Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.14 @ 14:16:36 Player: toad3k Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (6398) 6398 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3251) 3251 TOTAL SCORE: 17624 Bonus ------- High Alert Combat Kills 683 Follower Combat Kills 568 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 258/300 Energy 97/100 System Corruption 12% Temperature Cool (9) Location -1/Access Parts ------- Power (4) Propulsion (6) Utility (12) Advanced Hacking Suite Weapon (3) Inventory (4) Quantum Rifle Linear Accelerator SGEMP Prototype Peak State ------------ Power Light Particle Reactor Quantum Reactor Quantum Reactor Propulsion Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Antigrav System Utility Experimental Cooling System Energy Well Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Reaction Control System Advanced Reaction Control System Energy Mantle Hacking Suite Advanced Hacking Suite Improved System Shield Advanced Integration Mediator Weapon Tachyon Dispersion Ray Enhanced Nova Cannon Compact Linear Accelerator Inventory Micro Fission Core Heavy Dispersion Rifle Enhanced Nova Cannon Advanced Micro-nuke Launcher [Rating: 172] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Gyrokinetic Inverter Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Utility System Shield Device Sensor Array Storage Energy Well Processor Advanced Signal Interpreter Hackware System Shield Protection Reactive Plating Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 . 2 2 2 . 2 Power 3 | . . . . 1 . . . . 1 . . 1 Propulsion 4 | . . 1 1 . 1 . . . 1 . . . Utility 10 | . . 1 1 1 1 2 . 1 . 2 . 1 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 211 | 5 8 7 22 10 40 7 12 21 16 31 18 14 Power 29 | 1 1 . 3 1 3 1 . 4 2 6 2 5 Engine 7 | 1 . . 1 1 3 . . 1 . . . . Core 7 | . 1 . 2 . . 1 . 2 . 1 . . Reactor 15 | . . . . . . . . 1 2 5 2 5 Propulsion 54 | 2 2 2 9 3 8 1 7 6 3 2 2 7 Treads . | . . . . . . . . . . . . . Leg 30 | 2 2 2 9 3 5 . 7 . . . . . Wheel . | . . . . . . . . . . . . . Hover 18 | . . . . . 3 1 . 6 3 2 2 1 Flight 6 | . . . . . . . . . . . . 6 Utility 58 | . 3 2 4 5 9 5 2 5 7 12 4 . Device 31 | . 1 . . 1 5 3 1 3 5 9 3 . Storage 3 | . . . . 1 . . . 1 . 1 . . Processor 3 | . . . . 1 . . . . . 1 1 . Hackware 5 | . . . . 1 1 2 . . 1 . . . Protection 16 | . 2 2 4 1 3 . 1 1 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 70 | 2 2 3 6 1 20 . 3 6 4 11 10 2 Energy Gun 22 | 1 . 2 5 1 5 . . . 1 3 4 . Energy Cannon 18 | . 1 . . . 6 . 2 2 . 3 3 1 Ballistic Gun 15 | 1 1 1 1 . 4 . . 3 2 2 . . Ballistic Cannon 3 | . . . . . . . 1 . . . 1 1 Launcher 11 | . . . . . 5 . . . 1 3 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 14 | . . . 3 . 1 . . 1 1 4 4 . Parts Lost 92 | . . 1 1 2 20 . 7 2 4 13 15 27 Power 17 | . . . 1 1 3 . 1 . . 3 3 5 Propulsion 24 | . . . . . 8 . 3 . . . 2 11 Utility 26 | . . . . . 5 . 2 . 1 6 5 7 Weapon 25 | . . 1 . 1 4 . 1 2 3 4 5 4 Highest Loss Streak 12 | . . 1 1 2 6 . 5 1 1 10 12 9 Average Slot Usage (%) 86 | . 94 98 95 92 80 83 87 90 93 92 91 34 Engine 3 | . 7 . 3 8 5 5 5 4 2 . . . Core 3 | . 7 11 5 . . 1 4 1 4 3 1 . Reactor 1 | . . . . . . . . 2 5 8 8 2 Leg 18 | . 28 33 33 30 24 11 22 3 . . . . Hover 8 | . . . . . 2 14 3 21 28 26 24 10 Device 11 | . 2 11 9 13 16 11 10 10 11 21 19 3 Processor 2 | . . . . 7 5 . . . . 1 7 3 Hackware 8 | . . . . 2 6 18 23 21 19 13 13 7 Protection 9 | . 21 20 25 13 4 5 4 6 6 . . . Energy Gun 5 | . . 