Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.16 @ 22:09:17 Player: Jezoensis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (230) 1150 Value Destroyed (9572) 9572 Prototype IDs (88) 1760 Alien Tech Used (4) 800 Bonus (17206) 17206 TOTAL SCORE: 41588 Bonus ------- High Alert Combat Kills 515 Follower Combat Kills 381 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 900 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 1000 Win 3000 Friendly Fire -790 Cogmind --------- Core Integrity 724/1600 Matter 285/300 Energy 71/100 System Corruption 15% Temperature Cool (2) Movement Flying (40) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Xenon Bombardment Thruster > --- UTILITY (17) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Improved Heavy Treads Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Spectral Analyzer Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Improved Matter Neutralizer Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Cloak of Protection Experimental Powered Armor Experimental EM Disruption Field Antimissile System GOLEM Unit GOLEM Unit Vortex Catalyst Activator [Rating: 221] Favorites ----------- Power Assembled Flux Generator Engine F-cell Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Advanced Targeting Computer Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . 1 . . . 1 2 . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 373 | 9 6 4 42 7 3 2 27 15 3 17 5 57 16 37 2 10 . 18 6 1 1 7 2 13 1 3 1 8 5 7 11 9 18 Power 22 | 1 . 1 2 . 1 . . 1 . 1 . 4 . 3 . 1 . . . . . . . . . . . . . . 1 3 3 Engine 9 | 1 . 1 2 . 1 . . 1 . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . 1 3 3 Propulsion 63 | 4 2 . 16 . . . 4 3 . 6 1 9 3 5 1 1 . 1 1 . . 1 . . . . . 1 . . . . 4 Treads 25 | . . . 8 . . . 2 1 . 3 1 5 1 2 1 . . . . . . . . . . . . . . . . . 1 Leg 5 | . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . . . 1 . . . . . Wheel 30 | 4 2 . 8 . . . 2 2 . 3 . 4 1 3 . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 175 | 2 4 1 11 3 2 . 10 5 2 4 1 18 10 19 1 8 . 12 4 1 . 4 2 9 1 3 1 7 4 6 8 4 8 Device 114 | 1 2 1 7 1 1 . 4 1 2 4 . 4 9 13 . 4 . 8 3 1 . 3 2 9 1 3 . 6 3 5 7 3 6 Storage 14 | 1 2 . . . 1 . . 1 . . . 2 . 2 . 1 . 1 1 . . . . . . . . 1 . . . . 1 Processor 12 | . . . 2 . . . 3 2 . . . 1 . 2 1 . . . . . . 1 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 35 | . . . 2 2 . . 3 1 . . 1 11 1 2 . 3 . 3 . . . . . . . . 1 . 1 1 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 2 . 2 13 4 . 2 13 6 1 6 3 26 3 10 . . . 5 1 . 1 2 . 4 . . . . 1 1 2 2 3 Energy Gun 23 | 1 . . 3 1 . 1 2 1 . 1 1 9 2 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . 1 2 2 2 Ballistic Gun 26 | 1 . 1 6 . . 1 3 2 . 3 1 5 . 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 19 | . . . . . . . . . . . . 4 1 3 . . . 3 1 . 1 1 . 4 . . . . 1 . . . . Launcher 25 | . . 1 4 3 . . 3 2 . 1 . 7 . . . . . 2 . . . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 2 1 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 1 . . . . 1 . . . 7 . 3 . . . . 1 . . 3 . . . . 2 . 1 3 5 1 2 Parts Lost 76 | . 3 1 5 . . . 1 2 1 5 . 15 5 . . 1 . 1 . . . . 1 . . 12 . 1 1 . . 1 20 Power 9 | . 1 . . . . . . 1 . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . . . 2 Propulsion 22 | . 2 . 3 . . . . 1 . 2 . 5 2 . . . . . . . . . . . . 1 . 1 . . . . 5 Utility 29 | . . 1 2 . . . 1 . 1 . . 3 1 . . . . . . . . . . . . 7 . . 1 . . 1 11 Weapon 16 | . . . . . . . . . . 2 . 5 2 . . . . 1 . . . . 1 . . 3 . . . . . . 2 Highest Loss Streak 11 | . 2 2 4 . . . 1 1 1 3 . 6 2 . . 1 . 1 . . . . 1 . . 11 . 1 1 . . 1 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 90 | . 99 94 98 100 100 100 99 99 100 97 99 96 96 97 100 96 93 84 87 88 88 88 88 88 89 82 54 88 89 90 86 86 71 Engine 2 | . 13 8 11 11 11 11 9 7 7 1 . . . 5 6 12 13 7 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 3 7 6 6 . . 2 5 5 5 5 5 5 5 4 5 5 4 4 4 4 2 Treads 4 | . . . 14 11 11 11 9 7 7 7 6 10 14 6 6 6 6 3 . . . . . . . . . . . . . . . Leg 7 | . . . . . . . . . . . . . . . . . . 5 17 17 17 17 17 15 15 14 13 15 14 14 13 12 9 Wheel 6 | . 27 28 17 22 22 22 17 14 15 14 15 11 7 11 13 9 6 4 . . . . . . . . . . . . . . . Device 19 | . 14 14 9 . 10 11 10 15 15 13 14 4 13 13 13 10 13 12 23 23 23 23 23 30 31 28 15 31 36 38 29 32 28 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 10 10 9 7 10 9 9 11 12 7 Processor 12 | . . . 11 11 11 11 15 16 23 23 23 24 23 24 26 26 26 19 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 Protection 3 | . . . . 10 . . 1 5 . . . 5 1 . . 1 . . 5 5 5 5 5 5 5 5 5 5 5 4 8 8 8 Energy Gun 3 | . 14 . 5 5 . 11 16 15 15 8 6 8 12 5 . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . 1 . . . . . . . . . . 1 11 11 11 11 11 10 10 8 . 14 13 11 13 11 8 Ballistic Gun 3 | . 14 28 15 5 . 10 5 4 . 10 15 3 . . 13 13 13 5 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 5 . 7 6 6 6 10 4 5 5 4 5 5 5 4 . . . 2 . . . Launcher 1 | . . . 1 11 22 1 . 1 4 1 . 1 6 . . . . 