Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 14:55:02 Player: saltine Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (86) 430 Value Destroyed (2616) 2616 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4894) 4894 TOTAL SCORE: 14700 Bonus ------- High Alert Combat Kills 194 Win 3000 Win Speed 1700 Cogmind --------- Core Integrity 963/1600 Matter 11/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Medium Treads > --- UTILITY (14) ----- Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Advanced Micro-nuke Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Advanced Visual Processing Unit Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer System Shield > --- WEAPON ----------- Coil Gun Great Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Flight Unit Nuclear Pulse Thruster Improved Assault Rifle Enhanced Autogun Long-range Missile Launcher Long-range Missile Launcher Chainsword [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 5 | . . 1 1 1 . . 1 . . 1 Utility 12 | . . 1 1 1 2 2 1 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 91 | 2 4 14 25 15 13 6 . 3 1 8 Power 10 | . . 2 4 1 2 1 . . . . Engine 4 | . . 1 2 . 1 . . . . . Core 6 | . . 1 2 1 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . 5 6 6 3 5 . 1 . 1 Treads 14 | 2 . 5 6 . . . . . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . 3 . . . . Flight 12 | . . . . 6 3 2 . 1 . . Utility 19 | . 2 3 4 5 3 . . 1 . 1 Device 7 | . 1 . 2 2 2 . . . . . Storage 3 | . 1 1 . 1 . . . . . . Processor 3 | . . 1 . 2 . . . . . . Hackware 4 | . . . 1 . 1 . . 1 . 1 Protection 2 | . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 33 | . 2 4 11 3 5 . . 1 1 6 Energy Gun 5 | . . 1 2 1 1 . . . . . Energy Cannon 5 | . 1 1 3 . . . . . . . Ballistic Gun 8 | . 1 2 3 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 11 | . . . 3 . 2 . . . 1 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 1 1 . . . 1 . Parts Lost 35 | . . 3 3 . 13 6 3 5 . 2 Power 6 | . . . 2 . 2 1 1 . . . Propulsion 14 | . . 1 . . 5 5 2 1 . . Utility 10 | . . 1 1 . 5 . . 3 . . Weapon 5 | . . 1 . . 1 . . 1 . 2 Highest Loss Streak 5 | . . 1 1 . 5 5 3 5 . 2 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 82 | . 99 97 96 93 80 35 14 13 . 4 Engine 4 | . 14 8 1 . 1 2 . . . . Core 3 | . . 2 7 6 4 . 1 . . . Treads 21 | . 28 33 35 . . . . . . . Flight 6 | . . . . 37 28 10 2 1 . . Device 7 | . 13 3 9 6 11 . . . . . Storage 8 | . 14 11 9 6 4 . . . . . Processor 7 | . . 10 9 14 11 5 5 3 . . Hackware 2 | . . . 3 7 6 5 5 5 . 3 Protection 1 | . . 5 2 . . . . . . . Energy Gun 3 | . 11 1 1 5 2 . . . . . Energy Cannon 4 | . 2 9 7 . . . . . . . Ballistic Gun 7 | . 14 11 8 1 2 . . . . . Naked Turns 95 | . . . . . . . . 4 64 27 Heaviest Build 43 | 10 19 41 43 24 26 9 7 3 . 8 Greatest Support 86 | 40 40 60 86 31 27 19 14 15 3 3 Greatest Overweight (x) 2 | . . . . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 10 5 5 5 5 5 Average Capacity 10 | 8 8 12 15 9 8 5 5 5 5 5 Most Carried 15 | 6 10 15 15 15 10 5 5 5 5 5 Average Carried 10 | 5 8 10 14 8 8 4 5 4 4 4 Final Capacity 15 | 8 10 15 15 10 5 5 5 5 5 5 Final Carried 15 | 4 10 15 15 10 4 5 5 4 5 3 Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Mutant 14% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1381 | 181 75 328 594 19 65 . 16 34 . 69 Remotely . | . . . . . . . . . . . Salvage Created 2713 | . 282 1037 1100 48 74 . . 101 . 71 Parts 176 | . 18 66 69 4 5 . . 8 . 6 Haulers Intercepted 7 | . 2 3 2 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 68 | . 4 20 31 1 4 . . 3 . 5 Melee 3 | . . . . . . . . 3 . . Guns 27 | . 4 14 8 1 . . . . . . Cannons 19 | . . 6 13 . . . . . . . AOE 19 | . . . 10 . 4 . . . . 5 Classes Destroyed 11 | . 2 6 2 . . . . . . 1 Worker 4 | . . 