Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.28 @ 16:44:49

Player: Grimbling

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (530)     2650
Value Destroyed (29598)    29598
Prototype IDs (108)        2160
Alien Tech Used (4)        800
Bonus (17073)              17073
              TOTAL SCORE: 63381

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4774
Follower Combat Kills      5823
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
Scanned by Researcher      500
Acquired SGEMP             2000
Met Sigix                  2000
Friendly Fire              -1024

 Cogmind 
---------
Core Integrity             0/1600
Matter                     19/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (16) -----
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Advanced Heat Sink
  Advanced Heat Sink
   Compact Matter Pod (0)
           AEGIS Remote Shield
           SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
         Medium Matter Pod
  High-capacity Matter Pod
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Armor Integrity Analyzer
          Heavy Regenerative Plating
                SHELL Armor
   Experimental Hardlight Generator
       Advanced Corruption Screen
>               --- WEAPON -----------
  Hypervelocity Multirail
        Compact Mass Driver
        Compact Mass Driver
                Graviton Cannon
>               --- INVENTORY --------
          Light Quantum Reactor
                Centrium Heavy Treads
                Transdimensional Reconstructor
                Transdimensional Reconstructor
        Compact Mass Driver
                Graviton Cannon
                Omega Cannon
                Z-bomb Delivery System
                Vibroblade
                SGEMP Prototype
[Rating: 220]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Ghost Barrier
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Tachyon Dispersion Ray
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Z-bomb Delivery System
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Slots Evolved              19   | .   1   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   
  Weapon                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             431  | 1   16  3   13  3   22  .   11  4   10  1   11  8   39  1   .   5   24  32  2   2   7   3   12  13  6   7   7   20  17  38  42  16  35  
  Power                    45   | .   6   1   2   .   2   .   .   .   1   1   .   1   2   .   .   .   1   1   1   .   1   .   .   .   .   2   .   3   3   7   6   3   1   
    Engine                 11   | .   6   .   1   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   3   7   5   3   1   
  Propulsion               75   | .   6   .   1   1   3   .   .   2   3   .   .   4   10  .   .   1   5   7   1   .   3   .   4   .   .   .   2   4   .   4   6   2   6   
    Treads                 60   | .   2   .   1   1   .   .   .   2   3   .   .   4   10  .   .   1   1   5   1   .   1   .   4   .   .   .   2   4   .   4   6   2   6   
    Leg                    9    | .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  176  | .   2   .   4   2   9   .   4   1   3   .   7   3   14  1   .   .   10  10  .   2   3   2   5   5   3   4   3   10  9   19  13  9   19  
    Device                 96   | .   .   .   1   1   2   .   4   .   1   .   2   1   7   1   .   .   6   7   .   2   1   2   2   4   1   .   3   7   4   11  7   6   13  
    Storage                17   | .   .   .   2   .   4   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   2   .   3   
    Processor              18   | .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   1   .   .   1   .   1   .   1   .   .   2   1   2   2   1   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             42   | .   2   .   1   1   2   .   .   1   2   .   1   1   4   .   .   .   4   1   .   .   .   .   2   1   1   4   .   .   3   5   2   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   135  | 1   2   2   6   .   8   .   7   1   3   .   4   .   13  .   .   4   8   14  .   .   .   1   3   8   3   1   2   3   5   8   17  2   9   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          79   | 1   .   2   5   .   2   .   4   1   3   .   3   .   12  .   .   3   5   13  .   .   .   .   1   6   2   1   1   3   3   2   6   .   .   
    Ballistic Cannon       38   | .   2   .   1   .   4   .   3   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   2   .   .   1   .   1   6   8   2   5   
    Launcher               9    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  58   | .   .   .   .   1   3   .   .   .   .   .   6   .   2   .   .   .   2   1   .   .   4   .   .   .   2   3   2   4   3   6   12  3   4   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   
Parts Lost                 69   | .   .   .   .   .   2   .   .   .   2   .   .   2   2   .   2   .   8   3   .   .   3   1   .   1   .   .   .   1   3   8   4   1   26  
  Power                    5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   4   
  Utility                  34   | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   2   .   1   2   .   .   .   1   .   .   .   .   .   1   2   4   2   1   14  
  Weapon                   18   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   2   .   .   1   .   .   .   .   1   3   1   .   5   
  Highest Loss Streak      13   | .   .   .   .   .   1   .   .   .   2   .   .   2   1   .   2   .   4   3   .   .   3   1   .   1   .   .   .   1   1   4   1   1   13  
  To Critical Strikes      5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Average Slot Usage (%)     90   | .   87  100 90  100 99  100 96  100 96  100 99  99  98  100 97  56  83  84  93  94  90  71  80  89  94  96  99  92  88  82  81  82  77  
  Engine                   2    | .   12  7   7   10  9   10  8   7   2   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   4   1   .   .   .   .   .   4   7   7   2   .   .   .   .   1   10  11  11  4   .   .   .   .   1   5   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   3   .   .   .   3   5   5   5   5   5   5   8   9   7   7   7   6   
  Treads                   15   | .   2   25  20  20  5   .   .   14  21  28  28  28  25  25  24  18  16  11  21  22  21  16  19  20  20  20  20  11  9   7   7   7   6   
  Leg                      1    | .   22  .   .   .   14  20  16  14  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   .   .   7   10  11  10  22  21  11  7   7   6   11  12  12  12  16  26  27  27  19  15  17  17  21  16  17  24  19  18  13  14  9   
  Storage                  8    | .   12  12  13  20  19  20  16  14  14  14  13  9   6   6   6   6   4   .   5   5   5   5   5   5   5   5   5   4   4   4   10  11  13  
  Processor                11   | .   .   .   .   .   .   .   .   .   .   .   12  14  17  18  16  6   4   .   .   .   3   5   6   10  13  15  15  15  17  19  16  22  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   4   4   4   1   .   .   
  Protection               6    | .   12  12  10  9   8   10  8   7   13  21  8   11  6   6   6   6   8   7   5   5   5   5   7   7   5   7   7   4   5   4   3   3   5   
  Ballistic Gun            13   | .   25  25  20  20  11  10  11  21  20  21  20  21  24  25  24  .   13  20  22  22  21  11  10  14  9   10  5   4   11  3   3   3   2   
  Ballistic Cannon         6    | .   1   12  10  10  18  20  12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   10  10  14  13  5   8   12  10  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 17  26  26  39  48  45  45  52  53  60  60  60  81  90  79  79  82  96  77  77  77  87  78  97  98  95  90  88  107 114 135 147 144 157 
  Greatest Support         160  | 20  40  40  40  43  60  60  60  60  83  83  83  91  98  96  96  96  96  84  112 112 112 84  120 120 120 120 120 160 155 155 155 155 155 
  Greatest Overweight (x)  7    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  10  10  10  10  15  15  15  15  15  15  15  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  
  Average Capacity         13   | 10  10  10  10  10  10  15  15  15  15  15  15  18  20  20  20  20  15  5   10  10  10  10  10  10  10  10  10  10  14  15  15  15  15  
  Most Carried             20   | 7   10  10  10  10  11  11  15  15  15  15  15  20  20  20  19  19  19  8   9   10  10  10  10  10  10  10  10  10  15  15  15  15  15  
  Average Carried          13   | 7   9   10  9   10  9   11  11  14  14  15  14  18  19  18  18  18  13  5   8   9   9   9   9   9   10  10  9   9   12  14  14  14  14  
  Final Capacity           20   | 10  10  10  10  10  15  15  15  15  15  15  15  20  20  20  20  20  5   10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  
  Final Carried            20   | 7   10  10  10  10  11  11  15  15  15  15  15  20  20  19  16  14  5   8   9   9   10  10  10  10  10  10  10  10  15  15  15  15  6   

 Class Distribution 
--------------------
 43% | Scavenger-Gunner
 21% | Hacker-Gunner
 12% | Hacker-Tank
 12% | Scavenger-Tank
  7% | Hacker-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
      Hacker-Tank | -10/Mines
      Hacker-Tank | -9/Materials
      Hacker-Tank | -9/Mines
      Hacker-Tank | -9/Exiles
      Hacker-Tank | -8/Mines
      Hacker-Tank | -8/Materials
      Hacker-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
    Hacker-Gunner | -5/Warlord
    Hacker-Mutant | -4/Proximity Caves
    Hacker-Gunner | -4/Factory
    Hacker-Gunner | -4/Extension
    Hacker-Gunner | -4/Cetus
 Scavenger-Gunner | -4/Archives
    Hacker-Gunner | -4/Hub_04(d)
    Hacker-Gunner | -3/Research
 Scavenger-Gunner | -3/Quarantine
    Hacker-Gunner | -2/Research
 Scavenger-Gunner | -2/Testing
 Scavenger-Gunner | -1/Access
 Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  Com  
Matter Collected           25076 | 210  292  102  576  22   934  .    428  138  381  98   110  382  2155 159  45   .    1088 1023 245  24   .    216  150  553  373  68   210  1272 1541 2247 3813 2419 3802 
  Remotely                 1702  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1702 
Salvage Created            25867 | .    575  153  555  .    256  .    382  114  472  93   .    679  2999 162  .    .    946  1858 399  .    .    309  129  629  77   .    236  1605 1613 1506 3204 2860 4056 
  Parts                    1208  | .    31   14   44   1    31   .    21   10   23   7    .    18   162  3    .    .    48   90   22   .    .    10   9    26   1    .    15   82   94   71   139  86   150  
Haulers Intercepted        11    | .    2    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    1    2    .    .    2    .    .    
