Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.15 @ 17:08:35 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1801) 1801 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 5363 Bonus ------- Pacifist 200 High Alert Combat Kills 26 Follower Combat Kills 248 Friendly Fire -297 Cogmind --------- Core Integrity 358/700 Matter 296/300 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Myomer Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Advanced Signal Interpreter Makeshift Hacking Suite > --- WEAPON (6) ------- Heavy Riot Gun Beam Rifle Heavy Laser Beamcaster KE Penetrator Makeshift Axe > --- INVENTORY (4) ---- Particle Gun Plasma Cannon Ripper Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Improved Signal Interpreter Makeshift Hacking Suite > --- WEAPON ----------- Heavy Riot Gun Heavy Laser Beamcaster KE Penetrator Magnetic Acceleration Cannon Ripper > --- INVENTORY -------- Particle Gun [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Hacking Suite Device Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 2 . 1 . . . . Weapon 4 | . 1 . . 1 2 . . . Parts Attached 73 | 7 1 11 1 5 16 13 19 . Power 7 | 1 . . 1 . 1 1 3 . Engine 5 | 1 . . 1 . 1 1 1 . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 2 . . 3 1 1 . Treads . | . . . . . . . . . Leg 9 | 2 . 2 . . 3 1 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 . 5 . 3 1 6 7 . Device 11 | . . 1 . 2 1 4 3 . Storage . | . . . . . . . . . Processor 5 | . . 2 . . . 1 2 . Hackware 4 | . . 2 . . . 1 1 . Protection 4 | 2 . . . 1 . . 1 . Artifact . | . . . . . . . . . Weapon 33 | 2 1 4 . 2 11 5 8 . Energy Gun 24 | 2 . 4 . 2 8 3 5 . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . . 1 . 1 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 2 | . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 3 | . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 19 | . . . . . 5 5 9 . Power 2 | . . . . . . 1 1 . Propulsion . | . . . . . . . . . Utility 7 | . . . . . 2 . 5 . Weapon 10 | . . . . . 3 4 3 . Highest Loss Streak 7 | . . . . . 4 4 7 . Average Slot Usage (%) 93 | . 96 99 100 96 97 80 93 100 Engine 7 | . 12 10 10 8 7 5 6 7 Leg 15 | . 25 20 20 16 14 14 14 14 Device 13 | . . 10 10 7 8 18 17 14 Processor 8 | . . 9 10 8 7 8 11 14 Hackware 8 | . . 9 20 16 13 4 4 7 Protection 3 | . 25 10 . 5 4 . . . Energy Gun 25 | . 25 26 30 32 35 12 21 28 Ballistic Gun 1 | . . . . . 1 1 3 7 Ballistic Cannon 1 | . . . . . . 1 3 . Launcher 2 | . 8 3 . . . 5 2 . Slashing Weapon 3 | . . . . . . 7 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 10 13 17 15 20 36 38 48 42 Greatest Support 43 | 20 20 30 30 30 36 36 43 43 Greatest Overweight (x) 2 | 2 . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 4 3 3 4 4 4 3 Average Carried 2 | . 1 2 2 2 3 1 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 3 | . 2 2 3 3 3 3 3 3 Class Distribution -------------------- 43% | Hacker-Skirmisher 21% | Hacker-Executioner 12% | Scavenger-Executioner 7% | Hacker-Mutant 4% | Hacker-Assassin 3% | Hacker-Gunner 3% | Scavenger-Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Executioner | -7/Factory Hacker-Skirmisher | -7/Lower Caves Scavenger-Executioner | -7/Lower Caves Scavenger-Executioner | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Matter Collected 1405 | 176 104 173 12 60 236 226 418 . Remotely . | . . . . . . . . . Salvage Created 2258 | . . 327 62 144 849 86 790 . Parts 95 | . . 