Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 21:19:45 Player: PE-P51_RE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2345) 2345 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6800 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 714/850 Matter 233/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Armored Treads Flexi-carbon Leg > --- UTILITY (4) ------ Improved Melee Analysis Suite Microactuators Light Armor Plating Graphene Brace > --- WEAPON (6) ------- Gatling Laser Autogun Magnetic Acceleration Cannon Axe > --- INVENTORY (5) ---- Light Ion Engine Wheel Compact Wheel Improved Cryofiber Web Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Light Armor Plating Graphene Brace Focal Shield > --- WEAPON ----------- Gatling Laser Autogun Gauss Rifle Heavy Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Wheel Compact Wheel Improved Cryofiber Web Layered Light Armor Plating [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . . . 2 Weapon 4 | . . . 2 2 . . . Parts Attached 66 | 5 . . 29 12 . 11 9 Power 6 | 1 . . 3 1 . . 1 Engine 5 | 1 . . 3 1 . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . . 8 3 . 3 1 Treads 8 | . . . 2 3 . 3 . Leg 9 | 2 . . 6 . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . . . 5 1 . 2 5 Device 6 | . . . 1 1 . 1 3 Storage 1 | . . . 1 . . . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 4 | . . . 2 . . 1 1 Artifact . | . . . . . . . . Weapon 30 | 2 . . 13 7 . 6 2 Energy Gun 9 | . . . 3 3 . 3 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 10 | 2 . . 3 3 . 2 . Ballistic Cannon 6 | . . . 4 . . 1 1 Launcher 2 | . . . 2 . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 35 | . . . 18 7 . 7 3 Power 2 | . . . 2 . . . . Propulsion 8 | . . . 5 . . 3 . Utility 5 | . . . 3 1 . . 1 Weapon 20 | . . . 8 6 . 4 2 Highest Loss Streak 9 | . . . 9 6 . 4 2 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 5 5 5 7 8 5 4 Power 1 | . 1 1 1 1 1 1 1 Propulsion 2 | 1 2 2 2 3 3 2 2 Utility 1 | . 1 1 1 2 2 1 1 Weapon . | . 1 1 . 1 2 . . Tool/Special . | . . . . . . . . Unused Backups 8 | . . . 1 . . 3 4 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . 1 2 Utility 3 | . . . 1 . . 1 1 Weapon 1 | . . . . . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 78 | . 71 71 72 87 69 73 81 Engine 8 | . 14 14 9 9 7 7 5 Treads 10 | . . . 4 11 15 16 13 Leg 7 | . 28 28 15 6 . . 4 Device 8 | . . . 7 6 7 7 13 Storage 4 | . . . 6 9 7 . . Processor 1 | . . . 2 . . . 2 Protection 3 | . . . 1 . . 6 8 Energy Gun 8 | . . . 8 12 7 8 6 Ballistic Gun 12 | . 28 28 11 5 23 19 13 Ballistic Cannon 10 | . . . 2 26 . 4 7 Peak Build Rating 50 | 5 5 5 18 26 18 35 50 Average Rating 22 | 3 5 5 7 21 18 28 43 On Entrance 12 | . 5 5 5 18 18 18 33 Avg Prop Armor Cover (%) 3 | . . . . 3 . . 3 Naked Turns 3 | . . . 3 . . . . Heaviest Build 45 | 8 8 8 29 39 22 39 45 Greatest Support 80 | 20 20 20 40 40 40 80 40 Greatest Overweight (x) 2 | . . . 2 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 5 Average Capacity 6 | 5 5 5 6 8 8 5 5 Most Carried 8 | 5 5 5 8 8 8 8 5 Average Carried 5 | 2 5 5 5 7 8 5 4 Final Capacity 8 | 5 5 5 8 8 8 5 5 Final Carried 8 | 5 5 5 8 8 8 5 5 Class Distribution -------------------- 39% | Scavenger-Executioner 21% | Scavenger-Mutant 14% | Scavenger-Gunner 10% | Scavenger-Tank 6% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Executioner | -7/DSF Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 1889 | 67 . . 