Recyclers Shooed           17    | .    1    .    4    .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Combat Hostiles Destroyed  432  | .   8   7   15  .   8   .   11  2   14  3   .   12  43  3   .   .   13  17  7   .   .   4   2   7   1   .   2   25  25  34  57  40  72  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     239  | .   8   5   9   .   .   .   5   2   14  3   .   12  43  3   .   .   7   17  7   .   .   4   2   6   1   .   .   5   16  3   9   25  33  
  Cannons                  170  | .   .   2   6   .   1   .   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   2   20  8   31  45  15  30  
  AOE                      20   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   9   
Classes Destroyed          31   | .   5   1   2   .   3   .   1   1   .   .   .   1   3   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   2   2   3   2   
  Worker                   26   | .   .   .   2   1   .   .   .   1   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   1   2   3   .   3   
  Builder                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   1   .   .   1   2   .   .   2   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   
  Recycler                 15   | .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   
  Carrier                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   1   .   1   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   1   2   1   5   1   1   3   
  Swarmer                  54   | .   2   4   5   .   .   .   2   .   5   2   .   2   5   .   .   .   .   4   4   .   .   .   .   3   .   .   .   4   .   6   5   .   1   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    126  | .   6   2   7   .   .   .   5   2   6   .   .   3   8   2   .   .   1   3   .   .   .   3   .   2   1   .   .   7   3   3   14  21  27  
  Brawler                  17   | .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   6   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Sentry                   37   | .   .   .   3   .   .   .   3   .   2   .   .   2   9   .   .   .   .   .   1   .   .   1   1   1   .   .   1   6   2   2   .   2   1   
  Demolisher               6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Hunter                   57   | .   .   .   .   .   .   .   1   .   1   1   .   .   8   .   .   .   1   8   .   .   .   .   .   1   .   .   .   3   3   4   8   6   12  
  Programmer               99   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   4   2   2   .   .   .   1   .   .   .   1   5   17  16  23  4   14  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Q-Series                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zionite                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           15   | .   3   2   9   1   8   .   3   2   5   2   .   7   4   3   .   .   2   14  4   .   .   3   1   4   1   .   2   6   5   8   11  7   15  
  Combat Bots Only         15   | .   2   2   6   .   7   .   2   1   5   2   .   7   4   3   .   .   2   5   4   .   .   3   1   3   1   .   1   4   5   6   10  7   15  
Max Kills in Single Turn   11   | .   1   1   2   1   3   .   1   1   2   1   .   2   3   1   .   .   2   11  2   .   .   1   1   3   1   .   1   2   2   2   2   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-BIN (-9/Exiles)
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Qua   Res   Tes   Acc   Com   
Damage Taken               33627 | .     148   215   273   .     1176  .     155   14    675   74    .     547   1880  89    20    .     1959  1089  175   .     727   631   127   950   63    .     111   1327  1104  3367  3863  1322  11546 
  Core                     3019  | .     50    50    40    .     165   .     5     .     73    9     .     51    164   .     5     .     253   77    23    .     18    25    17    27    .     .     28    74    36    163   222   85    1359  
  Absorbed by Shields      2020  | .     .     .     .     .     .     .     80    12    132   .     .     .     .     .     .     .     .     .     .     .     .     .     .     211   45    .     .     .     .     .     222   1210  108   
  Reduced by Siege Mode    476   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    32    69    67    293   
  Redirected to Shielding  311   | .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     150   .     .     123   
  Regen/Repaired (Parts)   6378  | .     .     .     .     .     .     .     170   .     .     .     .     .     .     .     .     .     .     170   .     .     .     .     720   .     .     .     .     .     166   26    1553  618   2955  
Core Remaining (%)         77    | 100   .     60    .     .     .     48    99    .     .     .     .     81    .     .     .     .     50    .     .     .     .     85    .     .     .     .     93    .     86    .     73    .     .     
Volleys Fired              1051  | .     37    12    29    .     80    .     25    6     25    5     .     24    109   7     8     .     44    51    12    .     .     14    6     22    20    .     7     47    60    82    126   72    121   
  Largest                  4     | .     2     3     3     .     3     .     3     3     3     3     .     3     4     4     4     .     4     4     4     .     .     2     4     4     4     .     4     4     4     4     4     4     4     
  Hottest                  282   | .     40    79    85    .     117   .     106   74    84    84    .     86    119   112   112   .     157   116   116   .     .     58    144   152   186   .     212   214   214   237   282   252   268   
Shots Fired                3307  | .     74    36    87    .     152   .     72    18    75    15    .     72    394   28    28    .     138   176   48    1     .     28    19    84    26    .     25    189   224   209   405   251   433   
  Gun                      1755  | .     74    24    58    .     34    .     24    18    75    15    .     72    388   28    28    .     91    176   48    1     .     28    18    65    4     .     7     47    155   50    75    71    81    
  Cannon                   1514  | .     .     12    29    .     110   .     48    .     .     .     .     .     .     .     .     .     47    .     .     .     .     .     1     19    9     .     18    142   69    159   324   180   347   
  Launcher                 32    | .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     6     .     5     
  Special                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3255  | .     74    36    87    .     144   .     72    18    75    15    .     72    388   28    28    .     138   176   48    1     .     28    14    84    13    .     25    189   224   209   390   251   428   
  Thermal                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     
  Explosive                32    | .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     6     .     5     
  Electromagnetic          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     
  Robot Hit Streak         60    | .     16    17    23    .     33    .     22    21    41    4     .     18    46    29    18    .     36    41    54    .     .     16    31    29    10    .     15    36    22    19    35    37    60    
  Robot Miss Streak        7     | .     2     2     1     .     2     .     1     2     7     2     .     1     3     4     4     .     2     3     1     .     .     1     2     2     .     .     2     2     2     3     2     2     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     1     .     1     1     1     .     .     .     1     2     .     .     .     1     2     1     2     2     2     
  Secondary Targets        23    | .     .     .     .     .     .     .     .     2     5     .     .     4     2     2     .     .     .     4     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     .     .     .     .     .     .     .     1     1     .     .     2     1     1     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2502  | .     61    22    66    .     125   .     54    16    68    9     .     59    286   26    24    .     165   147   35    .     .     26    18    60    6     .     16    139   155   149   285   183   302   
  Core Hits                1218  | .     30    14    26    2     52    .     28    16    55    5     .     24    121   14    4     .     53    65    15    .     .     13    7     48    2     1     8     66    59    59    118   119   194   
  Critical Kills           129   | .     1     1     1     .     1     .     .     .     1     .     .     1     18    .     .     .     .     2     2     .     .     .     .     1     .     .     1     3     3     4     21    26    42    
  Critical Parts Destroyed 225   | .     .     .     .     .     .     .     .     .     2     .     .     5     32    1     .     .     1     5     .     .     .     .     .     1     .     .     1     4     14    7     47    46    59    
  Critical Strikes         556   | .     1     1     2     .     3     .     2     .     3     .     .     6     53    1     .     .     8     7     2     .     .     .     .     2     1     .     6     36    28    39    107   95    153   
    Destroy                374   | .     1     1     1     .     1     .     .     .     3     .     .     6     53    1     .     .     1     7     2     .     .     .     .     2     .     .     2     7     17    11    68    78    112   
    Blast                  177   | .     .     .     1     .     2     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     4     29    11    28    39    17    41    
    Sever                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              62    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 62    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           78977 | .     510   315   1132  31    2708  .     1124  424   1390  140   .     1368  5659  575   529   .     5806  4771  1046  .     .     525   419   1576  116   4     642   5110  5171  7553  12002 5274  13057 
  Guns                     30517 | .     486   135   692   .     569   .     389   346   1351  140   .     1368  5532  575   529   .     1730  3533  1046  .     .     525   369   1084  80    .     152   1194  3336  1111  2060  975   1210  
  Cannons                  37206 | .     .     167   400   .     1752  .     688   .     .     .     .     .     .     .     .     .     1052  .     .     .     .     .     .     401   36    .     403   3714  1377  6426  8200  4258  8332  
  Explosions               6653  | .     .     .     .     .     387   .     .     .     .     .     .     .     .     .     .     .     .     1049  .     .     .     .     50    .     .     .     .     .     448   .     1508  .     3211  
  Melee                    3358  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3024  95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     239   
  Ramming                  1243  | .     24    13    40    31    .     .     47    78    39    .     .     .     127   .     .     .     .     94    .     .     .     .     .     91    .     4     87    202   10    16    234   41    65    
  Kinetic                  67445 | .     486   302   1092  .     2321  .     1077  346   1351  140   .     1368  5532  575   529   .     2782  3533  1046  .     .     525   243   1485  116   .     555   4908  4713  7537  10108 5233  9542  
  Thermal                  1234  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     900   .     .     .     .     126   .     .     .     .     .     .     .     208   .     .     
