Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 06:07:37 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (2684) 2684 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 5757 Bonus ------- High Alert Combat Kills 430 Follower Combat Kills 170 Friendly Fire -12 Cogmind --------- Core Integrity 195/550 Matter 13/300 Energy 56/100 System Corruption 0% Temperature Cool (0) Movement Flying (239) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (26) --- Light Nuclear Core Medium Storage Unit Signal Interpreter ECM Suite Hacking Suite Hacking Suite System Shield Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Insulated Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Signal Interpreter ECM Suite Insulated Plating Hacking Suite Hacking Suite System Shield Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Katana [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 97 | . 12 9 60 16 Power 10 | . 2 . 7 1 Engine 10 | . 2 . 7 1 Core . | . . . . . Reactor . | . . . . . Propulsion 37 | . 3 3 25 6 Treads 24 | . 3 1 18 2 Leg 9 | . . 2 6 1 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . 1 3 Utility 12 | . 4 1 4 3 Device . | . . . . . Storage 9 | . 3 1 4 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 38 | . 3 5 24 6 Energy Gun . | . . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 9 | . 2 2 5 . Ballistic Cannon 7 | . . . 4 3 Launcher 13 | . . 2 8 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 8 | . 1 1 6 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 23 | . . 1 6 16 Power 3 | . . . 1 2 Propulsion 11 | . . 1 4 6 Utility 2 | . . . . 2 Weapon 7 | . . . 1 6 Highest Loss Streak 16 | . . 1 2 16 Average Slot Usage (%) 98 | . 98 99 98 84 Engine 12 | . 14 14 10 7 Treads 23 | . 27 20 24 2 Leg 6 | . . 7 7 17 Storage 29 | . 24 28 32 36 Ballistic Gun 13 | . 24 17 6 . Ballistic Cannon 3 | . . . 6 12 Launcher 2 | . . 1 3 2 Slashing Weapon 5 | . 2 8 4 . Naked Turns . | . . . . . Heaviest Build 77 | 13 43 47 66 77 Greatest Support 63 | 20 40 40 63 39 Greatest Overweight (x) 19 | . 2 2 8 19 Average Overweight (x) . | . . 1 . 2 Largest Inventory Capacity 26 | . 16 16 22 26 Average Capacity 17 | . 13 16 20 25 Most Carried 22 | . 16 16 22 22 Average Carried 17 | . 12 15 19 16 Final Capacity 26 | 6 16 16 22 26 Final Carried 22 | 6 16 16 22 8 Class Distribution -------------------- 48% | Mutant 46% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2620 | 185 477 122 1692 144 Remotely . | . . . . . Salvage Created 2942 | . 528 174 2043 197 Parts 213 | . 30 21 151 11 Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 77 | . 12 8 51 6 Melee 8 | . . 3 5 . Guns 18 | . 12 . 6 . Cannons 12 | . . . 9 3 AOE 38 | . . 5 30 3 Classes Destroyed 13 | . 6 1 6 . Worker 11 | . 2 . 9 . Builder 8 | . 1 . 6 1 Tunneler 2 | . . 2 . . Hauler 8 | . 2 . 6 . Recycler 3 | . . . 3 . Operator 2 | . . . 2 . Watcher 6 | . 2 . 4 . Swarmer 23 | . 6 6 11 . Grunt 38 | . 6 2 25 5 Brawler 1 | . . . 1 . Duelist 4 | . . . 4 . Protector 1 | . . . 1 . Sentry 10 | . . . 9 1 Best Kill Streak 8 | . 3 3 8 4 Combat Bots Only 5 | . 3 3 5 3 Max Kills in Single Turn 5 | . 2 2 5 2 Gunslinging . | . . . . . Exploded 3 | . . 2 3 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 5627 | . 535 138 2765 2189 Core 725 | . 54 44 272 355 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 . 60 32 . Volleys Fired 225 | . 58 4 144 19 Largest 2 | . 2 2 2 2 Hottest 88 | . 40 40 88 88 Shots Fired 378 | . 116 5 224 33 Gun 199 | . 116 2 81 . Cannon 112 | . . . 84 28 Launcher 67 | . . 3 59 5 Special . | . . . . . Kinetic 298 | . 116 2 152 28 Thermal 13 | . . . 13 . Explosive 63 | . . 2 56 5 Electromagnetic 4 | . . 1 3 . Robot Hit Streak 14 | . 9 3 14 6 Robot Miss Streak 5 | . 