Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.31 @ 18:05:39

Player: Turbografx16

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (635)      635
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2560

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             513/550
Matter                     266/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (18)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
  Cooled Ion Engine
>        --- PROPULSION (3) ---
   Light Treads
   Light Treads
>        --- UTILITY (4) ------
   Large Storage Unit
         Signal Interpreter
>        --- WEAPON (3) -------
   Heavy Assault Rifle
>        --- INVENTORY (15) ---
   Light Nuclear Core
         Heat Sink
         Heat Sink
  Medium Storage Unit
         Terrain Scan Processor
         Seismic Detector
         Grenade Launcher
         Rocket Launcher

 Peak State 
------------
>        --- POWER ------------
  Cooled Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Sensor Array
         Signal Interpreter
         Targeting Computer
>        --- WEAPON -----------
         Assault Rifle
   Heavy Assault Rifle
>        --- INVENTORY --------
   Light Nuclear Core
   Light Treads
   Light Treads
         Heat Sink
         Heat Sink
   Large Storage Unit
         Terrain Scan Processor
         Seismic Detector
         Grenade Launcher
         Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             18   | .   7   3   5   3   
  Power                    3    | .   1   1   1   .   
    Engine                 2    | .   1   .   1   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   2   2   1   2   
    Treads                 2    | .   .   .   .   2   
    Leg                    5    | .   2   2   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   2   .   2   1   
    Device                 1    | .   .   .   1   .   
    Storage                2    | .   1   .   .   1   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | .   2   .   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 3    | .   .   .   2   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     97   | .   98  100 95  60  
  Engine                   7    | .   13  .   10  9   
  Core                     5    | .   .   13  .   .   
  Leg                      25   | .   27  28  22  .   
  Device                   1    | .   .   .   6   .   
  Storage                  13   | .   14  14  11  9   
  Processor                16   | .   13  14  22  15  
  Energy Gun               7    | .   23  .   .   .   
  Ballistic Gun            18   | .   4   28  21  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 14  19  19  24  31  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  1    | .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  
  Average Capacity         10   | 8   9   10  10  14  
  Most Carried             10   | 5   10  10  10  10  
  Average Carried          9    | 4   8   10  9   8   
  Final Capacity           15   | 8   10  10  10  15  
  Final Carried            10   | 4   10  10  10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           608  | 200 50  152 206 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            755  | .   205 254 296 .   
  Parts                    54   | .   15  21  18  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  20   | .   4   10  6   .   
  Guns                     20   | .   4   10  6   .   
Classes Destroyed          4    | .   2   1   1   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    10   | .   4   4   2   .   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           3    | .   3   3   2   .   
  Combat Bots Only         3    | .   3   3   2   .   
Max Kills in Single Turn   2    | .   1   2   1   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               925  | .   171 200 444 110 
  Core                     242  | .   26  66  113 37  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         78   | 100 .   63  71  .   
Volleys Fired              61   | .   14  18  26  3   
  Largest                  2    | .   2   2   2   1   
  Hottest                  90   | .   90  40  43  23  
Shots Fired                119  | .   28  36  52  3   
  Gun                      119  | .   28  36  52  3   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  91   | .   .   36  52  3   
  Thermal                  14   | .   14  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          14   | .   14  .   .   .   
  Robot Hit Streak         16   | .   8   16  13  7   
  Robot Miss Streak        3    | .   3   1   1   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           94   | .   19  28  44  3   
  Core Hits                35   | .   10  14  11  .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   2   .   .   .   
    Burn                   1    | .   1   .   .   .   
    Corrupt                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1262 | .   262 374 582 44  
  Guns                     1262 | .   262 374 582 44  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1000 | .   .   374 582 44  
  Thermal                  124  | .   124 .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          138  | .   138 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        357  | .   357 17  16  10  
  Average Temperature      109  | .   135 9   8   5   
  Received Heat Transfer   507  | .   111 87  228 81  
  Effects                  1    | .   1   .   .   .   
    Energy Bleed           1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         444  | .   444 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             218  | .   70  208 218 13  
  Initial                  25   | .   .   23  25  13  