  Explosive                5545  | .     .     .     .     .     387   .     .     .     .     .     .     .     .     .     .     .     .     149   .     .     .     .     50    .     .     .     .     .     448   .     1300  .     3211  
  Electromagnetic          152   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3358  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3024  95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     239   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         28    | .     .     .     .     .     7     7     .     .     .     .     .     3     4     4     4     4     4     4     5     5     5     .     .     3     7     1     3     3     9     15    28    .     20    
  Average Corruption       7     | .     .     .     .     .     6     7     .     .     .     .     .     3     3     4     4     4     4     3     4     5     5     .     .     1     1     1     1     1     4     9     21    .     10    
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     
  Corruption Blocked       30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     5     .     .     .     .     14    3     2     .     
  Effects                  632   | .     .     .     .     .     25    1     .     .     .     .     .     14    75    10    10    2     35    17    13    7     2     .     .     7     5     2     6     15    44    74    206   .     62    
    Message Errors         154   | .     .     .     .     .     5     1     .     .     .     .     .     2     14    3     3     1     9     7     1     2     .     .     .     1     3     .     1     1     9     22    51    .     18    
    Matter Fused           140   | .     .     .     .     .     8     .     .     .     .     .     .     2     16    4     5     .     11    3     4     1     2     .     .     1     .     .     2     4     7     13    46    .     11    
    Heat Flow Errors       76    | .     .     .     .     .     3     .     .     .     .     .     .     2     8     1     .     1     7     .     2     1     .     .     .     1     1     1     1     6     6     6     26    .     3     
    Energy Discharges      70    | .     .     .     .     .     3     .     .     .     .     .     .     2     8     1     .     .     5     3     2     1     .     .     .     1     1     .     2     3     5     9     18    .     6     
    Parts Rejected         9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     4     
    Data Loss (minor)      79    | .     .     .     .     .     4     .     .     .     .     .     .     4     11    .     1     .     3     3     2     .     .     .     .     1     .     .     .     .     8     6     28    .     8     
    Data Loss (major)      24    | .     .     .     .     .     1     .     .     .     .     .     .     2     6     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     3     7     .     2     
    Misfires               21    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     .     .     .     1     1     .     .     .     2     .     .     .     1     1     1     5     .     2     
    Alerts                 20    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     3     8     .     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     
    Weapon Failures        36    | .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     3     7     13    .     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2781  | .     .     .     7     .     32    .     45    .     .     .     .     .     .     .     .     .     184   215   .     .     .     .     .     .     .     .     29    165   76    580   586   40    822   
  Projectiles              1544  | .     .     .     5     .     17    .     27    .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     21    160   43    580   391   40    243   
  Explosions               971   | .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     190   .     .     .     .     .     .     .     .     .     .     33    .     154   .     579   
  Melee                    266   | .     .     .     2     .     .     .     18    .     .     .     .     .     .     .     .     .     167   25    .     .     .     .     .     .     .     .     8     5     .     .     41    .     .     
Knockbacks                 291   | .     .     3     4     .     13    .     8     .     .     .     .     .     2     .     .     .     9     .     .     .     .     .     .     14    .     .     3     21    11    40    86    23    54    
  Impact                   5     | .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kinetic                  273   | .     .     3     2     .     13    .     7     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     14    .     .     3     19    11    39    80    21    52    
  Secondary                13    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     5     2     2     
Self-Inflicted Damage      225   | .     .     .     .     .     .     .     .     .     39    .     .     .     .     .     .     .     .     62    .     .     .     .     .     .     .     .     .     .     52    .     72    .     .     
  Shots                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     
  Rammed                   100   | .     1     1     9     3     .     .     .     .     .     .     .     .     8     .     .     .     .     10    .     .     1     .     .     8     .     1     11    22    .     1     16    3     5     
Targets Rammed             121   | .     8     1     11    4     .     .     2     5     .     .     .     .     8     .     .     .     .     10    .     .     1     .     .     9     .     1     12    23    1     1     16    3     5     
  Kicked                   13    | .     6     .     .     .     .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  8     | .     1     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     1     .     .     .     .     
Highest Temperature        401   | .     30    186   45    .     242   .     86    .     6     .     .     188   247   134   .     239   246   138   197   237   .     53    166   289   229   166   297   398   239   332   329   401   392   
  Average Temperature      96    | .     9     70    11    .     74    .     26    .     4     .     .     34    60    84    .     135   69    50    48    126   .     21    75    87    58    106   148   151   51    86    76    110   129   
  Received Heat Transfer   4662  | .     102   39    177   .     .     .     102   12    223   18    .     287   528   45    .     .     120   156   18    .     .     174   18    143   4     .     30    341   69    81    276   88    1611  
  Effects                  18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     5     .     1     .     1     6     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     
    Interference           13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     5     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     3     7     3     
  Total Turns              440   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    16    71    131   202   
  Longest Duration         108   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     16    35    57    108   
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       6     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     2     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     2     .     .     .     .     .     
  Heat Transferred         1035  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     700   .     .     .     .     185   .     .     .     .     .     .     .     150   .     .     
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Missiles Intercepted       18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  Com  
Peak Influence             2034 | .    164  85   403  73   .    .    297  160  .    .    .    .    249  .    .    .    .    511  .    .    .    .    122  471  387  126  384  579  295  291  454  596  2034 
  Initial                  291  | .    .    1    13   73   .    .    .    30   .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    43   133  66   30   68   117  33   112  6    291  
  Average                  228  | .    53   28   173  44   .    .    80   69   .    .    .    .    67   .    .    .    .    299  .    .    .    .    19   238  301  114  177  296  113  109  138  214  1354 
Maximum Alert Level        5    | .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    2    1    .    1    2    1    1    2    2    5    
  Low Security (%)         67   | 100  100  100  48   100  .    100  85   100  .    .    .    .    95   .    .    .    .    27   .    .    .    .    100  33   14   100  62   24   81   79   77   56   .    
  Level 1                  21   | .    .    .    49   .    .    .    14   .    .    .    .    .    4    .    .    .    .    44   .    .    .    .    .    60   85   .    37   46   18   20   20   29   4    
  Level 2                  4    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    5    .    .    .    29   .    .    1    14   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          103  | .    1    .    1    .    .    .    1    1    .    .    .    1    18   .    .    .    .    9    .    .    .    .    2    2    .    .    1    5    5    7    14   10   25   
  Investigation            21   | .    1    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    3    .    .    .    .    .    1    .    .    1    .    1    .    3    1    3    
  Extermination            38   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    4    5    8    4    5    
  Reinforcement            23   | .    .    .    1    .    .    .    1    .    .    .    .    .    4    .    .    .    .    5    .    .    .    .    1    1    .    .    .    2    .    2    3    3    .    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    17   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    6    
Construction Impeded       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Distress Signals           73   | .   1   .   5   .   .   .   2   .   .   .   .   .   2   .   .   .   47  4   .   .   .   .   .   .   1   .   .   1   .   5   .   3   2   
Communications Jammed      368  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   87  .   .   .   .   1   152 2   .   7   5   .   96  18  .   .   
  Distress Signals         364  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   87  .   .   .   .   1   152 2   .   7   5   .   92  18  .   .   
Times Spotted              752  | .   11  8   31  .   29  .   18  5   20  6   .   20  54  6   5   .   18  38  7   .   6   8   3   25  11  2   8   44  30  52  83  56  148 
  Peak Tracking Total      25   | .   3   2   9   .   9   .   4   3   10  3   .   13  5   3   5   .   3   6   4   .   6   3   2   7   5   .   3   5   2   6   7   7   25  
  Tactical Retreats        46   | .   .   .   2   .   6   .   .   .   1   .   .   4   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   1   19  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Traps Triggered            29   | .   3   .   3   .   .   .   3   1   .   .   .   .   2   .   .   .   1   3   .   .   .   .   .   2   .   .   3   .   1   4   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   14  .   .   .   .   .   .   .   1   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Machines Disabled          87   | .   .   1   .   .   6   .   1   .   2   .   .   .   6   .   .   .   2   11  .   .   .   .   2   3   4   3   4   4   8   2   18  7   3   
  Max in Single Turn       8    | .   .   1   .   .   2   .   1   .   1   .   .   .   1   .   .   .   1   8   .   .   .   .   2   1   .   .   1   1   1   1   1   2   1   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   1   1   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Machines Accessed          71   | .   6   .   2   1   .   .   5   1   1   1   .   .   9   .   2   4   .   4   .   .   4   .   2   .   .   .   1   5   5   4   6   5   3   
  Terminals                17   | .   5   .   1   .   .   .   3   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   2   .   
  Repair Stations          14   | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   1   2   .   3   
  Recycling Units          4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   1   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   
Total Hacks                211  | .   18  .   6   1   .   .   14  5   5   1   .   .   25  .   6   30  .   11  .   .   9   .   5   .   .   .   1   15  12  14  14  11  8   
  Successful               138  | .   10  .   2   1   .   .   11  1   5   1   .   .   10  .   6   30  .   5   .   .   9   .   5   .   .   .   1   8   9   8   10  4   2   
  Failed                   73   | .   8   .   4   .   .   .   3   4   .   .   .   .   15  .   .   .   .   6   .   .   .   .   .   .   .   .   .   7   3   6   4   7   6   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   150  | .   .   .   .   .   1   .   5   5   .   .   .   .   34  .   .   .   .   5   .   .   1   .   .   5   1   .   11  13  27  13  15  9   5   
  Terminals                40   | .   12  .   4   .   .   .   7   5   5   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   2   .   
