Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.12 @ 09:45:43 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (5512) 5512 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1949) 1949 TOTAL SCORE: 12626 Bonus ------- High Alert Combat Kills 1003 Follower Combat Kills 246 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 580/600 System Corruption 11% Temperature Cool (102) Movement Walking (120) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Energy Well Improved Armor Integrity Analyzer Relay Coupler [NC] (30) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Relay Coupler [Brawler] (33) Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Armor Integrity Analyzer Improved Transmission Jammer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- HERF Cannon Remote Datajack Stasis Projector > --- INVENTORY -------- Power Amplifier Energy Well Weapon Cycler Weapon Cycler Improved Weapon Cycler Medium Reactive Plating Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Brawler] Relay Coupler [Demolisher] Tesla Rifle Gauss Rifle Stasis Projector [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 6 | . . 1 1 2 . . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 168 | . 10 6 29 3 49 17 20 27 7 Power 24 | . . . 6 . 9 5 2 2 . Engine 14 | . . . 6 . 1 5 1 1 . Core 9 | . . . . . 8 . . 1 . Reactor 1 | . . . . . . . 1 . . Propulsion 44 | . 7 1 10 . 14 1 5 3 3 Treads 8 | . 2 1 1 . 2 1 1 . . Leg 9 | . . . . . 5 . . 1 3 Wheel 23 | . 5 . 9 . 6 . 2 1 . Hover 2 | . . . . . . . 2 . . Flight 2 | . . . . . 1 . . 1 . Utility 46 | . 2 2 4 2 13 5 5 11 2 Device 22 | . 2 . 2 1 8 2 4 3 . Storage 5 | . . 1 . 1 . 2 . . 1 Processor 3 | . . 1 . . 1 . . 1 . Hackware 7 | . . . . . 1 . . 6 . Protection 9 | . . . 2 . 3 1 1 1 1 Artifact . | . . . . . . . . . . Weapon 54 | . 1 3 9 1 13 6 8 11 2 Energy Gun 17 | . 1 . 2 . 5 3 4 2 . Energy Cannon 10 | . . 1 5 . 2 . 1 1 . Ballistic Gun 12 | . . 2 . 1 3 1 . 4 1 Ballistic Cannon 5 | . . . 1 . 2 2 . . . Launcher 4 | . . . 1 . 1 . 2 . . Special Weapon 6 | . . . . . . . 1 4 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 4 1 . 2 2 . . Parts Lost 77 | . . . 6 . 37 5 6 16 7 Power 13 | . . . 1 . 7 2 . 3 . Propulsion 21 | . . . 2 . 11 1 2 3 2 Utility 21 | . . . 1 . 11 1 2 4 2 Weapon 22 | . . . 2 . 8 1 2 6 3 Highest Loss Streak 13 | . . . 2 . 13 3 4 6 6 Average Slot Usage (%) 90 | . 94 94 98 100 88 97 93 80 31 Engine 8 | . 14 11 17 15 1 5 12 9 . Core 4 | . . . . . 11 8 . . . Treads 6 | . . 5 2 . 5 16 12 . . Leg 3 | . 2 . . . 6 5 . 1 1 Wheel 8 | . 25 22 24 23 7 . 2 6 . Device 13 | . 8 11 9 15 13 13 19 13 . Storage 10 | . 14 11 9 15 7 10 13 10 2 Processor 4 | . . 11 9 7 7 . . 4 5 Hackware 4 | . . . . . . 7 6 9 18 Protection 7 | . . . 8 7 9 12 4 2 . Energy Gun 4 | . 14 2 . . 7 8 5 1 . Energy Cannon 2 | . . 8 7 7 . . 3 1 . Ballistic Gun 4 | . 14 11 7 6 2 4 4 2 . Ballistic Cannon 1 | . . . 1 . 2 . 1 . . Special Weapon 1 | . . . . . . . . 7 2 Naked Turns . | . . . . . . . . . . Heaviest Build 123 | 13 15 47 63 66 71 103 113 123 28 Greatest Support 68 | 20 26 20 32 32 32 68 68 56 30 Greatest Overweight (x) 36 | . . 2 2 2 15 6 36 35 9 Average Overweight (x) 2 | . . . 1 2 2 2 1 2 . Largest Inventory Capacity 20 | . 6 12 12 12 12 20 20 20 4 Average Capacity 14 | . 6 7 12 12 12 15 20 19 4 Most Carried 20 | . 6 6 12 12 12 15 20 19 4 Average Carried 11 | . 4 5 9 11 7 12 17 15 2 Final Capacity 20 | 6 6 12 12 12 12 20 20 4 4 Final Carried 19 | 6 5 6 12 12 12 13 19 4 3 Class Distribution -------------------- 42% | Scavenger-Mutant 20% | Mutant 19% | Bothacker-Mutant 8% | Hauler-Tank 5% | Hauler-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Hauler-Tank | -6/Factory Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Matter Collected 3474 | 184 170 52 674 . 