Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:54:00 Player: GR4C3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (2957) 2957 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 8384 Bonus ------- High Alert Combat Kills 211 Aligned with FarCom 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 33/100 System Corruption 0% Temperature Cool (55) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Shock Rifle Cooled Pulse Rifle Thermic Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Thermic Laser Assault Cannon > --- INVENTORY -------- Cold Fusion Reactor Improved Heat Sink Advanced Sensor Array System Restoration Module Shock Rifle Beam Rifle Particle Gun Cooled Pulse Rifle Improved EM Pulse Cannon Assault Cannon Assault Cannon Heavy Assault Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Potential Leg Leg Potential Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Slots Evolved 8 | . . . . . 4 . 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 4 | . . . . . 1 . 1 2 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 115 | 7 6 11 8 1 5 31 12 8 22 4 Power 20 | 1 . 2 . . 1 9 3 . 4 . Engine 14 | 1 . 2 . . 1 7 1 . 2 . Core 5 | . . . . . . 2 2 . 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 18 | 2 1 1 4 . 1 6 2 1 . . Treads . | . . . . . . . . . . . Leg 18 | 2 1 1 4 . 1 6 2 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 2 1 1 2 . . 6 2 5 3 . Device 17 | 2 . 1 . . . 6 1 4 3 . Storage 3 | . 1 . 2 . . . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 55 | 2 4 7 2 1 3 10 5 2 15 4 Energy Gun 16 | . 1 2 1 . 1 1 1 1 5 3 Energy Cannon 7 | . 2 1 . . 1 . . . 2 1 Ballistic Gun 9 | 2 . 2 1 . . 4 . . . . Ballistic Cannon 13 | . . . . . 1 3 3 1 5 . Launcher 10 | . 1 2 . 1 . 2 1 . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 2 . . 1 1 Parts Lost 46 | . . 1 . . . 11 8 . 24 2 Power 13 | . . 1 . . . 5 3 . 3 1 Propulsion 4 | . . . . . . . . . 4 . Utility 12 | . . . . . . 2 2 . 8 . Weapon 17 | . . . . . . 4 3 . 9 1 Highest Loss Streak 18 | . . 1 . . . 3 7 . 18 2 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 99 99 100 100 82 91 89 90 90 20 Engine 10 | . 14 13 14 14 15 11 9 6 6 . Core 2 | . . . . . . 3 2 6 4 . Leg 26 | . 27 28 28 28 24 26 28 26 22 . Device 16 | . 21 14 14 14 9 15 18 19 18 . Storage 8 | . 6 14 14 14 9 9 7 6 5 . Hackware 1 | . . . . . . . . 2 4 . Protection 2 | . . . . . . . 1 6 5 . Energy Gun 6 | . 7 11 14 14 9 3 1 8 3 13 Energy Cannon 1 | . 4 1 . . . . . . 3 3 Ballistic Gun 5 | . 3 11 12 10 . 4 10 . . . Ballistic Cannon 4 | . . . . . 6 9 3 5 6 . Launcher 4 | . 12 3 1 3 9 7 4 . 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 7 15 15 46 48 58 69 74 69 79 . Greatest Support 93 | 20 20 20 60 60 70 75 93 90 90 . Greatest Overweight (x) 14 | . . . . . . 2 . . 14 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 20 20 20 20 20 20 20 5 Average Capacity 15 | 5 6 8 11 20 20 20 20 20 19 5 Most Carried 18 | 5 8 8 9 9 10 18 15 16 15 3 Average Carried 10 | 4 5 7 8 9 7 12 11 11 13 1 Final Capacity 20 | 5 8 8 20 20 20 20 20 20 5 5 Final Carried 15 | 4 8 8 9 9 7 10 11 15 4 . Class Distribution -------------------- 44% | Scavenger-Skirmisher 39% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Matter Collected 2537 | 258 110 164 . 9 83 1016 618 6 273 . Remotely 826 | . . . . . . 412 414 . . . Salvage Created 3089 | 124 213 146 . 46 105 1208 784 4 459 . Parts 190 | 7 24 16 . 3 6 66 46 4 18 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | 1 1 1 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 . Prevented 8 | . . . . . . . . . 8 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Combat Hostiles Destroyed 67 | . 6 11 . 2 1 21 15 . 11 . Guns 17 | . 1 5 . . . 2 6 . 3 . Cannons 19 | . 1 1 . . . 8 4 . 5 . AOE 31 | . 4 5 . 2 1 11 5 . 