Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.30 @ 21:37:09

Player: Nexilim

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (53)      265
Value Destroyed (1741)     1741
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5446

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     216/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
     Light Nuclear Core
  Improved Propulsion Shielding
  Improved Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Sensor Array
           Particle Charger
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Plasma Cannon
           Magnetic Acceleration Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Propulsion Shielding
  Improved Field Recycling Unit
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    2    | .   .   .   .   1   1   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   
Parts Attached             73   | 6   7   1   18  22  11  8   .   
  Power                    18   | 1   2   .   2   8   3   2   .   
    Engine                 9    | 1   1   .   1   4   .   2   .   
    Core                   9    | .   1   .   1   4   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   .   4   4   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    11   | 2   1   .   4   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  14   | 1   2   .   1   3   4   3   .   
    Device                 10   | .   1   .   1   2   3   3   .   
    Storage                2    | 1   .   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   2   1   11  7   3   3   .   
    Energy Gun             6    | .   .   .   2   4   .   .   .   
    Energy Cannon          8    | .   .   .   1   3   3   1   .   
    Ballistic Gun          13   | 2   2   1   8   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 22   | .   .   .   2   .   9   .   11  
  Power                    5    | .   .   .   .   .   2   .   3   
  Propulsion               3    | .   .   .   .   .   2   .   1   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   11   | .   .   .   2   .   5   .   4   
  Highest Loss Streak      7    | .   .   .   2   .   4   .   7   
Average Slot Usage (%)     89   | .   96  100 96  98  93  72  49  
  Engine                   7    | .   10  .   9   4   7   11  7   
  Core                     8    | .   3   14  1   12  14  6   2   
  Leg                      24   | .   27  28  32  35  24  6   2   
  Device                   10   | .   8   .   8   9   9   19  14  
  Storage                  8    | .   14  14  11  9   7   6   6   
  Protection               1    | .   2   14  2   .   .   .   .   
  Energy Gun               6    | .   .   .   5   17  6   .   .   
  Energy Cannon            7    | .   .   .   .   9   16  10  5   
  Ballistic Gun            8    | .   27  28  25  .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   4   3   
  Launcher                 1    | .   .   .   .   .   .   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 9   12  12  23  37  51  59  59  
  Greatest Support         45   | 20  20  20  30  45  45  15  15  
  Greatest Overweight (x)  9    | 1   .   .   1   1   2   3   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   4   
Largest Inventory Capacity 8    | 6   6   6   6   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   6   8   8   8   
  Most Carried             8    | 4   6   6   6   8   8   6   3   
  Average Carried          5    | 2   5   6   5   6   5   2   3   
  Final Capacity           8    | 6   6   6   6   8   8   8   8   
  Final Carried            8    | 4   6   6   6   8   5   3   3   

 Class Distribution 
--------------------
 29% | Mutant
 23% | Scavenger-Gunner
 16% | Scavenger-Tank
 14% | Gunner
 13% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Low 
Matter Collected           1363 | 260 60  78  529 214 85  106 31  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2082 | .   156 48  720 805 205 148 .   
  Parts                    111  | .   10  7   35  43  12  4   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  44   | .   5   3   18  12  3   2   1   
  Guns                     30   | .   5   3   18  4   .   .   .   
  Cannons                  10   | .   .   .   .   7   1   2   .   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   3   .   3   4   1   .   1   
  Worker                   2    | .   .   .   .   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   1   .   
  Watcher                  4    | .   1   .   .   2   1   .   .   
  Swarmer                  14   | .   3   3   8   .   .   .   .   
  Grunt                    12   | .   2   .   4   6   .   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   5   3   1   2   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   3   7   3   1   1   1   
  Combat Bots Only         7    | .   3   3   7   3   1   1   1   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Damage Taken               3620 | .    132  74   550  258  887  193  1526 
  Core                     1117 | .    32   13   87   27   101  18   839  
  Absorbed by Shields      106  | .    .    .    92   14   .    .    .    
Core Remaining (%)         88   | 100  .    82   78   95   85   .    .    
Volleys Fired              151  | .    20   8    45   31   22   7    18   
  Largest                  4    | .    2    2    3    3    3    4    3    
  Hottest                  232  | .    40   40   116  193  201  232  202  
Shots Fired                380  | .    40   16   123  93   63   23   22   
  Gun                      250  | .    40   16   123  59   12   .    .    