8 17 14 5 . . . . 4 2 . Energy Cannon 4 | . 12 1 . . 3 11 10 8 1 3 4 . Ballistic Gun 3 | . 15 11 . . 1 . . 2 2 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 116 | 7 14 16 28 36 44 49 51 64 83 99 116 56 Greatest Support 115 | 20 20 30 60 65 80 44 85 85 115 115 115 68 Greatest Overweight (x) 4 | . . . . . 4 1 2 3 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 2 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 2 4 Class Distribution -------------------- 36% | Mutant 27% | Hacker-Mutant 24% | Scavenger-Mutant 9% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Hacker-Tank | -4/Factory Hacker-Mutant | -3/Research Hacker-Tank | -2/Research Hacker-Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Matter Collected 2893 | 201 182 182 220 110 616 120 110 260 264 408 162 58 Remotely . | . . . . . . . . . . . . . Salvage Created 6307 | . 212 462 1169 689 1255 275 260 183 634 829 281 58 Parts 342 | . 18 22 68 33 62 17 13 6 42 46 11 4 Haulers Intercepted 4 | . . 2 2 . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 3 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Combat Hostiles Destroyed 120 | . 4 8 22 12 25 6 4 4 13 14 6 2 Guns 56 | . 1 8 19 7 13 . . 1 3 3 1 . Cannons 33 | . 3 . . . 4 6 4 3 1 6 4 2 AOE 25 | . . . . 5 6 . . . 9 4 1 . Classes Destroyed 16 | . 2 4 2 4 1 . . . . 1 2 . Worker 6 | . . . . 1 2 . . 1 1 1 . . Builder 8 | . . . . . 1 . 1 . 3 2 1 . Hauler 4 | . . 2 2 . . . . . . . . . Recycler 3 | . . . 1 2 . . . . . . . . Operator 3 | . . 1 . . 1 1 . . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 3 | . 2 . 1 . . . . . . . . . Swarmer 27 | . . . 8 . 5 4 . 1 3 4 . 2 Grunt 40 | . 4 5 7 5 11 . 1 . 7 . . . Brawler 1 | . . . . 1 . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . Sentry 27 | . . 2 6 2 5 2 1 1 3 4 1 . Specialist 3 | . . . . . . . . . . . 3 . Hunter 11 | . . . . 1 2 . 2 2 . 3 1 . Programmer 7 | . . . . 3 2 . . . . 2 . . Striker 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 3 7 6 7 4 2 1 8 5 4 2 Combat Bots Only 7 | . 1 3 7 5 6 4 1 1 5 4 3 2 Max Kills in Single Turn 6 | . 1 1 2 6 2 1 1 1 3 3 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 5 | . . . . 5 2 . . . 3 3 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Damage Taken 14664 | . 156 291 781 712 2389 123 999 767 741 2078 2335 3292 Core 3710 | . 24 27 86 58 269 12 93 380 95 440 619 1607 Absorbed by Shields 1185 | . . . . . . . 127 . 226 584 229 19 Core Remaining (%) 79 | 100 90 93 84 91 68 . 89 66 92 . 26 . Volleys Fired 413 | . 21 37 56 35 101 15 24 16 27 49 26 6 Largest 3 | . 2 2 2 2 2 2 2 3 2 3 3 1 Hottest 310 | . 80 90 122 122 165 120 180 248 135 308 310 65 Shots Fired 796 | . 42 74 98 69 164 29 48 42 40 118 66 6 Gun 513 | . 21 67 98 69 134 . . 7 21 81 15 . Cannon 246 | . 21 7 . . 19 29 48 35 8 32 41 6 Launcher 37 | . . . . . 11 . . . 11 5 10 . Special . | . . . . . . . . . . . . . Kinetic 219 | . 21 55 . . 47 . . 17 14 43 16 6 Thermal 346 | . 21 7 10 58 48 29 48 25 15 52 33 . Explosive 37 | . . . . . 11 . . . 11 5 10 . Electromagnetic 194 | . . 12 88 11 58 . . . . 18 7 . Robot Hit Streak 26 | . 12 17 26 19 22 18 14 12 26 24 13 6 Robot Miss Streak 4 | . 4 3 3 3 2 1 1 3 1 4 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . Shots Hit Robots 586 | . 31 57 87 46 126 20 23 32 35 81 43 5 Core Hits 314 | . 11 27 49 23 63 10 8 12 46 42 20 3 Critical Hits 15 | . . 1 1 . 2 1 . . . 3 4 3 Critical Kills 3 | . . . . . . 1 . . . . 1 1 Critical Parts Destroyed 9 | . . 1 . . 2 . . . . 