Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:54:00

Player: GR4C3

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (100)     500
Value Destroyed (2957)     2957
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (347)                347
              TOTAL SCORE: 8384

 Bonus
-------
High Alert Combat Kills    211
Aligned with FarCom        300
Friendly Fire              -164

 Cogmind 
---------
Core Integrity             0/850
Matter                     165/300
Energy                     33/100
System Corruption          0%
Temperature                Cool (55)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (6) ------
             (None)
>        --- WEAPON (3) -------
         Shock Rifle
  Cooled Pulse Rifle
         Thermic Laser
>        --- INVENTORY (5) ----
             (None)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Terrain Scanner
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Shock Rifle
                Thermic Laser
                Assault Cannon
>               --- INVENTORY --------
                Cold Fusion Reactor
       Improved Heat Sink
       Advanced Sensor Array
                System Restoration Module
                Shock Rifle
                Beam Rifle
                Particle Gun
         Cooled Pulse Rifle
       Improved EM Pulse Cannon
                Assault Cannon
                Assault Cannon
          Heavy Assault Cannon
       Advanced EMP Blaster
       Advanced EMP Blaster
[Rating: 68]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Potential Leg
  Leg                      Potential Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   1   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             115  | 7   6   11  8   1   5   31  12  8   22  4   
  Power                    20   | 1   .   2   .   .   1   9   3   .   4   .   
    Engine                 14   | 1   .   2   .   .   1   7   1   .   2   .   
    Core                   5    | .   .   .   .   .   .   2   2   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               18   | 2   1   1   4   .   1   6   2   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   1   1   4   .   1   6   2   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   1   1   2   .   .   6   2   5   3   .   
    Device                 17   | 2   .   1   .   .   .   6   1   4   3   .   
    Storage                3    | .   1   .   2   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   4   7   2   1   3   10  5   2   15  4   
    Energy Gun             16   | .   1   2   1   .   1   1   1   1   5   3   
    Energy Cannon          7    | .   2   1   .   .   1   .   .   .   2   1   
    Ballistic Gun          9    | 2   .   2   1   .   .   4   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   1   3   3   1   5   .   
    Launcher               10   | .   1   2   .   1   .   2   1   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   2   .   .   1   1   
Parts Lost                 46   | .   .   1   .   .   .   11  8   .   24  2   
  Power                    13   | .   .   1   .   .   .   5   3   .   3   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   4   .   
  Utility                  12   | .   .   .   .   .   .   2   2   .   8   .   
  Weapon                   17   | .   .   .   .   .   .   4   3   .   9   1   
  Highest Loss Streak      18   | .   .   1   .   .   .   3   7   .   18  2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   99  99  100 100 82  91  89  90  90  20  
  Engine                   10   | .   14  13  14  14  15  11  9   6   6   .   
  Core                     2    | .   .   .   .   .   .   3   2   6   4   .   
  Leg                      26   | .   27  28  28  28  24  26  28  26  22  .   
  Device                   16   | .   21  14  14  14  9   15  18  19  18  .   
  Storage                  8    | .   6   14  14  14  9   9   7   6   5   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   4   .   
  Protection               2    | .   .   .   .   .   .   .   1   6   5   .   
  Energy Gun               6    | .   7   11  14  14  9   3   1   8   3   13  
  Energy Cannon            1    | .   4   1   .   .   .   .   .   .   3   3   
  Ballistic Gun            5    | .   3   11  12  10  .   4   10  .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   6   9   3   5   6   .   
  Launcher                 4    | .   12  3   1   3   9   7   4   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 7   15  15  46  48  58  69  74  69  79  .   
  Greatest Support         93   | 20  20  20  60  60  70  75  93  90  90  .   
  Greatest Overweight (x)  14   | .   .   .   .   .   .   2   .   .   14  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   8   8   20  20  20  20  20  20  20  5   
  Average Capacity         15   | 5   6   8   11  20  20  20  20  20  19  5   
  Most Carried             18   | 5   8   8   9   9   10  18  15  16  15  3   
  Average Carried          10   | 4   5   7   8   9   7   12  11  11  13  1   
  Final Capacity           20   | 5   8   8   20  20  20  20  20  20  5   5   
  Final Carried            15   | 4   8   8   9   9   7   10  11  15  4   .   

