Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 14:08:23 // AFD2020/Player2 Player: Kain Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (2429) 2429 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3401) 3401 TOTAL SCORE: 10040 Bonus ------- High Alert Combat Kills 926 Follower Combat Kills 2762 Entered Garrisons 400 Friendly Fire -687 Cogmind --------- Core Integrity 0/850 Matter 540/550 Energy 66/230 System Corruption 0% Temperature Cool (754) Movement Walking (150) Ox1 Location -6/Garrison Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Antimatter Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Power Amplifier Matter Compressor Improved Terrain Scanner Improved Particle Charger > --- WEAPON (5) ------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (4) ---- Medium Treads Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Terrain Scanner Terrain Scan Processor Weapon Cycler > --- WEAPON ----------- Heavy Laser Gatling Laser Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Medium Treads Improved Particle Charger Improved Particle Charger [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Coolant Injector Device Coolant Injector Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 2 | . . . 1 . 1 . . . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . . 1 . . . 1 . Weapon 3 | . . . . 1 1 . . 1 . Parts Attached 124 | 5 2 9 6 21 4 21 15 30 11 Power 28 | 1 . 1 3 4 1 4 3 9 2 Engine 15 | 1 . 1 3 . . 1 . 9 . Core 12 | . . . . 4 1 3 3 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 39 | 2 . 4 2 5 2 8 7 3 6 Treads 13 | . . . 2 3 . 4 4 . . Leg 8 | . . 1 . . 1 . . 3 3 Wheel 2 | 2 . . . . . . . . . Hover 6 | . . 1 . 2 . 3 . . . Flight 10 | . . 2 . . 1 1 3 . 3 Utility 15 | . 2 1 . 3 . 1 1 4 3 Device 11 | . 1 1 . 3 . 1 1 2 2 Storage 2 | . 1 . . . . . . . 1 Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 42 | 2 . 3 1 9 1 8 4 14 . Energy Gun 16 | 1 . . . 3 1 2 3 6 . Energy Cannon 9 | . . 2 1 . . 3 . 3 . Ballistic Gun 12 | 1 . 1 . 6 . . 1 3 . Ballistic Cannon 4 | . . . . . . 2 . 2 . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 . Parts Lost 67 | . 2 1 3 16 . 12 9 17 7 Power 17 | . . . . 5 . 2 3 4 3 Propulsion 15 | . 1 . 2 4 . 2 3 3 . Utility 7 | . . . . 1 . 1 1 2 2 Weapon 28 | . 1 1 1 6 . 7 2 8 2 Highest Loss Streak 16 | . 2 1 2 10 . 6 7 16 5 Average Slot Usage (%) 87 | . 71 96 85 82 74 85 94 89 77 Engine 8 | . 14 14 21 5 . 3 5 12 6 Core 6 | . . . . 9 7 9 16 4 2 Treads 6 | . . . 7 11 7 6 8 14 . Leg 3 | . . 12 . . . . . 4 14 Hover 4 | . . 9 . 5 . 9 2 . . Flight 3 | . . 3 13 . 4 2 7 . 2 Device 20 | . 8 14 22 25 23 22 23 15 21 Storage 2 | . 12 13 . . . . . . . Energy Gun 8 | . 2 . . 3 15 10 12 16 4 Energy Cannon 9 | . . 22 21 2 . 8 3 3 20 Ballistic Gun 6 | . 14 5 . 18 15 6 2 1 . Ballistic Cannon 3 | . . . . . . 2 11 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 9 13 20 28 30 23 45 42 54 46 Greatest Support 70 | 26 26 16 40 60 20 62 70 70 50 Greatest Overweight (x) 7 | 2 . 4 7 2 2 5 5 2 6 Average Overweight (x) . | . . 1 1 . . . 1 . 1 Largest Inventory Capacity 6 | 4 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 5 4 4 4 4 4 4 4 Most Carried 4 | 3 3 4 4 4 4 4 4 4 4 Average Carried 2 | 1 1 2 2 2 1 3 2 3 3 Final Capacity 6 | 4 6 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 2 3 2 3 2 4 4 2 Class Distribution -------------------- 39% | Scavenger-Skirmisher 21% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Gunner | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Matter Collected 2067 | 187 93 115 65 374 18 273 405 437 100 Remotely . | . . . . . . . . . . Salvage Created 2662 | . 