3 1 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19764 | . 443 683 1561 1846 3964 705 977 1028 2609 3455 2255 238 Guns 7718 | . 159 561 1539 922 2292 . . 127 366 1503 249 . Cannons 5508 | . 284 122 . . 424 705 977 901 215 758 932 190 Explosions 6458 | . . . 22 924 1248 . . . 2028 1162 1074 . Melee . | . . . . . . . . . . . . . Ramming 80 | . . . . . . . . . . 32 . 48 Kinetic 3223 | . 159 412 . . 895 . . 310 283 672 302 190 Thermal 7991 | . 284 122 182 1829 986 705 977 718 298 1097 793 . Explosive 5432 | . . . . . 1248 . . . 2028 1082 1074 . Electromagnetic 3038 | . . 149 1379 17 835 . . . . 572 86 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . 2 1 3 4 . 1 4 5 2 6 12 Average Corruption 2 | . . 1 1 1 4 . 1 4 5 1 4 8 Corruption Purged . | . . . . . . . . . . . . . Effects 60 | . . . 4 6 19 . . . 11 3 9 8 Message Errors 14 | . . . 2 1 2 . . . 3 1 2 3 Matter Fused 11 | . . . . 2 4 . . . 1 . 1 3 Heat Flow Errors 5 | . . . . 1 2 . . . 1 . 1 . Energy Discharges 8 | . . . . 2 3 . . . 1 2 . . Data Loss (minor) 7 | . . . . . 2 . . . 1 . 3 1 Misfires 1 | . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 8 | . . . 1 . 3 . . . 3 . 1 . Weapon Failures 5 | . . . 1 . 3 . . . . . 1 . Overload Shots 12 | . . . . . 1 3 8 . . . . . Effects 2 | . . . . . . 1 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . Overflow Damage 612 | . . 5 . 229 69 44 4 7 123 131 . . Projectiles 110 | . . 5 . . 22 44 4 7 15 13 . . Explosions 502 | . . . . 229 47 . . . 108 118 . . Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . 2 . . 3 4 Impact 1 | . . . . . . . . . . . . 1 Kinetic 8 | . . . . . . . . 2 . . 3 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 232 | . . . 82 17 26 . . . . 84 . 23 Shots 7 | . . . 2 1 2 . . . . 2 . . Rammed 10 | . . . . . . . . . . 2 . 8 Targets Rammed 10 | . . . . . . . . . . 2 . 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 711 | . 180 72 469 198 199 27 184 693 517 564 711 16 Average Temperature 161 | . 60 18 163 102 103 15 73 229 202 157 290 12 Received Heat Transfer 2800 | . 99 123 369 312 774 18 217 84 241 144 182 237 Effects 111 | . . . 14 . . . . 27 15 12 43 . Shutdowns 50 | . . . 4 . . . . 11 5 9 21 . Energy Bleed 14 | . . . 3 . . . . 3 2 1 5 . Interference 26 | . . . 6 . . . . 5 3 1 11 . Matter Decay 6 | . . . 1 . . . . 1 2 1 1 . Short Circuit 3 | . . . . . . . . 1 . . 2 . Damage (minor) 3 | . . . . . . . . 3 . . . . Damage (major) 5 | . . . . . . . . 1 3 . 1 . Damage (core) 4 | . . . . . . . . 2 . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . 3 . 3 . . . . 1 . . Combat Hostiles 6 | . . . 3 . 2 . . . . 1 . . Parts Fried 27 | . . 1 12 . 9 . . . . 5 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 16 | . . . . 7 1 1 2 2 2 1 . . Heat Transferred 10289 | . 592 259 346 2041 1705 766 1005 972 407 1345 851 . Parts Sabotaged 2 | . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Peak Influence 1165 | . 129 261 484 442 279 295 183 305 703 1165 846 315 Average Influence 248 | . 47 134 262 202 112 196 90 167 407 800 725 131 Maximum Alert Level 4 | . . 1 2 2 1 1 . 1 3 4 3 1 Low Security (%) 62 | . . . . . . . . . . . . . Level 1 18 | . . . . . . . . . . . . . Level 2 9 | . . . . . . . . . . . . . Level 3 7 | . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . . 3 1 5 7 2 1 . 5 3 3 3 Investigation 4 | . . . . . 1 . . . 2 . 1 . Extermination 7 | . . . . 3 1 . . . 1 1 . 1 Reinforcement 15 | . . 3 1 . 2 2 1 . 2 . 2 2 Assault 2 | . . . . . . . . . . 