Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.20 @ 20:26:55 Player: Ictinike Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (165) 165 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1290 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 280/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -9/Materials Parts ------- > --- POWER (3) -------- Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (12) --- Aluminum Leg Medium Storage Unit Signal Interpreter Light Armor Plating Small Laser Assault Rifle Light Assault Rifle Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Aluminum Leg Medium Storage Unit Signal Interpreter Light Armor Plating Small Laser Assault Rifle Light Assault Rifle Welding Torch [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 3 | . 1 . 2 Power 2 | . 1 . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Parts Attached 13 | 6 . 1 6 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 1 | 1 . . . Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 1 . 1 1 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 76 | . 75 72 79 Engine 14 | . 12 8 18 Leg 23 | . 25 25 21 Device 10 | . 12 12 10 Storage 10 | . 12 12 10 Energy Gun 5 | . . 1 10 Ballistic Gun 10 | . 12 12 10 Naked Turns . | . . . . Heaviest Build 47 | 13 13 13 47 Greatest Support 3 | 3 3 3 3 Greatest Overweight (x) 15 | 4 4 4 15 Average Overweight (x) 5 | 2 4 3 12 Largest Inventory Capacity 12 | 8 8 8 12 Average Capacity 9 | 7 8 8 12 Most Carried 9 | 4 7 8 9 Average Carried 6 | 2 5 7 7 Final Capacity 12 | 8 8 8 12 Final Carried 8 | 3 7 8 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 340 | 168 48 76 48 Remotely . | . . . . Salvage Created 209 | . 48 88 73 Parts 13 | . 3 4 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 4 | . 1 2 1 Guns 4 | . 1 2 1 Classes Destroyed 2 | . 1 . 1 Watcher 1 | . . . 1 Grunt 4 | . 1 2 1 Best Kill Streak 1 | . 1 1 1 Combat Bots Only 1 | . 1 1 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 317 | . 20 164 133 Core 62 | . 7 55 . Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 . 75 . Volleys Fired 33 | . 8 19 6 Largest 2 | . 1 2 2 Hottest 60 | . 20 60 60 Shots Fired 40 | . 8 20 12 Gun 40 | . 8 20 12 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 33 | . 8 19 6 Thermal 7 | . . 1 6 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 3 16 12 Robot Miss Streak 3 | . 3 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 31 | . 5 16 10 Core Hits 10 | . 2 5 3 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 255 | . 44 132 79 Guns 255 | . 44 132 79 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 199 | . 44 132 23 Thermal 56 | . . . 56 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 42 | . . 10 42 Average Temperature 11 | . . 4 15 Received Heat Transfer 207 | . 18 147 42 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 125 | . . . 125 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 53 | . 35 49 53 Initial 9 | . . 9 . Average 12 | . 19 10 12 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 13 | . 3 2 8 Peak Tracking Total 6 | . 1 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 11 | . 4 . 7 Successful 9 | . 3 . 6 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1891 | 108 376 495 912 Spaces Moved 513 | 61 143 196 113 Core 513 | 61 143 196 113 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 250 200 650 Average Speed 330 | 155 250 233 692 Slowest Speed 800 | 250 250 250 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 34 63 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 678 | 75 156 217 230 Wait 102 | . 2 . 100 Move 510 | 60 142 195 113 Hop . | . . . . Pick Up 20 | 9 4 2 5 Fast Attach . | . . . . Attach 11 | 6 . 1 4 Detach . | . . . . Swap 2 | . . . 2 Drop . | . . . . Fire 33 | . 8 19 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 13) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Power x1 235 | -10/Materials | Identified exit to Materials 235 | -10/Materials | Discovered exit to Materials (range 15) 300 | -10/Materials | Build established: Hacker-Mutant 447 | -10/Materials | Identified exit to Mines 447 | -10/Materials | Discovered exit to Mines (range 15) 485 | -10/Materials | Entered Mines 503 | -10/Mines | Met a Derelict bent on vengeance 795 | -10/Mines | Discovered exit to Materials (range 13) 980 | -10/Mines | Entered Materials 980 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1596 | -9/Materials | Repaired Visual Processing Unit 1892 | -9/Materials | Self-destructed Last Messages --------------- The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 01680_ G-34 Mercenary destroyed. 01725_ Acquired 15 matter. 01739_ Acquired Aluminum Leg. 01757_ K-01 Serf cleans the Pressure Siphon. 01770_ K-01 Serf collects debris. 01798_ Connecting with Scanalyzer... >>Insert(Ion Engine) Scanning Ion Engine... Ready to analyze. >>Scanalyze Scanning: Ion Engine... Schematic downloaded. >>Insert(Med. Storage Unit) Scanning Med. Storage Unit... Ready to analyze. 01798_ ALERT: Suspicious activity at Scanalyzer M001. Dispatching Investigation squad. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. 01890_ S-10 Pest destroyed. 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