . 7 . 5 Naked Turns . | . . . . Heaviest Build 42 | 15 17 34 42 Greatest Support 39 | 20 26 39 36 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 7 8 8 15 Most Carried 15 | 2 8 9 15 Average Carried 9 | 1 7 7 12 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 2 8 8 15 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1009 | 285 188 191 345 Remotely . | . . . . Salvage Created 1619 | 101 231 523 764 Parts 112 | 6 17 43 46 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 9 15 12 Guns 20 | . 9 5 6 Cannons 12 | . . 6 6 AOE 4 | . . 4 . Classes Destroyed 10 | 2 3 4 1 Worker 2 | . . 1 1 Builder 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 2 | . . 1 1 Recycler 1 | 1 . . . Operator 2 | . 1 . 1 Watcher 2 | . . 1 1 Swarmer 11 | . 3 8 . Grunt 18 | . 6 5 7 Sentry 7 | . . 2 5 Best Kill Streak 5 | 2 5 5 5 Combat Bots Only 5 | . 5 4 3 Max Kills in Single Turn 2 | 2 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1279 | . 320 324 635 Core 218 | . . 66 152 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 83 . Volleys Fired 107 | 5 24 29 49 Largest 2 | 2 2 2 2 Hottest 138 | 70 130 138 138 Shots Fired 196 | 10 48 52 86 Gun 125 | 10 48 29 38 Cannon 55 | . . 18 37 Launcher 16 | . . 5 11 Special . | . . . . Kinetic 46 | 5 13 . 28 Thermal 134 | 5 35 47 47 Explosive . | . . . . Electromagnetic 16 | . . 5 11 Robot Hit Streak 12 | 2 9 9 12 Robot Miss Streak 6 | 2 6 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 139 | 5 42 34 58 Core Hits 108 | 4 39 32 33 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2723 | 79 493 843 1308 Guns 1354 | 79 493 348 434 Cannons 885 | . . 275 610 Explosions 477 | . . 220 257 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 490 | 54 121 . 315 Thermal 1769 | 25 372 623 749 Explosive . | . . . . Electromagnetic 457 | . . 220 237 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 2 | . . . 2 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles 2 | . . . 2 Explosions 9 | . . . 9 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 74 | . . . 74 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 195 | 27 195 188 27 Average Temperature 51 | 12 70 49 11 Received Heat Transfer 609 | . 138 129 342 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 3072 | 74 504 1223 1271 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 399 | 15 263 399 394 Initial 152 | . 9 110 152 Average 204 | 5 104 254 217 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 55 | 100 78 37 57 Level 1 44 | . 21 62 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 11 19 23 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 2 3 5 Terminals 9 | . 2 2 5 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 3 5 16 Successful 12 | . 2 2 8 Failed 12 | . 1 3 8 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 11 | . 2 3 6 Terminals 22 | . 3 3 16 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 1 1 6 Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Alert Level 1 | . . . 1 Hauler Manifests 1 | . . . 1 Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 1 2 Terminals 4 | . 1 1 2 Assimilate 1 | . . . 1 Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 3 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2232 | 87 355 782 1008 Spaces Moved 1238 | 51 184 512 491 Core 3 | 3 . . . Treads . | . . . . Legs 1219 | 48 184 512 475 Wheels 16 | . . . 16 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 105 Average Speed 120 | 115 120 120 122 Slowest Speed 260 | 120 120 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 30 40 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 12 | . . 5 7 Melee . | . . . . Projectile 9 | . . 5 4 AOE 3 | . . . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1770 | 65 271 630 804 Wait 329 | 1 43 57 228 Move 1235 | 50 183 511 491 Hop . | . . . . Pick Up 27 | 2 8 7 10 Fast Attach 15 | 7 1 4 3 Attach 7 | . 1 2 4 Detach 2 | . . 1 1 Swap 27 | . 4 8 15 Drop 20 | . 7 11 2 Fire 107 | 5 24 29 49 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Build established: Scavenger-Mutant 948 | -9/Materials | Discovered new exit (range 8) 1139 | -9/Materials | Build established: Mutant 1180 | -9/Materials | Discovered new exit (range 8) 1225 | -9/Materials | Entered another Materials area 1225 | -8/Materials | Evolved 2 slots: Utility x2 1617 | -8/Materials | Build established: Scavenger-Mutant 2057 | -8/Materials | Identified exit to Storage 2169 | -8/Materials | Lost 4 parts (1p3n) 2233 | -8/Materials | Self-destructed Last Messages --------------- 02185_ Destroyed Imp. Hover Unit. 02190_ Critical hit (Burn: +37). 02193_ K-01 Serf collects debris. 02194_ U-05 Engineer builds a Wall. 02198_ K-01 Serf collects debris. 02202_ Y-45 Defender destroyed. 02202_ K-01 Serf collects debris. 02206_ BC %1F#C6CBHF&EUK&NEQBHUVX1W3I<:|0 SX 02207_ K-01 Serf collects debris. 02211_ G-47 Trooper destroyed. 02214_ K-01 Serf collects debris. 02214_ Acquired 43 matter. 02218_ Acquired 7 matter. 02219_ K-01 Serf collects debris. 02220_ W-25 Informer destroyed. 02221_ Acquired 3 matter. 02222_ K-01 Serf collects debris. 02226_ Acquired Imp. Signal Interpreter. 02231_ K-01 Serf collects debris. 02232_ W-25 Informer sends out distress signal. 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"T" #""" ??????? ????????????? | | ???????# #?"" ?????????????????????? | | ???????## """ """ #?"" ????????????????????? | | ????????# """ """ /==#???? ??????????????????? | | ????????# """ """ /==#????? #?????????????????? | | ????????# [=[ == #????????#?????????????????? | | ????????####### ###########??????????????????????? | | ?????????????#=%!+ #?????????????????????? | | ?????????????# # [[ #?????????????????????? | | ?????????????# # = [= #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagSiegeTorch Manual? 0 Play Time 00:35:31 Cumulative 27.4 hours Start 2022.09.27 @ 15:18:22 End 2022.09.27 @ 15:56:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f982f8e-6c0b-492d-9514-a695c9f3c9aa