Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.30 @ 21:37:09 Player: Nexilim Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1741) 1741 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5446 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Improved Propulsion Shielding Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Particle Charger > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon Magnetic Acceleration Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Propulsion Shielding Improved Field Recycling Unit [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Improved EM Pulse Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 2 | . . . . 1 1 . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . . . 1 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 73 | 6 7 1 18 22 11 8 . Power 18 | 1 2 . 2 8 3 2 . Engine 9 | 1 1 . 1 4 . 2 . Core 9 | . 1 . 1 4 3 . . Reactor . | . . . . . . . . Propulsion 12 | 2 1 . 4 4 1 . . Treads . | . . . . . . . . Leg 11 | 2 1 . 4 4 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 14 | 1 2 . 1 3 4 3 . Device 10 | . 1 . 1 2 3 3 . Storage 2 | 1 . . . 1 . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 29 | 2 2 1 11 7 3 3 . Energy Gun 6 | . . . 2 4 . . . Energy Cannon 8 | . . . 1 3 3 1 . Ballistic Gun 13 | 2 2 1 8 . . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 22 | . . . 2 . 9 . 11 Power 5 | . . . . . 2 . 3 Propulsion 3 | . . . . . 2 . 1 Utility 3 | . . . . . . . 3 Weapon 11 | . . . 2 . 5 . 4 Highest Loss Streak 7 | . . . 2 . 4 . 7 Average Slot Usage (%) 89 | . 96 100 96 98 93 72 49 Engine 7 | . 10 . 9 4 7 11 7 Core 8 | . 3 14 1 12 14 6 2 Leg 24 | . 27 28 32 35 24 6 2 Device 10 | . 8 . 8 9 9 19 14 Storage 8 | . 14 14 11 9 7 6 6 Protection 1 | . 2 14 2 . . . . Energy Gun 6 | . . . 5 17 6 . . Energy Cannon 7 | . . . . 9 16 10 5 Ballistic Gun 8 | . 27 28 25 . . . . Ballistic Cannon 1 | . . . . . . 4 3 Launcher 1 | . . . . . . 4 5 Naked Turns . | . . . . . . . . Heaviest Build 59 | 9 12 12 23 37 51 59 59 Greatest Support 45 | 20 20 20 30 45 45 15 15 Greatest Overweight (x) 9 | 1 . . 1 1 2 3 9 Average Overweight (x) . | . . . . . . 2 4 Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 8 8 8 Most Carried 8 | 4 6 6 6 8 8 6 3 Average Carried 5 | 2 5 6 5 6 5 2 3 Final Capacity 8 | 6 6 6 6 8 8 8 8 Final Carried 8 | 4 6 6 6 8 5 3 3 Class Distribution -------------------- 29% | Mutant 23% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Gunner 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 1363 | 260 60 78 529 214 85 106 31 Remotely . | . . . . . . . . Salvage Created 2082 | . 156 48 720 805 205 148 . Parts 111 | . 10 7 35 43 12 4 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 44 | . 5 3 18 12 3 2 1 Guns 30 | . 5 3 18 4 . . . Cannons 10 | . . . . 7 1 2 . AOE 1 | . . . . . . . 1 Classes Destroyed 12 | . 3 . 3 4 1 . 1 Worker 2 | . . . . 2 . . . Recycler 1 | . . . 1 . . . . Operator 2 | . . . . 1 . 1 . Watcher 4 | . 1 . . 2 1 . . Swarmer 14 | . 3 3 8 . . . . Grunt 12 | . 2 . 4 6 . . . Brawler 2 | . . . . 2 . . . Duelist 1 | . . . 1 . . . . Sentry 11 | . . . 5 3 1 2 . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 2 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | . 3 3 7 3 1 1 1 Combat Bots Only 7 | . 3 3 7 3 1 1 1 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 3620 | . 132 74 550 258 887 193 1526 Core 1117 | . 32 13 87 27 101 18 839 Absorbed by Shields 106 | . . . 92 14 . . . Core Remaining (%) 88 | 100 . 82 78 95 85 . . Volleys Fired 151 | . 20 8 45 31 22 7 18 Largest 4 | . 2 2 3 3 3 4 3 Hottest 232 | . 40 40 116 193 201 232 202 Shots Fired 380 | . 40 16 123 93 63 23 22 Gun 250 | . 40 16 123 59 12 . . Cannon 121 | . . . . 34 51 21 15 Launcher 9 | . . . . . . 2 7 Special . | . . . . . . . . Kinetic 162 | . 40 16 88 . . 7 11 Thermal 55 | . . . 19 22 5 7 2 Explosive 9 | . . . . . . 2 7 Electromagnetic 154 | . . . 16 71 58 7 2 Robot Hit Streak 47 | . 16 5 16 43 47 28 23 Robot Miss Streak 5 | . 1 2 2 5 1 1 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 1 5 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 277 | . 