1 . . 1 . . . . 2 Builder 2 | . . . 1 1 . . . . . . Hauler 7 | . 2 3 2 . . . . . . . Recycler 1 | . . 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 3 | . . . 2 . 1 . . . . . Swarmer 26 | . . 5 11 1 3 . . 3 . 3 Grunt 29 | . 4 10 15 . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . Sentry 9 | . . 4 5 . . . . . . . Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 11 | . 5 11 6 1 5 . . 3 . 4 Combat Bots Only 6 | . 4 5 6 1 4 . . 3 . 3 Max Kills in Single Turn 3 | . 1 2 2 1 3 . . 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 . 3 . . . . 2 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 649 | . 15 81 145 11 124 16 61 124 1 71 Missed 259 | . 6 15 52 5 67 6 28 50 1 29 Damage Taken 6791 | . 116 764 1387 93 914 357 683 1380 77 1020 Core 3004 | . 22 82 93 13 230 128 592 1130 77 637 Absorbed by Shields 33 | . . . . . 33 . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . . . . . Core Remaining (%) 75 | 100 91 79 83 98 72 87 48 13 94 60 Volleys Fired 166 | . 18 55 71 9 4 . . . . 9 Largest 2 | . 2 2 2 1 1 . . . . 1 Hottest 93 | . 60 91 93 55 43 . . . . 43 Shots Fired 309 | . 36 109 142 9 4 . . . . 9 Gun 185 | . 36 63 76 9 1 . . . . . Cannon 102 | . . 46 56 . . . . . . . Launcher 22 | . . . 10 . 3 . . . . 9 Special . | . . . . . . . . . . . Kinetic 142 | . 18 55 64 4 1 . . . . . Thermal 140 | . 18 54 68 . . . . . . . Explosive 22 | . . . 10 . 3 . . . . 9 Electromagnetic 5 | . . . . 5 . . . . . . Robot Hit Streak 19 | . 9 9 17 19 1 . . . . 4 Robot Miss Streak 5 | . 3 5 4 1 1 . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 200 | . 25 65 90 6 2 . . 7 . 5 Core Hits 139 | . 13 34 58 2 10 . . 4 . 18 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Critical Strikes 5 | . . . 3 1 . . . 1 . . Burn 2 | . . . 2 . . . . . . . Destroy 2 | . . . 1 1 . . . . . . Sever 1 | . . . . . . . . 1 . . Melee Attacks 33 | . . . . 4 17 . . 10 . 2 Impact . | . . . . . . . . . . . Slashing 33 | . . . . 4 17 . . 10 . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6301 | . 238 1128 2706 103 774 . 6 263 . 1083 Guns 1728 | . 238 643 744 103 . . . . . . Cannons 1467 | . . 465 1002 . . . . . . . Explosions 2701 | . . . 939 . 703 . . . . 1059 Melee 327 | . . . . . 71 . . 256 . . Ramming 78 | . . 20 21 . . . 6 7 . 24 Kinetic 1280 | . 79 543 590 68 . . . . . . Thermal 1880 | . 159 565 1156 . . . . . . . Explosive 2701 | . . . 939 . 703 . . . . 1059 Electromagnetic 35 | . . . . 35 . . . . . . Impact . | . . . . . . . . . . . Slashing 327 | . . . . . 71 . . 256 . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 . 4 Average Corruption 3 | . . . . . . . . 9 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 118 | . . 3 31 . 14 . . 12 . 58 Projectiles 11 | . . 3 8 . . . . . . . Explosions 95 | . . . 23 . 14 . . . . 58 Melee 12 | . . . . . . . . 12 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 278 | . . . 70 . 79 . 3 3 . 123 Shots 6 | . . . 2 . 1 . . . . 3 Rammed 15 | . 1 2 2 . . . 1 2 . 7 Targets Rammed 17 | . 1 3 3 . . . 1 2 . 7 Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . Highest Temperature 252 | . 123 252 156 48 31 . . . . . Average Temperature 63 | . 51 87 43 21 6 . . . . . Received Heat Transfer 1524 | . 63 342 621 27 261 27 87 96 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 4 . . . . . . . Heat Transferred 3631 | . 375 1147 2109 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 892 | . 145 370 784 477 892 476 343 365 197 502 Initial 431 | . . 5 67 305 233 431 223 180 182 117 Average 280 | . 59 162 387 358 459 447 255 247 191 306 Maximum Alert Level 3 | . . 1 3 2 3 2 1 1 . 2 Low Security (%) 36 | 100 100 57 15 . . . 5 35 100 18 Level 1 40 | . . 42 39 81 50 . 94 64 . 65 Level 2 20 | . . . 43 18 31 100 . . . 16 Level 3 2 | . . . 