  Fabricators              26   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   3   3   5   .   
  Repair Stations          42   | .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   8   3   4   .   8   
  Recycling Units          18   | .   6   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Scanalyzers              23   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   .   4   2   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   1   2   2   .   
Terminal Hacks             67   | .   5   .   .   1   .   .   3   1   5   1   .   .   1   .   6   30  .   .   .   .   9   .   1   .   .   .   .   .   2   .   1   1   .   
  Record                   30   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   5   11  .   .   .   .   8   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   2   1   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Repair Station Hacks       27   | .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   6   2   3   .   2   
  Scan Component           16   | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   1   2   .   2   
  Repair                   11   | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   3   1   1   .   .   
Recycling Unit Hacks       13   | .   5   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      8    | .   4   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   4   .   1   .   .   .   5   1   1   .   .   .   7   .   .   .   .   3   .   .   .   .   1   .   .   .   .   4   2   1   4   5   3   
  Full Trace Events        13   | .   1   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   7   .   6   .   2   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Part Schematics Acquired   75   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   12  .   .   .   .   .   .   .   .   .   .   11  11  16  10  5   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   159  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 42  .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  4   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   1   1   .   .   
  Time                     467  | .   .   .   .   .   .   .   64  .   .   .   .   .   50  .   .   .   .   22  .   .   .   .   112 .   .   .   .   .   174 20  25  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          278  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 .   .   .   
  Retrieved Matter         325  | .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 .   .   .   
  Retrieved Components     28   | .   18  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  Com  
Total Allies               52    | .    .    1    .    .    .    .    .    1    .    .    6    2    .    .    .    .    2    4    .    .    .    .    .    15   5    .    2    3    .    4    .    5    2    
  Largest Group            13    | .    .    1    1    .    .    .    .    1    1    .    6    6    .    .    .    .    1    4    1    .    .    .    .    13   11   10   8    5    1    3    2    4    4    
  Highest-Rated Group      1043  | .    .    31   31   .    .    .    .    32   32   .    205  205  .    .    .    .    96   112  26   .    .    .    .    924  1043 947  749  519  180  345  230  344  338  
  Highest-Rated Ally       269   | .    .    31   31   .    .    .    .    32   32   .    41   41   .    .    .    .    96   49   26   .    .    .    .    159  151  144  180  180  180  115  115  269  122  
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    3    1    .    2    .    3    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
Ally Attacks               635   | .    .    .    2    .    .    .    .    5    2    .    .    47   .    .    .    .    13   35   2    .    .    .    .    120  79   25   62   75   21   18   27   67   35   
  Total Damage             28860 | .    .    .    41   .    .    .    .    183  39   .    .    1462 .    .    .    .    1432 892  12   .    .    .    .    4371 3460 1231 2241 2760 546  967  1070 5676 2477 
  Kills                    141   | .    .    .    1    .    .    .    .    3    .    .    .    7    .    .    .    .    3    10   .    .    .    .    .    23   14   4    11   18   2    4    6    20   15   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   .   .   .   .   .   3   2   2   .   .   .   1   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   7   2   4   .   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Unaware Schematics       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  Com  
Turns Passed               38939 | 24   931  939  774  654  2204 8    620  219  702  345  2063 978  4812 458  422  143  1889 1258 582  262  576  502  688  1088 481  121  650  1741 1857 2389 4184 2371 2004 
Spaces Moved               22265 | 19   634  562  368  399  1834 9    458  202  438  205  1241 528  2569 271  248  86   1026 677  341  162  344  289  352  661  289  72   394  949  905  1262 2342 1209 920  
  Core                     95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   18584 | .    54   562  368  399  342  .    .    .    222  205  1241 528  2569 271  248  86   503  498  341  162  344  289  352  661  289  72   394  949  905  1262 2342 1209 917  
  Legs                     2976  | 19   580  .    .    .    1492 9    458  202  216  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    610   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    431  179  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 120  120  160  160  160  90   90   90   45   90   160  160  160  160  160  160  160  50   53   160  160  160  160  148  148  148  148  148  148  170  152  145  152  145  
  Average Speed            148   | 120  123  160  160  160  103  90   90   87   125  160  160  163  163  160  160  160  149  142  160  160  160  160  148  148  148  148  148  157  170  152  153  152  158  
  Slowest Speed            480   | 120  190  160  160  240  170  90   90   90   160  160  160  165  165  160  160  160  480  240  160  160  160  160  160  148  148  148  150  170  170  170  250  160  400  
  Overloaded Moves         13    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       50    | 3    94   87   39   84   92   14   44   6    49   32   91   60   59   51   45   69   66   17   62   42   51   54   7    76   56   67   42   28   61   24   96   26   31   
  Regions Visited          33
    Branch Regions         23
  Pre-discovered Areas     18    | .    .    1    .    1    .    .    .    .    3    1    1    .    5    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    
  Known Exits Taken        33    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    .    .    .    .    .    .    .    1    1    2    4    .    2    2    .    4    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Terrain Destroyed          704   | .    .    .    2    .    36   .    4    .    .    .    .    2    32   .    1    .    7    113  13   .    .    1    12   12   3    .    3    46   54   42   168  44   109  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               406   | .    .    .    2    .    3    .    4    .    .    .    .    2    5    .    1    .    7    34   13   .    .    1    .    12   .    .    3    46   33   42   77   34   87   
  AOE                      295   | .    .    .    .    .    33   .    .    .    .    .    .    .    24   .    .    .    .    79   .    .    .    .    12   .    3    .    .    .    21   .    91   10   22   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Tes  Acc  Com  
Total                      25754 | 20   726  580  486  413  2019 8    613  231  538  211  1323 590  2928 278  255  93   1201 844  355  165  370  310  509  731  326  86   446  1103 1088 1555 2643 1559 1151 
  Wait                     1336  | .    4    .    54   4    57   .    92   10   48   .    48   5    153  .    .    .    35   46   .    .    11   .    127  14   9    1    15   40   85   124  55   247  52   
  Move                     22230 | 18   633  561  365  398  1833 8    457  201  437  204  1240 527  2568 270  247  85   1025 676  340  161  343  288  351  660  288  71   393  948  904  1261 2341 1208 920  
  Hop                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | .    10   .    4    1    10   .    12   2    6    .    7    7    12   .    .    .    9    5    .    .    .    1    4    2    .    .    2    3    7    13   13   1    2    
  Fast Attach              258   | .    6    1    7    1    8    .    9    .    5    .    9    3    15   .    .    .    16   21   2    1    7    2    8    7    3    6    6    14   10   30   30   15   16   
  Attach                   74    | 1    2    .    .    .    6    .    .    2    3    .    1    .    8    .    .    5    7    2    .    1    .    .    1    2    .    .    .    2    5    5    6    1    14   
  Detach                   49    | 1    1    .    .    .    2    .    2    .    .    .    2    1    7    .    .    3    2    3    1    1    1    1    .    1    1    .    1    1    3    4    6    2    2    
  Swap                     106   | .    8    2    6    2    8    .    2    2    2    1    1    5    16   1    .    .    1    9    .    .    .    1    3    4    3    1    1    5    5    4    6    .    7    
  Drop                     312   | .    17   3    9    3    15   .    12   2    11   1    15   7    32   .    .    .    1    20   .    1    7    3    9    10   2    6    9    20   6    31   44   10   6    
  Fire                     1051  | .    37   12   29   .    80   .    25   6    25   5    .    24   109  7    8    .    44   51   12   .    .    14   6    22   20   .    7    47   60   82   126  72   121  