693 544 . 249 336 Remotely . | . . . . . . . . Salvage Created 2776 | . . . 1035 616 . 751 374 Parts 151 | . . . 50 48 . 41 12 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 59 | . . . 26 14 . 12 7 Guns 32 | . . . 14 2 . 9 7 Cannons 17 | . . . 2 12 . 3 . AOE 10 | . . . 10 . . . . Classes Destroyed 13 | . . . 6 6 . 1 . Worker 1 | . . . . 1 . . . Builder 4 | . . . 1 3 . . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . . 2 . . . Recycler 3 | . . . 2 . . . 1 Mechanic 1 | . . . . 1 . . . Swarmer 15 | . . . 3 4 . 3 5 Grunt 28 | . . . 17 4 . 6 1 Duelist 3 | . . . 1 1 . . 1 Sentry 8 | . . . 5 3 . . . Specialist 2 | . . . . . . 2 . Hunter 1 | . . . . 1 . . . Heavy 2 | . . . . 1 . 1 . Best Kill Streak 10 | . . . 7 10 . 7 5 Combat Bots Only 7 | . . . 7 6 . 7 4 Max Kills in Single Turn 4 | . . . 4 3 . 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 436 | . . . 191 95 . 101 49 Missed 113 | . . . 57 19 . 27 10 Hits 323 | . . . 134 76 . 74 39 Melee 6 | . . . . 3 . . 3 Projectile 317 | . . . 134 73 . 74 36 Critical Strikes 11 | . . . 5 3 . 2 1 Actively Blocked 1 | . . . . . . . 1 Damage Taken 5331 | . . . 1921 1232 . 1515 663 Core 694 | . . . 358 114 . 86 136 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 13 | . . . . . . . 13 Core Remaining (%) 75 | 100 . 100 10 79 . 87 . Volleys Fired 177 | . . . 85 40 . 36 16 Largest 6 | . . . 4 6 . 5 5 Hottest 248 | . . . 96 248 . 231 225 Shots Fired 444 | . . . 161 116 . 134 33 Gun 322 | . . . 139 36 . 116 31 Cannon 108 | . . . 9 79 . 18 2 Launcher 13 | . . . 13 . . . . Special 1 | . . . . 1 . . . Kinetic 305 | . . . 89 95 . 104 17 Thermal 99 | . . . 50 3 . 30 16 Explosive 13 | . . . 13 . . . . Electromagnetic 27 | . . . 9 18 . . . Robot Hit Streak 17 | . . . 17 5 . 17 6 Robot Miss Streak 5 | . . . 5 5 . 3 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 8 | . . . 5 . . . 3 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 273 | . . . 104 56 . 90 23 Core Hits 145 | . . . 58 36 . 33 18 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 4 | . . . . 2 . 2 . Destroy 2 | . . . . . . 2 . Blast 2 | . . . . 2 . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5572 | . . . 2019 1394 . 1686 473 Guns 2936 | . . . 992 290 . 1252 402 Cannons 1615 | . . . 140 1041 . 434 . Explosions 932 | . . . 884 48 . . . Melee 71 | . . . . . . . 71 Ramming 18 | . . . 3 15 . . . Kinetic 3199 | . . . 575 1135 . 1385 104 Thermal 1078 | . . . 417 62 . 301 298 Explosive 884 | . . . 884 . . . . Electromagnetic 322 | . . . 140 182 . . . Impact . | . . . . . . . . Slashing 71 | . . . . . . . 71 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . . . 45 . . . . Projectiles . | . . . . . . . . Explosions 45 | . . . 45 . . . . Melee . | . . . . . . . . Knockbacks 20 | . . . . 14 . 6 . Impact . | . . . . . . . . Kinetic 17 | . . . . 12 . 5 . Secondary 3 | . . . . 2 . 1 . Self-Inflicted Damage 159 | . . . 159 . . . . Shots 5 | . . . 5 . . . . Rammed 6 | . . . . 6 . . . Targets Rammed 7 | . . . 1 6 . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 488 | . . . 224 488 . 376 180 Average Temperature 114 | . . . 100 142 . 95 80 Received Heat Transfer 1590 | . . . 753 441 . 333 63 Effects 12 | . . . 1 10 . 1 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 4 | . . . 1 2 . 1 . Interference 6 | . . . . 6 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2402 | . . . 950 37 . 740 675 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . 1 1 . 