3 . Classes Destroyed 13 | 2 4 . . . 1 2 3 1 . . Worker 4 | . 1 . . . . 2 1 . . . Builder 10 | . . . . . . 6 4 . . . Tunneler 2 | 2 . . . . . . . . . . Recycler 11 | 1 . . . . 1 8 1 . . . Operator 1 | . . . . . . . . 1 . . Drone 1 | . . . . . . . 1 . . . Watcher 5 | . 3 . . . 1 1 . . . . Swarmer 21 | . 3 9 . . . . 4 . 5 . Grunt 35 | . 3 2 . 2 . 16 6 . 6 . Duelist 1 | . . . . . . . 1 . . . Sentry 7 | . . . . . . 5 2 . . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . . 2 . . . Best Kill Streak 8 | 2 4 3 . 2 3 6 8 1 4 . Combat Bots Only 5 | . 3 3 . 2 1 3 5 . 4 . Max Kills in Single Turn 4 | 1 4 3 . 1 1 3 4 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 . 1 1 1 1 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Hostile Shots Fired 519 | . 6 48 . 4 2 99 124 . 215 21 Missed 161 | . 1 12 . 3 1 31 43 . 63 7 Damage Taken 6054 | . 128 390 . 12 36 1151 1146 . 2923 268 Core 1126 | . 11 54 . . . 164 40 . 768 89 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 79 | . 79 . . . . . . . . . Core Remaining (%) 84 | 100 . . . 74 . 70 94 . . . Volleys Fired 208 | 9 19 31 . 4 7 56 41 2 35 4 Largest 3 | 2 2 2 . 2 3 3 3 2 3 3 Hottest 204 | 40 90 90 . 70 114 139 110 110 204 155 Shots Fired 443 | 18 21 55 . 8 12 137 106 4 74 8 Gun 234 | 18 15 36 . 4 3 51 69 2 30 6 Cannon 143 | . 4 10 . . 7 56 20 2 42 2 Launcher 66 | . 2 9 . 4 2 30 17 . 2 . Special . | . . . . . . . . . . . Kinetic 253 | 18 . 24 . . 7 85 84 2 33 . Thermal 45 | . 4 10 . 4 . 8 . . 14 5 Explosive 43 | . 2 9 . 4 2 26 . . . . Electromagnetic 102 | . 15 12 . . 3 18 22 2 27 3 Robot Hit Streak 10 | 10 3 7 . 7 4 7 5 1 3 4 Robot Miss Streak 11 | 3 3 6 . 1 5 11 4 1 6 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 231 | 13 8 26 . 7 9 75 54 2 30 7 Core Hits 200 | 6 10 17 . 5 7 86 47 1 20 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . Critical Strikes 7 | . . 1 . . . 1 1 . 4 . Burn 2 | . . . . . . 1 . . 1 . Destroy 2 | . . 1 . . . . 1 . . . Blast 2 | . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8053 | 113 363 756 . 259 176 2980 1988 117 1158 143 Guns 1972 | 113 121 151 . 33 37 480 673 . 252 112 Cannons 2176 | . 34 87 . . 111 785 534 94 500 31 Explosions 3861 | . 208 515 . 218 28 1711 775 . 406 . Melee . | . . . . . . . . . . . Ramming 44 | . . 3 . 8 . 4 6 23 . . Kinetic 3008 | 113 . 95 . . 111 1083 1176 94 336 . Thermal 956 | . 51 114 . 33 . 306 46 . 312 94 Explosive 2296 | . 191 488 . 218 28 1371 . . . . Electromagnetic 1749 | . 121 56 . . 37 216 760 . 510 49 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 . . . Average Corruption 2 | . . . . . . 1 2 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . 3 5 . . . Message Errors 2 | . . . . . . 1 1 . . . Matter Fused 2 | . . . . . . 1 1 . . . Energy Discharges 2 | . . . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 86 | . . 4 . . . 21 48 13 . . Projectiles 56 | . . . . . . 18 25 13 . . Explosions 30 | . . 4 . . . 3 23 . . . Melee . | . . . . . . . . . . . Knockbacks 25 | . . . . . . 8 11 1 5 . Impact 1 | . . . . . . . . 1 . . Kinetic 23 | . . . . . . 7 11 . 5 . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 301 | . 79 22 . . 24 95 81 . . . Shots 14 | . 1 3 . . 1 6 3 . . . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . . 1 . 1 . 2 1 1 . . Kicked 6 | . . 1 . 1 . 2 1 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 366 | . 70 180 . 33 81 326 58 . 366 46 Average Temperature 97 | . 21 57 . 15 23 115 19 . 144 16 Received Heat Transfer 2043 | . 18 99 . 6 . 585 282 . 954 99 Effects 7 | . . . . . . 2 . . 5 . Energy Bleed 2 | . . . . . . 1 . . 1 . Interference 4 | . . . . . . . . . 4 . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . 3 . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1902 | . 124 235 . 75 . 546 150 . 