19 6 6 42 5 17 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 42 | . . 7 3 5 13 2 12 . Melee 8 | . . . . . 3 1 4 . Guns 18 | . . 2 3 4 6 . 3 . Cannons 2 | . . . . . . . 2 . AOE 13 | . . 4 . 1 4 1 3 . Classes Destroyed 10 | . . 4 1 . 3 2 . . Worker 6 | . . 1 1 . 4 . . . Builder 2 | . . . . . 2 . . . Watcher 3 | . . 3 . . . . . . Swarmer 9 | . . . 3 3 1 . 2 . Grunt 19 | . . 6 . 2 5 . 6 . Brawler 3 | . . . . . 1 . 2 . Sentry 5 | . . 1 . . 3 . 1 . Programmer 4 | . . . . . 3 . 1 . Behemoth 1 | . . . . . . 1 . . Decomposer 1 | . . . . . . . 1 . Thief 1 | . . . . . . 1 . . Best Kill Streak 9 | . . 9 4 2 7 1 3 . Combat Bots Only 6 | . . 6 3 2 3 1 3 . Max Kills in Single Turn 3 | . . 3 2 2 2 1 3 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . 1 1 1 2 . Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Damage Taken 2450 | . . 194 60 133 706 567 790 . Core 443 | . . 52 26 23 147 62 133 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 100 . 80 95 . . . . Volleys Fired 89 | . . 16 4 13 28 13 15 . Largest 6 | . . 3 3 4 6 4 5 . Hottest 332 | . . 146 146 202 332 224 293 . Shots Fired 272 | . . 43 12 36 90 32 59 . Gun 241 | . . 35 12 36 90 26 42 . Cannon 13 | . . . . . . 1 12 . Launcher 18 | . . 8 . . . 5 5 . Special . | . . . . . . . . . Kinetic 35 | . . . . . 16 4 15 . Thermal 105 | . . 27 4 26 31 5 12 . Explosive 18 | . . 8 . . . 5 5 . Electromagnetic 114 | . . 8 8 10 43 18 27 . Robot Hit Streak 21 | . . 12 11 21 14 18 21 . Robot Miss Streak 5 | . . 2 2 3 3 5 3 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 2 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Shots Hit Robots 224 | . . 32 11 25 86 29 41 . Core Hits 142 | . . 17 4 11 57 12 41 . Critical Hits 8 | . . . . . 3 . 5 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 7 | . . . . . 3 . 4 . Melee Attacks 33 | . . . . . 15 2 16 . Impact . | . . . . . . . . . Slashing 33 | . . . . . 15 2 16 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6658 | . . 758 85 518 2305 694 2298 . Guns 2639 | . . 328 80 412 1045 320 454 . Cannons 221 | . . . . . . . 221 . Explosions 1965 | . . 413 . 106 374 318 754 . Melee 1780 | . . . . . 855 56 869 . Ramming 53 | . . 17 5 . 31 . . . Kinetic 669 | . . . . . 379 44 246 . Thermal 1813 | . . 221 28 321 676 188 379 . Explosive 1092 | . . 413 . . . 247 432 . Electromagnetic 1251 | . . 107 52 197 364 159 372 . Impact . | . . . . . . . . . Slashing 1780 | . . . . . 855 56 869 . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 1 1 . 7 7 8 8 Average Corruption 6 | . . 1 1 . 3 7 7 8 Corruption Purged . | . . . . . . . . . Effects 86 | . . . . . 6 26 53 1 Message Errors 17 | . . . . . 1 3 12 1 Matter Fused 23 | . . . . . 2 5 16 . Heat Flow Errors 6 | . . . . . . 3 3 . Energy Discharges 6 | . . . . . . 3 3 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 14 | . . . . . 1 7 6 . Data Loss (major) 3 | . . . . . . 2 1 . Misfires 4 | . . . . . . 1 3 . Targeting Errors 12 | . . . . . 2 2 8 . Overload Shots . | . . . . . . . . . Overflow Damage 174 | . . . . . 117 . 57 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 174 | . . . . . 117 . 57 . Knockbacks 4 | . . 1 1 . 1 . 1 . Impact 3 | . . 1 1 . 1 . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 102 | . . 7 2 . 46 . 47 . Shots 3 | . . . . . 1 . 2 . Rammed 5 | . 1 1 1 . 2 . . . Targets Rammed 9 | . 1 2 1 . 5 . . . Kicked 4 | . . 1 . . 3 . . . Crushed . | . . . . . . . . . Highest Temperature 466 | . . 286 233 267 466 258 437 . Average Temperature 116 | . . 