  Melee                    62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Ram                      4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     13    | .    6    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    105   | .    2    1    11   4    .    .    .    .    .    .    .    .    8    .    .    .    .    8    .    .    1    .    .    9    .    1    12   23   1    1    16   3    4    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   16    | .    .    .    .    .    .    .    .    1    .    .    .    11   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives
-4/Hub_04(d)
-3/Research (discovered 4 exits: *Res x3 / *Qua)
-3/Quarantine
-2/Research
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Identified exit to Materials
     1 | -11/Scrapyard      | Discovered exit to Materials (range 2)
    25 | -11/Scrapyard      | Entered Materials
    25 | -10/Materials      | Evolved 1 slot: Weapon x1
   223 | -10/Materials      | Identified exit to Materials
   223 | -10/Materials      | Discovered exit to Materials (range 11)
   305 | -10/Materials      | Build established: Hacker-Mutant
   349 | -10/Materials      | Identified exit to Mines
   349 | -10/Materials      | Discovered exit to Mines (range 15)
   582 | -10/Materials      | Discovered exit to Materials (range 10)
   781 | -10/Materials      | Discovered exit to Materials (range 14)
   956 | -10/Materials      | Entered Mines
  1053 | -10/Mines          | Assembled infested the area
  1141 | -10/Mines          | Build established: Hacker-Tank
  1835 | -10/Mines          | Discovered exit to Materials (range 11)
  1887 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1895 | -10/Mines          | Entered Materials
  1895 | -9/Materials       | Accompanied by 1 ally
  1895 | -9/Materials       | Evolved 2 slots: Utility x2
  2239 | -9/Materials       | Identified exit to Mines
  2239 | -9/Materials       | Discovered exit to Mines (range 11)
  2669 | -9/Materials       | Entered Mines
  2705 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2780 | -9/Mines           | Identified exit to Materials
  2780 | -9/Mines           | Discovered exit to Materials (range 12)
  2847 | -9/Mines           | Found the Drone Emporium
  2857 | -9/Mines           | Found Prototype Device
  2857 | -9/Mines           | Identified Sensor Drone Bay
  2956 | -9/Mines           | Learned location of Storage (-7)
  3104 | -9/Mines           | Discovered exit to Materials (range 11)
  3315 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3317 | -9/Mines           | Identified exit to Exiles
  3317 | -9/Mines           | Discovered exit to Exiles (range 5)
  3323 | -9/Mines           | Entered Exiles
  3363 | -9/Exiles          | Met 8R-AWN
  3389 | -9/Exiles          | Met EX-HEX
  3435 | -9/Exiles          | Met EX-BIN
  3455 | -9/Exiles          | Aligned with FarCom system
  3456 | -9/Exiles          | Given EX-Vault access code
  3496 | -9/Exiles          | Opened EX-Vault
  3503 | -9/Exiles          | Found Prototype Device
  3503 | -9/Exiles          | Identified Cloak of Protection
  3510 | -9/Exiles          | Found Prototype Device
  3510 | -9/Exiles          | Identified Trap Reconfigurator
  3553 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3737 | -9/Exiles          | Met EX-DEC
  3797 | -9/Exiles          | Build established: Hacker-Gunner
  3877 | -9/Exiles          | Found Prototype Leg
  3877 | -9/Exiles          | Identified Potential Leg
  3881 | -9/Exiles          | Found Potential Leg
  4168 | -9/Exiles          | Attacked by the Exiles
  4171 | -9/Exiles          | Build established: Hacker-Tank
  4171 | -9/Exiles          | Destroyed EX-BIN
  4224 | -9/Exiles          | Destroyed 7 combat bots
  4322 | -9/Exiles          | Destroyed 8R-AWN
  4595 | -9/Exiles          | Core integrity fell below 50%
  4597 | -9/Exiles          | Destroyed EX-DEC
  4608 | -9/Exiles          | Destroyed EX-HEX
  4615 | -9/Exiles          | Found Deploy-a-Sentry
  4804 | -9/Exiles          | Identified exit to Mines
  4804 | -9/Exiles          | Discovered exit to Mines (range 12)
  5005 | -9/Exiles          | Build established: Hacker-Mutant
  5434 | -9/Exiles          | Build established: Hacker-Tank
  5527 | -9/Exiles          | Stole three prototypes: Potential Leg, Trap Reconfigurator, Deploy-a-Sentry
  5527 | -9/Exiles          | Entered Mines
  5527 | -8/Mines           | Discovered exit to Materials (range 9)
  5535 | -8/Mines           | Entered Materials
  5535 | -8/Materials       | Evolved 2 slots: Utility x2
  5724 | -8/Materials       | Repaired Imp. Light Cannon
  5757 | -8/Materials       | Repaired Shotgun
  6123 | -8/Materials       | Identified exit to Factory
  6123 | -8/Materials       | Discovered exit to Factory (range 16)
  6155 | -8/Materials       | Entered Factory
  6155 | -7/Factory         | Evolved 2 slots: Propulsion x2
  6346 | -7/Factory         | Identified exit to Lower Caves
  6346 | -7/Factory         | Discovered exit to Lower Caves (range 7)
  6374 | -7/Factory         | Entered Lower Caves
  6374 | -7/Lower Caves     | Accompanied by 1 ally
  6411 | -7/Lower Caves     | Identified exit to Lower Caves
  6468 | -7/Lower Caves     | Learned Factory trap positions
  6567 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  6664 | -7/Lower Caves     | Learned location of Extension (-4)
  6664 | -7/Lower Caves     | Learned 6 Upper Caves zone layouts
  6664 | -7/Lower Caves     | Learned Armory stockpile data
  6664 | -7/Lower Caves     | Learned Factory terminal intel
  6987 | -7/Lower Caves     | Build established: Scavenger-Tank
  6996 | -7/Lower Caves     | Learned location of Zion (-7)
  7076 | -7/Lower Caves     | Entered another Lower Caves area
  7181 | -7/Lower Caves     | Learned Factory security intel
  7411 | -7/Lower Caves     | Identified exit to Zion
  7411 | -7/Lower Caves     | Discovered exit to Zion (range 7)
  7421 | -7/Lower Caves     | Entered Zion
  7546 | -7/Zion            | Identified exit to Proximity Caves
  7546 | -7/Zion            | Discovered exit to Proximity Caves (range 13)
  7651 | -7/Zion            | Found Prototype Processor
  7651 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  7664 | -7/Zion            | Found Prototype Processor
  7664 | -7/Zion            | Identified Exp. Core Analyzer
  7671 | -7/Zion            | Found Prototype Processor
  7671 | -7/Zion            | Identified Exp. Target Analyzer
  7874 | -7/Zion            | Found Prototype Device
  7874 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  7940 | -7/Zion            | Build established: Scavenger-Gunner
  8049 | -7/Zion            | Learned Factory emergency access door positions
  8111 | -7/Zion            | Learned location of Quarantine (-3)
  8277 | -7/Zion            | Given the Hacking Drone Bay
  8278 | -7/Zion            | Found Prototype Device
  8278 | -7/Zion            | Identified Hacking Drone Bay
  8482 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8592 | -7/Zion            | Gained Derelict followers
  8627 | -7/Zion            | Found GAL Module
  8714 | -7/Zion            | Identified exit to Deep Caves
  8804 | -7/Zion            | Given A8's code to call for help
  9155 | -7/Zion            | Imprinted
  9158 | -7/Zion            | Declared Zion's savior
  9484 | -7/Zion            | Entered Proximity Caves
  9484 | -6/Proximity Caves | Accompanied by 6 allies
  9545 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9731 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9785 | -6/Proximity Caves | Destroyed 7 combat bots
  9990 | -6/Proximity Caves | Spotted B-75 Beast
 10194 | -6/Proximity Caves | Identified exit to Factory
 10194 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 10462 | -6/Proximity Caves | Entered Factory
 10462 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10463 | -6/Factory         | Loaded intel: 100 trap records
 10466 | -6/Factory         | Loaded intel: 26 terminal locations
 10938 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 11248 | -6/Factory         | Spotted B-75 Beast
 11357 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 11457 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 11508 | -6/Factory         | Identified exit to Factory
 11508 | -6/Factory         | Discovered exit to Factory (range 11)
 11582 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 11794 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 11853 | -6/Factory         | Discovered exit to Factory (range 16)
 11884 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12495 | -6/Factory         | Build established: Hacker-Gunner
 13170 | -6/Factory         | Discovered exit to Factory (range 14)
 13496 | -6/Factory         | Build established: Scavenger-Gunner
 14208 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 14395 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 14966 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 15189 | -6/Factory         | Retrieved Zion intel report: Branch Access
 15189 | -6/Factory         | Identified exit to Lower Caves
 15274 | -6/Factory         | Entered Lower Caves
 15274 | -6/Lower Caves     | Spotted 3E-8Q0(f)
 15275 | -6/Lower Caves     | Encountered a Master Thief
 15275 | -6/Lower Caves     | Trap Reconfigurator stolen by Master Thief
 15275 | -6/Lower Caves     | Spotted 2Q-5RN(f)