574 198 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . 1 . . . 2 4 . 2 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Peak Influence 692 | 15 184 481 . 80 101 692 675 271 . . Initial 260 | . 9 31 . . 31 42 246 260 . . Average 253 | 7 62 207 . 13 73 363 431 265 . . Maximum Alert Level 2 | . . 2 . . . 2 2 1 . . Low Security (%) 39 | 100 100 38 . 100 100 23 . . . . Level 1 38 | . . 60 . . . 30 49 100 . . Level 2 21 | . . 1 . . . 46 50 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 7 3 . . . Investigation 3 | . 1 . . . . 1 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 5 | . . . . . . 4 1 . . . Assault 2 | . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 3 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Distress Signals 2 | . . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 9 11 . 2 2 28 20 1 18 3 Peak Tracking Total 7 | . 3 3 . 2 1 6 6 1 7 3 Tactical Retreats 14 | . . 2 . . . 3 4 . 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Traps Triggered 8 | . 1 . . . . 4 3 . . . Indirectly 2 | . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Machines Disabled 18 | . 2 5 . 1 1 7 1 . 1 . Max in Single Turn 2 | . 2 2 . 1 1 2 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Machines Accessed 17 | . 4 . 5 . . 6 . 2 . . Terminals 8 | . 3 . . . . 4 . 1 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 59 | . 11 . 37 . . 9 . 2 . . Successful 51 | . 9 . 37 . . 3 . 2 . . Failed 8 | . 2 . . . . 6 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . Terminals 14 | . 8 . . . . 5 . 1 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . 3 . . . . 2 . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 47 | . 7 . 37 . . 2 . 1 . . Record 41 | . 5 . 36 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . Alert Level 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . 2 . . . . 1 . . . . Scan Component 2 | . 1 . . . . 1 . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . 4 . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . . . 2 2 . . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Turns Passed 4879 | 87 516 470 704 131 63 802 511 359 1222 14 Spaces Moved 3680 | 48 359 289 713 124 40 532 303 318 954 . Core 33 | 12 . . . . . . . . 21 . Treads . | . . . . . . . . . . . Legs 3647 | 36 359 289 713 124 40 532 303 318 933 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 100 100 105 90 . Average Speed 106 | 102 120 120 96 90 97 100 103 105 113 . Slowest Speed 750 | 120 120 120 120 90 100 250 105 105 750 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 66 60 93 18 9 50 7 8 79 2 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 314 | . 24 59 . 31 12 152 12 1 23 . Melee . | . . . . . . . . . . . Projectile 29 | . . . . . . 9 6 1 13 . AOE 285 | . 24 59 . 31 12 143 6 . 10 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Total 4227 | 69 422 359 726 134 52 687 405 338 1027 8 Wait 123 | . 28 23 . 5 . 18 38 . 11 . Move 3670 | 47 358 288 712 123 39 531 302 317 953 . Hop . | . . . . . . . . . . . Pick Up 76 | 6 8 2 3 . 1 36 10 8 2 . Fast Attach 5 | 5 . . . . . . . . . . Attach 64 | 2 1 2 . . 3 23 8 7 14 4 Detach 5 | . . 1 . . . . . 2 2 . Swap 46 | . 5 9 8 1 2 8 4 1 8 . Drop 24 | . 3 2 3 . . 13 1 . 2 . Fire 208 | 9 19 31 . 4 7 56 41 2 35 4 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . 1 . 1 . 