2 . . Garrison 5 | . . . . 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Distress Signals 16 | . . 1 2 . 1 . 1 . 2 4 2 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 320 | . 12 18 41 19 46 10 18 19 29 44 26 38 Peak Tracking Total 18 | . 3 3 9 7 5 5 11 5 10 12 13 18 Tactical Retreats 49 | . . . 5 2 8 2 2 . 7 10 2 11 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Traps Triggered 10 | . . 4 1 . . . . 2 2 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . 1 . Reused 1 | . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Machines Disabled 14 | . . . 1 4 2 . 1 1 1 2 2 . Max in Single Turn 4 | . . . 1 4 2 . 1 1 1 1 1 . Garrison Access 4 | . . . . 1 . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Machines Accessed 51 | . 5 3 3 7 6 2 8 3 3 3 4 4 Terminals 33 | . 4 3 2 4 3 1 8 1 2 1 2 2 Fabricators 5 | . . . . . 1 . . 2 . 1 1 . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 5 | . 1 . . 1 1 1 . . 1 . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . Garrison Access 5 | . . . . 2 . . . . . 1 . 2 Total Hacks 130 | . 7 9 11 17 18 2 17 9 14 5 15 6 Successful 76 | . 4 6 7 8 7 2 11 6 6 4 12 3 Failed 54 | . 3 3 4 9 11 . 6 3 8 1 3 3 Catastrophic 11 | . 2 . 1 2 2 . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 33 | . . 7 2 3 2 2 4 4 2 . 4 3 Terminals 101 | . 6 9 9 13 12 1 17 6 12 3 9 4 Fabricators 7 | . . . . . 1 . . 3 . 1 2 . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 7 | . 1 . . 1 2 1 . . 2 . . . Scanalyzers 7 | . . . . . 3 . . . . . 4 . Garrison Access 6 | . . . . 3 . . . . . 1 . 2 Terminal Hacks 49 | . 3 5 4 5 3 1 11 3 5 2 6 1 Record 8 | . . 2 2 3 . . . . . . 1 . Part Schematic 3 | . . . . . . . 1 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 5 | . . . . . . . 5 . . . . . Level Access Points 2 | . . . . . . . . . 1 . 1 . Branch Access Points 2 | . . . 1 . . 1 . . . . . . Terminal Index 3 | . . . . . 1 . 1 . . 1 . . Fabricator Index 2 | . . . . . . . . 1 . 1 . . Garrison Index 2 | . . . . 1 . . 1 . . . . . Unreport Threat 4 | . . . . 1 1 . . . . . 1 1 Locate Traps 1 | . . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . . 1 . Dispatch Records 3 | . 1 1 . . . . 1 . . . . . Security Status 1 | . . . . . . . . . 1 . . . Recall Investigation 2 | . . . . . . . . . 1 . 1 . Recall Reinforcements 4 | . . 1 . . 1 . 1 . 1 . . . Registered Components 1 | . . 1 . . . . . . . . . . Registered Prototypes 2 | . . . . . . . 1 . 1 . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 . 1 1 . Load Schematic 3 | . . . . . . . . 2 . . 1 . Build 2 | . . . . . . . . 1 . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 1 . . 1 . . . Retrieve Components 4 | . 1 . . . 1 1 . . 1 . . . Scanalyzer 7 | . . . . . 3 . . . . . 4 . Insert Component 2 | . . . . . 1 . . . . . 1 . Analyze 5 | . . . . . 2 . . . . . 3 . Garrison Access Hacks 5 | . . . . 2 . . . . . 1 . 2 Seal Access 4 | . . . . 1 . . . . . 1 . 2 Coupler Status 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 11 | . . 2 3 4 . . . . . . 2 . Terminals 4 | . . 1 1 1 . . . . . . 1 . Assimilate 4 | . . 1 1 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 33 | . 3 2 3 5 6 1 3 . 2 2 4 2 Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . 1 2 . . 1 . Parts Built 4 | . . . . . . . . 2 . 2 . . Matter 380 | . . . . . . . . 102 . 278 . . Time 71 | . . . . . . . . 25 . 46 . . Total Part Build Rating 20 | . . . . . . . . 2 . 18 . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . 3 . . . 8 2 . . 1 . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 7 . . . 1 . Allies Hacked 1 | . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Total Allies 18 | . . . 1 1 . . 12 . . 3 1 . Largest Group 11 | . . . 1 1 1 . 11 11 . 2 1 . Highest-Rated Group 427 | . . . 10 26 26 . 427 427 . 92 51 . Highest-Rated Ally 156 | . . . 10 26 26 . 156 156 . 46 51 . Total Orders 8 | . . . . . . 8 . . . . . . EXPLORE 8 | . . . . . . 8 . . . . . . Ally Attacks 180 | . . . . . . . 109 62 . 5 4 . Total Damage 3877 | . . . . . . . 2329 1151 . 184 213 . Kills 16 | . . . . . . . 8 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 9 | . . . . . . 9 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Turns Passed 7546 | 54 542 651 791 985 1159 412 599 450 349 679 355 520 Spaces Moved 5835 | 39 334 355 410 673 603 272 357 450 458 864 345 675 Core 85 | 4 . . . . 23 . . . . . . 58 Treads . | . . . . . . . . . . . . . Legs 2595 | 35 334 355 410 673 444 . 294 50 . . . . Wheels . | . . . . . . . . . . . . . Hover 3048 | . . . . . 136 272 63 400 458 864 345 510 Flight 107 | . . . . . . . . . . . . 107 Fastest Speed 37 | 50 120 120 120 120 76 78 120 54 51 50 50 37 Average Speed 91 | 112 120 120 120 120 122 119 122 66 53 51 61 64 Slowest Speed 250 | 120 120 120 120 122 250 151 180 170 58 56 98 130 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 55 35 43 22 16 12 44 16 16 28 52 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 . 1 1 . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 22 | . . . . . . 6 10 . . 5 1 . Terrain Destroyed 609 | . . . 15 45 57 7 18 2 162 126 177 . Melee . | . . . . . . . . . . . . . Projectile 56 | . . . . . 3 7 18 2 2 16 8 . AOE 553 | . . . 15 45 54 . . . 160 110 169 . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Res Tes Acc Total 7291 | 46 434 512 612 779 848 329 468 565 522 998 430 748 Wait 617 | 2 61 103 103 44 92 26 28 55 5 36 30 32 Move 5816 | 38 333 354 409 672 602 271 356 449 456 863 344 669 Hop 3 | . . . . . . . . . . . . 3 Pick Up 46 | 1 3 4 3 7 4 3 . 4 6 4 3 4 Fast Attach 137 | 5 6 4 13 4 22 7 10 15 9 22 8 12 Attach 31 | . . 2 1 2 6 . 1 4 4 5 4 2 Detach 17 | . 2 1 . . 4 . 1 3 2 2 1 1 Swap 43 | . 2 1 8 4 12 . 1 2 3 4 6 . Drop 100 | . 6 6 19 11 5 6 6 13 9 11 7 1 Fire 413 | . 21 37 56 35 101 15 24 16 27 49 26 6 Melee . | . . . . . . . . . . . . . Ram 10 | . . . . . . . . . . 2 . 8 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 4 1 . . 10 Rewire 42 | . . . . . . . 41 . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) -5/Extension -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 358 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -9/Materials | Build established: Scavenger-Mutant 1229 | -9/Materials | Discovered new exit (range 10) 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1696 | -8/Materials | Destroyed 7 combat bots 1752 | -8/Materials | Build established: Mutant 1964 | -8/Materials | Discovered new exit (range 11) 2018 | -8/Materials | Repaired Reactive Plating 2039 | -8/Materials | Entered Factory 2039 | -7/Factory | Accompanied by 1 ally 2039 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2399 | -7/Factory | Garrison activated, responded to threat 3004 | -7/Factory | Discovered new exit (range 7) 3012 | -7/Factory | Identified exit to Factory 3024 | -7/Factory | Entered another Factory area 3024 | -6/Factory | Accompanied by 1 ally 3024 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3335 | -6/Factory | Lost 6 parts (2n2u2w) 3410 | -6/Factory | Lost 5 parts (2p1n1u1w) 3437 | -6/Factory | Build established: Scavenger-Mutant 3689 | -6/Factory | Garrison activated, responded to threat 3920 | -6/Factory | Lost 3 parts (2n1u) 4079 | -6/Factory | Discovered new exit (range 7) 4108 | -6/Factory | Identified exit to Lower Caves 4127 | -6/Factory | Found Hvy. Reflective Plating 4179 | -6/Factory | Discovered new exit (range 3) 4183 | -6/Factory | Entered another Factory area 4183 | -5/Factory | Evolved 2 slots: Utility x2 4450 | -5/Factory | Discovered new exit (range 14) 4509 | -5/Factory | Discovered new exit (range 30) 4583 | -5/Factory | Identified exit to Upper Caves 4583 | -5/Factory | Identified exit to Extension 4595 | -5/Factory | Entered Extension 4793 | -5/Extension | Build established: Hacker-Mutant 4810 | -5/Extension | Rescued a captive Derelict 4839 | -5/Extension | Rescued A7 4931 | -5/Extension | Rescued a captive Derelict 4931 | -5/Extension | Rescued a captive Derelict 4980 | -5/Extension | Rescued a captive Derelict 5071 | -5/Extension | Spotted B-75 Beast 5078 | -5/Extension | Spotted B-75 Beast 5101 | -5/Extension | Allies destroyed B-75 Beast 5132 | -5/Extension | Lost 5 parts (1p1n2u1w) 5179 | -5/Extension | Discovered new exit (range 3) 5194 | -5/Extension | Entered Factory 5194 | -4/Factory | Accompanied by 11 allies 5194 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5494 | -4/Factory | Fabricated Hcp. Battery (x2) 5632 | -4/Factory | Discovered new exit (range 12) 5644 | -4/Factory | Entered Research 5644 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5784 | -3/Research | Identified exit to Research 5989 | -3/Research | Found Fusion Bomb Launcher 5993 | -3/Research | Entered another Research area 5993 | -2/Research | Evolved 2 slots: Utility x2 6081 | -2/Research | Fabricated Enh. Quantum Rifle? 6243 | -2/Research | First assault squad dispatched 6456 | -2/Research | Lost 10 parts (3p4u3w) 6557 | -2/Research | Spotted B-90 Cyclops 6608 | -2/Research | Spotted B-90 Cyclops 6659 | -2/Research | Discovered new exit (range 12) 6670 | -2/Research | Found Prototype Launcher 6670 | -2/Research | Identified Adv. Micro-nuke Launcher 6672 | -2/Research | Entered Testing 6755 | -2/Testing | Found Prototype Energy Gun 6755 | -2/Testing | Identified Tachyon Dispersion Ray 6789 | -2/Testing | Core integrity fell below 50% 6857 | -2/Testing | Found Antimissile System 6887 | -2/Testing | Spotted Striker 6900 | -2/Testing | Spotted Striker 6909 | -2/Testing | Spotted Alpha 7 6912 | -2/Testing | Destroyed Striker 6947 | -2/Testing | Stole the SGEMP Prototype 6992 | -2/Testing | Identified exit to Access 6997 | -2/Testing | Found Prototype Energy Cannon 6997 | -2/Testing | Identified Hpw. Disruptor Cannon 7006 | -2/Testing | Lost 12 parts (2p2n3u5w) 7027 | -2/Testing | Entered Access 7027 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7213 | -1/Access | Lost 5 parts (1n2u2w) 7227 | -1/Access | Spotted B-99 Colossus 7227 | -1/Access | Spotted B-99 Colossus 7259 | -1/Access | Core integrity fell below 50% 7348 | -1/Access | Lost 9 parts (2p3n4u) 7459 | -1/Access | System corruption reached 10% 7472 | -1/Access | Core integrity fell below 20% 7547 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07495_ Imp. Gyrokinetic Inverter destroyed. 07495_ Com. HERF Cannon destroyed. 07497_ The unstable cave ceiling collapses. 07498_ Adv. Target Analyzer destroyed. 07499_ P-80 Master resets P-80 Master, system corruption cleaned. 