5 1 4 3 Penetration Max . | . . . . . Secondary Targets 5 | . 2 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 246 | . 75 8 144 19 Core Hits 184 | . 28 10 132 14 Critical Hits 2 | . 1 . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks 50 | . 8 7 35 . Impact . | . . . . . Slashing 50 | . 8 7 35 . Piercing . | . . . . . Sneak Attacks 6 | . . 2 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8399 | . 974 449 6183 793 Guns 1738 | . 974 12 752 . Cannons 1261 | . . . 835 426 Explosions 4236 | . . 223 3650 363 Melee 1160 | . . 214 946 . Ramming 4 | . . . . 4 Kinetic 2789 | . 974 12 1377 426 Thermal 393 | . . . 393 . Explosive 3875 | . . 167 3345 363 Electromagnetic 178 | . . 56 122 . Impact . | . . . . . Slashing 1160 | . . 214 946 . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Effects 46 | . . . 46 . Message Errors 13 | . . . 13 . Matter Fused 12 | . . . 12 . Heat Flow Errors 4 | . . . 4 . Energy Discharges 3 | . . . 3 . Data Loss (minor) 6 | . . . 6 . Targeting Errors 7 | . . . 7 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 377 | . . 6 307 64 Projectiles 27 | . . . 16 11 Explosions 265 | . . 6 206 53 Melee 85 | . . . 85 . Knockbacks 22 | . . . 13 9 Impact . | . . . . . Kinetic 19 | . . . 11 8 Secondary 3 | . . . 2 1 Self-Inflicted Damage 529 | . . . 383 146 Shots 24 | . . . 20 4 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 430 | . 2 3 244 430 Average Temperature 112 | . 2 3 61 228 Received Heat Transfer 2016 | . 183 33 684 1116 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 433 | . . . 433 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1066 | . 214 82 1066 541 Initial 448 | . . . . 448 Average 305 | . 60 13 550 491 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 58 | . 96 100 22 . Level 1 7 | . 3 . 13 . Level 2 13 | . . . 22 100 Level 3 20 | . . . 40 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 1 1 16 2 Investigation 10 | . 1 1 8 . Extermination . | . . . . . Reinforcement 6 | . . . 4 2 Assault 4 | . . . 4 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 3 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 151 | . 29 8 102 12 Peak Tracking Total 6 | . 6 3 6 6 Tactical Retreats 22 | . 7 . 15 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 12 | . 1 . 9 2 Max in Single Turn 2 | . 1 . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 22 | . 7 2 13 . Terminals 16 | . 6 1 9 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 67 | . 16 3 48 . Successful 45 | . 11 2 32 . Failed 22 | . 5 1 16 . Catastrophic 5 | . . 1 4 . Database Lockouts . | . . . . . Manual 27 | . 6 1 20 . Terminals 37 | . 12 2 23 . Fabricators . | . . . . . Repair Stations 17 | . 4 . 13 . Recycling Units . | . . . . . Scanalyzers 12 | . . . 12 . Garrison Access . | . . . . . Terminal Hacks 16 | . 7 2 7 . Record 3 | . . 1 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Level Access Points 2 | . 1 . 1 . Repair Station Index 1 | . . . 1 . Locate Traps 3 | . 1 . 2 . Security Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 4 . 10 . Scan Component 8 | . 2 . 6 . Repair 6 | . 2 . 4 . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . . 5 . Terminals 5 | . . . 5 . Track 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 5 1 12 . Full Trace Events 11 | . 4 . 7 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 . 4 . Time 256 | . 52 . 204 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 24 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 1 | . . 1 . . ROAM 1 | . . 1 . . Ally Attacks 25 | . . 8 17 . Total Damage 281 | . . 112 169 . Kills 6 | . . 2 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 7277 | . 1694 1754 3665 164 Spaces Moved 3200 | 1 747 795 1629 28 Core 2 | . . . . 