 Class Distribution 
--------------------
 44% | Scavenger-Skirmisher
 39% | Mutant
 15% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Storage
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  
Matter Collected           2537 | 258  110  164  .    9    83   1016 618  6    273  .    
  Remotely                 826  | .    .    .    .    .    .    412  414  .    .    .    
Salvage Created            3089 | 124  213  146  .    46   105  1208 784  4    459  .    
  Parts                    190  | 7    24   16   .    3    6    66   46   4    18   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    1    1    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    9    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    8    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Combat Hostiles Destroyed  67   | .   6   11  .   2   1   21  15  .   11  .   
  Guns                     17   | .   1   5   .   .   .   2   6   .   3   .   
  Cannons                  19   | .   1   1   .   .   .   8   4   .   5   .   
  AOE                      31   | .   4   5   .   2   1   11  5   .   3   .   
Classes Destroyed          13   | 2   4   .   .   .   1   2   3   1   .   .   
  Worker                   4    | .   1   .   .   .   .   2   1   .   .   .   
  Builder                  10   | .   .   .   .   .   .   6   4   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   .   .   1   8   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   3   .   .   .   1   1   .   .   .   .   
  Swarmer                  21   | .   3   9   .   .   .   .   4   .   5   .   
  Grunt                    35   | .   3   2   .   2   .   16  6   .   6   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   5   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | 2   4   3   .   2   3   6   8   1   4   .   
  Combat Bots Only         5    | .   3   3   .   2   1   3   5   .   4   .   
Max Kills in Single Turn   4    | 1   4   3   .   1   1   3   4   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   1   1   1   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  
Hostile Shots Fired        519  | .    6    48   .    4    2    99   124  .    215  21   
  Missed                   161  | .    1    12   .    3    1    31   43   .    63   7    
Damage Taken               6054 | .    128  390  .    12   36   1151 1146 .    2923 268  
  Core                     1126 | .    11   54   .    .    .    164  40   .    768  89   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   79   | .    79   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    .    .    74   .    70   94   .    .    .    
Volleys Fired              208  | 9    19   31   .    4    7    56   41   2    35   4    
  Largest                  3    | 2    2    2    .    2    3    3    3    2    3    3    
  Hottest                  204  | 40   90   90   .    70   114  139  110  110  204  155  
Shots Fired                443  | 18   21   55   .    8    12   137  106  4    74   8    
  Gun                      234  | 18   15   36   .    4    3    51   69   2    30   6    
  Cannon                   143  | .    4    10   .    .    7    56   20   2    42   2    
  Launcher                 66   | .    2    9    .    4    2    30   17   .    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  253  | 18   .    24   .    .    7    85   84   2    33   .    
  Thermal                  45   | .    4    10   .    4    .    8    .    .    14   5    
  Explosive                43   | .    2    9    .    4    2    26   .    .    .    .    
  Electromagnetic          102  | .    15   12   .    .    3    18   22   2    27   3    
  Robot Hit Streak         10   | 10   3    7    .    7    4    7    5    1    3    4    
  Robot Miss Streak        11   | 3    3    6    .    1    5    11   4    1    6    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           231  | 13   8    26   .    7    9    75   54   2    30   7    
  Core Hits                200  | 6    10   17   .    5    7    86   47   1    20   1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    1    .    .    .    
  Critical Strikes         7    | .    .    1    .    .    .    1    1    .    4    .    
    Burn                   2    | .    .    .    .    .    .    1    .    .    1    .    
    Destroy                2    | .    .    1    .    .    .    .    1    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8053 | 113  363  756  .    259  176  2980 1988 117  1158 143  
  Guns                     1972 | 113  121  151  .    33   37   480  673  .    252  112  
  Cannons                  2176 | .    34   87   .    .    111  785  534  94   500  31   
  Explosions               3861 | .    208  515  .    218  28   1711 775  .    406  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44   | .    .    3    .    8    .    4    6    23   .    .    
  Kinetic                  3008 | 113  .    95   .    .    111  1083 1176 94   336  .    
  Thermal                  956  | .    51   114  .    33   .    306  46   .    312  94   
  Explosive                2296 | .    191  488  .    218  28   1371 .    .    .    .    
  Electromagnetic          1749 | .    121  56   .    .    37   216  760  .    510  49   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    1    3    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    1    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    3    5    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    1    1    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    1    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    4    .    .    .    21   48   13   .    .    
  Projectiles              56   | .    .    .    .    .    .    18   25   13   .    .    