1 . . . . . . . . . . . . . . . Naked Turns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 133 | 14 29 29 36 36 33 34 40 58 53 59 75 87 73 89 87 93 89 100 115 107 108 115 110 116 109 116 84 124 116 109 133 117 127 Greatest Support 110 | 32 32 32 32 26 26 26 26 26 26 26 26 26 40 40 26 28 28 80 88 88 88 90 90 110 110 110 90 110 110 110 110 110 110 Greatest Overweight (x) 7 | . 1 . 2 1 1 1 1 5 2 5 2 6 7 5 3 3 3 3 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 2 3 5 3 3 3 3 2 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 15 | 7 12 15 15 15 15 15 15 16 20 20 20 20 20 19 20 20 20 19 15 15 15 15 15 15 15 15 15 14 10 10 10 10 7 Most Carried 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 14 14 15 15 10 10 10 10 10 Average Carried 15 | 3 10 13 14 15 14 15 14 15 19 19 19 19 19 19 19 19 20 19 14 15 14 14 15 14 14 14 14 13 9 9 9 9 5 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 5 Final Carried 20 | 8 13 15 15 15 15 15 15 20 19 20 20 20 19 20 20 20 20 15 15 15 15 15 15 15 14 14 15 10 10 10 10 10 4 Class Distribution -------------------- 37% | Golem 12% | Scavenger-Mutant 9% | Scavenger-Skirmisher 9% | Alien-Golem 8% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Assassin 4% | Gunner 3% | Infiltrator-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Infiltrator-Golem | -3/Research Infiltrator-Golem | -3/Armory Alien-Golem | -3/Lab Alien-Golem | -2/Research Alien-Golem | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 7040 | 305 9 62 797 196 134 . 535 245 29 276 109 940 352 685 178 272 . 322 69 118 127 148 41 180 51 197 . 137 97 17 90 205 117 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9029 | 131 27 82 1027 25 . . 624 336 42 205 . 576 252 458 . 198 . 656 167 52 78 336 136 183 46 614 . 423 540 50 90 622 1053 Parts 471 | 11 6 13 82 . . . 36 16 1 14 . 21 11 29 . 6 . 27 14 2 3 8 3 17 3 17 . 25 21 4 5 21 55 Haulers Intercepted 6 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 Recyclers Shooed 4 | 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . . . 1 8 . . 15 . 2 5 . 9 . 2 3 . 3 . 3 17 . 27 . . . . . Prevented 14 | . . . . . . . . . 1 . . . 1 . . . . 12 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 210 | . . 3 33 5 . . 16 7 4 8 . 40 10 2 . 8 . 13 3 1 1 5 2 3 1 11 . 6 5 . 1 6 16 Guns 40 | . . . 20 . . . 6 4 . 1 . 1 2 . . 4 . 2 . . . . . . . . . . . . . . . Cannons 69 | . . . . . . . . . . 1 . 2 1 2 . 4 . 1 3 1 1 4 2 3 1 11 . 6 5 . 1 6 14 AOE 98 | . . 3 13 5 . . 10 3 4 6 . 36 7 . . . . 9 . . . 1 . . . . . . . . . . 1 Classes Destroyed 25 | 2 2 2 5 2 . . 1 1 . . . 3 2 . . . . . . . . 2 . 1 . . . . 1 . . 1 . Worker 9 | . 1 . 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Builder 17 | . . 2 2 . . . 3 . . . . . . 2 . . . . . . . . . . . . . 2 1 . . . 5 Tunneler 5 | 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 Recycler 8 | 1 . . 1 . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Watcher 8 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 . 1 . 1 . Swarmer 46 | . . 3 10 . . . 5 3 4 3 . . . . . 4 . 2 . . . . . . . 2 . 4 . . . . 6 Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Grunt 57 | . . . 12 2 . . 8 2 . 3 . . 4 . . 3 . 8 . 1 . 1 1 . . 3 . 1 3 . . 3 2 Brawler 11 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . 1 . . . 5 . 1 . . . . . Duelist 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 8 . . . 2 1 . . . . . 1 . . . 2 1 . 1 . 1 . . . . . . . . . 1 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 2 . Programmer 14 | . . . . . . . . 1 . 1 . . 1 1 . 1 . . 2 . . . . 3 1 . . . . . . . 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assembled 38 | . . . . 1 . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 32 | 2 1 3 13 3 . . 8 6 4 4 . 32 4 1 . 4 . 7 3 1 1 2 1 2 1 6 . 5 4 1 1 6 8 Combat Bots Only 30 | . . 3 10 3 . . 7 5 4 4 . 30 4 1 . 4 . 7 3 1 1 2 1 2 1 6 . 4 4 . 1 4 5 Max Kills in Single Turn 19 | 1 1 2 4 2 . . 3 3 3 1 . 19 2 1 . 1 . 2 1 1 1 2 1 1 1 1 . 3 1 1 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 19 | . . 2 4 2 . . 3 3 3 1 . 19 2 . . . . 2 . . . 1 . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Damage Taken 16725 | . 344 55 1135 63 . . 495 543 174 495 . 2567 494 42 . 584 . 467 105 17 . 575 163 204 52 2170 . 446 282 67 196 470 4520 Core 2454 | . 101 16 215 . . . 54 72 48 43 . 321 76 . . 36 . 50 21 . . 154 . 16 . 274 . 46 17 . 18 . 876 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 504 | . . . . . . . . . . . . 504 . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 53 . . . 46 90 . . . . . 20 . . . . 89 . . . . 82 . . . . 70 . . 91 100 45 Volleys Fired 553 | 5 10 7 48 5 . 1 42 18 2 13 . 52 21 5 . 15 . 14 15 2 2 20 4 39 6 43 . 14 16 15 32 22 65 Largest 3 | 2 2 2 2 2 . 1 3 3 1 3 . 3 3 3 . 3 . 3 3 3 3 3 3 3 3 3 . 3 3 3 3 3 3 Hottest 170 | 60 60 43 84 60 . 61 145 147 30 147 . 140 151 151 . 96 . 116 98 98 98 103 103 111 103 103 . 75 103 103 170 163 163 Shots Fired 1062 | 10 20 12 90 10 . 1 92 48 2 18 . 90 34 12 . 40 . 28 28 4 6 46 10 66 12 82 . 37 31 19 48 54 112 Gun 344 | 10 20 10 77 . . 1 72 47 . 9 . 36 21 3 . 29 . 9 . . . . . . . . . . . . . . . Cannon 627 | . . . . . . . 