1 . Low Security (%) 76 | 100 100 100 75 61 100 62 100 Level 1 23 | . . . 24 38 . 37 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 376 | . . . 376 311 122 300 157 Initial 157 | . . . . 148 122 50 157 Average 157 | . . . 171 196 98 180 103 Influence Increases 1787 | . . . 798 478 . 320 191 Destroy 0b10 Robot/C 1180 | . . . 520 280 . 240 140 Destroy 0b10 Robot/NC 80 | . . . 15 40 . 20 5 Destroy Leader 234 | . . . 130 74 . 20 10 Successful Hack 4 | . . . . . . . 4 Disable Machine 90 | . . . 45 30 . 15 . Destroy Structure 109 | . . . 73 24 . 10 2 Lose Combat Pursuer 90 | . . . 15 30 . 15 30 Influence Decreases 1683 | . . . 446 560 198 92 387 Entered New Map 517 | . . . . 204 148 22 143 Time Decay 816 | . . . 266 286 50 . 214 Lost Part 350 | . . . 180 70 . 70 30 Squads Dispatched 13 | . . . 4 7 1 1 . Investigation 3 | . . . 1 1 1 . . Extermination . | . . . . . . . . Reinforcement 7 | . . . 3 3 . 1 . Assault 2 | . . . . 2 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . . . 33 18 . 13 9 Peak Tracking Total 7 | . . . 7 7 . 7 4 Tactical Retreats 4 | . . . 1 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 5 | . . . 1 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 6 | . . . 3 2 . 1 . Max in Single Turn 1 | . . . 1 1 . 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 3 | . . . . . 1 . 2 Terminals 2 | . . . . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 4 | . . . . . 2 . 2 Successful 3 | . . . . . 1 . 2 Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . . . 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 2 | . . . . . 1 . 1 Open DSF 2 | . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 1 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Active Infowar (turns) 119 | . . . 119 . . . . Optics 119 | . . . 119 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 2287 | 56 9 16 628 635 110 388 445 Spaces Moved 947 | 44 8 14 260 235 67 135 184 Core 22 | 12 . . 10 . . . . Treads 635 | . . . 47 202 67 135 184 Legs 290 | 32 8 14 203 33 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 50 165 165 165 165 Average Speed 170 | 100 120 120 135 206 165 170 200 Slowest Speed 250 | 120 120 120 190 250 165 250 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 2 6 30 30 3 86 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . . 76 22 . 10 2 Melee . | . . . . . . . . Projectile 32 | . . . . 20 . 10 2 AOE 78 | . . . 76 2 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 1261 | 53 7 13 401 300 67 196 224 Wait 30 | . . . 10 1 1 12 6 Move 940 | 43 7 13 259 234 66 134 184 Hop . | . . . . . . . . Pick Up 17 | 5 . . 9 1 . 1 1 Fast Attach 49 | 5 . . 20 10 . 8 6 Attach 5 | . . . 3 1 . . 1 Detach 1 | . . . . . . . 1 Swap 18 | . . . 7 3 . 3 5 Drop 16 | . . . 7 4 . 2 3 Fire 177 | . . . 85 40 . 36 16 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 6 | . . . . 6 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 7) 66 | -10/Materials | Entered Mines 67 | -10/Mines | Learned location of Storage (-7) 76 | -10/Mines | Discovered new exit (range 5) 82 | -10/Mines | Entered Materials 82 | -9/Materials | Evolved 2 slots: Weapon x2 256 | -9/Materials | Destroyed 7 combat bots 285 | -9/Materials | Core integrity fell below 50% 300 | -9/Materials | Lost 9 parts (1p2n1u5w) 348 | -9/Materials | Lost 3 parts (1n1u1w) 437 | -9/Materials | Core integrity fell below 20% 556 | -9/Materials | Build established: Scavenger-Mutant 602 | -9/Materials | Lost 3 parts (1p1n1w) 641 | -9/Materials | Discovered new exit (range 15) 710 | -9/Materials | Entered another Materials area 710 | -8/Materials | Evolved 2 slots: Weapon x2 856 | -8/Materials | Garrison activated, responded to threat 1064 | -8/Materials | Build established: Scavenger-Executioner 1246 | -8/Materials | Lost 6 parts (6w) 1296 | -8/Materials | Discovered new exit (range 15) 1345 | -8/Materials | Entered Factory 1345 | -7/Factory | Evolved 2 slots: Propulsion x2 1455 | -7/Factory | Identified exit to DSF 1455 | -7/Factory | Entered DSF 1520 | -7/DSF | Additional patrols routed to DSF 1555 | -7/DSF | Lost 4 parts (1n3w) 1646 | -7/DSF | Discovered new exit (range 16) 1709 | -7/DSF | Sterilization system engaged 1729 | -7/DSF | Ambient heat levels rising (+10) 1734 | -7/DSF | Lost 3 parts (2n1w) 1740 | -7/DSF | Destroyed 7 combat bots 1744 | -7/DSF | Ambient heat levels rising (+10) 1759 | -7/DSF | Ambient heat levels rising (+10) 1774 | -7/DSF | Ambient heat levels rising (+10) 1789 | -7/DSF | Ambient heat levels rising (+10) 1804 | -7/DSF | Ambient heat levels rising (+10) 1819 | -7/DSF | Ambient heat levels rising (+10) 1834 | -7/DSF | Ambient heat levels rising (+10) 1843 | -7/DSF | Entered Factory 1843 | -6/Factory | Evolved 2 slots: Utility x2 2283 | -6/Factory | Identified exit to Garrison 2288 | -6/Factory | Self-destructed Last Messages --------------- 02145_ Hvy. Assault Cannon destroyed. 02146_ Destroyed VTOL Module. 02149_ S-27 Virus destroyed. 02149_ Switching to secondary target: S-27 Virus. 02155_ S-27 Virus destroyed. 02164_ VTOL Module melted. 02164_ S-27 Virus destroyed. 02167_ Acquired 41 matter. 02169_ R-10 Processor collects Hvy. Assault Rifle. 02172_ Sneak attack on R-10 Processor. 02172_ R-10 Processor destroyed. 02176_ Acquired 148 matter. 02194_ Acquired Imp. Cooling System. 02196_ Acquired Graphene Brace. 02235_ Dropped Imp. Ion Engine. 02256_ Acquired Imp. Ion Engine. 02283_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02283_ EXIT=UNLOCKED: GARRISON Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########################??? | | ????????????????????# #??? | | ????????????????????# #### | | ????????????????????# "" ! =[ | | ????????????????????# "G@ ! | | ????????????????????# "" ######### """ !! | | ????????????????????# #???????# """ !! != | | ????????????????????+ #???????#* """ ! != | | ????????????????????# """ #???????# ! | | ????????????????????# """ #???????# | | ???????????????????# """ #???????# | | ???????????????????# ??? | | ?????????????????? ? #???# ##### | | ??????????????????## ?? #?????????#+## | | ???????????????????????? #???????? ?# ####+ | | ????????????????????????#####??????? ??# #???? | | ??????????????????????????????????? ???# #???? | | ??????????????????????????????????# ????# #???? | | ??????????????????????????????????# ????# #???? | | ??????????????????????????????????? ?????# ????? | | ?????????????????????????????????????????+ ????? | | ?????????????????????????????????????????# ????? | | ?????????????????????????????????????????# ????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationProjectileTendrils Manual? 0 Play Time 00:13:03 Cumulative 330.4 hours Start 2026.01.24 @ 18:55:11 End 2026.01.24 @ 21:19:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 401 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 80 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d09ad398-b034-4558-933a-052694d20367