Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 20:57:38 Player: Runagate Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (282) 1410 Value Destroyed (11320) 11320 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1172) 1172 TOTAL SCORE: 21362 Bonus ------- High Alert Combat Kills 372 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Improved Sensor Array Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Reaction Control System Improved Phase Shifter Graphene Brace Experimental EM Shield > --- WEAPON ----------- Heavy Laser Plasma Rifle Precision Phase Gun Mini Assault Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Battery Improved Sensor Array Plasma Rifle Wave Gun Wave Gun Wave Gun Variable Charge Gun [Rating: 148] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Armored Leg Leg Armored Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . 4 . . 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . . . 1 . . 1 . . . . Utility 9 | . . . 1 2 . . . 2 . . 1 . . 1 2 Weapon 2 | . . . 1 . . . . . . . . . . 1 . Parts Attached 232 | 7 12 21 43 14 23 2 6 35 . 5 6 . 8 30 20 Power 35 | 1 4 2 3 3 4 . . 7 . 2 . . 2 4 3 Engine 18 | 1 4 2 2 2 3 . . 2 . 1 . . . . 1 Core 10 | . . . 1 1 1 . . 5 . 1 . . . . 1 Reactor 7 | . . . . . . . . . . . . . 2 4 1 Propulsion 74 | 2 2 11 11 5 8 . 4 9 . 2 3 . 1 10 6 Treads . | . . . . . . . . . . . . . . . . Leg 72 | 2 2 11 11 5 8 . 4 9 . 2 3 . 1 10 4 Wheel 2 | . . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 66 | 2 2 2 12 3 4 1 1 15 . . 2 . 4 12 6 Device 50 | 1 1 1 10 . 4 1 . 10 . . 2 . 3 11 6 Storage 7 | 1 1 1 1 1 . . . 1 . . . . . 1 . Processor 6 | . . . 1 2 . . 1 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 57 | 2 4 6 17 3 7 1 1 4 . 1 1 . 1 4 5 Energy Gun 42 | 1 2 5 11 1 4 1 1 4 . 1 1 . 1 4 5 Energy Cannon 1 | . 1 . . . . . . . . . . . . . . Ballistic Gun 8 | 1 1 1 3 1 1 . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . 2 . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 3 1 5 . . 1 . . . . . 3 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . . Parts Lost 82 | . . 7 20 . 4 . . 2 . . . 1 2 6 40 Power 10 | . . . 2 . . . . . . . . . 1 1 6 Propulsion 26 | . . 4 5 . 1 . . 1 . . . . . 3 12 Utility 22 | . . 1 3 . 2 . . . . . . 1 1 1 13 Weapon 24 | . . 2 10 . 1 . . 1 . . . . . 1 9 Highest Loss Streak 25 | . . 2 14 . 2 . . 1 . . . 1 1 3 25 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | . 7 11 12 14 14 14 15 14 15 14 13 17 17 19 17 Power 1 | . . 1 1 2 2 2 2 1 2 1 1 2 2 2 3 Propulsion 3 | . 1 1 2 4 4 3 3 3 4 3 3 4 3 4 5 Utility 4 | . . 2 4 4 5 6 6 5 7 6 4 4 5 6 5 Weapon 4 | . 4 6 3 3 2 3 4 3 2 3 4 6 6 5 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 5 3 1 8 . 1 4 . 1 . . 1 . . Power 4 | . . . . . 3 . . 1 . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . . . . . . . Utility 5 | . . . 1 1 1 . 1 1 . . . . . . . Weapon 12 | . 1 3 2 . 2 . . 2 . 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 98 91 98 99 100 100 99 100 100 98 97 99 98 89 Engine 6 | . 14 11 7 4 7 7 7 4 5 5 9 10 8 3 . Core 1 | . . . . 2 . . . 6 5 5 . . . . . Leg 30 | . 28 43 31 30 29 30 30 28 29 29 31 28 31 26 20 Device 17 | . 14 10 17 15 14 15 15 16 17 18 19 26 23 23 28 Storage 7 | . 14 11 9 7 7 7 7 5 5 5 5 5 5 6 6 Processor 7 | . . . . 14 15 15 15 11 11 11 10 10 10 9 7 Protection 1 | . . . . . . . . 4 5 3 4 . 2 1 . Energy Gun 13 | . 6 13 16 7 8 15 15 14 17 16 15 15 14 13 12 Energy Cannon 1 | . 7 4 . . . . . . . . . . . . . Ballistic Gun 3 | . 13 3 5 14 7 . . . . . . . . . . Ballistic Cannon 2 | . . . 