180 11 161 631 55 407 466 497 254 Parts 138 | . 11 2 12 39 1 26 23 16 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Combat Hostiles Destroyed 53 | . 3 1 6 13 1 5 11 9 4 Guns 30 | . 3 . . 12 1 3 5 6 . Cannons 23 | . . 1 6 1 . 2 6 3 4 Classes Destroyed 9 | . 2 1 1 3 . 1 1 . . Worker 1 | . . . . . . 1 . . . Builder 4 | . . . . 1 . 3 . . . Tunneler 1 | . . . . 1 . . . . . Watcher 3 | . 1 . . 1 . 1 . . . Swarmer 10 | . . 1 4 3 . . 1 1 . Grunt 31 | . 3 . 1 7 . 1 8 7 4 Sentry 7 | . . . 1 2 . 3 1 . . Hunter 4 | . . . . 1 1 1 . 1 . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 2 1 3 9 1 2 6 4 2 Combat Bots Only 6 | . 2 1 3 6 1 1 6 4 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Damage Taken 7338 | . 278 122 328 1683 54 1128 1041 1731 973 Core 1219 | . 25 39 55 164 22 84 176 347 307 Absorbed by Shields 249 | . . . . 249 . . . . . Core Remaining (%) 69 | 100 . 69 86 62 . . 32 . . Volleys Fired 190 | . 20 3 16 34 5 30 36 32 14 Largest 5 | . 2 2 2 3 4 4 4 5 5 Hottest 419 | . 60 135 150 160 173 264 249 308 419 Shots Fired 549 | . 22 6 30 81 16 110 140 95 49 Gun 346 | . 22 . . 77 16 72 85 63 11 Cannon 201 | . . 6 30 4 . 36 55 32 38 Launcher 2 | . . . . . . 2 . . . Special . | . . . . . . . . . . Kinetic 259 | . 20 . . 70 10 28 74 57 . Thermal 260 | . . 6 30 11 6 57 63 38 49 Explosive 2 | . . . . . . 2 . . . Electromagnetic 28 | . 2 . . . . 23 3 . . Robot Hit Streak 16 | . 5 1 5 8 4 16 10 6 5 Robot Miss Streak 17 | . 2 4 3 5 4 5 4 5 17 Penetration Max 1 | . . . . 1 . . . 1 . Secondary Targets 6 | . . . . 6 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 319 | . 14 2 16 52 6 63 86 62 18 Core Hits 149 | . 9 1 7 26 2 23 42 27 12 Critical Hits 4 | . . . . 1 . 1 1 . 1 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6315 | . 177 22 447 1050 51 1245 1646 1038 639 Guns 3745 | . 177 . . 971 51 649 1075 710 112 Cannons 2447 | . . 22 446 75 . 478 571 328 527 Explosions 116 | . . . . . . 116 . . . Melee . | . . . . . . . . . . Ramming 7 | . . . 1 4 . 2 . . . Kinetic 2717 | . 177 . . 881 25 170 820 644 . Thermal 3109 | . . 22 446 165 26 591 826 394 639 Explosive 116 | . . . . . . 116 . . . Electromagnetic 366 | . . . . . . 366 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 . . 1 1 . . Average Corruption 1 | . . . 1 . . 1 1 . . Corruption Purged . | . . . . . . . . . . Effects 8 | . . . . . . 1 7 . . Message Errors 2 | . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . . Targeting Errors 4 | . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . . 35 . . 8 . . 11 Projectiles 46 | . . . 35 . . . . . 11 Explosions 8 | . . . . . . 8 . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . 1 . . . 2 1 . Impact 1 | . . . 1 . . . . . . Kinetic 3 | . . . . . . . 2 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 49 | . . . . 1 . 48 . . . Shots 2 | . . . . . . 2 . . . Rammed 5 | . . . 1 2 . 2 . . . Targets Rammed 5 | . . . 1 2 . 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1605 | . 52 96 394 259 55 199 268 1149 1605 Average Temperature 237 | . 29 43 115 94 29 103 125 313 655 Received Heat Transfer 2008 | . 159 . 48 730 . 201 399 285 186 Effects 98 | . . . 6 . . . . 48 44 Shutdowns 33 | . . . 2 . . . . 20 11 Energy Bleed 9 | . . . . . . . . 7 2 Interference 17 | . . . 3 . . . . 5 9 Matter Decay 11 | . . . 1 . . . . 7 3 Short Circuit 7 | . . . . . . . . 