  Explosions               30   | .    .    4    .    .    .    3    23   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    .    .    .    8    11   1    5    .    
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  23   | .    .    .    .    .    .    7    11   .    5    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      301  | .    79   22   .    .    24   95   81   .    .    .    
  Shots                    14   | .    1    3    .    .    1    6    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    1    .    1    .    2    1    1    .    .    
  Kicked                   6    | .    .    1    .    1    .    2    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366  | .    70   180  .    33   81   326  58   .    366  46   
  Average Temperature      97   | .    21   57   .    15   23   115  19   .    144  16   
  Received Heat Transfer   2043 | .    18   99   .    6    .    585  282  .    954  99   
  Effects                  7    | .    .    .    .    .    .    2    .    .    5    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    .    1    .    
    Interference           4    | .    .    .    .    .    .    .    .    .    4    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    3    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1902 | .    124  235  .    75   .    546  150  .    574  198  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    1    .    .    .    2    4    .    2    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Peak Influence             692  | 15  184 481 .   80  101 692 675 271 .   .   
  Initial                  260  | .   9   31  .   .   31  42  246 260 .   .   
  Average                  253  | 7   62  207 .   13  73  363 431 265 .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   2   2   1   .   .   
  Low Security (%)         39   | 100 100 38  .   100 100 23  .   .   .   .   
  Level 1                  38   | .   .   60  .   .   .   30  49  100 .   .   
  Level 2                  21   | .   .   1   .   .   .   46  50  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   .   7   3   .   .   .   
  Investigation            3    | .   1   .   .   .   .   1   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   4   1   .   .   .   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   3   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Distress Signals           2    | .   .   .   .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   9   11  .   2   2   28  20  1   18  3   
  Peak Tracking Total      7    | .   3   3   .   2   1   6   6   1   7   3   
  Tactical Retreats        14   | .   .   2   .   .   .   3   4   .   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Traps Triggered            8    | .   1   .   .   .   .   4   3   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Machines Disabled          18   | .   2   5   .   1   1   7   1   .   1   .   
  Max in Single Turn       2    | .   2   2   .   1   1   2   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Machines Accessed          17   | .   4   .   5   .   .   6   .   2   .   .   
  Terminals                8    | .   3   .   .   .   .   4   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   11  .   37  .   .   9   .   2   .   .   
  Successful               51   | .   9   .   37  .   .   3   .   2   .   .   
  Failed                   8    | .   2   .   .   .   .   6   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Terminals                14   | .   8   .   .   .   .   5   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   3   .   .   .   .   2   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   7   .   37  .   .   2   .   1   .   .   
  Record                   41   | .   5   .   36  .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   2   .   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   4   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   2   2   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  
Turns Passed               4879 | 87   516  470  704  131  63   802  511  359  1222 14   
Spaces Moved               3680 | 48   359  289  713  124  40   532  303  318  954  .    
  Core                     33   | 12   .    .    .    .    .    .    .    .    21   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3647 | 36   359  289  713  124  40   532  303  318  933  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   90   90   100  100  105  90   .    
  Average Speed            106  | 102  120  120  96   90   97   100  103  105  113  .    
  Slowest Speed            750  | 120  120  120  120  90   100  250  105  105  750  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    66   60   93   18   9    50   7    8    79   2    
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          314  | .    24   59   .    31   12   152  12   1    23   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29   | .    .    .    .    .    .    9    6    1    13   .    
  AOE                      285  | .    24   59   .    31   12   143  6    .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  
Total                      4227 | 69   422  359  726  134  52   687  405  338  1027 8    
  Wait                     123  | .    28   23   .    5    .    18   38   .    11   .    
  Move                     3670 | 47   358  288  712  123  39   531  302  317  953  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 6    8    2    3    .    1    36   10   8    2    .    
  Fast Attach              5    | 5    .    .    .    .    .    .    .    .    .    .    
  Attach                   64   | 2    1    2    .    .    3    23   8    7    14   4    
  Detach                   5    | .    .    1    .    .    .    .    .    2    2    .    
  Swap                     46   | .    5    9    8    1    2    8    4    1    8    .    
  Drop                     24   | .    3    2    3    .    .    13   1    .    2    .    