  Cannon                   121  | .    .    .    .    34   51   21   15   
  Launcher                 9    | .    .    .    .    .    .    2    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  162  | .    40   16   88   .    .    7    11   
  Thermal                  55   | .    .    .    19   22   5    7    2    
  Explosive                9    | .    .    .    .    .    .    2    7    
  Electromagnetic          154  | .    .    .    16   71   58   7    2    
  Robot Hit Streak         47   | .    16   5    16   43   47   28   23   
  Robot Miss Streak        5    | .    1    2    2    5    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    1    5    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           277  | .    30   11   84   65   53   17   17   
  Core Hits                104  | .    12   6    35   28   10   6    7    
  Critical Hits            2    | .    .    .    .    1    1    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4352 | .    243  60   1065 1280 503  453  748  
  Guns                     2033 | .    243  60   1065 615  50   .    .    
  Cannons                  1818 | .    .    .    .    606  453  429  330  
  Explosions               497  | .    .    .    .    59   .    20   418  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    4    .    
  Kinetic                  1388 | .    243  60   721  .    .    85   279  
  Thermal                  774  | .    .    .    203  333  42   166  30   
  Explosive                438  | .    .    .    .    .    .    20   418  
  Electromagnetic          1748 | .    .    .    141  947  461  178  21   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    5    .    7    .    .    
  Average Corruption       6    | .    .    .    5    .    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    6    .    15   .    .    
    Message Errors         2    | .    .    .    .    .    2    .    .    
    Heat Flow Errors       4    | .    .    .    1    .    3    .    .    
    Energy Discharges      5    | .    .    .    1    .    4    .    .    
    Data Loss (minor)      3    | .    .    .    2    .    1    .    .    
    Misfires               4    | .    .    .    1    .    3    .    .    
    Targeting Errors       3    | .    .    .    1    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            113  | .    .    .    .    23   88   2    .    
  Projectiles              21   | .    .    .    .    9    10   2    .    
  Explosions               92   | .    .    .    .    14   78   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      179  | .    .    .    .    .    179  .    .    
  Shots                    4    | .    .    .    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        474  | .    .    8    458  459  474  369  183  
  Average Temperature      155  | .    .    4    124  160  199  159  105  
  Received Heat Transfer   536  | .    48   .    143  105  42   66   132  
  Effects                  14   | .    .    .    1    5    7    1    .    
    Shutdowns              8    | .    .    .    .    2    5    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           5    | .    .    .    .    3    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    1    2    .    .    
  Combat Hostiles          3    | .    .    .    .    1    2    .    .    
  Parts Fried              21   | .    .    .    1    8    10   2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    4    .    .    2    .    
  Heat Transferred         1584 | .    .    .    518  642  74   300  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Peak Influence             394  | .   187 131 394 355 151 155 .   
  Average Influence        137  | .   99  112 237 217 68  49  .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   
  Low Security (%)         77   | 100 100 100 46  51  100 100 .   
  Level 1                  22   | .   .   .   53  48  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   1   2   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   1   .   
  Reinforcement            3    | .   .   .   .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Distress Signals           7    | .   2   .   4   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              77   | .   12  3   27  24  5   3   3   
  Peak Tracking Total      6    | .   5   3   6   3   2   2   2   
  Tactical Retreats        7    | .   2   .   3   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Traps Triggered            8    | .   1   .   2   1   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Disabled          8    | .   .   .   .   .   6   2   .   
  Max in Single Turn       4    | .   .   .   .   .   4   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Accessed          12   | .   2   .   4   2   1   3   .   
  Terminals                7    | .   2   .   2   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   1   .   2   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   4   .   6   2   1   12  .   
  Successful               18   | .   3   .   5   .   1   9   .   
  Failed                   7    | .   1   .   1   2   .   3   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   4   .   3   1   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   2   1   .   10  .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   .   2   .   1   2   .   
  Record                   5    | .   3   .   1   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   2   .   .   7   .   
  Scan Component           5    | .   .   .   1   .   .   4   .   
  Repair                   4    | .   .   .   1   .   .   3   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   2   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   .   .   3   .   