10 . . 1 . 34 1 9 . 11 . 11 28 4 6 43 10 66 12 82 . 37 31 19 48 54 110 Launcher 91 | . . 2 13 10 . . 10 1 2 8 . 20 12 . . . . 8 . . . 3 . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 311 | 5 10 10 65 . . . 25 13 . 3 . 48 1 10 . 40 . 20 5 1 2 9 3 10 3 26 . . 1 1 . . . Thermal 626 | 5 10 . 12 . . 1 57 34 . 7 . . 11 . . . . . 23 3 4 34 7 56 9 56 . 37 30 18 48 54 110 Explosive 78 | . . 2 13 10 . . 10 1 2 8 . 20 12 . . . . . . . . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . . . . . . 19 8 2 . . . 8 . . . 3 . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Phasic 5 | . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 7 3 6 22 5 . 6 7 14 . 8 . 21 23 12 . 12 . 21 5 1 5 12 11 10 8 9 . 9 18 1 6 14 13 Robot Miss Streak 9 | 1 4 1 8 . . . 4 2 . 2 . 7 1 1 . 4 . 3 3 2 . 2 1 2 6 5 . 2 1 1 4 2 9 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 649 | 7 8 10 68 3 . 1 50 39 . 14 . 46 20 15 . 35 . 25 12 1 4 35 6 23 5 52 . 22 21 1 29 35 62 Core Hits 562 | 5 2 7 75 9 . . 39 16 4 12 . 111 25 8 . 39 . 38 5 1 2 23 6 8 2 39 . 11 12 1 10 16 36 Critical Kills 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . 1 5 . . . 7 3 . 2 . 1 1 . . . . . . . . . . 1 . . . . . . . . 1 Burn 14 | . . . 3 . . . 7 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Intensify 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 39 | . . . . . . . 4 2 2 . 8 7 . 16 . . . . . . . . . . . . . . . . . . . Impact 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . 4 2 2 . . 7 . 16 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 2 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31557 | 84 98 324 2594 348 . 20 1920 1094 338 707 . 4018 1855 678 . 800 . 1545 530 48 135 1810 295 1129 197 1991 . 1107 933 57 925 1788 4189 Guns 4755 | 84 98 110 940 . . 20 783 823 . 140 . 582 388 48 . 575 . 164 . . . . . . . . . . . . . . . Cannons 14732 | . . . . . . . 50 . . 31 . 409 38 151 . 225 . 238 530 48 135 1545 295 1059 197 1991 . 1107 920 57 925 1788 2993 Explosions 11306 | . . 214 1654 348 . . 930 163 338 536 . 3027 1429 . . . . 1143 . . . 265 . 70 . . . . . . . . 1189 Melee 744 | . . . . . . . 157 108 . . . . . 479 . . . . . . . . . . . . . . . . . . . Ramming 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . 7 Kinetic 4851 | 38 76 110 733 . . . 207 314 . 60 . 602 38 151 . 800 . 402 60 . 55 248 60 228 18 636 . . 15 . . . . Thermal 14672 | 46 22 . 207 . . 20 628 509 . 111 . . 228 . . . . 561 470 48 80 1297 235 901 179 1355 . 1107 905 57 925 1788 2993 Explosive 8557 | . . 214 1574 348 . . 928 163 338 536 . 3027 1429 . . . . . . . . . . . . . . . . . . . . Electromagnetic 1392 | . . . 80 . . . . . . . . 323 94 48 . . . 582 . . . 265 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 744 | . . . . . . . 157 108 . . . . . 479 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1189 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1189 Phasic 132 | . . . . . . . . . . . . 66 66 . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 2 4 4 6 6 . . . . . . . 2 1 . . . 1 1 10 10 10 . . 4 . 15 Average Corruption 5 | . . . . . . . 2 3 4 5 6 . . . . . . . 1 1 . . . 1 1 2 10 10 . . 2 . 8 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Effects 85 | . . . . . . . 3 1 5 15 2 . . . . . . . 1 . . . . . . 10 15 18 . . 2 . 13 Message Errors 23 | . . . . . . . 1 . 1 5 1 . . . . . . . 1 . . . . . . 3 3 6 . . 2 . . Matter Fused 16 | . . . . . . . . 1 2 . 1 . . . . . . . . . . . . . . 1 5 5 . . . . 1 Heat Flow Errors 8 | . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . 1 2 . . . . 1 Energy Discharges 13 | . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . 3 2 1 . . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . 4 Data Loss (major) 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . 1 Weapon Failures 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 885 | . . 1 75 1 . . 36 . 18 9 . 112 12 126 . . . . 40 . . . 1 23 10 . . 125 8 . 14 34 240 Projectiles 375 | . . . . . . . . . . . . 32 . . . . . . 40 . . . 1 23 10 . . 125 8 . 14 34 88 Explosions 371 | . . 1 75 1 . . 23 . 18 9 . 80 12 . . . . . . . . . . . . . . . . . . . 152 Melee 139 | . . . . . . . 13 . . . . . . 126 . . . . . . . . . . . . . . . . . . . Knockbacks 47 | . . . . . . . . . . . . 3 . 2 . 13 . 7 . . . 4 . 8 1 8 . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . . . . . . . . . 3 . 2 . 13 . 6 . . . 3 . 8 1 8 . . 1 . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Self-Inflicted Damage 584 | . . 25 77 . . . 84 . . 71 . 104 . . . . . 47 . . . 13 . . . . . . . . . . 163 Shots 22 | . . 2 4 . . . 2 . . 3 . 3 . . . . . 6 . . . 1 . . . . . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 548 | . . . 75 . . 10 331 265 139 548 . 530 420 135 . 384 . 165 . . . . . . . 6 215 131 . . . 1 165 Average Temperature 108 | . . . 22 . . 7 72 80 76 234 . 142 110 55 . 185 . 62 . . . . . . . 6 118 89 . . . 1 94 Received Heat Transfer 2821 | . 198 . 372 6 . . 180 171 . 153 . 397 72 6 . 198 . 153 9 9 . 103 27 . . 542 . 54 9 . . 63 99 Effects 9 | . . . . . . . . . . 