2 1 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 13) 423 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Repaired Aluminum Leg 604 | -10/Materials | Entered Mines 1069 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1069 | -10/Mines | Discovered new exit (range 5) 1074 | -10/Mines | Entered Exiles 1094 | -10/Exiles | Discovered new exit (range 15) 1121 | -10/Exiles | Met 8R-AWN 1143 | -10/Exiles | Met EX-HEX 1179 | -10/Exiles | Met EX-BIN 1208 | -10/Exiles | Aligned with FarCom system 1209 | -10/Exiles | Given EX-Vault access code 1250 | -10/Exiles | Opened EX-Vault 1265 | -10/Exiles | Found Prototype Leg 1267 | -10/Exiles | Found Prototype Leg 1268 | -10/Exiles | Identified Potential Leg (x2) 1313 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1338 | -10/Exiles | Met EX-DEC 1350 | -10/Exiles | Learned location of Zion (-6) 1400 | -10/Exiles | Discovered new exit (range 15) 1478 | -10/Exiles | Visited The Gauntlet 1778 | -10/Exiles | Left Exiles lab with Potential Leg 1778 | -10/Exiles | Entered Mines 1874 | -9/Mines | Discovered new exit (range 13) 1909 | -9/Mines | Entered Materials 1909 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1958 | -8/Materials | Discovered new exit (range 10) 1972 | -8/Materials | Entered Storage 2301 | -8/Storage | Lost 3 parts (1p2w) 2453 | -8/Storage | Lost 3 parts (1p1u1w) 2692 | -8/Storage | Build established: Skirmisher 2696 | -8/Storage | Discovered new exit (range 5) 2772 | -8/Storage | First assault squad dispatched 2774 | -8/Storage | Entered Factory 2774 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3016 | -7/Factory | Build established: Scavenger-Skirmisher 3050 | -7/Factory | Discovered new exit (range 17) 3185 | -7/Factory | Lost 7 parts (2p2u3w) 3285 | -7/Factory | Entered another Factory area 3285 | -6/Factory | Evolved 2 slots: Utility x2 3625 | -6/Factory | Discovered new exit (range 16) 3644 | -6/Factory | Entered Lower Caves 3821 | -6/Lower Caves | Spotted B-75 Beast 3866 | -6/Lower Caves | Encountered a Warlord checkpoint 4602 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 4646 | -6/Lower Caves | Discovered new exit (range 14) 4741 | -6/Lower Caves | Attracted the attention of an 0b10 base 4809 | -6/Lower Caves | Core integrity fell below 50% 4828 | -6/Lower Caves | Core integrity fell below 20% 4866 | -6/Lower Caves | Entered another Lower Caves area 4867 | -6/Lower Caves | Lost 18 parts (2p3n6u7w) 4880 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04824_ G-50 Soldier overheating. 04825_ Y-64 Sentinel misfires. 04825_ Slug penetrates Wall. 04825_ Dropped Hcp. Storage Unit. 04825_ G-50 Soldier overheating. 04827_ Slug penetrates Wall. 04828_ G-50 Soldier overheating. 04828_ G-50 Soldier misfires. 04830_ Adv. Sensor Array destroyed. 04833_ Y-64 Sentinel misfires. 04833_ Slug penetrates Wall. 04836_ System Restoration Module destroyed. 04836_ Slug penetrates Wall. 04840_ G-50 Soldier misfires. LOCATION=UNKNOWN GOAL=ESCAPE 04866_ Identified Cld. Pulse Rifle. 04871_ G-67 Veteran IFF system glitched. 04872_ Imp. EM Pulse Cannon destroyed. 04877_ Cold Fusion Reactor destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????##??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????#??????# #????????????????????? | | ????????????????# ?????# #????????????????????? | | ????????????????# ????# #????????????????????? | | ????????????????# ??## #????????????????????? | | ????????????????# ## ##???????????????????? | | ????????????????# g ##??????????????????? | | ?????????????????# g ##?????????????????? | | ?????????????????# g #?????????????????? | | ??????????????????# @ #?????????????????? | | ??????????????????# ##?????????????????? | | ??????????????????# ### ##??????????????????? | | ??????????????????#????## ##???????????????????? | | ????????????????????????###????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageStormMonowheel Manual? 0 Play Time 01:24:11 Cumulative 37.1 hours Start 2024.04.13 @ 00:44:06 End 2024.04.13 @ 22:54:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 13 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x54 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4719ea03-0bb6-4798-af69-8ef8dac3510f