 15276 | -6/Lower Caves     | Encountered a Master Thief
 15278 | -6/Lower Caves     | Deploy-a-Sentry stolen by Master Thief
 15713 | -6/Lower Caves     | Identified exit to Lower Caves
 15713 | -6/Lower Caves     | Discovered exit to Lower Caves (range 11)
 15732 | -6/Lower Caves     | Entered another Lower Caves area
 15756 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 15886 | -6/Lower Caves     | Learned Armory stockpile data
 15886 | -6/Lower Caves     | Learned Armory security intel
 15886 | -6/Lower Caves     | Learned Armory garrison access intel
 15983 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16105 | -6/Lower Caves     | Spotted UV-IDS(f)
 16106 | -6/Lower Caves     | Spotted 75-J17(f)
 16107 | -6/Lower Caves     | Encountered a Master Thief
 16107 | -6/Lower Caves     | Encountered a Master Thief
 16107 | -6/Lower Caves     | Spotted Y8-V11(f)
 16108 | -6/Lower Caves     | Encountered a Master Thief
 16108 | -6/Lower Caves     | Spotted SU-ZBU(f)
 16109 | -6/Lower Caves     | Encountered a Master Thief
 16111 | -6/Lower Caves     | Hacking Drone Bay stolen by Master Thief
 16112 | -6/Lower Caves     | Spotted 1I-7C6(f)
 16112 | -6/Lower Caves     | Lgt. Treads stolen by Master Thief
 16113 | -6/Lower Caves     | Encountered a Master Thief
 16113 | -6/Lower Caves     | Flak Gun stolen by Master Thief
 16115 | -6/Lower Caves     | GAL Module stolen by Master Thief
 16125 | -6/Lower Caves     | Sensor Drone Bay stolen by Master Thief
 16137 | -6/Lower Caves     | Identified exit to Data Miner
 16137 | -6/Lower Caves     | Discovered exit to Data Miner (range 12)
 16154 | -6/Lower Caves     | Entered Data Miner
 16156 | -6/Data Miner      | Identified exit to Proximity Caves
 16156 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 16186 | -6/Data Miner      | Met Data Miner
 16222 | -6/Data Miner      | Learned location of Section 7 (-3)
 16222 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16247 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16297 | -6/Data Miner      | Entered Proximity Caves
 16301 | -5/Proximity Caves | Spotted B-75 Beast
 16342 | -5/Proximity Caves | Escorted by Enhanced Grunt
 16343 | -5/Proximity Caves | Allies destroyed B-75 Beast
 16444 | -5/Proximity Caves | Found Prototype Device
 16444 | -5/Proximity Caves | Identified Exp. Thermal Shield
 16694 | -5/Proximity Caves | Build established: Scavenger-Tank
 17581 | -5/Proximity Caves | Lost 4 parts (3n1u)
 17622 | -5/Proximity Caves | Released all parts (12)
 17884 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 18186 | -5/Proximity Caves | Entered Factory
 18186 | -5/Factory         | Accompanied by 1 ally
 18186 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 18412 | -5/Factory         | Lost 3 parts (1n2u)
 19153 | -5/Factory         | Repaired Med. Treads
 19214 | -5/Factory         | Retrieved Zion intel report: Branch Access
 19214 | -5/Factory         | Identified exit to Upper Caves
 19215 | -5/Factory         | Zion Fire squad teleported in
 19390 | -5/Factory         | P-70 Sage assimilated allied 2H-J07(i)
 19444 | -5/Factory         | Entered Upper Caves
 19444 | -5/Upper Caves     | Accompanied by 1 ally
 19614 | -5/Upper Caves     | Learned Factory terminal intel
 19858 | -5/Upper Caves     | Learned Factory trap positions
 19972 | -5/Upper Caves     | Identified exit to Upper Caves
 19972 | -5/Upper Caves     | Discovered exit to Upper Caves (range 14)
 19994 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20026 | -5/Upper Caves     | Entered another Upper Caves area
 20200 | -5/Upper Caves     | Identified exit to Warlord
 20288 | -5/Upper Caves     | Entered Warlord
 20346 | -5/Warlord         | System corruption cleaned by Quarantine Array
 20447 | -5/Warlord         | Rebuked by Warlord
 20464 | -5/Warlord         | Opened Warlord's prototype stash
 20467 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20473 | -5/Warlord         | Found Prototype Device
 20473 | -5/Warlord         | Identified Exp. Phase Shifter
 20483 | -5/Warlord         | Found Exp. Armor Integrity Analyzer
 20488 | -5/Warlord         | Found Prototype Hackware
 20488 | -5/Warlord         | Identified Ghost Barrier
 20513 | -5/Warlord         | Found Prototype Reactor
 20513 | -5/Warlord         | Identified Vortex Chain Reactor
 20647 | -5/Warlord         | Learned Research trap positions
 20647 | -5/Warlord         | Learned Quarantine trap positions
 20647 | -5/Warlord         | Learned Research emergency access door positions
 20647 | -5/Warlord         | Learned Testing emergency access door positions
 20649 | -5/Warlord         | Learned 4 Access zone layouts
 20649 | -5/Warlord         | Learned 4 Testing zone layouts
 20652 | -5/Warlord         | Learned Factory fabricator intel
 20652 | -5/Warlord         | Learned Research terminal intel
 20743 | -5/Warlord         | Opened side exit
 20762 | -5/Warlord         | Build established: Hacker-Gunner
 20817 | -5/Warlord         | Warlord forces counterattacked
 20821 | -5/Warlord         | Spotted Executioner
 20852 | -5/Warlord         | Identified exit to Proximity Caves
 20852 | -5/Warlord         | Discovered exit to Proximity Caves (range 9)
 20864 | -5/Warlord         | Entered Proximity Caves
 20890 | -4/Proximity Caves | Lost 3 parts (1n2w)
 21043 | -4/Proximity Caves | Spotted B-86 Titan
 21165 | -4/Proximity Caves | Build established: Hacker-Mutant
 21254 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21307 | -4/Proximity Caves | Identified exit to Factory
 21307 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 21366 | -4/Proximity Caves | Entered Factory
 21366 | -4/Factory         | Evolved 2 slots: Utility x2
 21367 | -4/Factory         | Identified exit to Extension
 21368 | -4/Factory         | Loaded intel: 83 trap records
 21369 | -4/Factory         | Loaded intel: 28 terminal locations
 21370 | -4/Factory         | Loaded intel: 6 fabricator locations
 21458 | -4/Factory         | Repaired Lyr. Heavy Armor Plating
 21515 | -4/Factory         | Repaired Imp. Weapon Cycler
 22054 | -4/Factory         | Entered Extension
 22055 | -4/Extension       | Disrupted transfer network
 22146 | -4/Extension       | Zion Heavy squad teleported in
 22166 | -4/Extension       | Rescued A7
 22179 | -4/Extension       | Rescued a captive Derelict
 22182 | -4/Extension       | Rescued a captive Derelict
 22192 | -4/Extension       | Build established: Hacker-Gunner
 22222 | -4/Extension       | Rescued a captive Derelict
 22222 | -4/Extension       | Rescued a captive Derelict
 22363 | -4/Extension       | Rescued a captive Derelict
 22485 | -4/Extension       | Rescued a captive Derelict
 22511 | -4/Extension       | Rescued a captive Derelict
 22539 | -4/Extension       | Spotted B-86 Titan
 22547 | -4/Extension       | Spotted B-86 Titan
 22568 | -4/Extension       | Allies destroyed B-86 Titan
 22575 | -4/Extension       | Allies destroyed B-86 Titan
 22767 | -4/Extension       | Rescued a captive Derelict
 22830 | -4/Extension       | Zion Hacker squad teleported in
 22836 | -4/Extension       | Rescued a captive Derelict
 23000 | -4/Extension       | Identified exit to Research
 23000 | -4/Extension       | Discovered exit to Research (range 10)
 23002 | -4/Extension       | Identified exit to Cetus
 23002 | -4/Extension       | Discovered exit to Cetus (range 6)
 23142 | -4/Extension       | Entered Cetus
 23142 | -4/Cetus           | Accompanied by 8 allies (A7)
 23147 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 23160 | -4/Cetus           | Spotted Cetus Guard
 23160 | -4/Cetus           | Spotted Cetus Guard
 23165 | -4/Cetus           | Spotted Cetus Guard
 23166 | -4/Cetus           | Spotted Cetus Guard
 23171 | -4/Cetus           | Allies destroyed Cetus Guard
 23172 | -4/Cetus           | Allies destroyed Cetus Guard
 23178 | -4/Cetus           | Allies destroyed Cetus Guard
 23178 | -4/Cetus           | Allies destroyed Cetus Guard
 23292 | -4/Cetus           | Started Cetus Manufacturing Module
 23317 | -4/Cetus           | Manufactured an Enhanced Grunt
 23342 | -4/Cetus           | Manufactured an Enhanced Grunt
 23367 | -4/Cetus           | Manufactured an Enhanced Grunt
 23392 | -4/Cetus           | Manufactured an Enhanced Grunt
 23417 | -4/Cetus           | Manufactured an Enhanced Grunt
 23551 | -4/Cetus           | Identified exit to Archives
 23551 | -4/Cetus           | Discovered exit to Archives (range 15)
 23623 | -4/Cetus           | Entered Archives
 23623 | -4/Archives        | Accompanied by 10 allies (A7)
 23665 | -4/Archives        | Found Prototype Protection
 23665 | -4/Archives        | Identified Zio. Weapon Casing
 23671 | -4/Archives        | Found Prototype Protection
 23671 | -4/Archives        | Identified Zio. Heavy Carapace
 23716 | -4/Archives        | Unable to access archive contents
 23719 | -4/Archives        | Identified exit to Hub_04(d)
 23719 | -4/Archives        | Discovered exit to Hub_04(d) (range 15)
 23744 | -4/Archives        | Entered Hub_04(d)
 23744 | -4/Hub_04(d)       | Accompanied by 6 allies
 23763 | -4/Hub_04(d)       | Zion hero teleported in (7V-RTL)
 23775 | -4/Hub_04(d)       | Incoming investigation squad redirected
 23855 | -4/Hub_04(d)       | Zion Kinetic Resupply teleported in
 23957 | -4/Hub_04(d)       | Disrupted transfer network
 24244 | -4/Hub_04(d)       | Discovered exit to Research (range 16)
 24303 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 24304 | -4/Hub_04(d)       | Zion Recon squad teleported in