5 . 3 . . . 1 . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 9 | . . . . . . . 1 4 . 1 . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Heat Transferred 12352 | 100 50 . 658 . . 37 1678 1036 . 333 . . 296 . . . . 500 250 25 50 686 125 450 75 775 . 600 525 25 851 1107 2120 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 1056 | 20 194 147 1056 476 . . 516 478 . . . . . 119 . . . . 101 . . . . 153 . . . . 258 258 . 217 527 Initial 363 | . 13 27 57 363 . . . 223 . . . . . 55 . . . . . . . . . . . . . . . 130 . . 12 Average 173 | 8 83 121 641 414 . . 349 305 . . . . . 36 . . . . 24 . . . . 42 . . . . 84 198 . 82 171 Maximum Alert Level 3 | . . . 3 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 Low Security (%) 69 | 100 100 100 11 . . 100 17 . . . . . . 100 . . . . 100 . . . . 100 . . . . 75 54 . 89 68 Level 1 18 | . . . 16 53 . . 48 90 . . . . . . . . . . . . . . . . . . . . 24 45 . 10 17 Level 2 7 | . . . 22 46 . . 34 9 . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 3 4 | . . . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . 6 . . . 3 5 . . . . 1 3 . . . . 2 . . . . 3 . 1 . . 1 2 . 3 8 Investigation 14 | . 1 . 4 . . . 1 3 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . Extermination 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 2 Reinforcement 13 | . 2 . 1 . . . 2 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 2 Assault 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Garrison 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 21 | . 1 . 4 . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 9 3 Communications Jammed 31 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 20 2 . . . 3 Distress Signals 31 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 20 2 . . . 3 Times Spotted 355 | . 13 5 40 7 . . 19 10 5 7 . 66 15 5 . 8 . 14 4 1 1 34 3 14 1 16 . 11 9 2 1 8 36 Peak Tracking Total 38 | . 7 2 11 4 . . 7 5 4 4 . 38 6 1 . 4 . 7 2 1 1 12 1 5 1 13 . 4 4 1 1 3 13 Tactical Retreats 20 | . 5 . . 1 . . . . 1 . . . 1 . . . . 1 . . . 1 1 3 . 1 . . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 11 | . . . 1 . . . . 4 . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . 2 . . . . . . . . . . 1 . 9 1 . 4 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 24 | . . . 4 . . . 6 . . . . 3 1 . . . . . 1 . . . . 1 . . . 1 . 4 2 1 . Max in Single Turn 2 | . . . 2 . . . 2 . . . . 1 1 . . . . . 1 . . . . 1 . . . 1 . 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 65 | . 4 . 8 . 1 . 5 7 . . 1 . . 5 . . 4 . 2 1 1 1 . 5 . . 4 1 3 3 2 1 6 Terminals 40 | . 3 . 6 . . . 5 6 . . . . . 4 . . . . 2 . . . . 3 . . . 1 2 2 . 1 5 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 Total Hacks 182 | . 9 . 27 . 1 . 15 21 . . 5 . . 13 . . 29 . 6 1 1 1 . 10 . . 17 1 4 6 2 5 8 Successful 109 | . 5 . 13 . 1 . 10 7 . . 5 . . 5 . . 29 . 3 1 1 1 . 1 . . 17 1 1 2 2 1 3 Failed 72 | . 4 . 13 . . . 5 14 . . . . . 8 . . . . 3 . . . . 9 . . . . 3 4 . 4 5 Catastrophic 18 | . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . 4 . . . . 3 2 . 3 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 8 . 23 . 1 . 14 11 . . 1 . . 9 . . . . . . . 1 . 3 . . . . 1 4 1 4 2 Terminals 111 | . 8 . 25 . . . 15 20 . . . . . 12 . . . . 6 . . . . 6 . . . 1 3 3 . 5 7 Fabricators 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 Terminal Hacks 86 | . 2 . 7 . 1 . 4 4 . . 5 . . 2 . . 29 . 3 1 1 1 . 1 . . 17 1 1 1 2 1 2 Record 18 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . 5 . . . 2 . . Part Schematic 20 | . . . 1 . . . . . . . 5 . . . . . 10 . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . . 2 . . . . . . . . . . . . . 3 . 1 . . . . . . . 4 . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . 1 . . . . 1 Branch Access Points 5 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . Terminal Index 5 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 . 6 . . . 6 3 . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 Terminals 17 | . 2 . 4 . . . 6 2 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 2 . . . 2 2 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Hacking Detections 44 | . 3 . 6 . . . 5 6 . . . . . 4 . . . . 2 . . . . 5 . . . . 3 3 . 1 6 Full Trace Events 12 | . 3 . 1 . . . 1 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 1 . . . . . . . 20 . . . . . 10 . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 14 | . . . . 3 . . . . . . 5 . 2 . . . . 1 . . . . . . . . . . . . . 2 1 Largest Group 5 | . . . . 3 . . . . . . 5 5 3 . . . . 1 . . . . . . . . . . . . . 1 1 Highest-Rated Group 273 | . . . . 40 . . . . . . 273 273 192 . . . . 96 . . . . . . . . . . . . . 58 65 Highest-Rated Ally 96 | . . . . 16 . . . . . . 96 96 96 . . . . 96 . . . . . . . . . . . . . 58 65 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 187 | . . . . 3 . . . . . . . 150 24 . . . . 8 . . . . . . . . . . . . . 2 . Total Damage 5849 | . . . . 48 . . . . . . . 4817 824 . . . . 96 . . . . . . . . . . . . . 64 . Kills 34 | . . . . . . . . . . . . 30 4 . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 8 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . . . 1 . 1 . 1 2 . 1 . 2 . . 1 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 18221 | 71 449 99 661 137 330 102 546 423 260 463 918 1327 521 1018 397 487 112 1130 457 595 237 1255 501 976 429 672 412 423 298 377 572 719 847 Spaces Moved 10734 | 46 450 67 395 105 306 93 345 298 224 339 736 764 260 620 292 301 78 374 220 322 125 651 276 613 310 402 127 204 165 242 160 362 462 Core 38 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Treads 85 | . . . . . . . . . . . . . 14 42 . . . . . . . . . . . . . . . . . . 29 Legs 4551 | . . . . . . . . . . . . . . . . . . 3 220 322 125 651 276 613 310 402 127 204 165 242 160 362 369 Wheels 6019 | 31 450 67 395 105 306 93 345 298 224 339 736 764 246 578 292 301 78 371 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Fastest Speed 40 | 50 80 100 100 105 105 105 105 95 105 105 120 120 125 110 135 135 145 145 183 183 183 176 176 133 133 125 133 133 133 133 133 133 40 Average Speed 137 | 77 88 100 108 105 105 105 105 107 110 117 120 140 169 140 135 140 145 145 183 183 183 180 176 137 133 136 171 175 136 133 159 171 124 Slowest Speed 250 | 100 105 100 130 105 105 105 105 155 120 155 120 175 250 170 135 145 145 183 183 183 183 183 176 176 133 176 175 176 176 133 176 176 176 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 3 82 24 47 35 68 24 33 9 51 55 85 78 56 23 60 65 73 70 10 57 31 93 64 27 58 64 62 46 7 25 96 22 21 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 12 | . 1 . 2 . . . . 1 . . 1 . . . . 2 1 . . 1 . . . . . . 3 . . . . . . Known Exits Taken 9 | . . . . . . . . 1 . . . . . 1 1 . . 1 1 . 1 . . 1 . . . . 1 . 1 . . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 . . 1 . 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 24 | . . . . . . . . . . 4 4 . 1 . 1 3 . 3 . 2 2 . . . . . . 4 . . . . . Spaces Dug 102 | . . . . . . . 7 . 1 . 2 . . 10 . . . 1 9 1 . . 1 26 3 17 . 3 5 8 . 2 6 Terrain Destroyed 749 | . . 27 77 22 . . 130 5 7 51 2 54 62 10 . . . 19 13 3 2 5 2 55 6 25 . 8 7 11 8 28 110 Melee 12 | . . . . . . . . . 1 . 2 . . 9 . . . . . . . . . . . . . . . . . . . Projectile 196 | . . . . . . . 8 . . . . 14 2 1 . . . 1 13 3 2 5 2 39 6 25 . 8 7 11 8 10 31 AOE 541 | . . 27 77 22 . . 122 5 6 51 . 40 60 . . . . 18 . . . . . 16 . . . . . . . 18 79 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 13151 | 67 480 85 530 118 315 95 440 362 231 392 760 925 308 734 295 332 77 941 252 324 130 694 283 684 316 447 321 240 212 277 435 417 632 Wait 1047 | . . 3 15 2 . . 5 14 1 6 . 5 . 3 . 2 . 508 1 . . 3 2 12 . . 190 7 12 2 194 5 55 Move 10693 | 45 449 66 394 104 305 92 344 297 223 338 735 763 259 619 291 300 77 373 219 321 124 650 275 612 309 401 126 203 164 241 159 361 454 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 171 | 7 10 4 14 . 3 . 10 11 . 7 5 12 2 12 1 2 . 5 4 . 1 8 . 3 . . 1 3 4 6 16 5 15 Fast Attach 74 | 7 1 1 5 . . . 1 2 . 4 2 19 2 11 . 1 . . 1 . . . . . . . 2 . . . 4 4 7 Attach 76 | 1 2 1 10 . . . 7 5 1 7 . 17 4 5 1 1 . 3 1 . . . . 1 . . . 4 . . . . 5 Detach 54 | 1 . . 3 . . . 1 1 . 5 . 9 1 5 . . . 7 2 . . . . 1 . . 1 2 . . 3 6 6 Swap 229 | 1 3 2 27 7 3 2 19 8 2 6 3 21 10 21 1 8 . 15 4 1 1 7 2 12 1 3 . 4 5 8 10 5 7 Drop 176 | . 5 1 14 . 4 . 7 4 . 6 7 20 . 21 1 3 . 14 5 . 2 6 . 4 . . 1 3 4 5 17 9 13 Fire 553 | 5 10 7 48 5 . 1 42 18 2 13 . 52 21 5 . 15 . 14 15 2 2 20 4 39 6 43 . 14 16 15 32 22 65 Melee 39 | . . . . . . . 4 2 2 . 8 7 . 16 . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 21 | . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . 5 . . . . Rewire 11 | . . . . . . . . . . . . . 9 . . . . 2 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 257 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 5) 394 | -10/Materials | Discovered new exit (range 3) 521 | -10/Materials | Entered Mines 550 | -10/Mines | Met a Derelict bent on vengeance 618 | -10/Mines | Discovered new exit (range 2) 620 | -10/Mines | Entered Materials 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Destroyed 8 combat bots 1020 | -9/Materials | First assault squad dispatched 1038 | -9/Materials | Build established: Scavenger-Mutant 1043 | -9/Materials | Central database locked down 1122 | -9/Materials | Destroyed 10 combat bots 1131 | -9/Materials | Lost 4 parts (3n1u) 1141 | -9/Materials | Core integrity fell below 50% 1168 | -9/Materials | Discovered new exit (range 15) 1270 | -9/Materials | Discovered new exit (range 6) 1281 | -9/Materials | Entered Mines 1337 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1345 | -9/Mines | Assembled infested the area 1354 | -9/Mines | Discovered new exit (range 9) 1414 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1414 | -9/Mines | Discovered new exit (range 5) 1418 | -9/Mines | Entered Exiles 1445 | -9/Exiles | Met 8R-AWN 1463 | -9/Exiles | Met EX-HEX 1524 | -9/Exiles | Met EX-DEC 1604 | -9/Exiles | Met EX-BIN 1617 | -9/Exiles | Aligned with FarCom system 1618 | -9/Exiles | Given EX-Vault access code 1642 | -9/Exiles | Opened EX-Vault 1649 | -9/Exiles | Found Cloak of Protection 1671 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1736 | -9/Exiles | Discovered new exit (range 14) 1748 | -9/Exiles | Left Exiles lab with Cloak of Protection 1748 | -9/Exiles | Entered Mines 1837 | -8/Mines | Discovered new exit (range 13) 1850 | -8/Mines | Entered Materials 1850 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1981 | -8/Materials | Destroyed 7 combat bots 2118 | -8/Materials | Discovered new exit (range 5) 2396 | -8/Materials | Entered Factory 2396 | -7/Factory | Evolved 2 slots: Utility x2 2436 | -7/Factory | Identified exit to Storage 2436 | -7/Factory | Identified exit to Lower Caves 2666 | -7/Factory | Discovered new exit (range 15) 2747 | -7/Factory | Garrison activated, responded to threat 2819 | -7/Factory | Entered Lower Caves 2966 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3072 | -7/Lower Caves | Discovered new exit (range 7) 3079 | -7/Lower Caves | Entered another Lower Caves area 3201 | -7/Lower Caves | Lost 3 parts (1p2w) 3475 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3536 | -7/Lower Caves | Discovered new exit (range 6) 3542 | -7/Lower Caves | Entered Zion 3587 | -7/Zion | System corruption cleaned by Quarantine Array 3623 | -7/Zion | Gained Derelict followers 3640 | -7/Zion | Discovered new exit (range 17) 3812 | -7/Zion | Received a visual enhancement algorithm 4067 | -7/Zion | Given A8's code to call for help 4113 | -7/Zion | Learned Factory garrison access intel 4316 | -7/Zion | Rebuked by Imprinter 4452 | -7/Zion | Discovered new exit (range 5) 4453 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4456 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4458 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4460 | -7/Zion | Entered Deep Caves 4460 | -7/Deep Caves | Accompanied by 5 allies 4611 | -7/Deep Caves | Z-Facility disabled 4623 | -7/Deep Caves | Attacked by Z-Imprinter 4647 | -7/Deep Caves | Allies destroyed Z-Imprinter 4855 | -7/Deep Caves | Lost 4 parts (1p1n2w) 4856 | -7/Deep Caves | Found Prototype Protection 4856 | -7/Deep Caves | Identified Zio. Weapon Casing 4870 | -7/Deep Caves | Found Prototype Protection 4870 | -7/Deep Caves | Identified Zio. Heavy Carapace 4928 | -7/Deep Caves | Found Zio. Weapon Casing 4948 | -7/Deep Caves | Found Zio. Weapon Casing 5072 | -7/Deep Caves | Discovered new exit (range 6) 5198 | -7/Deep Caves | Build established: Scavenger-Gunner 5228 | -7/Deep Caves | Spotted as-02950 5254 | -7/Deep Caves | Destroyed as-02950 5280 | -7/Deep Caves | Lost 4 parts (1p1n1u1w) 5284 | -7/Deep Caves | Triggered Deep Caves wall 5284 | -7/Deep Caves | Exposed GOLEM chamber 5289 | -7/Deep Caves | Core integrity fell below 50% 5294 | -7/Deep Caves | Spotted AS-19925 5309 | -7/Deep Caves | Spotted AS-31623 5313 | -7/Deep Caves | Destroyed AS-19925 5324 | -7/Deep Caves | Destroyed AS-31623 5328 | -7/Deep Caves | Destroyed 30 combat bots 5337 | -7/Deep Caves | Lost 6 parts (3n2u1w) 5359 | -7/Deep Caves | Found GOLEM Unit 5366 | -7/Deep Caves | Found GOLEM Unit 5371 | -7/Deep Caves | Found GOLEM Unit 5381 | -7/Deep Caves | Found GOLEM Unit 5392 | -7/Deep Caves | Found GOLEM Unit 5787 | -7/Deep Caves | Entered Proximity Caves 5787 | -6/Proximity Caves | Accompanied by 2 allies 5818 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5896 | -6/Proximity Caves | Learned 4 Factory zone layouts 6091 | -6/Proximity Caves | Spotted B-75 Beast 6293 | -6/Proximity Caves | Discovered new exit (range 7) 6308 | -6/Proximity Caves | Entered Factory 6308 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6309 | -6/Factory | Identified exit to Factory 6310 | -6/Factory | Loaded intel: 4 garrison access locations 6615 | -6/Factory | Build established: Scavenger-Assassin 7275 | -6/Factory | Identified exit to Lower Caves 7326 | -6/Factory | Entered Lower Caves 7598 | -6/Lower Caves | Build established: Scavenger-Gunner 7648 | -6/Lower Caves | Encountered a Warlord checkpoint 7661 | -6/Lower Caves | Identified exit to Lower Caves 7723 | -6/Lower Caves | Entered another Lower Caves area 8140 | -6/Lower Caves | Discovered new exit (range 18) 8210 | -6/Lower Caves | Entered Data Miner 8210 | -6/Data Miner | Discovered new exit (range 6) 8218 | -6/Data Miner | Build established: Gunner 8229 | -6/Data Miner | Met Data Miner 8268 | -6/Data Miner | Learned location of Section 7 (-3) 8268 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8289 | -6/Data Miner | Received God Mode back door access code from Data Miner 8322 | -6/Data Miner | Entered Proximity Caves 8387 | -5/Proximity Caves | Escorted by Enhanced Grunt 8403 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8430 | -5/Proximity Caves | Destroyed 7 combat bots 8624 | -5/Proximity Caves | Spotted B-75 Beast 8892 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8915 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9227 | -5/Proximity Caves | Build established: Golem 9452 | -5/Proximity Caves | Entered