  Fire                     208  | 9    19   31   .    4    7    56   41   2    35   4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    1    .    1    .    2    1    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
   88 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  356 | -10/Materials  | Discovered new exit (range 13)
  423 | -10/Materials  | Discovered new exit (range 15)
  481 | -10/Materials  | Repaired Aluminum Leg
  604 | -10/Materials  | Entered Mines
 1069 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1069 | -10/Mines      | Discovered new exit (range 5)
 1074 | -10/Mines      | Entered Exiles
 1094 | -10/Exiles     | Discovered new exit (range 15)
 1121 | -10/Exiles     | Met 8R-AWN
 1143 | -10/Exiles     | Met EX-HEX
 1179 | -10/Exiles     | Met EX-BIN
 1208 | -10/Exiles     | Aligned with FarCom system
 1209 | -10/Exiles     | Given EX-Vault access code
 1250 | -10/Exiles     | Opened EX-Vault
 1265 | -10/Exiles     | Found Prototype Leg
 1267 | -10/Exiles     | Found Prototype Leg
 1268 | -10/Exiles     | Identified Potential Leg (x2)
 1313 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1338 | -10/Exiles     | Met EX-DEC
 1350 | -10/Exiles     | Learned location of Zion (-6)
 1400 | -10/Exiles     | Discovered new exit (range 15)
 1478 | -10/Exiles     | Visited The Gauntlet
 1778 | -10/Exiles     | Left Exiles lab with Potential Leg
 1778 | -10/Exiles     | Entered Mines
 1874 | -9/Mines       | Discovered new exit (range 13)
 1909 | -9/Mines       | Entered Materials
 1909 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1958 | -8/Materials   | Discovered new exit (range 10)
 1972 | -8/Materials   | Entered Storage
 2301 | -8/Storage     | Lost 3 parts (1p2w)
 2453 | -8/Storage     | Lost 3 parts (1p1u1w)
 2692 | -8/Storage     | Build established: Skirmisher
 2696 | -8/Storage     | Discovered new exit (range 5)
 2772 | -8/Storage     | First assault squad dispatched
 2774 | -8/Storage     | Entered Factory
 2774 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3016 | -7/Factory     | Build established: Scavenger-Skirmisher
 3050 | -7/Factory     | Discovered new exit (range 17)
 3185 | -7/Factory     | Lost 7 parts (2p2u3w)
 3285 | -7/Factory     | Entered another Factory area
 3285 | -6/Factory     | Evolved 2 slots: Utility x2
 3625 | -6/Factory     | Discovered new exit (range 16)
 3644 | -6/Factory     | Entered Lower Caves
 3821 | -6/Lower Caves | Spotted B-75 Beast
 3866 | -6/Lower Caves | Encountered a Warlord checkpoint
 4602 | -6/Lower Caves | Lost 5 parts (1p1n2u1w)
 4646 | -6/Lower Caves | Discovered new exit (range 14)
 4741 | -6/Lower Caves | Attracted the attention of an 0b10 base
 4809 | -6/Lower Caves | Core integrity fell below 50%
 4828 | -6/Lower Caves | Core integrity fell below 20%
 4866 | -6/Lower Caves | Entered another Lower Caves area
 4867 | -6/Lower Caves | Lost 18 parts (2p3n6u7w)
 4880 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04824_ G-50 Soldier overheating.
04825_ Y-64 Sentinel misfires.
04825_ Slug penetrates Wall.
04825_ Dropped Hcp. Storage Unit.
04825_ G-50 Soldier overheating. <x3>
04827_ Slug penetrates Wall.
04828_ G-50 Soldier overheating.
04828_ G-50 Soldier misfires.
04830_ Adv. Sensor Array destroyed.
04833_ Y-64 Sentinel misfires.
04833_ Slug penetrates Wall.
04836_ System Restoration Module destroyed.
04836_ Slug penetrates Wall.
04840_ G-50 Soldier misfires.
LOCATION=UNKNOWN
GOAL=ESCAPE
04866_ Identified Cld. Pulse Rifle.
04871_ G-67 Veteran IFF system glitched.
04872_ Imp. EM Pulse Cannon destroyed.
04877_ Cold Fusion Reactor destroyed.

 Map 
-----
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageStormMonowheel
  Manual?         0
Play Time         01:24:11
  Cumulative      37.1 hours
  Start           2024.04.13 @ 00:44:06
  End             2024.04.13 @ 22:54:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           13
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          30
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          53x54
Zoom Use          6%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4719ea03-0bb6-4798-af69-8ef8dac3510f