30 11 84 65 53 17 17 Core Hits 104 | . 12 6 35 28 10 6 7 Critical Hits 2 | . . . . 1 1 . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4352 | . 243 60 1065 1280 503 453 748 Guns 2033 | . 243 60 1065 615 50 . . Cannons 1818 | . . . . 606 453 429 330 Explosions 497 | . . . . 59 . 20 418 Melee . | . . . . . . . . Ramming 4 | . . . . . . 4 . Kinetic 1388 | . 243 60 721 . . 85 279 Thermal 774 | . . . 203 333 42 166 30 Explosive 438 | . . . . . . 20 418 Electromagnetic 1748 | . . . 141 947 461 178 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 5 . 7 . . Average Corruption 6 | . . . 5 . 6 . . Corruption Purged . | . . . . . . . . Effects 21 | . . . 6 . 15 . . Message Errors 2 | . . . . . 2 . . Heat Flow Errors 4 | . . . 1 . 3 . . Energy Discharges 5 | . . . 1 . 4 . . Data Loss (minor) 3 | . . . 2 . 1 . . Misfires 4 | . . . 1 . 3 . . Targeting Errors 3 | . . . 1 . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . . 23 88 2 . Projectiles 21 | . . . . 9 10 2 . Explosions 92 | . . . . 14 78 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . . . . . 179 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 474 | . . 8 458 459 474 369 183 Average Temperature 155 | . . 4 124 160 199 159 105 Received Heat Transfer 536 | . 48 . 143 105 42 66 132 Effects 14 | . . . 1 5 7 1 . Shutdowns 8 | . . . . 2 5 1 . Energy Bleed 1 | . . . 1 . . . . Interference 5 | . . . . 3 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . Combat Hostiles 3 | . . . . 1 2 . . Parts Fried 21 | . . . 1 8 10 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 4 . . 2 . Heat Transferred 1584 | . . . 518 642 74 300 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 394 | . 187 131 394 355 151 155 . Average Influence 137 | . 99 112 237 217 68 49 . Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 77 | 100 100 100 46 51 100 100 . Level 1 22 | . . . 53 48 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . 1 2 2 . Investigation . | . . . . . . . . Extermination 2 | . . . . . 1 1 . Reinforcement 3 | . . . . 1 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 7 | . 2 . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 12 3 27 24 5 3 3 Peak Tracking Total 6 | . 5 3 6 3 2 2 2 Tactical Retreats 7 | . 2 . 3 2 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 8 | . 1 . 2 1 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 8 | . . . . . 6 2 . Max in Single Turn 4 | . . . . . 4 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 12 | . 2 . 4 2 1 3 . Terminals 7 | . 2 . 2 1 1 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 1 1 . 2 . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 4 . 6 2 1 12 . Successful 18 | . 3 . 5 . 1 9 . Failed 7 | . 1 . 1 2 . 3 . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 4 . 3 1 1 2 . Fabricators . | . . . . . . . . Repair Stations 13 | . . . 2 1 . 10 . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 . 2 . 1 2 . Record 5 | . 3 . 1 . . 1 . Investigation Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . Recall Assault 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . 2 . . 7 . Scan Component 5 | . . . 1 . . 4 . Repair 4 | . . . 1 . . 3 . Recycling Unit Hacks 1 | . . . 1 . . . . Recycle Component 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 6 | . 1 . . 2 1 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 . . 3 . Time 140 | . . . 38 . . 102 . Parts Recycled 1 | . . . 1 . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 4211 | 72 392 200 705 1033 766 818 225 Spaces Moved 2147 | 51 246 141 340 588 407 317 57 Core 30 | 10 . . . . . . 20 Treads . | . . . . . . . . Legs 2117 | 41 246 141 340 588 407 317 37 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 180 210 Average Speed 139 | 111 120 120 121 121 139 201 263 Slowest Speed 500 | 120 120 120 150 150 180 210 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 34 23 29 33 11 7 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . . . . 10 27 28 23 Melee . | . . . . . . . . Projectile 3 | . . . . . . 2 1 AOE 85 | . . . . 10 27 26 22 Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 3075 | 66 312 159 551 838 559 479 111 Wait 611 | . 