Factory 9452 | -5/Factory | Evolved 2 slots: Utility x2 9743 | -5/Factory | Identified exit to Upper Caves 9768 | -5/Factory | Incoming investigation squad redirected 9909 | -5/Factory | Entered Upper Caves 9920 | -5/Upper Caves | Encountered a Warlord checkpoint 10194 | -5/Upper Caves | Learned Factory non-interactive machine intel 10247 | -5/Upper Caves | Learned location of Armory (-3) 10443 | -5/Upper Caves | Discovered new exit (range 21) 10504 | -5/Upper Caves | Entered another Upper Caves area 10505 | -5/Upper Caves | Identified exit to Warlord 10506 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10741 | -5/Upper Caves | Entered Warlord 10802 | -5/Warlord | Discovered new exit (range 14) 11318 | -5/Warlord | Found Prototype Device 11319 | -5/Warlord | Identified Minesniffer Drone Bay 11406 | -5/Warlord | Met Warlord 11423 | -5/Warlord | Opened Warlord's prototype stash 11431 | -5/Warlord | Warlord's base attacked by MAIN.C 11431 | -5/Warlord | Found Prototype Processor 11432 | -5/Warlord | Identified Spectral Analyzer 11659 | -5/Warlord | Found Prototype Launcher 11781 | -5/Warlord | Warlord forces counterattacked 11797 | -5/Warlord | Spotted Executioner 11828 | -5/Warlord | Spotted Striker 11843 | -5/Warlord | Destroyed Striker 11876 | -5/Warlord | Spotted Executioner 11937 | -5/Warlord | Spotted Striker 11941 | -5/Warlord | Spotted Executioner 11954 | -5/Warlord | Destroyed Striker 11958 | -5/Warlord | Destroyed Executioner 11996 | -5/Warlord | Entered Proximity Caves 12065 | -4/Proximity Caves | Spotted B-86 Titan 12137 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12483 | -4/Proximity Caves | Learned 4 Research zone layouts 12488 | -4/Proximity Caves | Discovered new exit (range 6) 12497 | -4/Proximity Caves | Entered Factory 12497 | -4/Factory | Evolved 2 slots: Utility x2 12498 | -4/Factory | Loaded intel: 225 non-interactive machine locations 13356 | -4/Factory | Identified exit to Upper Caves 13356 | -4/Factory | Identified exit to Extension 13473 | -4/Factory | Entered Upper Caves 13548 | -4/Upper Caves | Encountered a Warlord checkpoint 13818 | -4/Upper Caves | Spotted B-86 Titan 13892 | -4/Upper Caves | Discovered new exit (range 8) 13902 | -4/Upper Caves | Entered another Upper Caves area 14303 | -4/Upper Caves | Learned Research emergency access door positions 14430 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14480 | -4/Upper Caves | System corruption reached 10% 14523 | -4/Upper Caves | Lost 11 parts (1p1n6u3w) 14549 | -4/Upper Caves | Discovered new exit (range 15) 14574 | -4/Upper Caves | Entered Zhirov 14574 | -4/Zhirov | Discovered new exit (range 4) 14606 | -4/Zhirov | Met Zhirov 14644 | -4/Zhirov | Found Alien Artifact 14644 | -4/Zhirov | Identified Integrated Reactor 14644 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14665 | -4/Zhirov | Found Alien Artifact 14742 | -4/Zhirov | Learned location of Quarantine (-3) 14742 | -4/Zhirov | Learned location of Testing (-2) 14742 | -4/Zhirov | Learned location of Command (-1) 14750 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14986 | -4/Zhirov | Entered Proximity Caves 15286 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15347 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 15393 | -3/Proximity Caves | Discovered new exit (range 3) 15409 | -3/Proximity Caves | Entered Research 15409 | -3/Research | Evolved 2 slots: Utility x2 15410 | -3/Research | Identified exit to Armory 15411 | -3/Research | Identified exit to Research 15473 | -3/Research | Found Prototype Device 15474 | -3/Research | Identified Exp. Thermal Shield 15672 | -3/Research | Spotted B-86 Titan 15707 | -3/Research | Entered Armory 15845 | -3/Armory | Found Prototype Device 15846 | -3/Armory | Identified Exp. EM Disruption Field 16033 | -3/Armory | Identified Transdimensional Reconstructor 16033 | -3/Armory | Warped through subspace to slip node 16033 | -3/Armory | Discovered new exit (range 1) 16071 | -3/Armory | Found Antimissile System 16084 | -3/Armory | Entered Lab 16084 | -3/Lab | Discovered exit to Research (range 9) 16102 | -3/Lab | Unable to decrypt terminal 16102 | -3/Lab | Opened the door to a hidden lab 16103 | -3/Lab | Gained access to the hidden lab's interior 16104 | -3/Lab | Detected by scanners 16110 | -3/Lab | Confronted by A5 16176 | -3/Lab | Destroyed A5 16195 | -3/Lab | Unable to decrypt terminal 16203 | -3/Lab | Found Alien Artifact 16204 | -3/Lab | Identified Core Reset Matrix 16204 | -3/Lab | Used Core Reset Matrix 16208 | -3/Lab | Sensed 3 artifacts in vicinity 16211 | -3/Lab | Discovered exit to Research (range 8) 16214 | -3/Lab | Unable to decrypt terminal 16252 | -3/Lab | Found Core Expander 16252 | -3/Lab | Installed Core Expander, added new Power slot 16261 | -3/Lab | Found Integrated Reactor 16261 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 16304 | -3/Lab | Found Prototype Protection 16305 | -3/Lab | Identified Exp. Powered Armor 16311 | -3/Lab | Found Prototype Energy Cannon 16312 | -3/Lab | Identified Warp