Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 04:08:14 Player: eph7ra Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3692) 3692 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 7643 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (6) ------ Coolant Injector High-capacity Storage Unit Targeting Computer Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Medium Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Signal Interpreter Improved Signal Interpreter Core Analyzer Core Analyzer Core Analyzer Core Analyzer Particle Gun Autogun Heavy Flak Cannon Heavy Flak Cannon Plasma Cutter Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web Coolant Injector High-capacity Storage Unit Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Autogun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Medium Treads Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Signal Interpreter Improved Signal Interpreter Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Particle Gun Autogun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Plasma Cutter Power Sword [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Light Armor Plating Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 70 | 6 2 13 17 6 17 9 Power 12 | 1 . 2 4 . 3 2 Engine 7 | 1 . 2 2 . 1 1 Core 5 | . . . 2 . 2 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 5 2 1 5 1 Treads 7 | . . 5 2 . . . Leg 8 | 2 . . . . 5 1 Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 . 5 7 4 3 4 Device 5 | . . . 3 2 . . Storage 3 | 1 . 1 1 . . . Processor 2 | . . . . 2 . . Hackware 1 | . . . . . . 1 Protection 13 | . . 4 3 . 3 3 Artifact . | . . . . . . . Weapon 18 | 2 2 1 4 1 6 2 Energy Gun 4 | . . . . . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 2 . . 1 2 . Ballistic Cannon 6 | . . 1 3 . . 2 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 38 | . . 3 7 4 15 9 Power 4 | . . 1 . . 2 1 Propulsion 13 | . . 1 2 2 5 3 Utility 8 | . . . 2 1 3 2 Weapon 13 | . . 1 3 1 5 3 Highest Loss Streak 12 | . . 2 3 4 12 5 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 6 7 16 14 13 18 Power 1 | . 1 . 1 1 1 2 Propulsion 2 | 2 3 1 3 2 1 2 Utility 5 | . . 1 8 8 6 6 Weapon 3 | . 1 3 2 2 3 5 Tool/Special . | . . . . . . . Unused Backups 27 | . 2 1 3 . 3 18 Power 4 | . . . 1 . 1 2 Propulsion 4 | . 2 . . . . 2 Utility 9 | . . . 1 . . 8 Weapon 9 | . . 1 1 . 2 5 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 85 93 95 80 93 88 Engine 5 | . 14 11 2 . . 4 Core 3 | . . . 6 7 6 . Treads 15 | . . 31 26 18 3 . Leg 8 | . 28 . . . 13 18 Device 8 | . . . 8 10 15 12 Storage 9 | . 14 11 9 7 7 7 Processor 3 | . . . . 1 10 7 Protection 14 | . . 20 17 12 11 13 Energy Gun 2 | . . . . . 8 5 Ballistic Gun 9 | . 28 16 4 . 7 4 Ballistic Cannon 7 | . . 1 16 15 3 6 Launcher 1 | . . . 2 5 . . Peak Build Rating 38 | 6 8 20 30 32 33 38 Average Rating 24 | 4 6 13 26 27 29 33 On Entrance 17 | . 6 8 20 27 32 32 Avg Prop Armor Cover (%) 12 | . . . . . 12 . Naked Turns . | . . . . . . . Heaviest Build 79 | 12 16 45 79 72 64 76 Greatest Support 63 | 20 20 63 63 63 30 33 Greatest Overweight (x) 19 | 2 . 1 1 5 19 4 Average Overweight (x) 1 | . . . . 1 3 2 Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 Average Capacity 17 | 7 8 13 19 20 20 20 Most Carried 20 | 6 7 14 20 15 17 20 Average Carried 13 | 4 6 7 16 14 13 18 Final Capacity 20 | 8 8 15 20 20 20 20 Final Carried 19 | 6 7 14 14 11 17 19 Class Distribution -------------------- 47% | Mutant 22% | Tank 20% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 3054 | 204 255 449 1170 71 559 346 Remotely . | . . . . . . . Salvage Created 3576 | . 416 584 1318 45 574 639 Parts 205 | . 29 46 71 2 27 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 88 | . 12 15 27 2 16 16 Guns 44 | . 12 15 2 . 9 6 Cannons 43 | . . . 24 2 7 10 AOE 1 | . . . 1 . . . Classes Destroyed 13 | . 4 1 7 . . 1 Worker 2 | . . . 1 . . 1 Builder 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Recycler 7 | . 1 . 4 . . 2 Operator 2 | . . . 1 . . 1 Watcher 7 | . 1 3 3 . . . Swarmer 22 | . 6 6 4 . 3 3 Grunt 42 | . 6 4 12 . 12 8 Duelist 3 | . . . 1 . 1 1 Sentry 13 | . . 5 7 . . 1 Specialist 2 | . . . 2 . . . Hunter 4 | . . . 1 2 . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 4 3 5 2 6 7 Combat Bots Only 6 | . 3 2 4 2 6 6 Max Kills in Single Turn 2 | . 2 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 741 | . 56 97 199 14 206 169 Missed 229 | . 21 25 58 2 61 62 Hits 512 | . 