1210 162 570 264 188 Remotely 680 | . . . 78 . 209 . 323 70 . Salvage Created 5722 | . 351 57 1890 . 1256 530 797 841 . Parts 314 | . 17 4 121 . 57 27 44 44 . Haulers Intercepted 8 | . 1 . 5 . . 1 . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Combat Hostiles Destroyed 100 | . 2 1 35 . 29 10 18 5 . Guns 43 | . 2 1 11 . 12 9 5 3 . Cannons 37 | . . . 16 . 16 . 5 . . AOE 18 | . . . 8 . 1 . 7 2 . Classes Destroyed 16 | . 4 1 4 . 4 2 1 . . Worker 7 | . 1 . 2 . . 1 . 3 . Builder 5 | . . . 2 . . . . 3 . Tunneler 2 | . . . 1 . . . . 1 . Hauler 8 | . 1 . 5 . . 1 . 1 . Recycler 5 | . 2 . . . . . 1 2 . Operator 4 | . . . 3 . . . 1 . . Watcher 2 | . . . . . . 2 . . . Swarmer 22 | . . . 9 . 6 . 7 . . Grunt 48 | . 2 . 19 . 15 6 6 . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . . Protector 1 | . . . . . . . 1 . . Sentry 14 | . . 1 7 . 3 1 1 1 . Specialist 1 | . . . . . 1 . . . . Hunter 6 | . . . . . 2 1 . 3 . Programmer 6 | . . . . . 1 1 3 1 . Best Kill Streak 11 | . 3 1 11 . 5 4 7 4 . Combat Bots Only 6 | . 2 1 5 . 5 3 6 2 . Max Kills in Single Turn 3 | . 1 1 3 . 2 1 3 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 . 1 . 3 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Damage Taken 10468 | . 99 . 1754 . 3061 926 1527 1815 1286 Core 1997 | . . . 363 . 463 42 124 365 640 Absorbed by Shields 248 | . . . . . 248 . . . . Core Remaining (%) 74 | 100 100 100 34 . . 27 85 . . Volleys Fired 510 | . 20 2 136 . 161 57 48 80 6 Largest 3 | . 2 2 2 . 2 2 3 3 1 Hottest 230 | . 85 80 104 . 143 143 230 181 30 Shots Fired 855 | . 38 4 267 . 244 95 96 105 6 Gun 501 | . 38 2 127 . 133 95 54 51 1 Cannon 276 | . . 2 124 . 111 . 23 16 . Launcher 36 | . . . 16 . . . 15 5 . Special 42 | . . . . . . . 4 33 5 Kinetic 434 | . 20 2 136 . 164 46 23 42 1 Thermal 265 | . 12 2 115 . 55 49 32 . . Explosive 7 | . . . . . . . 7 . . Electromagnetic 107 | . 6 . 16 . 25 . 30 30 . Robot Hit Streak 30 | . 6 7 30 . 21 18 13 7 3 Robot Miss Streak 6 | . 6 . 5 . 2 4 3 3 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . 1 . . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . Shots Hit Robots 586 | . 27 4 180 . 173 78 54 67 3 Core Hits 264 | . 18 2 78 . 67 35 43 20 1 Critical Hits 18 | . . . 11 . 3 1 1 2 . Critical Kills 5 | . . . 4 . 1 . . . . Critical Parts Destroyed 13 | . . . 7 . 2 1 1 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12929 | . 272 69 3670 . 3291 1472 2723 1429 3 Guns 5828 | . 272 22 1094 . 1476 1460 549 955 . Cannons 4236 | . . 47 1871 . 1708 . 364 246 . Explosions 2834 | . . . 693 . 103 . 1810 228 . Melee . | . . . . . . . . . . Ramming 31 | . . . 12 . 4 12 . . 3 Kinetic 4858 | . 118 22 1242 . 2056 520 78 822 . Thermal 4644 | . 86 47 1768 . 891 940 912 . . Explosive 906 | . . . . . . . 906 . . Electromagnetic 2490 | . 68 . 648 . 340 . 827 607 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 1 11 11 Average Corruption 4 | . . . . . . 2 1 6 11 Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . . . 3 1 3 3 Message Errors 3 | . . . . . . 1 . 1 1 Matter Fused 2 | . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 1 1 . . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 288 | . . . 48 . 32 . 206 2 . Projectiles 62 | . . . 38 . 22 . . 2 . Explosions 226 | . . . 10 . 10 . 206 . . Melee . | . . . . . . . . . . Knockbacks 17 | . . . 2 . 15 . . . . Impact . | . . . . . . . . . . Kinetic 16 | . . . 