Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 15:14:33 Player: mix Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (3166) 3166 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4073) 4073 TOTAL SCORE: 13019 Bonus ------- Triggered High Security 500 High Alert Combat Kills 694 Follower Combat Kills 2486 Met Imprinter 300 Was Imprinted 300 Friendly Fire -207 Cogmind --------- Core Integrity 0/1150 Matter 43/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Heavy Treads Advanced Particle Charger Hacking Drone Bay (1/1) Arc Projector High-powered Shock Rifle Disruptor Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Energy Well Advanced Phase Shifter Improved Cloaking Device Improved Core Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Point Defense System > --- WEAPON ----------- Improved Arc Projector Enhanced Gauss Cannon > --- INVENTORY -------- Backup Power III Angular Momentum Engine Light Angular Momentum Engine Heavy Treads Compact Wheel Advanced Particle Charger Improved Core Shielding Improved Core Shielding Hardened Medium Armor Plating Improved Recalibrator Hacking Drone Bay Phasing AFG Arc Projector Arc Projector Improved Arc Projector Improved Arc Projector Zionite Laser-S Disruptor Cannon Disruptor Cannon Disruptor Cannon Heavy Plasma Cannon Grenade Launcher RU-N14's Throwing Claymores [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Zionite Heavy DM Reactor Propulsion Compact Wheel Treads Armored Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Improved Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 9 | . . 2 . . . 4 2 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 153 | 6 10 15 3 9 14 12 44 12 2 26 Power 15 | . 3 1 . . . 1 4 1 2 3 Engine 8 | . 3 1 . . . . . . 2 2 Core 4 | . . . . . . 1 3 . . . Reactor 3 | . . . . . . . 1 1 . 1 Propulsion 30 | 3 3 7 2 . 2 2 9 1 . 1 Treads 15 | 1 1 3 . . . 1 8 1 . . Leg 1 | . . . . . 1 . . . . . Wheel 14 | 2 2 4 2 . 1 1 1 . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 56 | 1 1 3 1 7 1 6 17 9 . 10 Device 26 | . 1 . . 1 1 5 9 5 . 4 Storage 6 | 1 . . 1 2 . . 2 . . . Processor 4 | . . . . 3 . . 1 . . . Hackware 1 | . . . . 1 . . . . . . Protection 19 | . . 3 . . . 1 5 4 . 6 Artifact . | . . . . . . . . . . . Weapon 52 | 2 3 4 . 2 11 3 14 1 . 12 Energy Gun 15 | . . . . . 4 2 4 . . 5 Energy Cannon 6 | . . . . . 1 . 2 . . 3 Ballistic Gun 12 | 2 3 4 . . 1 1 1 . . . Ballistic Cannon 6 | . . . . . . . 3 1 . 2 Launcher 2 | . . . . . . . 1 . . 1 Special Weapon 10 | . . . . 2 5 . 2 . . 1 Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 6 1 3 3 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 62 | . 3 5 1 . 2 . 18 . . 33 Power 8 | . 1 . . . . . 3 . . 4 Propulsion 10 | . 1 2 . . 1 . 3 . . 3 Utility 27 | . . 1 1 . . . 9 . . 16 Weapon 17 | . 1 2 . . 1 . 3 . . 10 Highest Loss Streak 32 | . 2 1 1 . 1 . 7 . . 32 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 81 88 97 91 87 98 74 83 88 69 Engine 6 | . 7 11 11 11 11 6 . 4 . . Core 2 | . . . . . . 5 6 5 5 4 Treads 5 | . 1 2 2 . . 6 15 11 11 8 Wheel 12 | . 26 19 19 22 17 13 . . . . Device 10 | . 3 11 11 4 8 25 11 12 17 13 Storage 15 | . 14 11 18 25 22 13 9 11 11 9 Hackware 4 | . . . . 6 11 6 5 . . . Protection 8 | . . 12 11 . . 5 6 21 29 22 Energy Gun 2 | . . . . . 7 5 4 5 5 4 Ballistic Gun 7 | . 27 21 22 9 . 4 2 . . . Ballistic Cannon 1 | . . . . . . . 1 4 5 4 Special Weapon 3 | . . . . 10 7 . . . . . Peak Build Rating 101 | 5 7 13 12 32 40 56 91 101 100 99 Average Rating 44 | 3 5 10 11 22 33 51 66 84 93 85 On Entrance 37 | . 