35 72 141 12 145 107 Melee 2 | . . . 1 . 1 . Projectile 510 | . 35 72 140 12 144 107 Critical Strikes 13 | . 1 1 . . 5 6 Actively Blocked 2 | . . . . . . 2 Damage Taken 7062 | . 330 781 1936 185 2280 1550 Core 1048 | . 77 81 181 . 511 198 Absorbed by Shields . | . . . . . . . Redirected to Shielding 205 | . . . . . 109 96 Regen/Repaired (Parts) 82 | . . . 82 . . . Core Remaining (%) 78 | 100 69 79 67 . . . Volleys Fired 316 | . 39 69 93 5 45 65 Largest 3 | . 2 2 3 2 3 3 Hottest 153 | . 46 60 97 74 153 153 Shots Fired 629 | . 78 98 206 10 117 120 Gun 358 | . 78 96 52 . 76 56 Cannon 271 | . . 2 154 10 41 64 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 575 | . 78 98 206 10 92 91 Thermal 46 | . . . . . 17 29 Explosive . | . . . . . . . Electromagnetic 8 | . . . . . 8 . Robot Hit Streak 17 | . 11 17 7 8 9 10 Robot Miss Streak 7 | . 4 4 4 1 4 7 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 390 | . 45 61 127 7 62 88 Core Hits 228 | . 22 26 57 4 38 81 Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 1 1 8 1 3 . Destroy 2 | . 1 1 . . . . Blast 12 | . . . 8 1 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7690 | . 524 898 2884 132 1353 1899 Guns 3146 | . 524 898 486 . 689 549 Cannons 4323 | . . . 2280 132 563 1348 Explosions 199 | . . . 98 . 101 . Melee . | . . . . . . . Ramming 22 | . . . 20 . . 2 Kinetic 6959 | . 524 898 2766 132 1033 1606 Thermal 601 | . . . 98 . 212 291 Explosive . | . . . . . . . Electromagnetic 108 | . . . . . 108 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 1 3 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 7 11 Message Errors 9 | . . . . . 1 8 Matter Fused 3 | . . . . . 3 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . 12 . . . Projectiles 7 | . . . 7 . . . Explosions 5 | . . . 5 . . . Melee . | . . . . . . . Knockbacks 97 | . . . 32 1 7 57 Impact . | . . . . . . . Kinetic 90 | . . . 30 1 6 53 Secondary 7 | . . . 2 . 1 4 Self-Inflicted Damage 60 | . . . 60 . . . Shots 1 | . . . 1 . . . Rammed 2 | . . . 2 . . . Targets Rammed 4 | . . . 2 . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 348 | . 18 101 348 . 200 200 Average Temperature 78 | . 7 28 110 . 92 82 Received Heat Transfer 2718 | . 96 261 477 . 1323 561 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1125 | . . . 50 . 409 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 2 | . . 1 1 . 2 1 Low Security (%) 67 | 100 100 86 51 100 10 98 Level 1 32 | . . 13 48 . 89 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 404 | . 167 232 350 147 404 211 Initial 188 | . . 66 66 147 70 188 Average 163 | . 67 102 204 121 315 95 Influence Increases 2784 | . 337 531 952 64 439 461 Destroy 0b10 Robot/C 1760 | . 240 300 540 40 320 320 Destroy 0b10 Robot/NC 100 | . 10 15 55 . . 20 Destroy Leader 404 | . 52 86 146 10 20 90 Successful Hack 85 | . 19 23 15 14 14 . Disable Machine 135 | . 15 30 90 . . . Destroy Structure 75 | . 1 2 61 . 10 1 Lose Combat Pursuer 225 | . . 75 45 . 75 30 Influence Decreases 2619 | . 178 531 787 287 181 655 Entered New Map 565 | . . 93 93 177 31 171 Time Decay 1674 | . 178 408 624 70 . 394 Lost Part 380 | . . 30 70 40 150 90 Squads Dispatched 17 | . 3 1 3 2 . 8 Investigation 5 | . 1 . . 2 . 2 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 2 1 3 . . . Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 9 | . . 4 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 17 27 43 2 21 26 Peak Tracking Total 6 | . 4 4 4 2 6 6 Tactical Retreats 10 | . . 2 3 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 9 | . 1 2 6 . . . Max in Single Turn 1 | . 1 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 30 | . 6 6 12 2 1 3 Terminals 24 | . 6 6 8 1 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 63 | . 12 11 28 4 2 6 Successful 35 | . 7 10 15 2 1 . Failed 28 | . 5 1 13 2 1 6 Catastrophic 9 | . . . 4 2 . 3 Database Lockouts . | . . . . . . . Manual 50 | . 12 11 22 2 . 3 Terminals 52 | . 12 11 22 2 2 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 5 | . . . 2 . . 3 Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . 1 2 . . Terminal Hacks 7 | . 2 3 1 . 1 . Level Access Points 1 | . . 1 . . . . Terminal Index 3 | . 1 1 1 . . . Registered Components 2 | . 1 1 . . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . 1 1 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 21 | . 5 7 8 1 . . Terminals 21 | . 5 7 8 1 . . Botnet 4 | . 1 1 2 . . . Skim 17 | . 