Cannon 16338 | -3/Lab | Unable to decrypt terminal 16544 | -3/Lab | Build established: Alien-Golem 16656 | -3/Lab | Entered Research 16656 | -2/Research | Warlord forces began assault on 0b10 16656 | -2/Research | Evolved 2 slots: Utility x2 16692 | -2/Research | Identified exit to Testing 16766 | -2/Research | Research machine network offline 16811 | -2/Research | Spotted B-90 Cyclops 16821 | -2/Research | Destroyed B-90 Cyclops 16931 | -2/Research | Borebot progress halted 17012 | -2/Research | Borebot progress halted 17012 | -2/Research | Spotted B-90 Cyclops 17038 | -2/Research | Borebot progress halted 17155 | -2/Research | Met up with Warlord 17329 | -2/Research | Discovered new exit (range 20) 17375 | -2/Research | Entered Access 17375 | -1/Access | Evolved 2 slots: Utility x2 17655 | -1/Access | Found Unknown Device 17811 | -1/Access | Garrison activated, responded to threat 17885 | -1/Access | Found Prototype Launcher 17915 | -1/Access | Intercept squad dispatched 17924 | -1/Access | Spotted Tracker 17925 | -1/Access | Spotted Tracker 17954 | -1/Access | Identified Gui. Micro-nuke Launcher 17954 | -1/Access | Spotted Combat Programmer 17955 | -1/Access | Identified Vortex Catalyst Activator 17957 | -1/Access | Destroyed Tracker 17965 | -1/Access | Spotted Combat Programmer 17966 | -1/Access | Destroyed Tracker 17979 | -1/Access | System corruption reached 10% 17991 | -1/Access | Destroyed Combat Programmer 18005 | -1/Access | Destroyed Combat Programmer 18022 | -1/Access | Lost 8 parts (1p2n4u1w) 18137 | -1/Access | Released all parts (7) 18167 | -1/Access | Lost 10 parts (1p1n7u1w) 18205 | -1/Access | Core integrity fell below 50% 18220 | -1/Access | Discovered new exit (range 6) 18222 | *** | Heading to fleet! Last Messages --------------- 18174_ Slug penetrates R-10 Processor. 18174_ Slug penetrates Wall. 18175_ R-10 Processor collects Lgt. Antimatter Reactor. 18181_ Slug penetrates Wall. 18181_ K-01 Serf destroyed. 18181_ Xenon Bombardment Thruster destroyed. 18185_ System corrupted: Heat flow error (+217). 18186_ Slug penetrates Wall. 18195_ Penetrated by Slug. 18201_ Slug penetrates Wall. 18204_ Penetrated by Slug. 18204_ Imp. Heavy Treads destroyed. 18207_ System corrupted: Xenon Bombardment Thruster rejected. 18207_ Acquired Xenon Bombardment Thruster. 18219_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 18220_ The Access Shell folds into the floor. 18220_ EXIT=FOUND 18222_ System corrupted: Energy discharge (-29). Map ----- +----------------------------------------------------+ | ????# #### ##### ?????????????????? | | ????# ##?# #???????????????????????????????? | | ????# ##?# #???????????????????????????????? | | ????# ##?# #???????????????????????????????? | | ????# ##?# #???????????????????????????????? | | #???# ##?# #???????????????????????????????? | | #???# * ##?# #???????????????????????????????? | | ##### !% ####/######??????????????????????????? | | ##### ##* #??????????????????????????? | | ##### ## % #??????????????????????????? | | ###/###### #??????????????????????????? | | % # h" #??????????????????????????? | | * % / """ #??????????????????????????? | | [=%####### # """ #??????????????????????????? | | #%%######## / " #??????????????????????????? | | #==###????#gh# * #??????????????????????????? | | #[%###????# g# #??????????????????????????? | | # ###????# h##########??????????????????????????? | | # ##?????# #?????###???????????????????????????? | | # ##?????# ####### ##########??????????????????? | | # ##?????# """T""" "??????????????????? | | # ##?????# """ """ "????BB????????????? | | # ##?????# pp "????BB????????????? | | # ##?????# "??????????????????? | | # ##?????# "" "??????????????????? | | # ##?????# @" "??????????????????? | | #% ##?????# "??????????????????? | | %%=##?????# "????BB????????????? | | #+#####???# "????BB????????????? | | [[%* #???# "??????????????????? | | ] #???# ####### ##########??????????????????? | | #???# ??????###???????????????????????????? | | #???# ????????????????????????????????????? | | =] #???# ????????????????????????????????????? | | =] #???# ????????????????????????????????????? | | =[ #???# ????????????????????????????????????? | | #???# ????????????????????????????????????? | | #######???? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 65 Energy Generation 85 Energy Capacity 2100 Matter Stores 520 Matter Capacity 550 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Cloak Strength 5 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 24 Target Analysis 5 Core Analysis 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- Full Golem Challenges ------------ None Game ------ Seed HeavyRocketCloak Manual? 0 Play Time 03:30:09 Cumulative 816.5 hours Start 2022.12.16 @ 18:38:00 End 2022.12.16 @ 22:09:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 428 Rogue 301 Adventurer 125 Explorer 2 Win Type 2 Total 97 Types 79/7/6/1/1/0/0/2/1 Lore% 83 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6d94dc1-0a98-49fd-8e4e-429ce936b3ab