5 7 11 12 32 37 53 65 100 93 Naked Turns . | . . . . . . . . . . . Heaviest Build 175 | 8 15 27 24 106 111 126 130 175 175 170 Greatest Support 97 | 32 32 40 32 26 32 10 94 97 97 97 Greatest Overweight (x) 36 | . . 1 1 4 6 12 7 1 1 36 Average Overweight (x) 2 | . . . . 3 4 11 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Average Capacity 21 | 6 8 8 8 24 25 25 25 25 25 25 Most Carried 25 | 5 8 8 8 17 19 22 25 25 25 25 Average Carried 16 | 1 5 7 7 13 17 17 21 24 23 22 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Final Carried 25 | 2 8 7 8 17 19 22 24 23 25 8 Class Distribution -------------------- 78% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Matter Collected 2959 | 260 195 668 61 51 164 128 643 309 176 304 Remotely . | . . . . . . . . . . . Salvage Created 2955 | . 348 679 44 . 121 48 1147 . 61 507 Parts 160 | . 36 57 3 . 1 4 38 . . 21 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . . Prevented 1 | . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Combat Hostiles Destroyed 71 | . 13 16 3 . 3 4 19 . 1 12 Guns 39 | . 13 16 3 . 1 . 5 . . 1 Cannons 15 | . . . . . . 1 5 . 1 8 AOE 16 | . . . . . 2 3 9 . . 2 Classes Destroyed 14 | . 5 5 . . 1 . 2 . . 1 Worker 5 | . 2 2 . . . . 1 . . . Builder 2 | . 1 . . . . . 1 . . . Tunneler 2 | . . 1 . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . . Recycler 3 | . . 1 . . . . 2 . . . Operator 2 | . . 1 . . . . 1 . . . Watcher 5 | . 1 2 . . . . . . . 2 Swarmer 33 | . 9 9 3 . . 4 6 . . 2 Grunt 24 | . 4 4 . . 2 . 7 . . 7 Brawler 1 | . . . . . . . 1 . . . Sentry 6 | . . 3 . . . . 2 . 1 . Programmer 5 | . . . . . . . 2 . . 3 Behemoth 2 | . . . . . 1 . 1 . . . Fireman 1 | . . . . . . . . . . 1 Best Kill Streak 12 | . 12 7 3 . 2 4 6 . 1 7 Combat Bots Only 10 | . 10 3 3 . 2 4 5 . 1 6 Max Kills in Single Turn 4 | . 1 2 1 . 2 4 4 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 2 3 3 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Hostile Shots Fired 794 | . 73 110 14 . 31 2 207 . 1 356 Missed 202 | . 19 30 1 . 9 1 62 . . 80 Damage Taken 11016 | . 573 784 110 . 285 84 3652 . 120 5408 Core 1953 | . 164 109 . . 125 . 389 . . 1166 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 49 | . . . . . . . . . . 49 Redirected to Shielding 282 | . . . . . . . 127 . . 155 Regen/Repaired (Parts) 366 | . . . . . . . . 264 19 83 Core Remaining (%) 67 | 100 34 . . . 41 100 . . 61 . Volleys Fired 292 | . 45 62 6 . 5 3 86 . 6 79 Largest 2 | . 2 2 2 . 2 2 2 . 2 2 Hottest 130 | . 40 46 43 . 69 83 126 . 122 130 Shots Fired 499 | . 89 120 12 . 7 6 157 2 12 94 Gun 368 | . 89 120 12 . 4 4 110 1 6 22 Cannon 110 | . . . . . . 1 37 1 6 65 Launcher 6 | . . . . . . . 4 . . 2 Special 15 | . . . . . 3 1 6 . . 5 Kinetic 349 | . 89 120 12 . . 2 67 1 6 52 Thermal 25 | . . . . . 3 . 10 . . 12 Explosive 21 | . . . . . 3 1 10 . . 7 Electromagnetic 104 | . . . . . 1 3 70 1 6 23 Robot Hit Streak 17 | . 6 10 2 . 4 5 17 3 4 9 Robot Miss Streak 6 | . 6 6 3 . 1 2 4 1 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 3 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 288 | . 41 68 5 . 5 2 109 1 7 50 Core Hits 150 | . 22 32 3 . 6 3 57 1 1 25 Critical Kills 4 | . . 1 . . . . 3 . . . Critical Parts Destroyed 9 | . . . . . . . 9 . . . Critical Strikes 19 | . . 1 . . 1 . 12 . 1 4 Destroy 13 | . . 1 . . . . 12 . . . Blast 4 | . . . . . . . . . 1 3 Corrupt 1 | . . . . . . . . . . 1 Sever 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8278 | . 526 1114 118 . 