1 . 5 7 7 2 . . . . . 4 3 Peak Build Rating 148 | 7 8 26 35 49 52 50 54 83 83 85 94 96 101 134 148 Average Rating 57 | 5 7 19 28 44 49 49 51 74 83 83 89 91 96 118 122 On Entrance 58 | . 7 8 17 35 47 50 49 54 83 83 82 94 89 100 134 Naked Turns 48 | . . . . . . . . . . . . . . . 48 Heaviest Build 114 | 13 21 35 46 41 45 43 43 67 67 68 101 85 88 103 114 Greatest Support 146 | 20 20 68 59 68 80 75 73 94 80 83 103 103 103 146 143 Greatest Overweight (x) 12 | . 1 1 12 . . . . . . . 1 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 20 15 15 20 20 20 20 20 Average Capacity 15 | 7 9 13 15 15 15 15 15 15 15 15 19 20 20 20 19 Most Carried 20 | 1 10 15 15 15 15 15 15 15 15 15 18 18 20 20 20 Average Carried 13 | . 8 11 12 14 14 14 14 14 15 14 13 17 17 19 17 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 1 10 15 15 15 15 15 15 15 15 15 18 16 20 20 5 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Gunner 20% | Mutant 11% | Scavenger-Skirmisher 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Gunner | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Matter Collected 6899 | 357 280 376 1155 304 1050 122 60 744 11 . 161 . 391 997 891 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13545 | 301 377 1415 2205 345 1683 372 . 1718 88 . 161 . 884 1378 2618 Parts 595 | 24 27 83 112 26 82 13 . 68 2 . 5 . 23 42 88 Haulers Intercepted 8 | . 1 3 4 . . . . . . . . . . . . Recyclers Shooed 6 | 1 . . 2 . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 2 4 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Combat Hostiles Destroyed 209 | . 10 34 38 7 28 3 . 35 1 . 2 . 7 21 23 Guns 156 | . 10 22 30 7 24 . . 27 1 . 2 . 7 10 16 Cannons 37 | . . 10 4 . 4 3 . 4 . . . . . 7 5 AOE 5 | . . 1 4 . . . . . . . . . . . . Classes Destroyed 17 | 3 5 2 4 3 . . . . . . . . . . . Worker 15 | 2 1 2 2 . . . . 1 . . . . . 1 6 Builder 6 | . 1 . 3 . 1 . . . . . . . . . 1 Tunneler 11 | 8 . . 2 . . . . 1 . . . . . . . Hauler 8 | . 1 3 4 . . . . . . . . . . . . Recycler 20 | 1 . . 2 . 4 3 . 1 . . . . 3 . 6 Mechanic 2 | . . . 1 . . . . . . . . . . . 1 Operator 3 | . . . 1 1 1 . . . . . . . . . . Watcher 8 | . 1 2 1 . 2 . . 1 . . . . . . 1 Swarmer 39 | . 6 13 3 . 4 . . 13 . . . . . . . Grunt 76 | . 4 10 22 3 8 . . 11 . . 1 . 3 8 6 Brawler 4 | . . 1 3 . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . Sentry 44 | . . 10 8 . 12 3 . 2 1 . 1 . 1 3 3 Hunter 13 | . . . . 1 1 . . 2 . . . . . 4 5 Programmer 30 | . . . . 2 3 . . 7 . . . . 3 6 9 Heavy 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | 4 3 4 7 4 7 4 . 8 1 . 2 . 5 6 8 Combat Bots Only 7 | . 3 4 7 4 6 1 . 7 1 . 2 . 3 6 7 Max Kills in Single Turn 3 | 1 1 3 3 1 2 1 . 3 1 . 1 . 1 2 2 Gunslinging 2 | . . . . . 1 . . 2 . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Hostile Shots Fired 1482 | . 45 168 191 47 278 18 . 158 4 6 7 2 61 155 342 Missed 506 | . 13 41 52 20 112 7 . 48 1 . 5 1 19 63 124 Hits 976 | . 32 127 139 27 166 11 . 110 3 6 2 1 42 92 218 Melee 5 | . . 2 2 . . . . . . . . 1 . . . Projectile 971 | . 32 125 137 27 166 11 . 110 3 6 2 . 42 92 218 Critical Strikes 41 | . 2 2 11 . 1 . . 6 . . 1 . . 6 12 Actively Blocked 16 | . . . . . . . . . . . . . . 6 10 Part Disruptions 4 | . . . . . 1 . . . . . . . . 2 1 Damage Taken 16688 | . 342 1548 2635 402 1587 82 . 2164 73 116 44 52 925 1943 4775 Core 3005 | . 41 236 442 45 159 17 . 284 . . . . 76 247 1458 Absorbed by Shields 119 | . . . . . . . . . . . . . . . 119 Regen/Repaired (Parts) 326 | . . 155 34 137 . . . . . . . . . . . Core Remaining (%) 69 | 100 83 41 19 . . . 