Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.31 @ 18:05:39 Player: Turbografx16 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (635) 635 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2560 Bonus ------- None Cogmind --------- Core Integrity 513/550 Matter 266/300 Energy 280/280 System Corruption 0% Temperature Cool (18) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Heat Sink Heat Sink Medium Storage Unit Terrain Scan Processor Seismic Detector Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Heat Sink Heat Sink Large Storage Unit Terrain Scan Processor Seismic Detector Grenade Launcher Rocket Launcher [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 18 | . 7 3 5 3 Power 3 | . 1 1 1 . Engine 2 | . 1 . 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | . 2 2 1 2 Treads 2 | . . . . 2 Leg 5 | . 2 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 2 . 2 1 Device 1 | . . . 1 . Storage 2 | . 1 . . 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | . 2 . 1 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 3 | . . . 2 1 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 97 | . 98 100 95 60 Engine 7 | . 13 . 10 9 Core 5 | . . 13 . . Leg 25 | . 27 28 22 . Device 1 | . . . 6 . Storage 13 | . 14 14 11 9 Processor 16 | . 13 14 22 15 Energy Gun 7 | . 23 . . . Ballistic Gun 18 | . 4 28 21 9 Naked Turns . | . . . . . Heaviest Build 31 | 14 19 19 24 31 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 1 | . 1 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 10 | 8 9 10 10 14 Most Carried 10 | 5 10 10 10 10 Average Carried 9 | 4 8 10 9 8 Final Capacity 15 | 8 10 10 10 15 Final Carried 10 | 4 10 10 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 608 | 200 50 152 206 . Remotely . | . . . . . Salvage Created 755 | . 205 254 296 . Parts 54 | . 15 21 18 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 20 | . 4 10 6 . Guns 20 | . 4 10 6 . Classes Destroyed 4 | . 2 1 1 . Watcher 1 | . 1 . . . Swarmer 6 | . . 6 . . Grunt 10 | . 4 4 2 . Sentry 4 | . . . 4 . Best Kill Streak 3 | . 3 3 2 . Combat Bots Only 3 | . 3 3 2 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 925 | . 171 200 444 110 Core 242 | . 26 66 113 37 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 . 63 71 . Volleys Fired 61 | . 14 18 26 3 Largest 2 | . 2 2 2 1 Hottest 90 | . 90 40 43 23 Shots Fired 119 | . 28 36 52 3 Gun 119 | . 28 36 52 3 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 91 | . . 36 52 3 Thermal 14 | . 14 . . . Explosive . | . . . . . Electromagnetic 14 | . 14 . . . Robot Hit Streak 16 | . 8 16 13 7 Robot Miss Streak 3 | . 3 1 1 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 94 | . 19 28 44 3 Core Hits 35 | . 10 14 11 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1262 | . 262 374 582 44 Guns 1262 | . 262 374 582 44 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1000 | . . 374 582 44 Thermal 124 | . 124 . . . Explosive . | . . . . . Electromagnetic 138 | . 138 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 357 | . 357 17 16 10 Average Temperature 109 | . 135 9 8 5 Received Heat Transfer 507 | . 111 87 228 81 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 444 | . 444 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 218 | . 70 208 218 13 Initial 25 | . . 23 25 13 Average 72 | . 42 88 89 12 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 92 | 100 100 86 90 100 Level 1 7 | . . 13 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 8 10 14 6 Peak Tracking Total 6 | . 4 3 6 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 7 . 2 . Terminals 7 | . 6 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 10 . 3 . Successful 7 | . 6 . 1 . Failed 6 | . 4 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 8 . 2 . Terminals 11 | . 9 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 5 . . . Terminals 5 | . 5 . . . Botnet 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1809 | 4 580 677 513 35 Spaces Moved 1161 | 3 420 513 210 15 Core . | . . . . . Treads 15 | . . . . 15 Legs 1146 | 3 420 513 210 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 160 Average Speed 132 | 120 120 120 187 160 Slowest Speed 190 | 120 190 120 190 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 2 67 99 26 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1311 | 4 465 540 279 23 Wait 49 | . 14 2 33 . Move 1157 | 2 419 512 209 15 Hop . | . . . . . Pick Up 10 | . 7 1 2 . Fast Attach 8 | . 6 1 1 . Attach 3 | . . . 2 1 Detach 1 | . . . 1 . Swap 7 | . 1 2 2 2 Drop 15 | 2 4 4 3 2 Fire 61 | . 14 18 26 3 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 14) 504 | -10/Materials | Discovered new exit (range 11) 585 | -10/Materials | Entered Mines 631 | -10/Mines | Learned location of 1 exit from Materials 641 | -10/Mines | Learned location of 1 exit from Materials 840 | -10/Mines | Discovered new exit (range 5) 888 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 981 | -10/Mines | Discovered new exit (range 6) 994 | -10/Mines | Found a hidden stash of uninstalled traps 1083 | -10/Mines | Learned location of Storage (-8) 1262 | -10/Mines | Entered Materials 1262 | -9/Materials | Evolved 2 slots: Utility x2 1263 | -9/Materials | Identified exit to Mines 1263 | -9/Materials | Identified exit to Materials 1739 | -9/Materials | Discovered exit to Materials (range 16) 1775 | -9/Materials | Entered another Materials area 1775 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1810 | -8/Materials | Self-destructed Last Messages --------------- 01724_ G-34 Mercenary destroyed. 01737_ Acquired 43 matter. 01739_ EXIT=FOUND: MATERIALS 01766_ C-30 ARC bursts open, deploying its payload. 01766_ S-10 Pest unfolds itself. 01768_ Critical hit (Destroy). 01768_ Assault Rifle destroyed. 01772_ K-01 Serf collects debris. PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=MATERIALS GOAL=ESCAPE 01777_ Dropped Aluminum Leg. 01794_ O-16 Technician distress signal alerts nearby ally. 01794_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01795_ O-16 Technician uses terminal to summon reinforcements. 01795_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01795_ O-16 Technician locks terminal. 01808_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????#?##??###????????????????? | | ????????????????????????? ???????????????? | | ????????????????????????# T ] !#??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????? #??????????????? | | ????????????????????????# """ """ #####??????????? | | ?????????????#+#########? """ """ # #??????????? | | ???????????? o "T" ???"" """ # = #??????????? | | ?????????????? gg ????? # = #??????????? | | ??????????????? u b #######+### #??????????? | | ????????????????" """ #??????????? | | ????????????????" """ #??????????? | | ??????????????""" """ @ #??????????? | | ??????????#T ##############??????????? | | ??????????#" ^ ! #???????????????????????? | | ???????????# """ ! #???????????????????????? | | ??????????????""" #???????????????????????? | | ??????????????""" #???????????????????????? | | ?????????????? #???????????????????????? | | ????????????? !!! #???????????????????????? | | ???????????? """ !ga #???????????????????????? | | ???????????? """ g!! ???????????????????????? | | ???????????????"" ???????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? #???????????????????????? | | ??????????????? ########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionAlloyThrower Manual? 0 Play Time 00:14:18 Cumulative 49.7 hours Start 2022.03.31 @ 17:50:36 End 2022.03.31 @ 18:05:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 17 Adventurer 54 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc99a229-ef72-47dc-9255-5c2db6eb3db5