Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.15 @ 01:36:37 Player: deadnoob Result: Destroyed by as-33673 with Assembled Maul Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1266) 1266 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 2971 Bonus ------- High Alert Combat Kills 130 Cogmind --------- Core Integrity 0/400 Matter 12/300 Energy 183/250 System Corruption 6% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Treads Wheel Wheel Combat Airjet Flight Unit Flight Unit Small Storage Unit Medium Storage Unit Large Storage Unit Light Armor Plating Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Laser Blade Trap Blade Trap Blade Trap Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Wheel Wheel Small Storage Unit Medium Storage Unit Large Storage Unit Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Laser Blade Trap Blade Trap Blade Trap Blade Trap Blade Trap [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 44 | 2 9 4 24 5 Power 4 | . 1 1 1 1 Engine 4 | . 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 1 1 11 2 Treads 17 | 2 1 1 11 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 4 2 5 1 Device 4 | . 1 . 2 1 Storage 4 | . 3 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 11 | . 3 . 7 1 Energy Gun 3 | . 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 7 | . 2 . 4 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . 11 6 Power 2 | . . . 1 1 Propulsion 7 | . . . 5 2 Utility 2 | . . . 1 1 Weapon 6 | . . . 4 2 Highest Loss Streak 6 | . . . 6 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 97 86 Engine 12 | . 14 14 10 10 Treads 30 | . 28 28 32 32 Device 8 | . 12 8 7 3 Storage 12 | . 14 14 11 11 Processor 7 | . . 5 11 11 Energy Gun 2 | . 2 . 5 . Ballistic Gun 21 | . 25 28 15 16 Naked Turns . | . . . . . Heaviest Build 98 | 11 32 96 98 92 Greatest Support 62 | 40 40 42 62 60 Greatest Overweight (x) 4 | . . 2 4 1 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 8 9 24 25 25 Most Carried 25 | 6 11 20 25 25 Average Carried 17 | 6 7 17 21 24 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 6 11 20 25 22 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 886 | 200 94 . 592 . Remotely . | . . . . . Salvage Created 1810 | . 443 82 1237 48 Parts 124 | . 34 4 86 . Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 48 | . 13 2 30 3 Guns 45 | . 13 2 27 3 AOE 3 | . . . 3 . Classes Destroyed 9 | . 3 . 5 1 Worker 4 | . . . 4 . Builder 1 | . . . 1 . Hauler 3 | . 1 . 2 . Recycler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 20 | . 6 . 14 . Grunt 15 | . 7 2 6 . Sentry 10 | . . . 10 . Assembled 3 | . . . . 3 Best Kill Streak 10 | . 10 2 7 1 Combat Bots Only 9 | . 9 2 7 1 Max Kills in Single Turn 3 | . 2 1 3 1 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2808 | . 501 86 1642 579 Core 595 | . 169 23 282 121 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 . 23 . . Volleys Fired 154 | . 29 10 94 21 Largest 2 | . 2 2 2 2 Hottest 123 | . 70 46 123 46 Shots Fired 282 | . 58 20 181 23 Gun 274 | . 58 20 173 23 Cannon . | . . . . . Launcher . | . . . . . Special 8 | . . . 8 . Kinetic 210 | . 56 20 111 23 Thermal 10 | . 2 . 8 . Explosive . | . . . . . Electromagnetic 62 | . . . 62 . Robot Hit Streak 14 | . 7 5 14 14 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 11 | . 5 . 6 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 196 | . 37 11 132 16 Core Hits 80 | . 18 3 53 6 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Destroy 1 | . . . 1 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3584 | . 537 176 2616 255 Guns 2958 | . 537 176 1990 255 Cannons . | . . . . . Explosions 626 | . . . 626 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2321 | . 537 176 1353 255 Thermal 626 | . . . 626 . Explosive . | . . . . . Electromagnetic 637 | . . . 637 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 1 6 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 4 1 Message Errors 2 | . . . 1 1 Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 56 | . . . 56 . Projectiles . | . . . . . Explosions 56 | . . . 56 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . . . 114 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 291 | . 48 4 291 . Average Temperature 66 | . 15 1 76 . Received Heat Transfer 642 | . 192 48 402 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 450 | . . . 450 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 717 | . 315 124 717 258 Initial 258 | . . 74 . 258 Average 172 | . 126 39 278 237 Maximum Alert Level 3 | . 1 . 3 1 Low Security (%) 72 | 100 95 100 51 12 Level 1 7 | . 5 . 7 87 Level 2 17 | . . . 38 . Level 3 1 | . . . 3 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 1 4 . Investigation 5 | . 1 1 3 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 19 2 46 8 Peak Tracking Total 9 | . 5 2 9 7 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 5 | . . 5 5 5 Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 16 | . 6 1 9 . Terminals 14 | . 6 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 47 | . 22 1 24 . Successful 23 | . 10 1 12 . Failed 24 | . 12 . 12 . Catastrophic 4 | . 