68 . . 71 . . 93 81 . Volleys Fired 755 | 29 51 123 129 24 87 11 . 83 2 5 5 . 38 65 103 Largest 4 | 2 2 2 3 3 3 3 . 3 3 3 3 . 3 4 4 Hottest 409 | 70 80 121 179 113 176 181 . 182 176 202 182 . 237 290 409 Shots Fired 2085 | 58 101 240 306 65 258 33 . 244 6 15 15 . 114 261 369 Gun 1691 | 58 94 175 283 65 202 22 . 201 6 10 15 . 98 195 267 Cannon 386 | . 7 65 15 . 56 11 . 43 . 5 . . 16 66 102 Launcher 8 | . . . 8 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 668 | 29 51 39 96 48 162 11 . 43 . 5 . . 16 66 102 Thermal 1367 | 29 50 171 190 17 96 22 . 201 6 10 15 . 98 195 267 Explosive 8 | . . . 8 . . . . . . . . . . . . Electromagnetic 42 | . . 30 12 . . . . . . . . . . . . Robot Hit Streak 30 | 7 12 23 17 20 23 27 . 19 12 . 25 . 30 20 15 Robot Miss Streak 9 | 3 5 8 3 4 2 1 . 3 . . . . 5 6 9 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 20 | . . . 5 3 2 . . 8 . . . . 2 . . Max Gunslinging Chain 2 | . . . 1 1 1 . . 2 . . . . 1 . . Shots Hit Robots 1288 | 35 56 161 194 49 153 21 . 172 5 . 13 . 55 165 209 Core Hits 587 | 12 21 72 104 19 77 13 . 83 3 . 6 . 25 56 96 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . Critical Strikes 65 | 2 3 5 9 1 . 3 . 11 . . . . 1 12 18 Burn 51 | 2 3 5 7 . . 1 . 8 . . . . 1 10 14 Destroy 1 | . . . . 1 . . . . . . . . . . . Blast 13 | . . . 2 . . 2 . 3 . . . . . 2 4 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28390 | 357 682 2635 4484 880 3147 529 . 3743 106 . 282 . 1401 4293 5851 Guns 21950 | 357 664 1668 3151 833 2426 359 . 3236 106 . 282 . 1324 3282 4262 Cannons 5416 | . 18 807 596 . 716 158 . 492 . . . . 65 1011 1553 Explosions 831 | . . 112 719 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 193 | . . 48 18 47 5 12 . 15 . . . . 12 . 36 Kinetic 7737 | 133 375 235 1399 548 1768 158 . 492 . . . . 65 1011 1553 Thermal 19296 | 224 307 1907 2348 285 1374 359 . 3236 106 . 282 . 1324 3282 4262 Explosive 650 | . . . 650 . . . . . . . . . . . . Electromagnetic 514 | . . 445 69 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . 1 9 . 2 2 . 4 4 4 . . 6 7 17 Average Corruption 4 | . . 1 6 . 1 2 . 2 4 4 . . 2 6 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 194 | . . 5 63 . 3 7 . 17 9 12 . . 8 28 42 Message Errors 50 | . . 1 16 . . 1 . 6 1 7 . . 1 8 9 Matter Fused 41 | . . 2 13 . 1 . . 4 2 . . . 6 7 6 Heat Flow Errors 25 | . . . 10 . 1 3 . 1 1 1 . . 1 3 4 Energy Discharges 24 | . . . 7 . 1 3 . 2 1 2 . . . 2 6 Parts Rejected 2 | . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 20 | . . 1 7 . . . . 1 1 2 . . . 3 5 Data Loss (major) 9 | . . . 2 . . . . 2 2 . . . . . 3 Misfires 10 | . . 1 5 . . . . . . . . . . 3 1 Alerts 5 | . . . 2 . . . . . 1 . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . . . 1 . . . . . 1 4 Overload Shots 2 | . . . . . . . . . . . . . . . 2 Overflow Damage 139 | . . . 34 . 32 1 . 23 . . . . . 14 35 Projectiles 139 | . . . 34 . 32 1 . 23 . . . . . 14 35 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 53 | . . . 3 2 3 . . 11 . . . . . 12 22 Impact 3 | . . . . 2 . . . . . . . . . . 1 Kinetic 47 | . . . 3 . 3 . . 10 . . . . . 12 19 Secondary 3 | . . . . . . . . 1 . . . . . . 2 Self-Inflicted Damage 111 | . . 27 66 . . . . . . . . . . . 18 Shots 3 | . . 1 2 . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 18 | . . 7 2 3 1 2 . 1 . . . . 1 . 1 Kicked 17 | . . 7 2 3 1 2 . 1 . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 434 | 90 180 96 258 15 111 228 . 216 128 134 129 . 434 281 174 Average Temperature 40 | 36 46 22 44 5 18 35 . 