2 5 Damage (minor) 9 | . . . . . . . . 4 5 Damage (major) 9 | . . . . . . . . 2 7 Damage (core) 3 | . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 1 . . 3 1 1 Heat Transferred 5284 | . . 37 666 296 74 991 1470 884 866 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Peak Influence 1557 | . 211 180 526 933 484 868 1557 1126 1200 Average Influence 570 | . 97 47 211 616 407 510 967 957 984 Maximum Alert Level 4 | . 1 . 2 3 2 3 4 4 4 Low Security (%) 25 | 100 94 100 53 . . . . . . Level 1 12 | . 5 . 25 26 30 39 . . . Level 2 21 | . . . 20 13 69 40 37 . . Level 3 25 | . . . . 59 . 20 12 76 68 Level 4 15 | . . . . . . . 50 23 31 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . 2 5 2 7 . 7 . Investigation 9 | . . . . 4 1 3 . 1 . Extermination 3 | . . . . . 1 2 . . . Reinforcement 7 | . . . 2 1 . 1 . 3 . Assault 2 | . . . . . . . . 2 . Garrison 2 | . . . . . . 1 . 1 . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Distress Signals 8 | . 1 . 1 3 . 1 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 10 6 16 30 4 20 35 24 16 Peak Tracking Total 11 | . 5 3 6 11 2 4 8 8 7 Tactical Retreats 3 | . . . . . . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Traps Triggered 8 | . . 1 . 1 . 1 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Machines Disabled 6 | . . . . . . 5 . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Machines Accessed 16 | . 1 2 . 3 1 5 . 4 . Terminals 9 | . 1 1 . 3 . 3 . 1 . Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 49 | . 5 4 . 10 3 14 . 13 . Successful 25 | . 3 4 . 4 . 7 . 7 . Failed 24 | . 2 . . 6 3 7 . 6 . Catastrophic 4 | . . . . 1 . 2 . 1 . Database Lockouts . | . . . . . . . . . . Manual 3 | . . 1 . 1 . . . 1 . Terminals 32 | . 5 3 . 10 . 9 . 5 . Fabricators 6 | . . . . . 3 . . 3 . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 3 | . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . 2 . Terminal Hacks 16 | . 3 4 . 4 . 4 . 1 . Record 1 | . . 1 . . . . . . . Part Schematic 2 | . . . . . . 1 . 1 . Robot Schematic 2 | . . . . . . 2 . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Disarm Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . Recycle Component 1 | . . . . . . . . 1 . Process 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 1 . 3 1 5 . 3 . Full Trace Events 9 | . . 1 . 3 1 3 . 1 . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled 1 | . . . . . . . . 1 . Recycled Matter 24 | . . . . . . . . 24 . Retrieved Matter 24 | . . . . . . . . 24 . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 Highest-Rated Group 117 | . 58 60 66 81 88 91 94 113 117 Highest-Rated Ally 117 | . 58 60 66 81 88 91 94 113 117 Total Orders . | . . . . . . . . . . Ally Attacks 252 | . 12 7 25 46 12 33 45 43 29 Total Damage 9140 | . 179 132 695 1502 218 1326 1881 1819 1388 Kills 108 | . 3 6 12 20 2 18 23 14 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Turns Passed 5117 | 53 194 866 368 504 375 754 1029 715 259 Spaces Moved 2416 | 42 138 448 158 232 188 358 390 362 100 Core 31 | 14 . . 2 . . . . 6 9 Treads 887 | . . . 56 120 97 95 266 253 . Legs 348 | . . 101 . . 17 51 . 103 76 Wheels 168 | 28 138 2 . . . . . . . Hover 609 | . . 296 . 112 . 201 . . . Flight 373 | . . 49 100 . 74 11 124 . 15 Fastest Speed 50 | 50 90 100 160 116 150 52 160 120 114 Average Speed 166 | 95 97 181 186 142 182 147 213 154 152 Slowest Speed 440 | 150 100 360 400 190 220 440 440 180 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 31 79 17 25 5 50 50 7 32 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 40 | . . 