07501_ Slammed into R-10 Processor. 07509_ VGW0DW>IPQZHRCV VL7|0BK 07518_ Imp. Gyrokinetic Inverter destroyed. 07529_ Connecting with Garrison Access... >>Seal Access door sealed. 07531_ System corrupted: Matter fused (-6). 07539_ P-80 Master resets P-80 Master, system corruption cleaned. 07546_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07546_ Slug penetrates Wall. 07547_ O-32 Director uses terminal to summon reinforcements. 07547_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A023. 07547_ O-32 Director locks terminal. 07547_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# #????????# """""" # # | | #######??????# #????????# "" # # | | = !#??????# #????????# "" ######/#### | | #??????# #????????# + | | #??????# #????????# * ########### | | #??????# #????????# #?????????? | | #??????# #????????#####+####?###?????????? | | #??????# #???????????????????????????????? | | ###+########## #???????????????????????????????? | | #???????????????????????????????? | | ^ #???????#???????????????????????? | | #???# ?? ???????????????????????? | | +# "" ???????????????????????? | | # "T ???????????????????????? | | # o ???????????????????????? | | # ##### ????????????????###???? | | # #############????# #?????????????# ###? | | # ######???????????#h #?????????????# | | + +???????????h +?????????????# | | # #####????????????# #?????????????# | | ### #????????????????# #?????????????# | | #?# #????????????????# #?????????????# | | #?# #????????????????# #?????????????# "" | | #?# #????????????????# #?????????????# "" | | #?# #??????#+#???????# #?????????????# | | ##?# #??????# #??????## @##???########## | | ???# #??????# #??????# #???# | | ???# #??????# #??????# ##### | | ???# #??????# #??????# Y | | ???# #??????# #?????## ##### | | #+## ######## ##### ## #???# | | # ########???### ^ ! | | # #### #????????????# ^ !! | | #??# #????????? + ]]] ! | | #?# #??# ?????? # ]]] ! | | #?# ########## ??????# ]] | | #?# #?# # ????# | | ### ### # ??# | | # # # # | | ## # # + ############# | | ! ## + #??########+### + | | ## #### # #???# = # # | | ?#######??# #"" #???# # # | | ??????????#######"" ##### = # " " # | | ????????????????#"Y / / # " " # | | ????????????????#"" ##### # ""G"" # | | ????????????????#"" #???# !! # # | | ????????????????# #???# !! # + | | ????????????????# #???# ! ############# | | ????????????????########???###########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 65 Energy Generation 65 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Resistance: KI 40 Resistance: TH 45 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 77 Target Analysis 8 Particle Charging 20 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- Cld. Particle Cannon | -6/Factory | Scanalyzed Hardcell Cannon | -5/Extension | Hacked Hcp. Battery | -4/Factory | Hacked Imp. Force Field | -4/Factory | Hacked Exp. Cooling System | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Battery | x2 | -4/Factory Enh. Quantum Rifle | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Prison Break Prolific Hacker Release The Drones! The More The Merrier True Hacker Challenges ------------ None Game ------ Seed ImprinterComponentEdition Manual? 0 Play Time 02:41:39 Cumulative 25.0 hours Start 2019.11.11 @ 19:38:41 End 2019.11.14 @ 14:16:36 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue -9 Adventurer 9 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f415b818-6082-4a85-8f24-9c835b891fe4