2 . 14 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 267 | . . . 70 . 51 . 139 7 . Shots 8 | . . . 4 . 1 . 2 1 . Rammed 6 | . . . 3 . 1 1 . . 1 Targets Rammed 7 | . . . 3 . 1 1 . . 2 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 339 | . 54 . 21 . 171 94 339 260 195 Average Temperature 59 | . 33 . 7 . 48 19 130 81 89 Received Heat Transfer 2754 | . 54 . 693 . 900 312 381 27 387 Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 13 | . . . 2 . 4 . . 7 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 3 | . . . . . 1 . 2 . . Heat Transferred 7888 | . 115 74 3073 . 1387 2145 1094 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 3 . 2 . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Peak Influence 1141 | . 117 94 924 420 1141 720 608 705 251 Initial 598 | . . 49 39 420 310 598 269 297 236 Average 548 | . 61 75 499 420 910 597 290 394 199 Maximum Alert Level 4 | . . . 3 2 4 3 2 3 1 Low Security (%) 12 | . 100 100 13 . . . 30 2 37 Level 1 25 | . . . 21 . 3 . 56 62 62 Level 2 33 | . . . 39 100 18 86 12 33 . Level 3 23 | . . . 26 . 62 13 . 1 . Level 4 4 | . . . . . 15 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 4 1 . 3 5 3 . Investigation 3 | . . . . 1 . . 1 1 . Extermination 6 | . . . . . . 1 3 2 . Reinforcement 6 | . . . 4 . . 2 . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Distress Signals 3 | . . . 2 . . 1 . . . Communications Jammed 71 | . . . . . . 40 19 12 . Distress Signals 71 | . . . . . . 40 19 12 . Times Spotted 176 | . 6 1 60 . 41 15 24 22 7 Peak Tracking Total 12 | . 3 1 7 . 12 4 7 4 5 Tactical Retreats 21 | . . . 8 . 9 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Traps Triggered 11 | . . . . . 7 . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Machines Disabled 17 | . . . 3 . 4 . 10 . . Max in Single Turn 4 | . . . 1 . 1 . 4 . . Garrison Relay 4 | . . . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Machines Accessed 7 | . . . . 1 . 1 1 3 1 Terminals 3 | . . . . . . . . 2 1 Fabricators 2 | . . . . . . . 1 1 . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 19 | . . . . 3 . 2 3 9 2 Successful 12 | . . . . 1 . 2 1 7 1 Failed 7 | . . . . 2 . . 2 2 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 6 | . . . . . . . . 4 2 Fabricators 8 | . . . . . . . 3 5 . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 5 | . . . . . . . . 4 1 Part Schematic 1 | . . . . . . . . 1 . Open Door 2 | . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 1 3 . Load Schematic 1 | . . . . . . . . 1 . Build 3 | . . . . . . . 1 2 . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . 1 . 1 1 2 1 Full Trace Events 3 | . . . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built 4 | . . . . . . . 1 3 . Matter 724 | . . . . . . . 212 512 . Time 309 | . . . . . . . 53 256 . Total Part Build Rating 31 | . . . . . . . 6 25 . Parts Repaired 1 | . . . . . . 1 . . . Time 50 | . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked 14 | . . . . . . . 1 10 3 Non-combat 4 | . . . . . . . 1 3 . Combat 10 | . . . . . . . . 7 3 Robot Hacks Applied 19 | . . . . . . . 4 12 3 parse_system 3 | . . . . . . . 1 2 . no_distress 2 | . . . . . . . 1 1 . map_walls 1 | . . . . . . . 1 . . map_earth 1 | . . . . . . . . 1 . scatter_targeting 1 | . . . . . . . . 1 . overload_power 1 | . . . . . . . . . 1 amplify_resonance 2 | . . . . . . . 1 1 . go_dormant 1 | . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . 1 formatsys_low 1 | . . . . . . . . 1 . formatsys_high 5 | . . . . . . . . 5 . Relay Couplers Released 16 | . . . . . 