Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 13:42:53 Player: VC94 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (96) 480 Value Destroyed (2366) 2366 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 4625 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 27/100 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Arc Projector Plasma Cutter > --- INVENTORY (10) --- Visual Processing Unit Advanced Visual Processing Unit Signal Interpreter ECM Suite Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Arc Projector Improved Datajack > --- INVENTORY -------- Light Ion Engine Visual Processing Unit Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Recalibrator Arc Projector Arc Projector [Rating: 22] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 66 | 6 7 19 34 Power 11 | 1 . 3 7 Engine 9 | 1 . 3 5 Core 2 | . . . 2 Reactor . | . . . . Propulsion 25 | 2 1 11 11 Treads 1 | . . . 1 Leg 16 | 2 1 11 2 Wheel 4 | . . . 4 Hover . | . . . . Flight 4 | . . . 4 Utility 12 | 1 2 3 6 Device 5 | . . 3 2 Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 18 | 2 4 2 10 Energy Gun 3 | . . . 3 Energy Cannon . | . . . . Ballistic Gun 8 | 2 4 1 1 Ballistic Cannon . | . . . . Launcher 4 | . . 1 3 Special Weapon 1 | . . . 1 Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 28 | . . 6 22 Power 8 | . . 1 7 Propulsion 8 | . . 1 7 Utility 7 | . . 2 5 Weapon 5 | . . 2 3 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Backups 8 | . 4 8 8 Power 1 | . 1 1 . Propulsion . | . . . . Utility 4 | . 1 4 5 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 16 | . 2 9 5 Power 1 | . . 1 . Propulsion 2 | . 1 1 . Utility 8 | . . 4 4 Weapon 5 | . 1 3 1 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 96 98 76 Engine 8 | . 14 10 5 Core 1 | . . . 2 Leg 24 | . 28 32 13 Wheel 2 | . . . 5 Device 6 | . . 10 4 Storage 10 | . 14 11 9 Processor 11 | . 10 11 12 Protection 2 | . . . 6 Energy Gun 1 | . . . 3 Ballistic Gun 13 | . 28 18 3 Launcher 2 | . . 3 2 Special Melee Weapon 1 | . . . 3 Peak Build Rating 22 | 6 9 15 22 Average Rating 13 | 4 7 14 16 On Entrance 7 | . 6 9 14 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 30 | 10 19 23 30 Greatest Support 45 | 20 20 30 45 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 2 8 10 10 Average Carried 8 | . 4 8 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 7 10 6 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1909 | 256 136 804 713 Remotely . | . . . . Salvage Created 3040 | . 163 1322 1555 Parts 173 | . 13 93 67 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 5 | . . 1 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 62 | . 1 29 32 Melee 3 | . . . 3 Guns 32 | . 1 24 7 AOE 22 | . . 5 17 Classes Destroyed 11 | . 4 3 4 Worker 16 | . 5 5 6 Builder 4 | . 1 1 2 Tunneler 2 | . . . 2 Hauler 3 | . . 2 1 Recycler 3 | . . . 3 Watcher 6 | . 1 3 2 Swarmer 17 | . . 9 8 Grunt 31 | . 1 12 18 Brawler 1 | . . . 1 Sentry 11 | . . 8 3 Hunter 2 | . . . 2 Best Kill Streak 8 | . 4 7 8 Combat Bots Only 6 | . 1 4 6 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 390 | . 1 140 249 Missed 111 | . 1 43 67 Hits 279 | . . 97 182 Projectile 279 | . . 97 182 Critical Strikes 7 | . . 1 6 Damage Taken 3968 | . 110 1058 2800 Core 700 | . 20 122 558 Absorbed by Shields 286 | . . 195 91 Regen/Repaired (Parts) 13 | . . . 13 Core Remaining (%) 87 | 100 92 69 . Volleys Fired 218 | . 12 104 102 Largest 2 | . 2 2 2 Hottest 75 | . 40 53 75 Shots Fired 340 | . 24 186 130 Gun 299 | . 24 178 97 Cannon . | . . . . Launcher 39 | . . 8 31 Special 2 | . . . 2 Kinetic 252 | . 24 178 50 Thermal 2 | . . . 2 Explosive 30 | . . 8 22 Electromagnetic 56 | . . . 