  Time                     140  | .   .   .   38  .   .   102 .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Turns Passed               4211 | 72   392  200  705  1033 766  818  225  
Spaces Moved               2147 | 51   246  141  340  588  407  317  57   
  Core                     30   | 10   .    .    .    .    .    .    20   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2117 | 41   246  141  340  588  407  317  37   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  180  210  
  Average Speed            139  | 111  120  120  121  121  139  201  263  
  Slowest Speed            500  | 120  120  120  150  150  180  210  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 3    34   23   29   33   11   7    14   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          88   | .    .    .    .    10   27   28   23   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    2    1    
  AOE                      85   | .    .    .    .    10   27   26   22   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Total                      3075 | 66  312 159 551 838 559 479 111 
  Wait                     611  | .   25  9   131 178 103 129 36  
  Move                     2140 | 50  245 140 339 587 406 316 57  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  47   | 10  8   .   9   5   8   7   .   
  Fast Attach              18   | .   4   .   5   9   .   .   .   
  Attach                   28   | 6   1   .   5   2   7   7   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     27   | .   2   1   8   11  4   1   .   
  Drop                     37   | .   7   1   9   15  4   1   .   
  Fire                     151  | .   20  8   45  31  22  7   18  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   5   10  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   73 | -11/Scrapyard  | Entered Materials
  327 | -10/Materials  | Build established: Mutant
  402 | -10/Materials  | Discovered new exit (range 16)
  465 | -10/Materials  | Entered Mines
  481 | -10/Mines      | Learned Materials emergency access door positions
  527 | -10/Mines      | Discovered new exit (range 5)
  665 | -10/Mines      | Entered Materials
  665 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  745 | -9/Materials   | Repaired Lgt. Nuclear Core
  862 | -9/Materials   | Destroyed 7 combat bots
 1320 | -9/Materials   | Build established: Tank
 1336 | -9/Materials   | Discovered new exit (range 16)
 1370 | -9/Materials   | Entered another Materials area
 1370 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1752 | -8/Materials   | Build established: Scavenger-Tank
 2326 | -8/Materials   | Build established: Scavenger-Gunner
 2340 | -8/Materials   | Discovered new exit (range 15)
 2403 | -8/Materials   | Entered Factory
 2403 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3066 | -7/Factory     | Discovered new exit (range 16)
 3169 | -7/Factory     | Entered another Factory area
 3169 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3190 | -6/Factory     | Lost 4 parts (1p1n2w)
 3750 | -6/Factory     | Build established: Gunner
 3849 | -6/Factory     | Repaired Imp. Ion Engine
 3887 | -6/Factory     | Repaired Particle Charger
 3930 | -6/Factory     | Repaired Imp. Ion Engine
 3934 | -6/Factory     | Discovered new exit (range 10)
 3987 | -6/Factory     | Entered Lower Caves
 4059 | -6/Lower Caves | Spotted B-75 Beast
 4124 | -6/Lower Caves | Destroyed B-75 Beast
 4138 | -6/Lower Caves | Lost 7 parts (2p1n1u3w)
 4190 | -6/Lower Caves | Core integrity fell below 50%
 4206 | -6/Lower Caves | Core integrity fell below 20%
 4212 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
04113_ Knocked back.
04124_ B-75 Beast destroyed.
04134_ The unstable cave ceiling collapses. <x2>
04177_ Penetrated by Slug. <x2>
04177_ Particle Charger destroyed.
04180_ Slug penetrates Wall.
04182_ Imp. Ion Engine destroyed.
04182_ Slug penetrates Wall.
04184_ Penetrated by Slug.
04184_ Critical hit.
04184_ Mni. Grenade Launcher destroyed.
04185_ Penetrated by Slug. <x3>
04192_ Imp. Sensor Array destroyed.
04193_ The unstable cave ceiling collapses.
04194_ Penetrated by Slug. <x3>
04196_ The unstable cave ceiling collapses.
04198_ Slug penetrates Wall.
04199_ Penetrated by Slug. <x6>
04208_ Slug penetrates Wall.
04212_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          34
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         6
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              ControlImpactSuperbattery
  Manual?         0
Play Time         01:00:05
  Cumulative      3.5 hours
  Start           2020.08.30 @ 14:36:21
  End             2020.08.30 @ 21:37:09
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44df5955-28d6-422f-9d7d-b5814b29412e