Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 21:23:44 Player: kat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1284) 1284 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4164 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 189/550 Matter 289/300 Energy 100/100 System Corruption 4% Temperature Danger (470) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Compact Wheel Improved Heat Sink Improved Signal Interpreter Relay Coupler [Swarmer] (43) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (16) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Scrap Shield > --- WEAPON ----------- Riot Gun Particle Gun > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Relay Coupler [Swarmer] Relay Coupler [Hunter] Relay Coupler [Hunter] Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Scrap Shield Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 33 | 6 7 8 5 4 3 Power 6 | 1 1 2 1 . 1 Engine 3 | 1 . 1 1 . . Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 8 | 2 1 3 1 1 . Treads . | . . . . . . Leg 8 | 2 1 3 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 1 2 . Device 1 | . . . . 1 . Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 12 | 2 2 3 2 1 2 Energy Gun 6 | 1 1 2 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 1 . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 4 1 2 8 Power 2 | . . 1 . . 1 Propulsion 4 | . . . 1 1 2 Utility 2 | . . . . . 2 Weapon 7 | . . 3 . 1 3 Highest Loss Streak 8 | . . 2 1 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 93 92 66 67 Engine 8 | . 9 3 14 9 2 Core 4 | . 4 10 . . 6 Leg 26 | . 28 28 27 18 15 Device 1 | . . . . 9 8 Storage 10 | . 14 14 7 7 9 Processor 8 | . 11 14 7 . . Protection 4 | . 2 . 6 9 7 Energy Gun 9 | . 13 16 1 11 16 Ballistic Gun 8 | . 13 5 13 . . Special Weapon 5 | . . . 12 2 . Peak Build Rating 28 | 6 9 10 15 26 28 Average Rating 12 | 4 7 8 11 23 25 On Entrance 10 | . 6 9 9 15 26 Naked Turns . | . . . . . . Heaviest Build 42 | 14 19 19 28 40 42 Greatest Support 35 | 20 20 20 20 35 25 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 8 | 6 9 10 7 9 10 Most Carried 10 | . 5 9 10 5 7 Average Carried 6 | . 1 7 7 3 5 Final Capacity 10 | 8 10 10 5 10 10 Final Carried 9 | . 5 9 5 5 6 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 609 | 191 186 110 62 25 35 Remotely . | . . . . . . Salvage Created 1238 | . 186 276 40 438 298 Parts 68 | . 8 13 4 29 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . 2 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 29 | . 4 9 2 7 7 Melee 1 | . . 1 . . . Guns 27 | . 4 8 1 7 7 Classes Destroyed 8 | . 2 1 1 3 1 Builder 1 | . . . . 1 . Watcher 2 | . 1 . . 1 . Swarmer 6 | . . 3 . . 3 Grunt 15 | . 4 6 . 3 2 Brawler 1 | . . . . . 1 Sentry 4 | . . . . 3 1 Hunter 1 | . . . . 1 . Subdweller 2 | . . . 2 . . Best Kill Streak 4 | . 3 2 1 4 4 Combat Bots Only 4 | . 2 2 1 3 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 220 | . 17 68 9 41 85 Missed 51 | . 8 17 1 12 13 Damage Taken 2291 | . 112 616 205 379 979 Core 604 | . 23 195 25 37 324 Absorbed by Shields . | . . . . . . Core Remaining (%) 51 | 100 . . 2 . . Volleys Fired 123 | . 22 47 7 23 24 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 70 90 100 130 115 Shots Fired 186 | . 40 63 14 27 42 Gun 177 | . 40 63 7 25 42 Cannon . | . . . . . . Launcher . | . . . . . . Special 9 | . . . 7 2 . Kinetic 46 | . 22 10 7 . 7 Thermal 100 | . 18 53 7 4 18 Explosive . | . . . . . . Electromagnetic 40 | . . . . 23 17 Robot Hit Streak 17 | . 13 12 10 17 5 Robot Miss Streak 6 | . 6 4 1 3 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 128 | . 28 38 12 25 25 Core Hits 71 | . 11 21 3 22 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 3 1 2 . 2 Burn 8 | . 3 1 2 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1793 | . 356 488 118 417 414 Guns 1675 | . 356 441 59 405 414 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 47 | . . 47 . . . Kinetic 389 | . 179 54 59 . 97 Thermal 820 | . 177 387 59 25 172 Explosive . | . . . . . . Electromagnetic 537 | . . . . 392 145 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 23 | . . 23 . . . Kicked 23 | . . 23 . . . Crushed . | . . . . . . Highest Temperature 539 | . 120 341 2 81 539 Average Temperature 111 | . 