2 Treads 2789 | . 747 795 1242 5 Legs 407 | 1 . . 386 20 Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . 1 1 Fastest Speed 120 | 120 160 180 150 150 Average Speed 173 | 120 175 191 163 231 Slowest Speed 1000 | 120 200 200 635 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 1 91 94 94 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . 2 . 7 . Terrain Destroyed 478 | . 2 29 409 38 Melee 7 | . 2 . 5 . Projectile 25 | . . . 21 4 AOE 446 | . . 29 383 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4455 | . 1003 1007 2353 92 Wait 729 | . 131 182 389 27 Move 3196 | . 746 794 1628 28 Hop . | . . . . . Pick Up 73 | . 26 6 41 . Fast Attach 20 | . 5 . 14 1 Attach 27 | . 2 1 10 14 Detach 10 | . 1 . 9 . Swap 50 | . 5 8 36 1 Drop 74 | . 21 5 47 1 Fire 225 | . 58 4 144 19 Melee 50 | . 8 7 35 . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Repaired Assault Rifle 764 | -10/Materials | Repaired Lgt. Treads 942 | -10/Materials | Discovered new exit (range 14) 1695 | -10/Materials | Entered Mines 1706 | -10/Mines | Met a Derelict bent on vengeance 1707 | -10/Mines | Discovered exit to Materials (range 5) 1959 | -10/Mines | Met a Derelict shopkeep closing up shop 2530 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3449 | -10/Mines | Entered Materials 3449 | -9/Materials | Accompanied by 2 allies 3449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3885 | -9/Materials | Build established: Hauler-Mutant 3976 | -9/Materials | Discovered new exit (range 9) 4085 | -9/Materials | Discovered new exit (range 15) 4205 | -9/Materials | Discovered new exit (range 16) 4845 | -9/Materials | Discovered new exit (range 10) 4977 | -9/Materials | Core integrity fell below 50% 5496 | -9/Materials | Discovered new exit (range 8) 6423 | -9/Materials | Repaired Broken Imp. Flight Unit 6475 | -9/Materials | Repaired Cld. Ion Engine 6514 | -9/Materials | Repaired Katana 6566 | -9/Materials | Repaired Imp. Flight Unit 6649 | -9/Materials | First assault squad dispatched 6962 | -9/Materials | Identified exit to Materials 7114 | -9/Materials | Entered another Materials area 7114 | -8/Materials | Evolved 2 slots: Utility x2 7269 | -8/Materials | Core integrity fell below 50% 7278 | -8/Materials | Self-destructed Last Messages --------------- 07247_ Destroyed Lgt. Ion Engine. 07247_ Destroyed Datajack. 07247_ U-05 Engineer destroyed. 07249_ Rocket Launcher destroyed. 07251_ K-01 Serf collects debris. 07259_ U-05 Engineer lays Concrete. 07260_ K-01 Serf collects debris. 07260_ U-05 Engineer lays Concrete. 07260_ Acquired 29 matter. 07261_ U-05 Engineer lays Concrete. 07263_ Rocket Launcher destroyed. 07264_ U-05 Engineer lays Concrete. 07264_ K-01 Serf collects debris. 07265_ U-05 Engineer lays Concrete. 07267_ U-05 Engineer builds a Wall. 07267_ K-01 Serf collects debris. 07271_ U-05 Engineer lays Concrete. 07273_ U-05 Engineer builds a Wall. 07276_ Slammed into G-47 Trooper. 07278_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ??????????????????## # ?????????????????????????? | | ??????????????????# ######???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????? [ """ #???????????????????? | | ???????????????????? 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"??????????????? | | ?????????????? ???# #????? ????????????????? | | ??????????????!????# #?????? ????????????????? | | ???????????????????# +?????? ????????????????? | | ???????????????????# #??????####???????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularSpectralElectrolaser Manual? 0 Play Time 01:13:55 Cumulative 31.7 hours Start 2020.10.25 @ 04:54:27 End 2020.10.25 @ 06:07:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57fc63f9-e4bd-4fc2-b3be-9134eff69135