56 Robot Hit Streak 11 | . 5 11 10 Robot Miss Streak 4 | . 2 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 254 | . 13 125 116 Core Hits 139 | . 8 60 71 Critical Kills 1 | . . . 1 Critical Parts Destroyed 6 | . . . 6 Critical Strikes 7 | . . . 7 Destroy 1 | . . . 1 Smash 6 | . . . 6 Melee Attacks 32 | . . . 32 Impact 32 | . . . 32 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6940 | . 160 2173 4607 Guns 2678 | . 160 1814 704 Cannons . | . . . . Explosions 2917 | . . 357 2560 Melee 1332 | . . . 1332 Ramming 2 | . . 2 . Kinetic 2257 | . 160 1814 283 Thermal 351 | . . . 351 Explosive 1828 | . . 357 1471 Electromagnetic 1170 | . . . 1170 Impact 1332 | . . . 1332 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 15 2 Message Errors 3 | . . 3 . Matter Fused 4 | . . 4 . Heat Flow Errors 2 | . . 2 . Energy Discharges 3 | . . 2 1 Parts Fused 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . . 1 Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 616 | . . 26 590 Projectiles . | . . . . Explosions 202 | . . 26 176 Melee 414 | . . . 414 Knockbacks 8 | . . . 8 Impact 8 | . . . 8 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 402 | . . 30 372 Shots 13 | . . 2 11 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 222 | . 6 222 94 Average Temperature 32 | . 6 64 25 Received Heat Transfer 1386 | . . 342 1044 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted 8 | . . . 8 Combat Hostiles 5 | . . . 5 Parts Fried 10 | . . . 10 Impact Corruptions 15 | . . . 15 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 387 | . . . 387 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . . 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 39 | 100 100 50 7 Level 1 48 | . . 49 64 Level 2 11 | . . . 28 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 604 | . 35 356 604 Initial 141 | . . . 141 Average 222 | . 3 185 339 Influence Increases 2166 | . 62 889 1215 Destroy 0b10 Robot/C 1240 | . 20 580 640 Destroy 0b10 Robot/NC 170 | . 35 55 80 Destroy Leader 308 | . 2 160 146 Successful Hack 25 | . 5 14 6 Disable Machine 75 | . . 15 60 Destroy Structure 213 | . . 50 163 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 120 | . . 15 105 Influence Decreases 1589 | . 62 554 973 Entered New Map 194 | . . . 194 Time Decay 1115 | . 62 494 559 Lost Part 280 | . . 60 220 Squads Dispatched 15 | . 4 2 9 Investigation 6 | . 1 . 5 Extermination . | . . . . Reinforcement 9 | . 3 2 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 2 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 7 55 48 Peak Tracking Total 5 | . 2 5 4 Tactical Retreats 13 | . . 8 5 ECM-based Alert Blocks 10 | . . 10 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 2 3 3 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 3 | . . 1 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 1 6 3 Terminals 6 | . 1 4 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 25 | . 1 10 14 Successful 16 | . 1 5 10 Failed 8 | . . 5 3 Catastrophic 1 | . . . 1 Database Lockouts 1 | . . . 1 Manual . | . . . . Terminals 11 | . 1 6 4 Fabricators . | . . . . Repair Stations 6 | . . 1 5 Recycling Units . | . . . . Scanalyzers 8 | . . 3 5 Garrison Access . | . . . . Terminal Hacks 5 | . 1 2 2 Record 2 | . . . 2 Prototype ID Bank 1 | . . 1 . Locate Traps 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 3 5 Insert Component 3 | . . 1 2 Analyze 4 | . . 1 3 Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . . 4 3 Full Trace Events 5 | . . 2 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 1 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 1 2 Part Schematics Acquired 3 | . . 1 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1130 | . . 