110 137 104 135 85 112 . Received Heat Transfer 729 | . . 138 . 69 201 132 189 . Effects 6 | . . . . . 2 . 4 . Shutdowns 2 | . . . . . 1 . 1 . Energy Bleed 1 | . . . . . 1 . . . Damage (major) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . . 2 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . . Heat Transferred 3003 | . . 582 74 705 1005 300 337 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . . 2 4 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Peak Influence 492 | . . 229 79 310 492 . . . Initial 102 | . . . . 21 102 . . . Average 155 | . . 79 54 135 233 . . . Maximum Alert Level 2 | . . 1 . 1 2 . . . Low Security (%) 65 | 100 100 89 100 67 44 . . . Level 1 23 | . . 10 . 32 33 . . . Level 2 10 | . . . . . 21 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 2 . 1 5 . 1 . Investigation 1 | . . . . . 1 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 5 | . . 2 . 1 2 . . . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Distress Signals 3 | . . 2 . 1 . . . . Communications Jammed 31 | . . . . . . . 31 . Distress Signals 31 | . . . . . . . 31 . Times Spotted 77 | . . 12 3 12 20 3 27 . Peak Tracking Total 9 | . . 3 3 3 4 1 9 . Tactical Retreats 7 | . . . . . 1 1 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Accessed 9 | . . 1 . 2 3 1 2 . Terminals 4 | . . 1 . 1 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . 2 . 5 5 1 7 . Successful 17 | . . 2 . 3 4 1 7 . Failed 3 | . . . . 2 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . 1 . 3 3 . . . Terminals 7 | . . 2 . 3 2 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 2 . 1 1 1 7 . Record 6 | . . . . . . . 6 . Part Schematic 1 | . . 1 . . . . . . Open Door 2 | . . . . . . 1 1 . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Sabotage 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 . 1 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 2 | . . . . . 2 . . . Matter 424 | . . . . . 424 . . . Time 212 | . . . . . 212 . . . Total Part Build Rating 12 | . . . . . 12 . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total Allies 5 | . . . 3 . . . 2 . Largest Group 3 | . . . 3 3 3 . 2 2 Highest-Rated Group 40 | . . . 40 40 40 . 36 36 Highest-Rated Ally 20 | . . . 16 16 16 . 20 20 Total Orders . | . . . . . . . . . Ally Attacks 71 | . . . . 29 35 . 7 . Total Damage 825 | . . . . 283 433 . 109 . Kills 10 | . . . . 5 4 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Turns Passed 4928 | 80 118 654 126 323 1291 1026 1288 22 Spaces Moved 3233 | 64 95 482 91 207 649 746 881 18 Core 20 | 20 . . . . . . . . Treads . | . . . . . . . . . Legs 3213 | 44 95 482 91 207 649 746 881 18 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 127 | 104 120 120 120 120 135 127 130 120 Slowest Speed 150 | 150 120 120 120 120 150 150 150 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 26 37 23 25 13 87 82 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 9 | . . . . . . 4 5 . Spaces Dug 2 | . . . . . . 1 1 . Terrain Destroyed 170 | . . 27 . 3 32 41 67 . Melee 2 | . . . . . . 1 1 . Projectile 8 | . . . . . . 1 7 . AOE 160 | . . 27 . 3 32 39 59 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total 3783 | 73 98 523 98 251 976 789 957 18 Wait 295 | 3 . 1 1 27 247 8 8 . Move 3225 | 63 94 481 90 206 648 745 880 18 Hop . | . . . . . . . . . Pick Up 17 | . 2 4 1 . 4 4 2 . Fast Attach 35 | 7 1 4 . 2 5 7 9 . Attach 16 | . . 4 . 