Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 21:12:03

Player: Vincent

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1273)     1273
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3649

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     176/300
Energy                     279/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Structural Scanner
  Improved Terrain Scanner
           Particle Charger

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Terrain Scanner
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
        Compact Wheel
        Compact Wheel
                Structural Scanner
                Particle Charger
                ECM Suite
         Medium Armor Plating
                EM Shotgun
                Particle Cannon
                Grenade Launcher
       Improved Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             64   | 6   12  1   27  2   16  
  Power                    7    | 1   2   .   3   .   1   
    Engine                 7    | 1   2   .   3   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   6   .   7   .   3   
    Treads                 6    | .   .   .   5   .   1   
    Leg                    8    | 2   4   .   2   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   
  Utility                  12   | 1   3   .   3   2   3   
    Device                 7    | .   2   .   3   1   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   1   1   14  .   9   
    Energy Gun             4    | 1   .   .   2   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          12   | 1   1   .   7   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   .   4   .   2   
    Special Weapon         2    | .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 24   | .   1   .   6   .   17  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   .   .   2   .   5   
  Utility                  5    | .   .   .   1   .   4   
  Weapon                   11   | .   1   .   3   .   7   
  Highest Loss Streak      16   | .   1   .   3   .   16  
Average Slot Usage (%)     97   | .   97  100 98  100 89  
  Engine                   11   | .   14  14  11  9   8   
  Treads                   12   | .   .   .   19  27  22  
  Leg                      16   | .   27  28  12  .   .   
  Device                   12   | .   12  14  10  18  14  
  Storage                  11   | .   14  14  11  9   8   
  Processor                2    | .   .   .   .   9   9   
  Energy Gun               5    | .   7   .   8   9   4   
  Ballistic Gun            16   | .   20  14  19  9   12  
  Launcher                 2    | .   .   .   3   9   5   
  Special Weapon           3    | .   .   13  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 13  42  42  50  51  57  
  Greatest Support         60   | 20  20  20  60  60  60  
  Greatest Overweight (x)  13   | .   13  2   4   .   10  
  Average Overweight (x)   1    | .   1   2   .   .   .   
Largest Inventory Capacity 14   | 6   14  12  12  12  12  
  Average Capacity         11   | 5   11  12  12  12  11  
  Most Carried             12   | 5   12  12  12  11  12  
  Average Carried          10   | 3   8   12  11  10  10  
  Final Capacity           12   | 6   12  12  12  12  4   
  Final Carried            12   | 4   12  12  12  11  3   