16 . . . . Machine Destruction 16 | . . . . . 16 . . . . Attached 7 | . . . . . 1 . . 6 . Robots Rewired 3 | . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Total Allies 12 | . . . . . . . . 6 6 Largest Group 3 | . . . . . . . . 3 2 Highest-Rated Group 92 | . . . . . . . . 92 51 Highest-Rated Ally 49 | . . . . . . . . 49 31 Total Orders 5 | . . . . . . . . 5 . ROAM 2 | . . . . . . . . 2 . GUARD 3 | . . . . . . . . 3 . Ally Attacks 48 | . . . . . . . . 36 12 Total Damage 1291 | . . . . . . . . 899 392 Kills 8 | . . . . . . . . 7 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Turns Passed 7305 | . 204 131 1106 86 1999 1186 1198 1239 156 Spaces Moved 3600 | 1 136 125 620 76 873 434 554 678 103 Core 113 | . . . . . 11 . 1 8 93 Treads 632 | . . . . . . 223 409 . . Legs 578 | 1 13 . . . 343 211 . . 10 Wheels 2277 | . 123 125 620 76 519 . 144 670 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 80 80 93 103 90 180 120 100 50 Average Speed 144 | 120 89 85 95 103 162 216 177 127 97 Slowest Speed 1850 | 120 120 100 105 103 800 300 1850 1800 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 2 36 22 55 2 84 16 13 13 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . . . . . . . 11 . . Terrain Destroyed 143 | . . . 16 . 18 . 106 3 . Melee . | . . . . . . . . . . Projectile 16 | . . . 7 . . . 9 . . AOE 127 | . . . 9 . 18 . 97 3 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Ext Total 4916 | . 180 146 868 83 1225 597 696 971 150 Wait 338 | . . 2 34 . 30 70 31 164 7 Move 3592 | . 135 124 619 76 872 433 553 677 103 Hop . | . . . . . . . . . . Pick Up 146 | . 6 5 28 3 51 9 23 15 6 Fast Attach 21 | . 2 4 3 . 1 7 4 . . Attach 104 | . 2 1 15 2 37 7 14 19 7 Detach 2 | . . . . . . . 1 1 . Swap 43 | . 6 1 11 1 11 3 2 8 . Drop 84 | . 9 7 19 1 16 10 16 6 . Fire 510 | . 20 2 136 . 161 57 48 80 6 Melee . | . . . . . . . . . . Ram 4 | . . . 3 . 1 . . . . Kick 2 | . . . . . . . . . 2 Crush 1 | . . . . . . 1 . . . Escape Stasis 41 | . . . . . 37 . 4 . . Rewire 28 | . . . . . 8 . . 1 19 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 16) 189 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 333 | -9/Materials | Discovered new exit (range 3) 336 | -9/Materials | Entered another Materials area 336 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1114 | -8/Materials | Core integrity fell below 50% 1234 | -8/Materials | Build established: Mutant 1376 | -8/Materials | Discovered new exit (range 10) 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Utility x2 1528 | -7/Factory | Identified exit to Garrison 1528 | -7/Factory | Entered Garrison 1562 | -7/Garrison | Triggered checkpoint 1601 | -7/Garrison | Garrison Relay disabled 1818 | -7/Garrison | Lost 13 parts (2p5n4u2w) 1852 | -7/Garrison | Triggered checkpoint 1900 | -7/Garrison | Discovered new exit (range 13) 1942 | -7/Garrison | Triggered checkpoint 1965 | -7/Garrison | Garrison Relay disabled 2004 | -7/Garrison | Triggered checkpoint 2034 | -7/Garrison | Triggered checkpoint 2088 | -7/Garrison | Triggered checkpoint 2126 | -7/Garrison | Core integrity fell below 50% 2165 | -7/Garrison | Lost 11 parts (4p2n2u3w) 2262 | -7/Garrison | Discovered new exit (range 8) 2289 | -7/Garrison | Installed Relay Interface Framework 2505 | -7/Garrison | Build established: Scavenger-Mutant 2702 | -7/Garrison | Discovered new exit (range 13) 2722 | -7/Garrison | Triggered checkpoint 2750 | -7/Garrison | Lost 4 parts (3u1w) 2840 | -7/Garrison | Lost 3 parts (3n) 2884 | -7/Garrison | Garrison Relay disabled 3208 | -7/Garrison | Garrison