39 28 68 56 . 56 116 65 Received Heat Transfer 3040 | . 159 447 1071 99 456 24 . 420 9 48 9 . 120 108 70 Effects 4 | . . . 1 . . . . 1 . . . . 2 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . 1 . . . . 1 . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 11 | . . 1 . . . . . 4 . . . . . 4 2 Combat Hostiles 11 | . . 1 . . . . . 4 . . . . . 4 2 Parts Melted 120 | 4 3 11 11 . 2 3 . 20 . . 2 . 11 32 21 Heat Transferred 40271 | 814 1099 4553 5309 629 3065 870 . 6987 211 . 481 . 2161 6198 7894 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Maximum Alert Level 2 | . 1 2 2 1 2 1 . 2 . . . . . 1 1 Low Security (%) 58 | 100 83 51 7 81 37 35 . 58 . . 100 100 100 86 98 Level 1 22 | . 16 26 11 18 62 64 . 28 . . . . . 13 1 Level 2 18 | . . 21 81 . . . . 13 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 636 | 15 236 492 636 282 403 254 . 514 . . 42 7 61 260 208 Initial 282 | . 3 25 196 282 35 153 . . . . . 7 . 16 136 Average 198 | 2 98 214 445 140 243 204 . 179 . . 9 1 18 59 127 Influence Increases 7088 | 55 411 1098 1298 200 942 287 . 1002 20 . 52 . 273 674 776 Destroy 0b10 Robot/C 4160 | . 200 680 740 140 560 60 . 700 20 . 40 . 140 420 460 Destroy 0b10 Robot/NC 370 | 55 20 35 85 5 40 15 . 20 . . . . 15 5 75 Destroy Leader 1062 | . 44 190 210 40 194 . . 112 . . 10 . 40 110 112 Successful Hack 94 | . 26 13 28 . 13 14 . . . . . . . . . Select Force Hacks 180 | . . . . . . 180 . . . . . . . . . Disable Machine 255 | . . 45 30 . 75 15 . 60 . . . . 15 15 . Anti-Garrison Action 150 | . . . 150 . . . . . . . . . . . . Destroy Structure 202 | . 1 15 55 . 60 3 . 20 . . 2 . 18 4 24 Partial Spotted 45 | . . 15 . . . . . . . . . . . . 30 Lose Combat Pursuer 570 | . 120 105 . 15 . . . 90 . . . . 45 120 75 Influence Decreases 7032 | 50 356 692 1144 742 625 504 178 500 457 65 30 22 241 463 963 Entered New Map 1446 | . 2 35 270 338 43 242 178 . 187 13 . 15 . 16 107 Time Decay 4833 | 50 354 587 674 404 542 262 . 480 270 52 30 7 221 398 502 Lost Part 753 | . . 70 200 . 40 . . 20 . . . . 20 49 354 Squads Dispatched 44 | . 2 1 12 3 5 . . 6 . . . . 3 5 7 Investigation 13 | . 1 . 5 . 1 . . 3 . . . . 2 . 1 Extermination 16 | . . . . 2 4 . . 3 . . . . 1 3 3 Reinforcement 7 | . 1 1 3 1 . . . . . . . . . 1 . Assault 3 | . . . 3 . . . . . . . . . . . . Garrison 5 | . . . 1 . . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Distress Signals 18 | . 2 3 3 1 2 . . . . . 1 . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 323 | . 22 55 44 13 31 2 . 48 1 3 4 6 12 29 53 Peak Tracking Total 12 | . 6 6 5 4 4 1 . 6 1 3 3 6 4 6 12 Tactical Retreats 17 | . 3 3 . 1 . . . 4 . . . . 1 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Traps Triggered 11 | . 1 . 4 . . . . 2 . . 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Machines Disabled 18 | . . 3 3 . 5 1 . 4 . . . . 1 1 . Max in Single Turn 1 | . . 1 1 . 1 1 . 1 . . . . 1 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Machines Accessed 73 | . 7 9 12 1 11 12 3 8 2 1 . . 3 3 1 Terminals 45 | . 6 8 9 . 9 6 . 5 . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 8 | . 1 1 1 1 2 . . 1 . . . . . 1 . Recycling Units 12 | . . . 1 . . 6 . 2 . . . . 2 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . Total Hacks 132 | . 8 23 23 3 19 24 5 12 6 1 . . 3 3 2 Successful 69 | . 6 11 13 2 8 11 5 3 6 1 . . 2 . 1 Failed 63 | . 2 12 10 1 11 13 . 9 . . . . 1 3 1 Catastrophic 16 | . . 1 6 . 4 . . 3 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 80 | . 7 14 14 . 6 27 2 6 . . . . 2 . 2 Terminals 79 | . 