 24394 | -4/Hub_04(d)       | Entered Research
 24394 | -3/Research        | Accompanied by 5 allies (7V-RTL)
 24394 | -3/Research        | Evolved 2 slots: Utility x2
 24395 | -3/Research        | Loaded intel: 109 trap records
 24397 | -3/Research        | Loaded intel: 25 terminal locations
 24602 | -3/Research        | Incoming assault squad redirected
 24738 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 24739 | -3/Research        | Zion Offense Resupply teleported in
 24744 | -3/Research        | Found Exp. Target Analyzer
 25228 | -3/Research        | Fabricated Y-64 Sentinel (x2)
 25765 | -3/Research        | Identified exit to Research
 25765 | -3/Research        | Discovered exit to Research (range 7)
 25791 | -3/Research        | Retrieved Zion intel report: Main Access
 25852 | -3/Research        | Found Prototype Device
 25852 | -3/Research        | Identified Exp. Shield Generator
 26043 | -3/Research        | Build established: Scavenger-Gunner
 26120 | -3/Research        | Identified exit to Quarantine
 26120 | -3/Research        | Discovered exit to Quarantine (range 8)
 26135 | -3/Research        | Entered Quarantine
 26135 | -3/Quarantine      | Accompanied by 1 ally (7V-RTL)
 26136 | -3/Quarantine      | Loaded intel: 17 trap records
 26391 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 26417 | -3/Quarantine      | Found Alien Artifact
 26417 | -3/Quarantine      | Identified Terrabomb
 26417 | -3/Quarantine      | Used Terrabomb
 26550 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 26637 | -3/Quarantine      | Repaired Enh. Gauss Cannon
 26743 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 26893 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 26900 | -3/Quarantine      | Discovered exit to Research (range 5)
 27040 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 27076 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 27223 | -3/Quarantine      | Found Alien Artifact
 27233 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 27233 | -3/Quarantine      | Warped through subspace
 27247 | -3/Quarantine      | Found Alien Artifact
 27247 | -3/Quarantine      | Identified Dimensional Node Initializer
 27247 | -3/Quarantine      | Initialized slip node
 27425 | -3/Quarantine      | Found Alien Artifact
 27428 | -3/Quarantine      | Found Alien Artifact
 27569 | -3/Quarantine      | Found Adv. Powered Armor
 27625 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 27815 | -3/Quarantine      | Met incapacitated Sigix Warrior
 27815 | -3/Quarantine      | Lockdown squad dispatched
 27842 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 27992 | -3/Quarantine      | Entered Research
 27992 | -2/Research        | Evolved 2 slots: Utility x2
 28187 | -2/Research        | Repaired Adv. Transmission Jammer
 28305 | -2/Research        | Found Antimissile System
 28635 | -2/Research        | Zion Defense Resupply teleported in
 28951 | -2/Research        | Build established: Hacker-Gunner
 29164 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 29435 | -2/Research        | Retrieved Zion intel report: Emergency Access
 29555 | -2/Research        | System corruption reached 10%
 29568 | -2/Research        | Cargo convoy interrupted
 29667 | -2/Research        | Identified exit to Testing
 29667 | -2/Research        | Discovered exit to Testing (range 11)
 29768 | -2/Research        | Lost 4 parts (1n1u2w)
 29942 | -2/Research        | Found Prototype Processor
 29942 | -2/Research        | Identified Exp. Targeting Computer
 29992 | -2/Research        | Fabricated Hyp. Mass Driver (x2)
 30186 | -2/Research        | Zion Light squad teleported in
 30314 | -2/Research        | Found Zio. Weapon Casing
 30381 | -2/Research        | Entered Testing
 30381 | -2/Testing         | Accompanied by 2 allies
 30430 | -2/Testing         | Found Prototype Protection
 30430 | -2/Testing         | Identified SHELL Armor
 30448 | -2/Testing         | Found Prototype Protection
 30639 | -2/Testing         | Found Prototype Ballistic Cannon
 30639 | -2/Testing         | Identified Omega Cannon
 30789 | -2/Testing         | Identified Hvy. Regenerative Plating
 31149 | -2/Testing         | Spotted PY-RTDHC4QJP2
 31154 | -2/Testing         | Destroyed PY-RTDHC4QJP2
 31495 | -2/Testing         | Found Prototype Launcher
 31495 | -2/Testing         | Identified Hellfire Missile Launcher
 31591 | -2/Testing         | Retrieved Zion intel report: Active Terminals
 31848 | -2/Testing         | Retrieved Zion intel report: Emergency Access
 31869 | -2/Testing         | Identified exit to Access
 31869 | -2/Testing         | Discovered exit to Access (range 8)
 31888 | -2/Testing         | Scanned by Researcher
 32015 | -2/Testing         | Found Prototype Launcher
 32071 | -2/Testing         | Repaired Adv. Sensor Array
 32353 | -2/Testing         | Retrieved Zion intel report: Unaware Schematics
 32367 | -2/Testing         | Found Prototype Processor
 32367 | -2/Testing         | Identified Exp. Core Analyzer
 32484 | -2/Testing         | Build established: Scavenger-Gunner
 32565 | -2/Testing         | Found Prototype Energy Gun
 32565 | -2/Testing         | Identified Tachyon Dispersion Ray
 32750 | -2/Testing         | Destroyed 10 combat bots
 33109 | -2/Testing         | Fabricated Component Analysis Suite (x1)
 33411 | -2/Testing         | Found Prototype Ballistic Gun
 33411 | -2/Testing         | Identified Hyp. Multirail
 33439 | -2/Testing         | Found Prototype Device
 33439 | -2/Testing         | Identified Exp. Hardlight Generator
 33687 | -2/Testing         | Retrieved Zion intel report: Active Garrisons
 33719 | -2/Testing         | Found Prototype Slashing Weapon
 34176 | -2/Testing         | Spotted Striker
 34182 | -2/Testing         | Identified Z-bomb Delivery System
 34187 | -2/Testing         | Spotted Striker
 34190 | -2/Testing         | Destroyed Striker
 34191 | -2/Testing         | Spotted Alpha 7
 34226 | -2/Testing         | Destroyed Alpha 7
 34297 | -2/Testing         | Stole the SGEMP Prototype
 34565 | -2/Testing         | Entered Access
 34565 | -1/Access          | Evolved 2 slots: Utility x2
 34623 | -1/Access          | Found Prototype Device
 34623 | -1/Access          | Identified Exp. Phase Shifter
 34822 | -1/Access          | Energy Cycler disabled
 34886 | -1/Access          | Zion Experimental squad teleported in
 35095 | -1/Access          | Incoming investigation squad redirected
 35317 | -1/Access          | Spotted B-99 Colossus
 35340 | -1/Access          | Destroyed B-99 Colossus
 35742 | -1/Access          | Found Prototype Device
 35742 | -1/Access          | Identified Exp. Focal Shield
 35776 | -1/Access          | Found Prototype Device
 35776 | -1/Access          | Identified Exp. Actuator Array
 35939 | -1/Access          | Spotted B-99 Colossus
 35953 | -1/Access          | Allies destroyed B-99 Colossus
 36104 | -1/Access          | First assault squad dispatched
 36412 | -1/Access          | Destroyed 7 combat bots
 36723 | -1/Access          | Zion Heavy squad teleported in
 36773 | -1/Access          | Garrison activated, responded to threat
 36785 | -1/Access          | Zion Demo squad teleported in
 36923 | -1/Access          | Identified exit to Command
 36923 | -1/Access          | Discovered exit to Command (range 8)
 36936 | -1/Access          | Entered Command
 36936 | -1/Command         | Accompanied by 4 allies
 37162 | -1/Command         | Found Zio. Weapon Casing
 37231 | -1/Command         | First assault squad dispatched
 37254 | -1/Command         | Incoming assault squad redirected
 37312 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 37499 | -1/Command         | Incoming assault squad redirected
 37710 | -1/Command         | Incoming assault squad redirected
 38011 | -1/Command         | Incoming assault squad redirected
 38037 | -1/Command         | Found Antimissile System
 38120 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 38123 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 38166 | -1/Command         | Spotted M Guard
 38166 | -1/Command         | Spotted M Guard
 38166 | -1/Command         | Spotted Combat Programmer
 38173 | -1/Command         | Spotted Combat Programmer
 38195 | -1/Command         | System corruption reached 10%
 38309 | -1/Command         | Destroyed M Guard
 38324 | -1/Command         | Destroyed M Guard
 38386 | -1/Command         | Found Prototype Device
 38386 | -1/Command         | Identified AEGIS Remote Shield
 38483 | -1/Command         | Incoming assault squad redirected
 38540 | -1/Command         | Identified Vibroblade
 38553 | -1/Command         | Incoming assault squad redirected
 38556 | -1/Command         | Lost 3 parts (2u1w)
 38567 | -1/Command         | Identified Transdimensional Reconstructor (x2)
 38567 | -1/Command         | Failed to warp due to unstable space
 38735 | -1/Command         | High security lockdown imminent
 38781 | -1/Command         | Destroyed 15 combat bots
 38808 | -1/Command         | Lost 7 parts (2p1n4u)
 38815 | -1/Command         | High security lockdown engaged
 38918 | -1/Command         | Failed to warp due to unstable space
 38926 | -1/Command         | Core integrity fell below 50%
 38933 | -1/Command         | Core integrity fell below 20%
 38940 | -1/Command         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
38922_ System corrupted: Matter fused (-8).