  Average                  72   | .   42  88  89  12  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         92   | 100 100 86  90  100 
  Level 1                  7    | .   .   13  9   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           5    | .   2   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   8   10  14  6   
  Peak Tracking Total      6    | .   4   3   6   5   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          9    | .   7   .   2   .   
  Terminals                7    | .   6   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   10  .   3   .   
  Successful               7    | .   6   .   1   .   
  Failed                   6    | .   4   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   8   .   2   .   
  Terminals                11   | .   9   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                5    | .   5   .   .   .   
    Botnet                 5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   4   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1809 | 4   580 677 513 35  
Spaces Moved               1161 | 3   420 513 210 15  
  Core                     .    | .   .   .   .   .   
  Treads                   15   | .   .   .   .   15  
  Legs                     1146 | 3   420 513 210 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 160 
  Average Speed            132  | 120 120 120 187 160 
  Slowest Speed            190  | 120 190 120 190 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       40   | 2   67  99  26  7   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1311 | 4   465 540 279 23  
  Wait                     49   | .   14  2   33  .   
  Move                     1157 | 2   419 512 209 15  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  10   | .   7   1   2   .   
  Fast Attach              8    | .   6   1   1   .   
  Attach                   3    | .   .   .   2   1   
  Detach                   1    | .   .   .   1   .   
  Swap                     7    | .   1   2   2   2   
  Drop                     15   | 2   4   4   3   2   
  Fire                     61   | .   14  18  26  3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  223 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 14)
  504 | -10/Materials | Discovered new exit (range 11)
  585 | -10/Materials | Entered Mines
  631 | -10/Mines     | Learned location of 1 exit from Materials
  641 | -10/Mines     | Learned location of 1 exit from Materials
  840 | -10/Mines     | Discovered new exit (range 5)
  888 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  981 | -10/Mines     | Discovered new exit (range 6)
  994 | -10/Mines     | Found a hidden stash of uninstalled traps
 1083 | -10/Mines     | Learned location of Storage (-8)
 1262 | -10/Mines     | Entered Materials
 1262 | -9/Materials  | Evolved 2 slots: Utility x2
 1263 | -9/Materials  | Identified exit to Mines
 1263 | -9/Materials  | Identified exit to Materials
 1739 | -9/Materials  | Discovered exit to Materials (range 16)
 1775 | -9/Materials  | Entered another Materials area
 1775 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1810 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01724_ G-34 Mercenary destroyed.
01737_ Acquired 43 matter.
01739_ EXIT=FOUND: MATERIALS
01766_ C-30 ARC bursts open, deploying its payload.
01766_ S-10 Pest unfolds itself. <x4>
01768_ Critical hit (Destroy).
01768_ Assault Rifle destroyed.
01772_ K-01 Serf collects debris.
PARAMETERS=PROPULSION+1,WEAPON+1
LOCATION=MATERIALS
GOAL=ESCAPE
01777_ Dropped Aluminum Leg. <x2>
01794_ O-16 Technician distress signal alerts nearby ally.
01794_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
01795_ O-16 Technician uses terminal to summon reinforcements.
01795_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal M001.
01795_ O-16 Technician locks terminal.
01808_ Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ????????????????????????#?##??###????????????????? |
| ?????????????????????????         ???????????????? |
| ????????????????????????# T    ] !#??????????????? |
| ????????????????????????#         #??????????????? |
| ?????????????????????????         #??????????????? |
| ????????????????????????# """ """ #####??????????? |
| ?????????????#+#########? """ """ #   #??????????? |
| ????????????     o "T"  ???"" """ # = #??????????? |
| ??????????????      gg  ?????     # = #??????????? |
| ???????????????  u  b   #######+###   #??????????? |
| ????????????????"  """                #??????????? |
| ????????????????"  """                #??????????? |
| ??????????????"""  """   @            #??????????? |
| ??????????#T             ##############??????????? |
| ??????????#"       ^ !   #???????????????????????? |
| ???????????#  """      ! #???????????????????????? |
| ??????????????"""        #???????????????????????? |
| ??????????????"""        #???????????????????????? |
| ??????????????           #???????????????????????? |
| ?????????????      !!!   #???????????????????????? |
| ????????????  """  !ga   #???????????????????????? |
| ????????????  """ g!!     ???????????????????????? |
| ???????????????""         ???????????????????????? |
| ???????????????           ???????????????????????? |
| ???????????????          #???????????????????????? |
| ???????????????  ########????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionAlloyThrower
  Manual?         0
Play Time         00:14:18
  Cumulative      49.7 hours
  Start           2022.03.31 @ 17:50:36
  End             2022.03.31 @ 18:05:39
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           17
  Adventurer      54
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          52
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc99a229-ef72-47dc-9255-5c2db6eb3db5