7 17 14 . 16 16 . 7 . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 19 | . 1 6 3 3 3 . . 2 . . . . . 1 . Recycling Units 18 | . . . 3 . . 8 . 3 . . . . 2 . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 3 . . . . . . . . . . 1 . Terminal Hacks 19 | . . 1 1 . 4 1 5 . 6 1 . . . . . Record 9 | . . . . . . . 4 . 5 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 6 | . . . . . 4 . . . 1 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 4 3 2 1 . . 1 . . . . . . . Scan Component 7 | . . 2 2 1 1 . . 1 . . . . . . . Repair 4 | . . 2 1 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 37 | . 6 6 7 . 3 10 . 2 . . . . 2 . 1 Terminals 26 | . 6 6 7 . 3 4 . . . . . . . . . Skim 26 | . 6 6 7 . 3 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . 6 . 2 . . . . 2 . 1 Tunnel 6 | . . . . . . 6 . . . . . . . . . Fedlink 5 | . . . . . . . . 2 . . . . 2 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 5 9 1 7 6 . 7 . . . . 1 3 . Full Trace Events 6 | . . . 3 . 1 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 2 1 1 . . . . . . . . . . . Time 189 | . . 76 53 60 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 48 | . . . 48 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . 5 . 1 . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . . RETURN 4 | . . . . . . . . 3 . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Active Infowar (turns) 5799 | 9 1474 308 3 . . . . 516 586 667 193 108 597 620 718 Sensors 4005 | . . . . . . . . 516 586 667 193 108 597 620 718 Seismic 1791 | 9 1474 308 . . . . . . . . . . . . . ECM 3 | . . . 3 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 15 | . . . . . . . . 9 . 3 . 3 . . . Drone Recoveries 14 | . . . . . . . . 9 . 3 . 2 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Turns Passed 18128 | 228 1542 2012 2634 962 1557 560 1483 2275 586 667 193 108 682 1264 1375 Spaces Moved 10625 | 107 579 1133 1488 622 853 409 1154 1419 484 353 114 79 442 602 787 Core 117 | 5 . . 15 . . . . . . . . . . . 97 Treads . | . . . . . . . . . . . . . . . . Legs 10434 | 102 579 1133 1473 622 853 409 1154 1419 484 353 114 79 442 602 616 Wheels 74 | . . . . . . . . . . . . . . . 74 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 122 120 120 120 120 120 120 118 50 Average Speed 125 | 116 140 126 137 122 127 125 123 120 120 120 122 121 120 127 117 Slowest Speed 650 | 120 190 200 650 125 130 127 127 122 120 120 190 190 120 187 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . 2 . 1 . . . . . . . 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 6 88 94 95 20 91 81 80 33 57 27 4 76 13 18 18 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 12 | . 1 3 1 . . 6 . 1 . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 5 . 3 . . . . . . Spaces Dug 19 | . . . . . 6 1 . 1 . 2 . . 8 . 1 Terrain Destroyed 167 | . . 11 65 . 62 4 . 6 . 3 . . 14 . 2 Melee . | . . . . . . . . . . . . . . . . Projectile 58 | . . . 6 . 23 4 . 6 . 3 . . 14 . 2 AOE 109 | . . 11 59 . 39 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Was Fac Res Res Total 13858 | 148 1213 1475 1846 792 1168 429 1211 1799 485 587 155 90 514 937 1009 Wait 1898 | 5 554 155 134 117 156 1 45 211 . 209 16 9 10 194 82 Move 10611 | 106 578 1132 1487 621 852 408 1153 1418 483 352 114 78 441 601 787 Hop . | . . . . . . . . . . . . . . . . Pick Up 79 | 1 7 18 11 1 16 1 1 10 . 5 2 . 1 5 . Fast Attach 37 | 7 . 3 11 1 2 . . 1 . . . . 1 4 7 Attach 55 | . . 7 13 2 2 . . 5 . . 4 2 2 7 11 Detach 2 | . . . . . . . . . . . 2 . . . . Swap 252 | . 