388 455 2847 15 209 2606 Guns 3554 | . 526 1114 118 . 45 21 1314 15 36 365 Cannons 1886 | . . . . . . 25 365 . 173 1323 Explosions 2420 | . . . . . 274 377 968 . . 801 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4006 | . 526 1114 118 . . 21 922 . 173 1132 Thermal 633 | . . . . . 38 . 198 . . 397 Explosive 2242 | . . . . . 274 377 968 . . 623 Electromagnetic 979 | . . . . . 7 25 559 15 36 337 Impact . | . . . . . . . . . . . Slashing 418 | . . . . . 69 32 200 . . 117 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 . 7 7 7 14 Average Corruption 6 | . . . . . 1 . 6 7 7 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 81 | . . . . . 1 . 29 26 16 9 Message Errors 20 | . . . . . . . 8 6 4 2 Matter Fused 19 | . . . . . . . 9 5 4 1 Heat Flow Errors 10 | . . . . . . . 3 6 . 1 Energy Discharges 7 | . . . . . 1 . 3 1 2 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 2 2 3 1 Data Loss (major) 4 | . . . . . . . 1 1 2 . Misfires 4 | . . . . . . . 1 2 . 1 Alerts 4 | . . . . . . . . 3 . 1 Weapon Failures 4 | . . . . . . . 2 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 221 | . . . . . . 36 20 . . 165 Projectiles 111 | . . . . . . . 18 . . 93 Explosions 110 | . . . . . . 36 2 . . 72 Melee . | . . . . . . . . . . . Knockbacks 21 | . . . . . . . 6 . . 15 Impact . | . . . . . . . . . . . Kinetic 19 | . . . . . . . 5 . . 14 Secondary 2 | . . . . . . . 1 . . 1 Self-Inflicted Damage 263 | . . . . . . . 175 . . 88 Shots 4 | . . . . . . . 2 . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 544 | . . 10 8 . 62 15 411 416 288 544 Average Temperature 158 | . . 3 5 . 28 10 87 153 140 243 Received Heat Transfer 1514 | . 96 156 . . 87 . 693 . . 482 Effects 42 | . . . . . . . . 5 2 35 Shutdowns 10 | . . . . . . . . 2 . 8 Energy Bleed 5 | . . . . . . . . . 2 3 Interference 11 | . . . . . . . . 3 . 8 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 9 | . . . . . . . . . . 9 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 25 | . . . . . . . . . . 25 Longest Duration 25 | . . . . . . . . . . 25 Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 9 | . . . . . . . 5 . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 770 | . . . . . 74 . 259 . . 437 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Peak Influence 1804 | . 287 420 223 . . 749 613 204 1804 1481 Initial 1100 | . . 20 163 . . 35 293 204 1 1100 Average 424 | . 120 234 220 . . 213 455 98 639 1335 Maximum Alert Level 5 | . 1 2 1 . . 3 2 1 5 4 Low Security (%) 29 | 100 80 28 4 . . 41 . 52 33 . Level 1 33 | . 19 64 95 . . 40 33 47 3 . Level 2 19 | . . 7 . . . 8 66 . 19 . Level 3 3 | . . . . . . 9 . . 23 . Level 4 13 | . . . . . . . . . 9 100 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . 11 . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 4 1 . . . 6 6 . 4 7 Investigation 4 | . 2 . . . . 1 . . 1 . Extermination 5 | . . . . . . 1 2 . . 2 Reinforcement 13 | . 2 1 . . . 4 1 . 2 3 Assault 3 | . . . . . . . . . 1 2 Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 1 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Distress Signals 10 | . . 1 . . . 2 . . 4 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 24 26 2 . 9 18 39 1 18 37 Peak Tracking Total 8 | . 5 4 2 . 3 8 7 1 5 8 Tactical Retreats 9 | . . 2 . . . . 6 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Traps Triggered 2 | . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Machines Disabled 27 | . 1 . . . . 1 9 . 10 6 Max in Single Turn 2 | . 1 . . . . 