 Class Distribution 
--------------------
 57% | Mutant
 32% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Mat Sto 
Matter Collected           1302 | 153 188 135 570 .   256 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1553 | .   188 87  890 15  373 
  Parts                    121  | .   17  12  75  2   15  
Haulers Intercepted        3    | .   .   .   3   .   .   
Recyclers Shooed           5    | .   .   .   3   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  42   | .   3   6   24  .   9   
  Guns                     23   | .   3   6   10  .   4   
  AOE                      19   | .   .   .   14  .   5   
Classes Destroyed          9    | .   3   1   4   .   1   
  Worker                   6    | .   .   .   5   .   1   
  Builder                  2    | .   1   .   1   .   .   
  Hauler                   3    | .   .   .   3   .   .   
  Recycler                 3    | .   .   .   3   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   1   .   1   1   1   
  Swarmer                  21   | .   .   6   15  .   .   
  Grunt                    17   | .   3   .   7   .   7   
  Sentry                   4    | .   .   .   2   .   2   
Best Kill Streak           10   | .   2   3   10  1   4   
  Combat Bots Only         6    | .   2   3   6   .   4   
Max Kills in Single Turn   6    | .   1   1   6   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  
Damage Taken               3220 | .    132  208  871  .    2009 
  Core                     717  | .    20   37   105  .    555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    77   73   .    .    
Volleys Fired              110  | .    23   10   44   5    28   
  Largest                  3    | .    2    2    3    2    3    
  Hottest                  140  | .    70   120  140  68   98   
Shots Fired                239  | .    46   18   108  7    60   
  Gun                      200  | .    46   14   93   4    43   
  Cannon                   2    | .    .    .    .    .    2    
  Launcher                 31   | .    .    .    13   3    15   
  Special                  6    | .    .    4    2    .    .    
  Kinetic                  139  | .    32   14   57   2    34   
  Thermal                  22   | .    14   4    2    .    2    
  Explosive                31   | .    .    .    13   3    15   
  Electromagnetic          47   | .    .    .    36   2    9    
  Robot Hit Streak         33   | .    8    4    33   4    13   
  Robot Miss Streak        5    | .    5    4    3    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           141  | .    23   11   67   3    37   
  Core Hits                109  | .    11   6    59   1    32   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3806 | .    315  146  1761 107  1477 
  Guns                     1573 | .    315  146  639  .    473  
  Cannons                  40   | .    .    .    .    .    40   
  Explosions               2190 | .    .    .    1122 107  961  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  1048 | .    176  146  343  .    383  
  Thermal                  179  | .    139  .    .    .    40   
  Explosive                2190 | .    .    .    1122 107  961  
  Electromagnetic          386  | .    .    .    296  .    90   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    10   25   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    10   25   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    .    65   .    56   
  Shots                    5    | .    .    .    3    .    2    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        301  | .    90   80   301  .    84   
  Average Temperature      53   | .    36   41   74   .    26   
  Received Heat Transfer   1065 | .    78   .    312  .    675  
  Effects                  1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         481  | .    407  .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Peak Influence             439  | .   107 174 439 146 269 
  Initial                  122  | .   .   4   .   122 61  
  Average                  130  | .   30  59  236 137 147 
Maximum Alert Level        2    | .   .   .   2   .   1   
  Low Security (%)         72   | 100 100 100 29  100 72  
  Level 1                  25   | .   .   .   61  .   27  
  Level 2                  2    | .   .   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   7   
  Investigation            3    | .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   8   5   24  4   23  
  Peak Tracking Total      7    | .   3   3   7   3   7   
  Tactical Retreats        5    | .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto 
Machines Disabled          5    | .   .   .   1   .   4   
  Max in Single Turn       2    | .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Machines Accessed          12   | .   3   .   5   .   4   
  Terminals                8    | .   3   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   14  .   12  .   13  
  Successful               31   | .   12  .   9   .   10  
  Failed                   8    | .   2   .   3   .   3   
    Catastrophic           3    | .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   2   .   .   .   1   
  Terminals                30   | .   14  .   5   .   11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   4   .   2   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             22   | .   12  .   2   .   8   
  Record                   8    | .   4   .   1   .   3   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   
  Alert Level              4    | .   1   .   1   .   2   
  Locate Traps             1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   .   2   
  Scan Component           3    | .   .   .   2   .   1   
  Repair                   3    | .   .   .   2   .   1   
Recycling Unit Hacks       3    | .   .   .   3   .   .   
  Report Inventory         3    | .   .   .   3   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   4   .   2   
  Full Trace Events        4    | .   .   .   2   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   1   
  Time                     78   | .   .   .   52  .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  
Turns Passed               3299 | 68   566  827  1038 123  677  
Spaces Moved               1447 | 47   235  430  453  25   257  
  Core                     39   | 5    1    .    .    .    33   
  Treads                   486  | .    .    .    258  25   203  
  Legs                     901  | 42   234  430  195  .    .    
  Wheels                   21   | .    .    .    .    .    21   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  150  160  110  
  Average Speed            167  | 112  178  180  161  160  158  
  Slowest Speed            700  | 120  700  180  240  160  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    33   80   35   6    33   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          161  | .    .    4    75   21   61   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    4    .    .    .    
  AOE                      157  | .    .    .    75   21   61   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Total                      2103 | 62  339 457 672 101 472 
  Wait                     397  | .   40  17  104 69  167 
  Move                     1442 | 46  234 429 452 24  257 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  59   | 10  20  .   26  1   2   
  Fast Attach              3    | .   .   .   3   .   .   
  Attach                   36   | 6   7   .   11  2   10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     25   | .   5   1   13  .   6   
  Drop                     30   | .   10  .   19  .   1   
  Fire                     110  | .   23  10  44  5   28  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Identified exit to Mines
  635 | -10/Materials | Entered Mines
 1262 | -10/Mines     | Discovered new exit (range 16)
 1275 | -10/Mines     | Learned location of Storage (-8)
 1462 | -10/Mines     | Entered Materials
 1462 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1779 | -9/Materials  | Lost 3 parts (2n1w)
 2260 | -9/Materials  | Discovered new exit (range 16)
 2351 | -9/Materials  | Repaired Grenade Launcher
 2378 | -9/Materials  | Repaired Lgt. Treads
 2399 | -9/Materials  | Build established: Skirmisher
 2500 | -9/Materials  | Entered another Materials area
 2500 | -8/Materials  | Evolved 2 slots: Utility x2
 2502 | -8/Materials  | Discovered new exit (range 15)
 2621 | -8/Materials  | Identified exit to Storage
 2623 | -8/Materials  | Entered Storage
 2817 | -8/Storage    | Repaired Lgt. Treads
 3169 | -8/Storage    | Identified exit to Recycling
 3243 | -8/Storage    | Core integrity fell below 50%
 3267 | -8/Storage    | Core integrity fell below 20%
 3295 | -8/Storage    | Lost 16 parts (1p5n4u6w)
 3300 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03248_ Penetrated by Slug.
03249_ U-05 Engineer builds a Wall.
03249_ ECM Suite destroyed.
03253_ U-05 Engineer lays Concrete.
03257_ Slug penetrates Wall.
03260_ Penetrated by Slug.
03260_ Hacking Suite destroyed.
03263_ Slug penetrates Wall.
03264_ Imp. Assault Rifle destroyed.
03267_ U-05 Engineer lays Concrete. <x2>
03269_ K-01 Serf cleans the Transfer Shaft.
03269_ Penetrated by Slug.
03269_ Transfer Shaft disabled.
03272_ K-01 Serf cleans the Transfer Shaft.
03276_ K-01 Serf collects debris.
03280_ K-01 Serf cleans the Transfer Shaft.
03284_ K-01 Serf collects debris.
03289_ Slammed into A-02 Transporter.
03294_ Penetrated by Slug.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????????#????#   ########+####???                 |
| ????#########?#   #??#        #???                 |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              EnhancedGuidanceNetwork
  Manual?         0
Play Time         00:53:15
  Cumulative      21.1 hours
  Start           2021.07.20 @ 20:20:32
  End             2021.07.20 @ 21:12:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          25
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          85x51
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc328910-ee54-4a8f-a6b7-e09f3a8063cc