Relay disabled 3527 | -7/Garrison | Entered Factory 4471 | -7/Factory | Lost 3 parts (1p1n1u) 4501 | -7/Factory | Discovered new exit (range 15) 4582 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4713 | -7/Factory | Entered another Factory area 4713 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5245 | -6/Factory | Build established: Hauler-Tank 5730 | -6/Factory | Fabricated Smartbomb Launcher (x1) 5751 | -6/Factory | Discovered new exit (range 12) 5763 | -6/Factory | First assault squad dispatched 5836 | -6/Factory | Lost 4 parts (1n1u2w) 5911 | -6/Factory | Entered another Factory area 5911 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6125 | -5/Factory | Build established: Bothacker-Mutant 6269 | -5/Factory | P-70 Sage assimilated allied Slayer 6a 6327 | -5/Factory | Lost 3 parts (1n1u1w) 6440 | -5/Factory | Identified exit to Upper Caves 6440 | -5/Factory | Identified exit to Extension 6494 | -5/Factory | Lost 3 parts (1u2w) 6568 | -5/Factory | Fabricated Stasis Projector? 6781 | -5/Factory | Fabricated HERF Cannon (x1) 6804 | -5/Factory | Local fabrication network quarantined 7142 | -5/Factory | System corruption reached 10% 7150 | -5/Factory | Entered Extension 7172 | -5/Extension | Lost 6 parts (1p1n1u3w) 7218 | -5/Extension | Core integrity fell below 50% 7268 | -5/Extension | Rescued a captive Derelict 7277 | -5/Extension | Core integrity fell below 20% 7306 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07275_ Slug penetrates Reinforced Barrier. 07275_ Acquired 62 matter. 07276_ Penetrated by Slug. 07277_ Acquired Carbon-fiber Leg. 07282_ Penetrated by Slug. 07283_ Slammed into Y-64 Sentinel. 07284_ Kicked Y-64 Sentinel out of the way. 07285_ Penetrated by Slug. 07285_ Slug penetrates Wall. 07286_ Relay Coupler [Swarmer] destroyed. 07287_ Slug penetrates Wall. 07292_ Acquired Battle Rifle. 07296_ Slug penetrates Earth. 07297_ Carbon-fiber Leg destroyed. 07300_ Acquired Great Maul. 07300_ Penetrated by Slug. 07302_ System corrupted: Heat flow error (+235). 07302_ Acquired Carbon-fiber Leg. 07306_ Penetrated by Slug. 07306_ Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | #################??????????????????? ????????????? | | [ + # #???????########??? #????????????? | | # ????????# #??? #????????????? | | # #?????????# * #??? #????????????? | | * +?? #??????####@ #??? #????????????? | | * #???# #??????# ; %=g #### #????????????? | | ???## #??????###; %**%Y/Y #????????????? | | ?#+###### " #??????# ; = # #????????????? | | ?# # #??????# #;;;;;### ######???????? | | ?# ###### # ######## # ###?# ? | | ?# #????##### #####???## ###########????? | | ?# #????????############???????#T!= #????????????? | | ?# #???????????????????????????## ##????????????? | | ?# #????????????????????????????#% #?????????????? | | ?# #????????????????????????????####?????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Armor Coverage 675 Resistance: KI 30 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 11 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 15 Relay Coupler Types 88 Relay Coupler Value 4 Item Schematics ----------------- HERF Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Smartbomb Launcher | x1 | -6/Factory | Preloaded Stasis Projector | x2 | -5/Factory | Preloaded HERF Cannon | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponFissionAmplifier Manual? 0 Play Time 01:10:56 Cumulative 61.4 hours Start 2021.10.12 @ 08:34:02 End 2021.10.12 @ 09:45:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c86a0337-d969-4ed6-b2c6-1a27267f3f09