1 2 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Machines Accessed 15 | . 5 4 . 1 . 3 1 . 1 . Terminals 11 | . 5 4 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 43 | . 20 12 . 4 . 5 1 . 1 . Successful 28 | . 12 9 . 4 . 2 . . 1 . Failed 15 | . 8 3 . . . 3 1 . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 58 | . 16 10 . 1 . 9 5 . 7 10 Terminals 35 | . 20 12 . . . 2 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 1 . . . Terminal Hacks 13 | . 5 2 . 4 . 1 . . 1 . Part Schematic 4 | . . . . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 7 7 . . . 1 . . . . Terminals 14 | . 7 7 . . . . . . . . Assimilate 5 | . 2 3 . . . . . . . . Botnet 9 | . 5 4 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Mask 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 4 . . . 1 1 . . . Full Trace Events 4 | . 2 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 18 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Total Allies 39 | . . . . 6 . 5 . 20 5 3 Largest Group 24 | . . . . 6 6 10 8 20 24 14 Highest-Rated Group 887 | . . . . 353 353 637 505 783 887 577 Highest-Rated Ally 96 | . . . . 96 96 96 96 50 50 50 Zionite Dispatches 8 | . . . . . . 2 1 . 2 3 Heavy 1 | . . . . . . 1 . . . . Light 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . 1 Ally Attacks 426 | . . . . . 57 93 7 4 195 70 Total Damage 15520 | . . . . . 1889 2826 1449 144 6777 2435 Kills 97 | . . . . . 6 20 7 1 49 14 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . . . . Drone Launches 4 | . . . . . . 2 2 . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Turns Passed 9831 | 60 800 798 206 2649 684 853 1579 845 524 833 Spaces Moved 5002 | 46 658 487 164 1658 408 317 515 324 203 222 Core 16 | 14 . . . . . . . . . 2 Treads 1206 | . . 6 . . . . 456 324 203 217 Legs . | . . . . . . . . . . . Wheels 3780 | 32 658 481 164 1658 408 317 59 . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 80 90 90 135 245 150 245 245 245 Average Speed 163 | 84 94 98 93 141 159 258 236 245 245 258 Slowest Speed 1850 | 100 100 160 115 150 190 260 250 246 245 1850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 78 37 35 91 65 12 13 97 10 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . . 1 2 3 . . . . . Spaces Dug 3 | . . . . . . . . . . 3 Terrain Destroyed 189 | . . . . . 41 10 77 1 1 59 Melee . | . . . . . . . . . . . Projectile 28 | . . . . . 1 . 2 1 1 23 AOE 161 | . . . . . 40 10 75 . . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Total 6156 | 66 749 685 203 1968 430 344 726 379 220 386 Wait 550 | 8 23 112 28 284 . 1 20 19 6 49 Move 4993 | 45 657 486 163 1657 407 316 515 323 202 222 Hop . | . . . . . . . . . . . Pick Up 105 | 7 12 5 2 13 4 11 34 10 2 5 Fast Attach 14 | . . 3 . . . . 6 3 . 2 Attach 79 | 5 5 4 1 3 2 9 22 6 2 20 Detach 7 | . . . . . . 1 4 . 2 . Swap 60 | 1 5 8 2 6 12 3 16 3 . 4 Drop 54 | . 2 5 1 5 . . 23 13 . 5 Fire 292 | . 45 62 6 . 5 3 86 . 6 79 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 7) 330 | -10/Materials | Build established: Mutant 461 | -10/Materials | Destroyed 10 combat bots 548 | -10/Materials | Core integrity fell below 50% 798 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Entered another Materials area 861 | -9/Materials | Evolved 2 slots: Utility x2 1371 | -9/Materials | Discovered new exit (range 12) 1583 | -9/Materials | Build established: Scavenger-Mutant 1659 | -9/Materials | Entered Mines 1779 | -9/Mines | Discovered new exit (range 5) 1860 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1862 | -9/Mines | Learned Materials emergency access door positions 1865 | -9/Mines | Entered Zion 1963 | -7/Zion | Build established: Mutant 1983 | -7/Zion | Given A8's code to call for help 2039 | -7/Zion | Given the Hacking Drone Bay 2039 | -7/Zion | Found Prototype Device 2040 | -7/Zion | Identified Hacking Drone Bay 2051 | -7/Zion | Discovered new exit (range 15) 2156 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2160 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2864 | -7/Zion | Found Prototype Processor 2865 | -7/Zion | Identified Exp. Melee Analysis Suite 2869 | -7/Zion | Found Prototype Processor 2870 | -7/Zion | Identified Spectral Analyzer 2873 | -7/Zion | Found Prototype Hackware 2874 | -7/Zion | Identified Exp. System Shield 2877 | -7/Zion | Found Prototype Processor 2878 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3191 | -7/Zion | Found Prototype Special Weapon 3192 | -7/Zion | Identified RU-N14's Throwing Claymores 3196 | -7/Zion | Found RU-N14's Throwing Claymores 3198 | -7/Zion | Found RU-N14's Throwing Claymores 3200 | -7/Zion | Found RU-N14's Throwing Claymores 3322 | -7/Zion | Found Prototype Device 4093 | -7/Zion | Met Imprinter 4118 | -7/Zion | Imprinted 4120 | -7/Zion | Declared Zion's savior 4514 | -7/Zion | Entered Proximity Caves 4514 | -6/Proximity Caves | Accompanied by 6 allies 4557 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4597 | -6/Proximity Caves | Spotted B-75 Beast 4631 | -6/Proximity Caves | Destroyed B-75 Beast 4906 | -6/Proximity Caves | Core integrity fell below 50% 5184 | -6/Proximity Caves | Discovered new exit (range 6) 5198 | -6/Proximity Caves | Entered Factory 5198 | -6/Factory | Accompanied by 5 allies 5198 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5199 | -6/Factory | Identified exit to Lower Caves 5202 | -6/Factory | Identified Phasing AFG 5495 | -6/Factory | Zion Heavy squad teleported in 5570 | -6/Factory | Build established: Scavenger-Mutant 5739 | -6/Factory | Zion Light squad teleported in 5949 | -6/Factory | Discovered new exit (range 16) 6051 | -6/Factory | Entered another Factory area 6051 | -5/Factory | Accompanied by 9 allies 6051 | -5/Factory | Evolved 2 slots: Utility x2 6129 | -5/Factory | Found Prototype Protection 6130 | -5/Factory | Identified Zio. Weapon Casing 6153 | -5/Factory | Lost 9 allies 6470 | -5/Factory | Zion Recon squad teleported in 6561 | -5/Factory | Lost 4 parts (1p3u) 6819 | -5/Factory | Build established: Mutant 6823 | -5/Factory | Garrison activated, responded to threat 6868 | -5/Factory | Spotted B-75 Beast 6875 | -5/Factory | Lost 7 parts (1p1n4u1w) 6883 | -5/Factory | Destroyed B-75 Beast 6906 | -5/Factory | Lost 3 parts (1p1n1w) 6927 | -5/Factory | Discovered new exit (range 15) 7591 | -5/Factory | Terminal network hard line cut 7630 | -5/Factory | Sucked down chute 7630 | -5/Factory | Entered Waste 7631 | -5/Waste | Joined by Warlord forces that had cleared the area 8350 | -5/Waste | A Compactor rumbled back to life 8350 | -5/Waste | Spotted C-40 Crusher 8350 | -5/Waste | Allies destroyed C-40 Crusher 8453 | -5/Waste | Discovered new exit (range 10) 8475 | -5/Waste | Entered Factory 8475 | -5/Factory | Accompanied by 20 allies 8548 | -5/Factory | Zion Fire squad teleported in 8587 | -5/Factory | Lost 3 allies 8769 | -5/Factory | Zion Defense Resupply teleported in 8904 | -5/Factory | Discovered new exit (range 9) 8934 | -5/Factory | Lost 3 allies 8941 | -5/Factory | High security lockdown imminent 