700 430 ECM 1130 | . . 700 430 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4165 | 61 501 1944 1659 Spaces Moved 2459 | 48 358 1248 805 Core 53 | 10 . . 43 Treads 75 | . . . 75 Legs 2010 | 38 358 1248 366 Wheels 286 | . . . 286 Hover . | . . . . Flight 35 | . . . 35 Fastest Speed 50 | 50 120 120 80 Average Speed 125 | 105 120 120 137 Slowest Speed 530 | 120 120 120 530 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 3 63 78 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 270 | . . 54 216 Melee . | . . . . Projectile . | . . . . AOE 270 | . . 54 216 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3144 | 55 405 1515 1169 Wait 269 | . 14 102 153 Move 2456 | 47 357 1247 805 Hop . | . . . . Pick Up 43 | 2 7 19 15 Fast Attach 24 | 6 2 2 14 Attach 25 | . 1 7 17 Detach 3 | . . . 3 Swap 30 | . 5 14 11 Drop 43 | . 7 19 17 Fire 218 | . 12 104 102 Melee 32 | . . . 32 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 403 | -10/Materials | Identified exit to Materials 538 | -10/Materials | Discovered exit to Materials (range 15) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1935 | -9/Materials | Discovered new exit (range 10) 1984 | -9/Materials | Identified exit to Materials 2229 | -9/Materials | Build established: Scavenger-Mutant 2501 | -9/Materials | Discovered exit to Materials (range 4) 2507 | -9/Materials | Entered another Materials area 2507 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2582 | -8/Materials | Central database locked down 2855 | -8/Materials | Repaired Imp. Datajack 2991 | -8/Materials | Lost 3 parts (1p2n) 3057 | -8/Materials | Build established: Mutant 3664 | -8/Materials | Lost 3 parts (1p1u1w) 3798 | -8/Materials | Discovered new exit (range 8) 3851 | -8/Materials | Lost 5 parts (1p3n1u) 3887 | -8/Materials | Core integrity fell below 50% 3913 | -8/Materials | Identified exit to Factory 3979 | -8/Materials | Core integrity fell below 20% 4166 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04085_ U-05 Engineer lays Concrete. 04111_ R-06 Scavenger collects Com. Wheel. 04112_ U-05 Engineer lays Concrete. 04112_ K-01 Serf collects debris. 04113_ U-05 Engineer lays Concrete. 04114_ R-06 Scavenger collects Corrupted Tractor Beam. 04114_ U-05 Engineer lays Concrete. 04117_ R-06 Scavenger collects Com. Wheel. 04120_ System corrupted: Substantial component data lost. 04120_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 04121_ R-06 Scavenger collects Corrupted Imp. Heat Sink. 04124_ U-05 Engineer lays Concrete. 04129_ W-25 Informer sends out distress signal. 04144_ Ion Engine destroyed. 04147_ System corrupted: Energy discharge (-32). 04152_ Acquired Plasma Cutter. 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""" | | ????????????????????# #???????????????????###### | | ??????????????????### #??????????????########### | | ??????????????????? + #??????????????# """"" | | ????????????????????# #??????????????# """"" ! | | ????????????????????# #?########?????# """"" | | ????????????????????# =####]] #?????# | | ????????????????????# %[ = #?????# | | ????????????????????# % ################+ | | ????????????????????# %[%] | | ?????????????????#######+###] | | ?????????????????# % ## #############+#### | | ?????????????????# ## % ######### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Datajack | 35% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overwhelming Challenges ------------ None Game ------ Seed NodePointyBlasthammer Manual? 0 Play Time 00:46:52 Cumulative 15.0 hours Start 2026.06.26 @ 12:41:21 End 2026.06.26 @ 13:42:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 443a092a-e197-494b-b56a-88788964b279