1 . 3 . Database Lockouts . | . . . . . Manual 30 | . 15 . 15 . Terminals 44 | . 22 . 22 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 15 | . 7 1 7 . Robot Analysis 3 | . 2 . 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Patrol Status 1 | . 1 . . . Zone Layout 5 | . 4 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 . 3 . Terminals 6 | . 3 . 3 . Track 3 | . 2 . 1 . Assimilate 1 | . . . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 6 . 9 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3648 | 3 580 1218 1706 141 Spaces Moved 1245 | 1 288 361 568 27 Core . | . . . . . Treads 1245 | 1 288 361 568 27 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 160 | 160 160 160 235 240 Average Speed 240 | 160 160 310 237 240 Slowest Speed 480 | 160 160 320 480 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 2 59 79 64 16 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . . . 8 . Terrain Destroyed 60 | . . . 60 . Melee . | . . . . . Projectile 8 | . . . 8 . AOE 52 | . . . 52 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1600 | 2 353 440 725 80 Wait 128 | . 15 59 28 26 Move 1241 | . 287 360 567 27 Hop . | . . . . . Pick Up 21 | . 6 6 8 1 Fast Attach 9 | . 2 1 6 . Attach 13 | . . . 9 4 Detach 3 | . . 1 2 . Swap 22 | 2 7 3 9 1 Drop 9 | . 7 . 2 . Fire 154 | . 29 10 94 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Core integrity fell below 50% 444 | -10/Materials | Destroyed 9 combat bots 451 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Discovered new exit (range 11) 584 | -10/Materials | Entered Mines 630 | -10/Mines | Found a hidden stash of uninstalled traps 717 | -10/Mines | Met a Derelict bent on vengeance 1098 | -10/Mines | Discovered new exit (range 8) 1318 | -10/Mines | Met a Derelict shopkeep closing up shop 1777 | -10/Mines | Discovered new exit (range 8) 1784 | -10/Mines | Learned 2 Materials zone layouts 1802 | -10/Mines | Entered Materials 1802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1803 | -9/Materials | Identified exit to Materials 2532 | -9/Materials | Identified exit to Mines 2634 | -9/Materials | Discovered exit to Materials (range 16) 2704 | -9/Materials | Destroyed 7 combat bots 3068 | -9/Materials | Core integrity fell below 50% 3105 | -9/Materials | Lost 6 parts (1p2n1u2w) 3406 | -9/Materials | Build established: Scavenger-Mutant 3508 | -9/Materials | Entered Mines 3523 | -9/Mines | Assembled infested the area 3614 | -9/Mines | Lost 3 parts (1u2w) 3632 | -9/Mines | Core integrity fell below 20% 3649 | -9/Mines | Destroyed by as-33673 with Assembled Maul Last Messages --------------- 03581_ Destroyed Shock Absorption System. 03583_ The unstable cave ceiling collapses. 03583_ Hvy. Assault Rifle destroyed. 03583_ D-53 Grenadier destroyed. 03584_ The unstable cave ceiling collapses. 03590_ R-06 Scavenger destroyed. 03591_ The unstable cave ceiling collapses. 03594_ S5PGG2W>:E8KD:FQD/RHGG5 03596_ The unstable cave ceiling collapses. 03599_ as-28753 destroyed. 03600_ The unstable cave ceiling collapses. 03604_ Acquired Cmb. Airjet. 03606_ The unstable cave ceiling collapses. 03626_ Lgt. Ion Engine destroyed. 03628_ Lgt. Treads destroyed. 03628_ System corrupted by crushing effect (+5). 03631_ Lgt. Treads destroyed. 03636_ as-16154 destroyed. 03639_ The unstable cave ceiling collapses. 03648_ Destroyed Asb. Hover Unit. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????#??????????????????? | | ????????????????????????? ##????????????????? | | ????????????????????????? #????????????????? | | ??????????????????# ????? #????????????????? | | ??????????????????# ????? ##???????????????? | | ??????????????????# ???## ###?????????????? | | ??????????????????# ??# ##????????????? | | ??????????????#####a ??# ##???????????? | | ??????????????# ?## % #???????????? | | ??????????????? ## #???????????? | | ????????????????? #????????????? | | ??????????????????# #?????????????? | | ???????????????????# #??????????????? | | ???????????????????# a% ##??????????????? | | ???????????????????## @ # #??????????????? | | ?????????????####### ###?????????????? | | ?????????????# # # #?????????????? | | ?????????????# #??????#??????? | | ?????????????# ### ???? | | ?????????????# # ???? | | ?????????????# =% #??????? | | ?????????????### # ###* #??????? | | ???????????????## # # #??????? | | ???????????????# # ## ### #??????? | | ???????????????# # ##?? #??????? | | ?????????????? ## #???? #??????? | | ???????????? # #????# # #??????? | | ???????????# ########### #?????###? #??????? | | ???????????#???????????# #????????? ??????? | | ???????????????????????# #???????????????? | | ???????????????????????## ??????????????? | | ?????????????????????????# ?????????????? | | ??????????????????????????# ????????????? | | ???????????????????????????# ????????????? | | ???????????????????????????? ?????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportHybridCorpse Manual? 0 Play Time 00:18:52 Cumulative 78.2 hours Start 2022.09.15 @ 01:19:01 End 2022.09.15 @ 01:36:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a3f27c6-cac7-4218-90d1-7194387d23b6