8999 | -5/Factory | Entered another Factory area 8999 | -4/Factory | Accompanied by 13 allies 8999 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9045 | -4/Factory | Zion Demo squad teleported in 9106 | -4/Factory | Zion Heavy Resupply teleported in 9249 | -4/Factory | First assault squad dispatched 9345 | -4/Factory | Retrieved Zion intel report: Branch Access 9345 | -4/Factory | Identified exit to Upper Caves 9346 | -4/Factory | Zion Hacking Resupply teleported in 9360 | -4/Factory | Lost 4 allies 9465 | -4/Factory | Lost 3 allies 9722 | -4/Factory | System corruption reached 10% 9751 | -4/Factory | Core integrity fell below 50% 9824 | -4/Factory | Core integrity fell below 20% 9832 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Imp. Arc Projector destroyed. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Unknown Power Core. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????#######???????????????????? | | ??????????????????? ?????????????????? | | ??????????????????? ???????????????? | | ??????????????????? ??????????????? | | ???????????????????? ?????????????? | | ???????????????????? ??????????????? | | ??????????????#######;;;#+; ???????????????? | | ??????????????# ????????????????? | | ??????????????# # ?????????????????? | | ??????????????# s #??????????????????? | | ??????????????# # ???????????????? | | ??????????????# % # ?????????????? | | ??????????????# == # ????????????? | | ??????????????# %%%=# #????????????? | | ??????????????# ![!!=# #????????????? | | ??????????????# @ *[# #????????????? | | ??????????????# !==!*# #????????????? | | ??????????????# %!=%php u% #????????????? | | ??????????????###### !%[ # h ????????????? | | ???????????????# ! # ##???????????? | | ???????????????# # ##???????????? | | ???????????????# k k # ##########???? | | ???????????????# " "" # ???? | | ???????????????# "" # ??? | | ???????????????# """ u + ??? | | ???????????????# "" # ??? | | ???????????????#?? u " # ??? | | ?????????????????? # ###+#####????? | | ?????????????????? # #????????????? | | ??????????????????? ! # #????????????? | | ????????????????????= # #????????????? | | ????????????????????######### #????????????? | | ????????????????????????????# #????????????? | | ????#####???????????????????# #????????????? | | ???? #???????????????????# #????????????? | | ???""" #???????????????????# #????????????? | | ??"""" #???????????????????# #????????????? | | ??"""" #???????????????????# % #????????????? | | ? """" #???????????????????# #????????????? | | # """" #######?????????????# ### #######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 44 Energy Capacity 900 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 EM Shielding 2 Armor Coverage 2400 Core Shielding 30 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 52 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 25 Defensive Hacking 16 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Gauss Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Power Maul | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Help From High Places I'm Back, Baby! We Are Legion Challenges ------------ None Game ------ Seed MobileMultinovaDissipator Manual? 0 Play Time 01:45:29 Cumulative 36.8 hours Start 2025.02.27 @ 12:27:27 End 2025.02.27 @ 15:14:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 35 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 16% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de758747-8326-4a65-b4b1-9b6e4dec7979