25 9 131 178 103 129 36 Move 2140 | 50 245 140 339 587 406 316 57 Hop . | . . . . . . . . Pick Up 47 | 10 8 . 9 5 8 7 . Fast Attach 18 | . 4 . 5 9 . . . Attach 28 | 6 1 . 5 2 7 7 . Detach . | . . . . . . . . Swap 27 | . 2 1 8 11 4 1 . Drop 37 | . 7 1 9 15 4 1 . Fire 151 | . 20 8 45 31 22 7 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 5 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 465 | -10/Materials | Entered Mines 481 | -10/Mines | Learned Materials emergency access door positions 527 | -10/Mines | Discovered new exit (range 5) 665 | -10/Mines | Entered Materials 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 745 | -9/Materials | Repaired Lgt. Nuclear Core 862 | -9/Materials | Destroyed 7 combat bots 1320 | -9/Materials | Build established: Tank 1336 | -9/Materials | Discovered new exit (range 16) 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1752 | -8/Materials | Build established: Scavenger-Tank 2326 | -8/Materials | Build established: Scavenger-Gunner 2340 | -8/Materials | Discovered new exit (range 15) 2403 | -8/Materials | Entered Factory 2403 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3066 | -7/Factory | Discovered new exit (range 16) 3169 | -7/Factory | Entered another Factory area 3169 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3190 | -6/Factory | Lost 4 parts (1p1n2w) 3750 | -6/Factory | Build established: Gunner 3849 | -6/Factory | Repaired Imp. Ion Engine 3887 | -6/Factory | Repaired Particle Charger 3930 | -6/Factory | Repaired Imp. Ion Engine 3934 | -6/Factory | Discovered new exit (range 10) 3987 | -6/Factory | Entered Lower Caves 4059 | -6/Lower Caves | Spotted B-75 Beast 4124 | -6/Lower Caves | Destroyed B-75 Beast 4138 | -6/Lower Caves | Lost 7 parts (2p1n1u3w) 4190 | -6/Lower Caves | Core integrity fell below 50% 4206 | -6/Lower Caves | Core integrity fell below 20% 4212 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04113_ Knocked back. 04124_ B-75 Beast destroyed. 04134_ The unstable cave ceiling collapses. 04177_ Penetrated by Slug. 04177_ Particle Charger destroyed. 04180_ Slug penetrates Wall. 04182_ Imp. Ion Engine destroyed. 04182_ Slug penetrates Wall. 04184_ Penetrated by Slug. 04184_ Critical hit. 04184_ Mni. Grenade Launcher destroyed. 04185_ Penetrated by Slug. 04192_ Imp. Sensor Array destroyed. 04193_ The unstable cave ceiling collapses. 04194_ Penetrated by Slug. 04196_ The unstable cave ceiling collapses. 04198_ Slug penetrates Wall. 04199_ Penetrated by Slug. 04208_ Slug penetrates Wall. 04212_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#####??????????#? | | ???????????????????????????? #??## #?????????# | | ???????????????????##??????? ### ###?????## | | ??????????????????## #?#????? ####?# ? | | ??????????????????# ## ????? ## ?? | | ??????????????????# ?????? ??? | | ???????????????????# ???????# #???? | | ???????????? ???????# ??????## "###?? | | ??????????? ?????# ?????## "# #?? | | ??????????? ??# ###### "" #?? | | ?????????? # ## "##??? | | ?????????? hh %= "#??? | | ?????????? @ ! #??? | | ????????????# ;; #### | | ?????????????## # ## ;;;### ## | | ??????????????## #???## #####?# | | ???????????????# ???????# #????## | | ????????????????????????## #???# | | ?????????????????????????# # ###???# | | ?????????????????????????# # # ???# ## | | ?????????????????????????# ##### ### | | ?????????????????????????####???? #??## | | ?????????????????????????????????? ## ????## | | ?????????????????????????????????? ### ?????# | | ?????????????????????????????????? #?## ??? | | ?????????????????????????????????? #??#####?? | | ??????????????????????????????????##????????# | | ????????????????????????????????????????????# | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 34 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Power Corrupts Challenges ------------ None Game ------ Seed ControlImpactSuperbattery Manual? 0 Play Time 01:00:05 Cumulative 3.5 hours Start 2020.08.30 @ 14:36:21 End 2020.08.30 @ 21:37:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44df5955-28d6-422f-9d7d-b5814b29412e