4 6 6 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 19 | . 4 2 7 2 1 3 Full Trace Events 4 | . . . . 2 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 86 | . . . 86 . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 1006 | . . . 1006 . . . Sensors 1006 | . . . 1006 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 6573 | 84 513 1291 2122 143 1026 1394 Spaces Moved 2598 | 58 323 683 712 54 352 416 Core 20 | 15 . . . . 5 . Treads 1431 | . . 667 712 52 . . Legs 1020 | 43 323 16 . . 222 416 Wheels 127 | . . . . 2 125 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 165 150 190 Average Speed 203 | 120 120 159 228 221 229 285 Slowest Speed 1000 | 190 120 190 240 280 1000 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 60 46 72 2 36 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . . 1 68 . . . Melee . | . . . . . . . Projectile 26 | . . 1 25 . . . AOE 43 | . . . 43 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3370 | 69 386 806 1036 67 482 524 Wait 287 | . 20 28 179 . 38 22 Move 2591 | 57 322 682 711 53 350 416 Hop . | . . . . . . . Pick Up 59 | 6 1 9 14 1 21 7 Fast Attach 19 | 6 . 3 1 3 6 . Attach 34 | . . 4 10 4 11 5 Detach 1 | . . . 1 . . . Swap 23 | . 2 6 10 . 1 4 Drop 31 | . 2 5 15 1 5 3 Fire 316 | . 39 69 93 5 45 65 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush 2 | . . . 2 . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Discovered new exit (range 14) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Identified exit to Materials 865 | -9/Materials | Discovered new exit (range 5) 1272 | -9/Materials | Discovered new exit (range 9) 1741 | -9/Materials | Loaded intel: 2 recycling unit locations 1803 | -9/Materials | Learned 4 Recycling zone layouts 1840 | -9/Materials | Learned location of 1 exit from Recycling 1889 | -9/Materials | Entered another Materials area 1889 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1928 | -8/Materials | Repaired Autogun 2253 | -8/Materials | Build established: Tank 3046 | -8/Materials | Lost 3 parts (1n1u1w) 3282 | -8/Materials | Build established: Mutant 3286 | -8/Materials | Discovered new exit (range 14) 3717 | -8/Materials | Learned 4 Factory zone layouts 3922 | -8/Materials | Build established: Tank 4011 | -8/Materials | Entered Factory 4011 | -7/Factory | Evolved 2 slots: Utility x2 4100 | -7/Factory | Identified exit to Garrison 4147 | -7/Factory | Lost 4 parts (2n1u1w) 4154 | -7/Factory | Entered Garrison 4183 | -7/Garrison | Discovered new exit (range 66) 4183 | -7/Garrison | Discovered new exit (range 44) 4183 | -7/Garrison | Discovered new exit (range 43) 4211 | -7/Garrison | Triggered checkpoint 4299 | -7/Garrison | Triggered checkpoint 4439 | -7/Garrison | Build established: Gunner 4482 | -7/Garrison | Triggered checkpoint 4505 | -7/Garrison | Triggered checkpoint 4530 | -7/Garrison | Core integrity fell below 50% 4596 | -7/Garrison | Lost 12 parts (2p3n3u4w) 4800 | -7/Garrison | Triggered checkpoint 4866 | -7/Garrison | Installed Relay Interface Framework 4970 | -7/Garrison | Build established: Scavenger-Tank 5180 | -7/Garrison | Entered Factory 5923 | -7/Factory | Garrison activated, responded to threat 6052 | -7/Factory | Core integrity fell below 20% 6145 | -7/Factory | Lost 5 parts (1n1u3w) 6225 | -7/Factory | Lost 3 parts (2n1u) 6482 | -7/Factory | Build established: Mutant 6574 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06271_ R#SQDIS,H|L L AC,MUX9,7DR4NUPT7 06274_ R-06 Scavenger collects Wheel. 06303_ Acquired Core Analyzer. 06332_ K-01 Serf cleans the Manufacturing Mainframe. 06351_ W-25 Informer knocked back. 06416_ K-01 Serf collects debris. 06440_ K-01 Serf cleans the Fusion Modulator. 06451_ 6VM8V2K%LMLQCA|U 06540_ W-25 Informer sends out distress signal. 06549_ L-41 Fighter knocked back. 06550_ 42Z5KN7BOUFSZQOOEFA,7,J1ZQ5|0MU 06551_ L-41 Fighter knocked back. 06559_ L-41 Fighter destroyed. 06561_ G-47 Trooper knocked back. 06563_ K-01 Serf collects debris. 06571_ K-01 Serf cleans the Manufacturing Mainframe. 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""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 28% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapMinesnifferCharge Manual? 0 Play Time 00:46:41 Cumulative 46.0 hours Start 2026.09.22 @ 03:23:37 End 2026.09.22 @ 04:08:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 64 Adventurer 1 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daa911b2-77a8-4bce-a50a-6766f3ffcffb