1 2 4 5 . Detach . | . . . . . . . . . Swap 22 | . . 3 1 2 9 2 5 . Drop 28 | . . 8 . . 12 4 4 . Fire 89 | . . 16 4 13 28 13 15 . Melee 33 | . . . . . 15 2 16 . Ram . | . . . . . . . . . Kick 9 | . 1 2 1 . 5 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 14 | . . . . . 1 . 13 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Weapon x1 194 | -10/Materials | Identified exit to Materials 194 | -10/Materials | Discovered exit to Materials (range 4) 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Utility x2 514 | -9/Materials | Build established: Hacker-Skirmisher 835 | -9/Materials | Identified exit to Mines 835 | -9/Materials | Discovered exit to Mines (range 15) 853 | -9/Materials | Entered Mines 932 | -9/Mines | Identified exit to Materials 932 | -9/Mines | Discovered exit to Materials (range 16) 947 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 979 | -9/Mines | Entered Materials 979 | -8/Materials | Accompanied by 3 allies 979 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -8/Materials | Repaired Sensor Array 1125 | -8/Materials | Identified exit to Factory 1302 | -8/Materials | Entered Factory 1302 | -7/Factory | Accompanied by 3 allies 1302 | -7/Factory | Evolved 2 slots: Weapon x2 1610 | -7/Factory | Build established: Hacker-Executioner 1721 | -7/Factory | Fabricated Imp. Arc Projector (x1) 1838 | -7/Factory | Fabricated Imp. Arc Projector (x1) 1918 | -7/Factory | Local fabrication network quarantined 1995 | -7/Factory | Identified exit to Lower Caves 2454 | -7/Factory | Identified exit to Factory 2454 | -7/Factory | Discovered exit to Factory (range 6) 2542 | -7/Factory | Lost 4 parts (2u2w) 2593 | -7/Factory | Entered Lower Caves 2594 | -7/Lower Caves | Encountered a Warlord checkpoint 2611 | -7/Lower Caves | Identified exit to Lower Caves 2831 | -7/Lower Caves | Spotted B-75 Beast 2888 | -7/Lower Caves | Lost 4 parts (1p3w) 3331 | -7/Lower Caves | Destroyed B-75 Beast 3552 | -7/Lower Caves | Build established: Hacker-Skirmisher 3619 | -7/Lower Caves | Entered another Lower Caves area 3634 | -7/Lower Caves | Discovered exit to Factory (range 8) 3796 | -7/Lower Caves | Learned 8 Factory zone layouts 3796 | -7/Lower Caves | Learned 8 Research zone layouts 3796 | -7/Lower Caves | Learned Research stockpile data 3796 | -7/Lower Caves | Learned Armory security intel 3993 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4094 | -7/Lower Caves | Lost 7 parts (1p4u2w) 4600 | -7/Lower Caves | Build established: Scavenger-Executioner 4872 | -7/Lower Caves | Identified exit to Zion 4872 | -7/Lower Caves | Discovered exit to Zion (range 14) 4877 | -7/Lower Caves | Learned Factory emergency access door positions 4907 | -7/Lower Caves | Entered Zion 4907 | -7/Zion | Accompanied by 2 allies 4929 | -7/Zion | Self-destructed Last Messages --------------- 04826_ Sneak attack on B-48 Gladiator. 04826_ B-48 Gladiator suffers critical hit. 04826_ Destroyed Lgt. Treads. 04828_ Sneak attack on B-48 Gladiator. 04828_ B-48 Gladiator destroyed. 04872_ EXIT=FOUND: ZION 04877_ System corrupted: Matter fused (-5). 04877_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 04883_ Searching scrap... 04883_ Found Imp. Light Armor Plating. 04883_ Found Adv. Signal Interpreter. 04883_ Found 17 Matter. 04884_ Acquired 5 matter. 04892_ System corrupted: Matter fused (-6). 04892_ Discarded Imp. Signal Interpreter. 04894_ Acquired 12 matter. 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