41 117 1 24 221 Received Heat Transfer 930 | . 60 333 69 81 387 Effects 5 | . . 1 . . 4 Energy Bleed 1 | . . 1 . . . Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 3 | . . 1 2 . . Heat Transferred 3163 | . 740 1031 720 117 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Peak Influence 293 | . 108 130 . 205 293 Initial 133 | . . 5 . . 133 Average 67 | . 19 38 . 98 215 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 90 | 100 100 100 . 91 40 Level 1 9 | . . . . 8 59 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . 4 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 3 | . 2 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 8 10 4 9 12 Peak Tracking Total 9 | . 2 3 2 4 9 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 1 | . . . . 1 . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 8 | . 2 . . 5 1 Terminals 6 | . 1 . . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 13 | . 2 . . 10 1 Successful 4 | . 2 . . 2 . Failed 9 | . . . . 8 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 11 | . 1 . . 9 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Detonate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . . 4 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 3619 | 60 437 1062 1441 312 307 Spaces Moved 1953 | 44 279 713 724 75 118 Core 2 | 1 . . . . 1 Treads . | . . . . . . Legs 1951 | 43 279 713 724 75 117 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 Average Speed 138 | 118 120 120 152 190 190 Slowest Speed 200 | 120 120 120 190 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 49 100 37 12 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 2660 | 49 339 849 1049 215 159 Wait 481 | . 23 54 296 106 2 Move 1949 | 43 278 712 723 75 118 Hop . | . . . . . . Pick Up 24 | . 7 4 6 3 4 Fast Attach 16 | 6 3 2 1 3 1 Attach 10 | . 2 2 3 1 2 Detach . | . . . . . . Swap 7 | . 2 4 1 . . Drop 18 | . 2 1 11 2 2 Fire 123 | . 22 47 7 23 24 Melee . | . . . . . . Ram . | . . . . . . Kick 23 | . . 23 . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 4 | . . . 1 2 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 8) 483 | -10/Materials | Discovered new exit (range 7) 496 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Entered Mines 593 | -10/Mines | Learned 2 Materials zone layouts 750 | -10/Mines | Discovered new exit (range 7) 942 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 944 | -10/Mines | Found Prototype Device 1136 | -10/Mines | Discovered new exit (range 6) 1218 | -10/Mines | Core integrity fell below 50% 1308 | -10/Mines | Core integrity fell below 20% 1453 | -10/Mines | Identified exit to Materials 1515 | -10/Mines | Discovered new exit (range 5) 1558 | -10/Mines | Identified exit to Subcaves 1560 | -10/Mines | Entered Subcaves 1571 | -10/Subcaves | Learned location of Zion (-6) 2948 | -10/Subcaves | Discovered new exit (range 6) 3001 | -10/Subcaves | Entered Materials 3001 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3001 | -8/Materials | Identified Exp. Sensor Array 3078 | -8/Materials | Garrison activated, responded to threat 3313 | -8/Materials | Identified exit to Garrison 3313 | -8/Materials | Entered Garrison 3359 | -8/Garrison | Triggered checkpoint 3419 | -8/Garrison | Installed Relay Interface Framework 3436 | -8/Garrison | Garrison Relay disabled 3567 | -8/Garrison | Triggered checkpoint 3615 | -8/Garrison | Core integrity fell below 50% 3620 | -8/Garrison | Self-destructed Last Messages --------------- 03594_ Riot Gun destroyed. 03597_ G-47 Trooper destroyed. 03597_ Switching to secondary target: Y-45 Defender. 03600_ B-36 Bruiser suffers critical hit (Burn). 03605_ Nuclear Core destroyed. 03605_ System corrupted by crushing effect (+4). 03605_ Knocked back. 03606_ B-36 Bruiser destroyed. 03607_ Overheating: Hvy. Assault Rifle damaged (-15). 03609_ Y-45 Defender destroyed. 03609_ Hvy. Assault Rifle destroyed. 03610_ Acquired 15 matter. 03611_ Particle Gun destroyed. 03612_ Overheating: Exp. Sensor Array damaged (-7). 03614_ Exp. Sensor Array broken. 03614_ Overheating: Short circuit. 03614_ Acquired Hvy. Assault Rifle. 03615_ Broken Exp. Sensor Array destroyed. 03618_ Hvy. Assault Rifle broken. 03618_ Overheating: Short circuit. 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