15 16 38 13 23 3 6 41 . 10 11 1 19 43 13 Drop 151 | . 8 14 21 10 29 3 6 29 . 6 1 . 1 18 5 Fire 755 | 29 51 123 129 24 87 11 . 83 2 5 5 . 38 65 103 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 17 | . . 7 2 3 1 2 . 1 . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Sto / Low) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 774 | -10/Materials | Discovered new exit (range 5) 1056 | -10/Materials | Discovered new exit (range 16) 1333 | -10/Materials | Learned Storage trap positions 1405 | -10/Materials | Identified exit to Subcaves 1518 | -10/Materials | Learned 4 Recycling zone layouts 1612 | -10/Materials | Identified exit to Materials 1612 | -10/Materials | Identified exit to Mines 1673 | -10/Materials | Learned location of Mines (-9) 1771 | -10/Materials | Entered another Materials area 1771 | -9/Materials | Evolved 2 slots: Propulsion x2 2418 | -9/Materials | Discovered new exit (range 15) 2886 | -9/Materials | Learned location of 1 exit from Storage 2953 | -9/Materials | Identified exit to Materials 2972 | -9/Materials | Identified exit to Mines 2980 | -9/Materials | Learned location of Recycling (-7) 2997 | -9/Materials | Loaded intel: 20 trap records 3084 | -9/Materials | Core integrity fell below 50% 3728 | -9/Materials | Repaired Titanium Leg 3767 | -9/Materials | Repaired Imp. Heat Sink 3783 | -9/Materials | Entered another Materials area 3783 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3816 | -8/Materials | Garrison activated, responded to threat 4114 | -8/Materials | Destroyed 7 combat bots 4147 | -8/Materials | Met 7R-MNS 4406 | -8/Materials | Discovered new exit (range 7) 4420 | -8/Materials | Build established: Scavenger-Gunner 4447 | -8/Materials | Identified exit to Factory 4936 | -8/Materials | Repaired Broken Titanium Leg 5083 | -8/Materials | Core integrity fell below 50% 5121 | -8/Materials | Lost 14 parts (1p4n1u8w) 5268 | -8/Materials | Discovered exit to Factory (range 5) 5505 | -8/Materials | Learned Storage emergency access door positions 5583 | -8/Materials | Learned 12 Factory zone layouts 5651 | -8/Materials | Learned 4 Lower Caves zone layouts 5710 | -8/Materials | Learned Factory security intel 5759 | -8/Materials | Learned 4 Recycling zone layouts 5783 | -8/Materials | First assault squad dispatched 5799 | -8/Materials | Learned 2 Storage zone layouts 5827 | -8/Materials | Learned location of Zion (-6) 5866 | -8/Materials | Learned location of 1 exit from Lower Caves 5885 | -8/Materials | Core integrity fell below 20% 5916 | -8/Materials | Learned 4 Factory zone layouts 6047 | -8/Materials | Learned 2 Storage zone layouts 6417 | -8/Materials | Entered Factory 6417 | -7/Factory | Evolved 2 slots: Utility x2 6418 | -7/Factory | Caught up to 7R-MNS 6418 | -7/Factory | Identified exit to Lower Caves 6418 | -7/Factory | Identified exit to Factory 6418 | -7/Factory | Identified exit to Storage 7255 | -7/Factory | Repaired Enh. Autogun 7379 | -7/Factory | Entered Storage 7380 | -7/Storage | Identified exit to Recycling 7383 | -7/Storage | Loaded intel: 10 trap records 8448 | -7/Storage | Build established: Gunner 8932 | -7/Storage | Used back door to open Recycling access 8936 | -7/Storage | Entered Recycling 8937 | -7/Recycling | Identified exit to Scraptown 9205 | -7/Recycling | Discovered new exit (range 10) 9462 | -7/Recycling | Scanned before Scraplab entrance 9481 | -7/Recycling | Entered Scraplab 9496 | -7/Recycling | Entered Scraptown 9496 | -7/Scraptown | System corruption cleaned by C-Scrubber 