38922_ Com. Mass Driver destroyed.
38924_ K-01 Serf collects debris.
38925_ Med. Matter Pod destroyed.
38925_ Critical hit (Smash).
38925_ Omega Cannon destroyed.
38925_ System corrupted by crushing effect (+2).
38926_ Adv. Signal Interpreter severed.
38926_ Exp. Targeting Computer severed.
38928_ K-01 Serf collects debris.
38928_ Critical hit (Burn: +37).
38931_ K-01 Serf collects debris.
38932_ Critical hit (Burn: +37).
38932_ Vibroblade severed.
38934_ Exp. Target Analyzer destroyed.
38934_ Exp. Armor Integrity Analyzer destroyed.
38935_ ALERT: Assault forces dispatched.
38937_ K-01 Serf collects debris.
38940_ MOFC ANX3ZSB1/SW<3BLQKD OOQVSTN&5GB
38940_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????# lbbgT# "        %      # # |
| ??????????????????????# glli###    # #     #    ## |
| ??????????????????????# # gg g      % %  %         |
| ??????????????????????###gbg  ]       !  %         |
| ????????????????????????#  g g      ! %            |
| ????????????????????????#   g           %          |
| ????????????????????????# g          =             |
| ????????????????????????# b  #  ]=    %        ### |
| ????????????????????????######  =%k=      ##   ##  |
| ???????????????????????????#  #=%!=/ #   #   # " # |
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| ??????????????????????????## #   == # ########???? |
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| ?????????????????????????????##  "%# #???????????? |
| ??????????????????????????????##  " ##???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          65
Energy Capacity            700
Matter Stores              1027
Matter Capacity            1100
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       210
Jamming Range              16
EM Shielding               3
Corruption Block           20
Armor Coverage             3000
Resistance: KI             65
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             20
Evasion (%)                66
Targeting Accuracy         12
Target Analysis            14
Armor Integrity Analysis   50
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          30
Defensive Hacking          20

 Item Schematics 
-----------------
       Exp. Weapon Shielding | -6/Factory    | Z-intel
    Imp. Cesium-ion Thruster | -6/Factory    | Z-intel
           Antimatter Cannon | -6/Factory    | Z-intel
          Prc. Assault Rifle | -6/Factory    | Z-intel
                 Force Rifle | -6/Factory    | Z-intel
         Biomechanical Wings | -6/Factory    | Z-intel
               F-cell Engine | -6/Factory    | Z-intel
                  Shock Maul | -6/Factory    | Z-intel
           Imp. Spread Laser | -6/Factory    | Z-intel
                    Coil Gun | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Exp. Heat Sink | -6/Data Miner | Free
          Hvy. Proton Cannon | -6/Data Miner | Free
        Imp. Antigrav System | -6/Data Miner | Free
        Adv. Power Amplifier | -6/Data Miner | Free
            Dispersion Rifle | -6/Data Miner | Free
    Imp. Transmission Jammer | -6/Data Miner | Free
       Hvy. Disruptor Cannon | -6/Data Miner | Free
           Adv. Heavy Treads | -6/Data Miner | Free
     Mic. Antimatter Reactor | -6/Data Miner | Free
         Gravity Neutralizer | -4/Hub_04(d)  | Z-intel
    Exp. Cesium-ion Thruster | -4/Hub_04(d)  | Z-intel
           Stealth Drone Bay | -4/Hub_04(d)  | Z-intel
             Adv. Myomer Leg | -4/Hub_04(d)  | Z-intel
          Imp. Lightning Gun | -4/Hub_04(d)  | Z-intel
         Exp. Cooling System | -4/Hub_04(d)  | Z-intel
            Imp. Energy Well | -4/Hub_04(d)  | Z-intel
         Hvy. Neutron Cannon | -4/Hub_04(d)  | Z-intel
 Exp. Terrain Scan Processor | -4/Hub_04(d)  | Z-intel
    Adv. Gravity Neutralizer | -4/Hub_04(d)  | Z-intel
     Hvy. Antimatter Reactor | -4/Hub_04(d)  | Z-intel
                Plasma Sword | -3/Research   | Z-intel
                   Nanosword | -3/Research   | Z-intel
       Com. Particle Reactor | -3/Research   | Z-intel
      Lgt. Antimatter Cannon | -3/Research   | Z-intel
            Com. Mass Driver | -3/Research   | Z-intel
              Prc. Phase Gun | -3/Research   | Z-intel
      Exp. Thermal Generator | -3/Research   | Z-intel
        Exp. Power Amplifier | -3/Research   | Z-intel
        Cld. Antigrav System | -3/Research   | Z-intel
                     Railgun | -3/Research   | Scanalyzed
              Adv. Heat Sink | -3/Research   | Scanalyzed
              Cld. Phase Gun | -3/Quarantine | Archive
            Hyp. Mass Driver | -3/Quarantine | Z-intel
          Imp. Arc Projector | -3/Quarantine | Z-intel
                   Phase Gun | -3/Quarantine | Z-intel
               Hacking Suite | -3/Quarantine | Z-intel
     Adv. Signal Interpreter | -3/Quarantine | Z-intel
      Field Propulsion Drive | -3/Quarantine | Z-intel
        Adv. Remote Datajack | -3/Quarantine | Z-intel
              Kinecellerator | -3/Quarantine | Z-intel
               System Shield | -3/Quarantine | Z-intel
           Adv. Sensor Array | -3/Quarantine | Z-intel
    Component Analysis Suite | -3/Quarantine | Z-intel
           Lrg. Storage Unit | -3/Quarantine | Z-intel
           Med. Storage Unit | -3/Quarantine | Z-intel
                       Spear | -3/Quarantine | Z-intel
               Plasma Cutter | -3/Quarantine | Z-intel
       Exp. Shield Generator | -2/Research   | Z-intel
        Exp. Power Shielding | -2/Research   | Z-intel
        Hvy. Hardcell Cannon | -2/Research   | Z-intel
   Exp. Gyrokinetic Inverter | -2/Research   | Z-intel
  Point Singularity Launcher | -2/Research   | Z-intel
        Exp. Terrain Scanner | -2/Research   | Z-intel
     Mni. Smartbomb Launcher | -2/Research   | Z-intel
            Exp. Energy Well | -2/Research   | Z-intel
    Adv. EM Disruption Field | -2/Research   | Z-intel
       Enh. Gamma Bomb Array | -2/Research   | Z-intel
             Graviton Cannon | -2/Testing    | Archive
   Exp. Melee Analysis Suite | -2/Testing    | Archive
 Cld. Field Propulsion Drive | -2/Testing    | Archive
     Exp. Signal Interpreter | -2/Testing    | Archive
               Adv. Datajack | -2/Testing    | Scanalyzed

 Robot Schematics 
------------------
        K-01 Serf | -6/Factory    | Z-intel
    A-15 Conveyor | -6/Factory    | Z-intel
   R-06 Scavenger | -6/Factory    | Z-intel
      H-66 Slayer | -6/Factory    | Z-intel
    X-62 Marksman | -6/Factory    | Z-intel
   B-48 Gladiator | -6/Factory    | Z-intel
       S-27 Virus | -6/Factory    | Z-intel
    Y-54 Guardian | -6/Factory    | Z-intel
    Y-64 Sentinel | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
   M-36 Artificer | -3/Quarantine | Z-intel
     G-67 Veteran | -3/Quarantine | Z-intel
    H-77 Assassin | -3/Quarantine | Z-intel
   A-27 Freighter | -3/Quarantine | Z-intel
      S-43 Plague | -3/Quarantine | Z-intel
      Y-72 Warden | -3/Quarantine | Z-intel
    O-32 Director | -3/Quarantine | Z-intel
      C-65 Expert | -2/Testing    | Archive
    G-73 Enforcer | -2/Testing    | Z-intel
  H-88 Terminator | -2/Testing    | Z-intel
    B-74 Champion | -2/Testing    | Z-intel
   T-07 Excavator | -2/Testing    | Z-intel
 D-83 Annihilator | -2/Testing    | Z-intel
 A-02 Transporter | -1/Command    | Z-intel
      P-80 Master | -1/Command    | Z-intel

 Fabricated
------------
            Y-64 Sentinel | x2 | -3/Research 
         Hyp. Mass Driver | x2 | -2/Research 
 Component Analysis Suite | x1 | -2/Testing  

 Alien Tech Used 
-----------------
Terrabomb
High-powered Transdimensional Reconstructor
Dimensional Node Initializer
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonSurgeSlayer
  Manual?         0
Play Time         05:15:54
  Cumulative      184.5 hours
  Start           2022.05.27 @ 12:46:56
  End             2022.05.28 @ 16:44:49
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          58
  Rogue           0
  Adventurer      1
  Explorer        57
Win Type          -
  Total           12
  Types           6/0/3/3/0/0/0/0/0
Lore%             81
Gallery%          83
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: 7d04acf1-051f-4811-970f-f3fb7e3686c1