1 . 18 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 1 3 1 2 1 . 1 . . Investigation 3 | . . 1 1 . 1 . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 6 | . 1 . 2 1 . 1 . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . . 2 2 . 1 . 1 2 . 1 Communications Jammed 5 | . . . . . 5 . . . . . Distress Signals 5 | . . . . . 5 . . . . . Times Spotted 218 | . 13 28 44 13 51 6 23 24 1 15 Peak Tracking Total 16 | . 4 6 6 6 14 6 16 14 1 9 Tactical Retreats 24 | . . 1 . 2 12 1 3 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . 1 1 1 . 1 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . . 1 4 . 2 . . . . 1 Max in Single Turn 1 | . . 1 1 . 1 . . . . 1 Garrison Access 2 | . . . . 1 1 . . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 41 | . 5 7 7 9 5 4 . 2 2 . Terminals 33 | . 5 7 5 7 3 3 . 2 1 . Fabricators 4 | . . . . 1 1 1 . . 1 . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . . Total Hacks 109 | . 15 23 18 23 15 9 . 4 2 . Successful 50 | . 10 10 10 10 4 5 . 1 . . Failed 59 | . 5 13 8 13 11 4 . 3 2 . Catastrophic 15 | . 1 1 2 6 3 1 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 5 4 7 10 . 3 . 1 . . Terminals 95 | . 15 23 14 20 11 7 . 4 1 . Fabricators 7 | . . . . 1 3 2 . . 1 . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 2 2 1 . . . . . Terminal Hacks 32 | . 8 9 4 4 2 4 . 1 . . Record 2 | . 2 . . . . . . . . . Part Schematic 2 | . . . . 2 . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 10 | . 2 5 1 1 1 . . . . . Security Status 2 | . . . 1 . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 4 | . 1 1 1 . . 1 . . . . Registered Components 2 | . . 1 . . . 1 . . . . Zone Layout 3 | . 1 . . 1 . 1 . . . . Fabricator Hacks 3 | . . . . 1 1 1 . . . . Network Status 1 | . . . . 1 . . . . . . Load Schematic 2 | . . . . . 1 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 11 | . 2 1 4 4 . . . . . . Terminals 11 | . 2 1 4 4 . . . . . . Track 3 | . 1 1 1 . . . . . . . Botnet 7 | . 1 . 3 3 . . . . . . Disrupt 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 4 7 6 6 4 3 . 1 2 . Full Trace Events 2 | . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4476 | 5 687 1007 1230 316 578 125 101 126 65 236 Spaces Moved 4631 | 1 386 496 579 872 1118 297 210 191 126 355 Core 808 | . . . . 1 . . 142 184 126 355 Treads 1462 | 1 386 496 579 . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2361 | . . . . 871 1118 297 68 7 . . Fastest Speed 28 | 160 160 160 160 28 28 37 42 40 50 50 Average Speed 75 | 160 160 160 162 28 30 37 47 49 50 50 Slowest Speed 165 | 160 160 160 165 50 107 42 50 50 50 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 33 | . . . . 5 20 8 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 2 58 67 71 29 32 17 13 11 6 13 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 20 | . . . . 4 16 . . . . . Terrain Destroyed 206 | . . . 94 4 39 . . . . 69 Melee 20 | . . . . 4 16 . . . . . Projectile 2 | . . . 2 . . . . . . . AOE 184 | . . . 92 . 23 . . . . 69 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5235 | 4 426 601 748 919 1298 298 210 205 127 399 Wait 196 | . . 5 42 5 141 3 . . . . Move 4558 | . 385 495 578 861 1081 280 209 190 125 354 Hop 29 | . . . . 5 16 8 . . . . Pick Up 46 | . 10 13 11 7 4 1 . . . . Fast Attach 45 | . 2 6 8 12 6 6 . 2 1 2 Attach 24 | . . 3 6 3 5 . . 1 . 6 Detach 12 | . 1 1 1 2 2 . . . 1 4 Swap 23 | 2 2 6 11 . 2 . . . . . Drop 59 | 2 7 14 17 11 8 . . . . . Fire 166 | . 18 55 71 9 4 . . . . 9 Melee 33 | . . . . 4 17 . . 10 . 2 Ram 10 | . . . . . . . 1 2 . 7 Kick . | . . . . . . . . . . . Crush 7 | . 1 3 3 . . . . . . . Escape Stasis 27 | . . . . . 12 . . . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1081 | -9/Materials | Discovered new exit (range 8) 1406 | -9/Materials | Discovered new exit (range 19) 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1792 | -8/Materials | Build established: Scavenger-Mutant 1922 | -8/Materials | Discovered new exit (range 5) 2469 | -8/Materials | Repaired Lgt. Nuclear Core 2920 | -8/Materials | Discovered new exit (range 4) 2930 | -8/Materials | Entered Factory 2930 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3045 | -7/Factory | Discovered new exit (range 4) 3144 | -7/Factory | Discovered new exit (range 13) 3234 | -7/Factory | Build established: Scout 3246 | -7/Factory | Entered another Factory area 3246 | -6/Factory | Evolved 2 slots: Utility x2 3520 | -6/Factory | Found Prototype Launcher 3520 | -6/Factory | Identified Scatter Rocket Array 3596 | -6/Factory | Search patrols dispatched 3692 | -6/Factory | Lost 5 parts (3n2u) 3767 | -6/Factory | Lost 5 parts (1p1n2u1w) 3793 | -6/Factory | Spotted B-75 Beast 3822 | -6/Factory | Discovered new exit (range 7) 3824 | -6/Factory | Entered another Factory area 3824 | -5/Factory | Evolved 2 slots: Utility x2 3946 | -5/Factory | Discovered new exit (range 5) 3949 | -5/Factory | Entered another Factory area 3949 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3955 | -4/Factory | Build established: Mutant 3972 | -4/Factory | Spotted B-86 Titan 3975 | -4/Factory | Lost 5 parts (5n) 4009 | -4/Factory | Lost 3 parts (1p2n) 4043 | -4/Factory | Discovered new exit (range 13) 4050 | -4/Factory | Entered Research 4050 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4117 | -3/Research | Core integrity fell below 50% 4169 | -3/Research | Discovered new exit (range 12) 4171 | -3/Research | System corruption reached 10% 4174 | -3/Research | Core integrity fell below 20% 4176 | -3/Research | Entered another Research area 4176 | -2/Research | Evolved 2 slots: Utility x2 4203 | -2/Research | Lost 5 parts (1n3u1w) 4227 | -2/Research | Spotted B-90 Cyclops 4236 | -2/Research | Discovered new exit (range 7) 4236 | -2/Research | Found Prototype Launcher 4236 | -2/Research | Identified Adv. Micro-nuke Launcher 4241 | -2/Research | Entered Access 4241 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4317 | -1/Access | Energy Cycler disabled 4474 | -1/Access | Discovered new exit (range 6) 4477 | *** | Escaped! Last Messages --------------- 04439_ S-43 Plague destroyed. 04440_ Lrn. Missile Launcher destroyed. 04444_ K-01 Serf collects debris. 04447_ Destroyed Xenon Bombardment Thruster. 04447_ S-43 Plague destroyed. 04447_ K-01 Serf destroyed. 04448_ Slug penetrates Wall. 04449_ The unstable cave ceiling collapses. 04450_ Slug penetrates Wall. 04452_ Wall collapses. 04453_ System corrupted: Matter fused (-9). 04453_ Slug penetrates Wall. 04453_ Slug penetrates S-43 Plague. 04453_ Lrn. Missile Launcher destroyed. 04453_ R-10 Processor collects Hvy. Machine Gun. 04454_ Slug penetrates Wall. 04458_ Acquired Biometal Medium Treads. 04474_ The Access Shell folds into the floor. 04474_ EXIT=FOUND [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | +#############+#####""s #??????????????????? | | p k ???????????? | | ???????????? | | #######/###########################+#????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# ##########?????????????????????????? | | ?# / #?????????????????????????? | | ?# !! ## #???######????????????????? | | ?# !!! ## #??? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 4 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Cmb. Gravmag System | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed LauncherSmartbombTerrabomb Manual? 0 Play Time 01:14:59 Cumulative 92.8 hours Start 2024.08.02 @ 11:11:57 End 2024.08.02 @ 14:55:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee7d5b49-f382-41c4-a8ed-c6504cad2056