4 8 1 . 25 . 2 . Melee . | . . . . . . . . . . Projectile 28 | . . 4 8 1 . 13 . 2 . AOE 12 | . . . . . . 12 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Gar Fac Gar Total 3154 | 54 178 498 198 338 209 512 522 466 179 Wait 227 | . 5 23 11 28 8 82 31 2 37 Move 2403 | 41 137 447 157 231 187 357 385 361 100 Hop . | . . . . . . . . . . Pick Up 118 | 8 8 9 6 18 5 13 15 28 8 Fast Attach 12 | . . . . 1 . 5 1 3 2 Attach 91 | 5 2 4 4 19 4 12 12 21 8 Detach 3 | . . . . . . . . 2 1 Swap 21 | . . 5 2 1 . 4 2 6 1 Drop 48 | . 6 7 1 4 . 7 4 11 8 Fire 190 | . 20 3 16 34 5 30 36 32 14 Melee . | . . . . . . . . . . Ram 5 | . . . 1 2 . 2 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 36 | . . . . . . . 36 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Discovered new exit (range 11) 248 | -10/Materials | Entered Mines 248 | -10/Mines | Accompanied by 1 ally 314 | -10/Mines | Learned location of Recycling (-7) 315 | -10/Mines | Build established: Mutant 384 | -10/Mines | Learned location of 1 exit from Materials 400 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1058 | -10/Mines | Discovered new exit (range 11) 1098 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1101 | -10/Mines | Found Prototype Device 1102 | -10/Mines | Identified Exp. Sensor Array 1114 | -10/Mines | Entered Materials 1114 | -9/Materials | Accompanied by 1 ally 1114 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1115 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Build established: Scavenger-Mutant 1328 | -9/Materials | Discovered new exit (range 15) 1482 | -9/Materials | Entered another Materials area 1482 | -8/Materials | Accompanied by 1 ally 1482 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1708 | -8/Materials | Lost 10 parts (3p2n1u4w) 1938 | -8/Materials | Discovered new exit (range 15) 1943 | -8/Materials | Lost 6 parts (2p2n2w) 1980 | -8/Materials | Build established: Scavenger-Skirmisher 1986 | -8/Materials | Entered Factory 1986 | -7/Factory | Accompanied by 1 ally 1986 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2263 | -7/Factory | Discovered new exit (range 16) 2361 | -7/Factory | Entered Storage 2361 | -7/Storage | Accompanied by 1 ally 2553 | -7/Storage | Repaired Lgt. Nuclear Core 2706 | -7/Storage | Lost 3 parts (1p2w) 2763 | -7/Storage | Garrison activated, responded to threat 3005 | -7/Storage | Lost 6 parts (2n1u3w) 3106 | -7/Storage | Identified exit to Garrison 3115 | -7/Storage | Entered Garrison 3115 | -7/Garrison | Accompanied by 1 ally 3291 | -7/Garrison | Build established: Skirmisher 3326 | -7/Garrison | Triggered checkpoint 3430 | -7/Garrison | Triggered checkpoint 3584 | -7/Garrison | Triggered checkpoint 3611 | -7/Garrison | Triggered checkpoint 3626 | -7/Garrison | Triggered checkpoint 3647 | -7/Garrison | Lost 7 parts (2p2n1u2w) 3690 | -7/Garrison | Triggered checkpoint 3789 | -7/Garrison | Discovered new exit (range 12) 3815 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3874 | -7/Garrison | Triggered checkpoint 3877 | -7/Garrison | Build established: Scavenger-Gunner 4056 | -7/Garrison | Spotted B-75 Beast 4061 | -7/Garrison | Core integrity fell below 50% 4080 | -7/Garrison | Destroyed B-75 Beast 4110 | -7/Garrison | Discovered new exit (range 12) 4144 | -7/Garrison | Entered Factory 4144 | -6/Factory | Accompanied by 1 ally 4144 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4602 | -6/Factory | Garrison activated, responded to threat 4705 | -6/Factory | Lost 16 parts (4p3n1u8w) 4736 | -6/Factory | Build established: Scavenger-Skirmisher 4844 | -6/Factory | First assault squad dispatched 4851 | -6/Factory | Identified exit to Garrison 4859 | -6/Factory | Entered Garrison 4859 | -6/Garrison | Accompanied by 1 ally 4933 | -6/Garrison | Triggered checkpoint 4939 | -6/Garrison | Core integrity fell below 50% 4982 | -6/Garrison | Lost 5 parts (3p2w) 5023 | -6/Garrison | Core integrity fell below 20% 5033 | -6/Garrison | Triggered checkpoint 5098 | -6/Garrison | Triggered checkpoint 5100 | -6/Garrison | Triggered checkpoint 5118 | -6/Garrison | Core destroyed Last Messages --------------- G-50 Soldier destroyed. Adv. Heat Sink destroyed. Power failure, Lgt. Antimatter Reactor shutdown. G-50 Soldier destroyed. Overheating: System interference. Com. Ion Cannon temporarily disabled. Overheating: Com. Ion Cannon damaged (-16). Destroyed Hvy. Laser. Power failure, Lgt. Antimatter Reactor shutdown. Power failure, Lgt. Nuclear Core shutdown. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. G-50 Soldier heat damages core (-9). G-50 Soldier overheating. Carbon-fiber Leg permanently disabled. Overheating: Short circuit. Overheating: Broken Carbon-fiber Leg damaged (-18). G-50 Soldier destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????#???????????????????? | | ??????????????????????# ?????????#??????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #??####?????????????????? | | ???????????????#??????# #?g %#?????????????????? | | ?????????????????????## ## *############??????? | | ????????????# ####### g ???????? | | ????????????# @ ????????? | | ????????????# ????????? | | ????????????########## ## ## ##???????????? | | ?????????????????????# ## #" ###??????????? | | ?????????????????#?? @ #??????????? | | ???????????????????#= #??????????? | | ??????????????#????#%= #??????????? | | ???????????????????#*%= %= ###????#???? | | ???????????????????###* ## #= % #####????????? | | ???????????#?#########% #" #;%% ##########???? | | ???????????? % % % #???? | | ???????????? %= #???? | | ???????????????######; %= % ####### #???? | | ????????????????????### ## = ##==##??? #? ##??? | | ??????????????????????# ?# ##= ##?#??#? #?#?? | | ?????????????????????## ?####### "#?##??# #??## | | ?????????????????? ???# ?#??# ## ##### ## ##?#? | | ????????????????????#?# ????# " " ## ###?? | | ??????????????????????# ????#### ##### # ##?#? | | ?????????????????????#? ???#?#??# #??????# ##?## | | ??????????????????? ???????#?#### ######## #???? | | ????????????????????? ??????#??# ##### | | ????????????????????##??????#???# | | ??????????????????#???????#?????# ######### ##### | | ???????????????????????????#???## #???#?#?# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 40 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 54 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Remote Datajack | -7/Storage | Hacked Imp. Plasma Cutter | -6/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Storage | Hacked L-31 Rogue | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Generalissimo Novice Programmer Party Time Please Form A Line Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed MachineReinforcedMeganuke Manual? 0 Play Time 01:22:47 Cumulative 4.5 hours Start 2020.04.02 @ 23:42:03 End 2020.04.05 @ 14:08:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 102ffd7f-1b46-4d2e-81cb-1043aef240f1