9772 | -7/Scraptown | Visited Comm Corps 9822 | -7/Scraptown | Visited Cyclists 9850 | -7/Scraptown | Visited Cave Peace 9861 | -7/Scraptown | Visited IN-MT5's Study 9888 | -7/Scraptown | Visited CPS Storage 9927 | -7/Scraptown | Visited Supply Room 9942 | -7/Scraptown | Visited The Evicted 10288 | -7/Scraptown | Visited UFD Registry 10288 | -7/Scraptown | Registered with UFD as "Slugskull" 10327 | -7/Scraptown | Visited Cartography Club 10366 | -7/Scraptown | Visited Sword Containment 10394 | -7/Scraptown | Visited Science Testing Area 10411 | -7/Scraptown | Visited Research Penetration Think Tank 10437 | -7/Scraptown | Visited Scrapoid Pod Storage 10522 | -7/Scraptown | Visited DA-N13 Charitable Foundation 10527 | -7/Scraptown | Found DCF Scrap (29 items) 10605 | -7/Scraptown | Visited Science Guys 10743 | -7/Scraptown | Visited LU-1G1's Boring Crew 10778 | -7/Scraptown | Visited Scrap Suit Storage 10899 | -7/Scraptown | Met Optimus 10899 | -7/Scraptown | Accepted into 0bPrime 10965 | -7/Scraptown | Discovered new exit (range 5) 10970 | -7/Scraptown | Identified exit to Factory 10979 | -7/Scraptown | Entered Factory 10979 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 11752 | -5/Factory | Loaded intel: 8 recycling unit locations 12206 | -5/Factory | Build established: Scavenger-Gunner 12960 | -5/Factory | Destroyed 7 combat bots 13011 | -5/Factory | Build established: Skirmisher 13035 | -5/Factory | Discovered new exit (range 5) 13039 | -5/Factory | Identified exit to Upper Caves 13203 | -5/Factory | Learned location of Protoforge (-2) 13254 | -5/Factory | Entered Upper Caves 13255 | -5/Upper Caves | Encountered a Warlord checkpoint 13256 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13541 | -5/Upper Caves | Entered an active Warlord outpost 13556 | -5/Upper Caves | Learned Armory emergency access door positions 13556 | -5/Upper Caves | Learned Research stockpile data 13556 | -5/Upper Caves | Learned Armory stockpile data 13790 | -5/Upper Caves | Discovered new exit (range 11) 13801 | -5/Upper Caves | Identified exit to Upper Caves 13840 | -5/Upper Caves | Entered another Upper Caves area 14418 | -5/Upper Caves | Discovered new exit (range 20) 14505 | -5/Upper Caves | Identified exit to Factory 14507 | -5/Upper Caves | Entered Factory 14507 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14700 | -4/Factory | Sucked down chute 14700 | -4/Factory | Entered Waste 14711 | -4/Waste | Spotted C-40 Crusher 14719 | -4/Waste | Spotted C-40 Crusher 14731 | -4/Waste | Spotted C-40 Crusher 14737 | -4/Waste | Spotted C-40 Crusher 14738 | -4/Waste | Spotted C-40 Crusher 14751 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14776 | -4/Waste | Spotted C-40 Crusher 14796 | -4/Waste | Discovered new exit (range 11) 14807 | -4/Waste | Identified exit to Factory 14808 | -4/Waste | Entered Factory 14881 | -4/Factory | Loaded intel: 8 recycling unit locations 14955 | -4/Factory | Build established: Scavenger-Skirmisher 15192 | -4/Factory | Discovered new exit (range 16) 15211 | -4/Factory | Identified exit to Research 15490 | -4/Factory | Entered Research 15490 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15965 | -3/Research | Garrison activated, responded to threat 16168 | -3/Research | Lost 3 parts (1p1u1w) 16341 | -3/Research | Discovered new exit (range 16) 16715 | -3/Research | Cargo convoy interrupted 16751 | -3/Research | Discovered new exit (range 14) 16752 | -3/Research | Identified exit to Research 16754 | -3/Research | Entered another Research area 16754 | -2/Research | Evolved 2 slots: Utility x2 16766 | -2/Research | Lost 6 allies 16789 | -2/Research | Loaded intel: 5 recycling unit locations 16870 | -2/Research | Found Prototype Device 16870 | -2/Research | Identified Exp. EM Shield 16953 | -2/Research | Garrison activated, responded to threat 17192 | -2/Research | Destroyed 7 combat bots 17243 | -2/Research | Spotted B-90 Cyclops 17648 | -2/Research | System corruption reached 10% 17936 | -2/Research | Build established: Scavenger-Gunner 17963 | -2/Research | Lost 5 parts (1p2n1u1w) 18066 | -2/Research | Core integrity fell below 50% 18081 | -2/Research | Released all parts (3) 18105 | -2/Research | Core integrity fell below 20% 18112 | -2/Research | Lost 25 parts (5p6n8u6w) 18129 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18079_ Wall collapses. 18079_ P-80 Master knocked back. 18081_ Slug penetrates U-05 Engineer. 18081_ U-05 Engineer destroyed. 18081_ Penetrated by Slug. 18081_ Mni. Assault Cannon destroyed. 18081_ Released Graphene Brace. 18081_ Released Adv. Signal Interpreter. 18081_ Released Hcp. Storage Unit. 18081_ Arm. Leg crushed and broken. 18081_ Lgt. Quantum Reactor crushed and broken. 18081_ Adv. Heat Sink crushed and broken. 18081_ Arm. Leg crushed and broken. 18081_ Adv. Heat Sink crushed and broken. 18082_ System corrupted: Energy discharge (-23). 18082_ Acquired 27 matter. 18097_ P#HXYTORD QSU | |O&D&4WWS/EKX 18110_ Door malfunctions. 18122_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ???????????????????????? ? """ ???###### | | ????????????????????????????? """ ???# | | ?????????????????????????????? ????"" ???# ! | | ???????????????????????????????????"" ???# | | ???????????????????????????????????"" ????# | | ????????????????????????????????????" ????# | | ????????????????????????????????????? ????# | | ??????????????????????????????????????? ????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ???????????????####+### #?????????????????????? | | ???????????????# +?????????? ????????? | | ???????????????# #????????# ????????? | | ???????????????# #????????# ????????? | | ???????????????# #????????# ######### | | ???????????????# #????????# # | | ???????????????# """ #????????# # ? | | ???????????????# """ #????????# #""" | | ???????????????# """ +????????# #""" | | ???????????????# """ s#????????# #""" ] | | ???????????????# """ s#????????# #""" | | ???????????????# """ #????????# #""" | | ???????????????# """ s #????????# # ? | | ???????????????# s #????????# # * ? | | ???????????????# pp s########?# ###/##### | | ??????????? = #?# | | ??????????? " " #?# | | ???????????? "Y" #?# | | ????????????? """ #?# | | ??????????????################ #?# ######### | | ?????????????????????????????# #?# # | | ?????????????????????????????# ### # | | ?????????????????????????????+ # """ | | ?????????????????????????????# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 45 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 92 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 19% | -9/Materials Imp. Heat Sink | 5% | -9/Materials Titanium Leg | 76% | -8/Materials | Broken Enh. Autogun | 14% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalHellfireFlamer Manual? 0 Play Time 01:48:26 Cumulative 189.3 hours Start 2025.10.17 @ 19:02:25 End 2025.10.17 @ 20:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 317 Adventurer 0 Explorer 2 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d6b1e74-19b0-42b6-a2b7-638681adaef6