Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 23:16:39

Player: Helstads_dog

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (78)      390
Value Destroyed (2502)     2502
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (547)                547
              TOTAL SCORE: 4719

 Bonus
-------
High Alert Combat Kills    222
Follower Combat Kills      325

 Cogmind 
---------
Core Integrity             70/400
Matter                     255/300
Energy                     280/280
System Corruption          1%
Temperature                Danger (409)
Movement                   Treading (400) Ox3
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (3) ------
                Heat Sink
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (3) -------
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Wheel
        Armored Wheel
       Hardened Light Armor Plating
                Remote Shield
                Drone Bay (2/2)
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Particle Gun
                Spread Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Improved Assault Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Drone Bay
>               --- WEAPON -----------
                Beam Rifle
                Particle Gun
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
        Armored Wheel
                Heat Sink
                Heat Sink
                Signal Interpreter
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Beam Rifle
                Beam Rifle
                Particle Gun
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             59   | .   12  15  32  
  Power                    6    | .   2   2   2   
    Engine                 6    | .   2   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | .   4   2   9   
    Treads                 8    | .   1   1   6   
    Leg                    2    | .   2   .   .   
    Wheel                  5    | .   1   1   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | .   3   6   8   
    Device                 4    | .   1   .   3   
    Storage                1    | .   1   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             10   | .   1   5   4   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | .   3   5   13  
    Energy Gun             6    | .   1   1   4   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          9    | .   1   4   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 10   | .   2   2   6   
  Power                    1    | .   1   .   .   
  Propulsion               4    | .   .   2   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      2    | .   2   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  
  Engine                   11   | .   13  11  11  
  Treads                   11   | .   11  11  11  
  Leg                      1    | .   5   .   .   
  Wheel                    10   | .   11  10  10  
  Device                   9    | .   4   11  11  
  Storage                  11   | .   14  11  11  
  Protection               9    | .   8   11  10  
  Energy Gun               12   | .   15  11  11  
  Energy Cannon            3    | .   .   .   7   
  Ballistic Gun            15   | .   12  22  13  
Peak Build Rating          22   | .   10  18  22  
  Average Rating           15   | .   8   16  19  
  On Entrance              10   | 6   6   10  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             64   | 13  52  62  64  
  Greatest Support         26   | 20  26  10  10  
  Greatest Overweight (x)  6    | .   4   6   6   
  Average Overweight (x)   4    | .   3   5   5   
Largest Inventory Capacity 20   | .   20  20  20  
  Average Capacity         19   | .   19  20  20  
  Most Carried             20   | .   16  20  20  
  Average Carried          15   | .   10  17  17  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            19   | 6   16  19  18  

 Class Distribution 
--------------------
 34% | Scavenger-Tank
 31% | Mutant
 21% | Tank
  9% | Commander-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
           Tank | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           1503 | 200  188  394  721  
  Remotely                 .    | .    .    .    .    
Salvage Created            2802 | .    505  726  1571 
  Parts                    183  | .    33   47   103  
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  65   | .   11  21  33  
  Guns                     55   | .   11  21  23  
  Cannons                  10   | .   .   .   10  
Classes Destroyed          12   | .   4   4   4   
  Worker                   2    | .   .   .   2   
  Builder                  2    | .   1   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   1   .   .   
  Operator                 2    | .   .   2   .   
  Watcher                  5    | .   2   1   2   
  Swarmer                  10   | .   .   8   2   
  Grunt                    35   | .   11  8   16  
  Brawler                  2    | .   .   .   2   
  Duelist                  2    | .   .   1   1   
  Protector                2    | .   .   .   2   
  Sentry                   14   | .   .   4   10  
Best Kill Streak           8    | .   5   4   8   
  Combat Bots Only         8    | .   2   4   8   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        312  | .    78   83   151  
  Missed                   79   | .    19   23   37   
Damage Taken               3137 | .    796  687  1654 
  Core                     545  | .    215  101  229  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  48   | .    45   3    .    
Core Remaining (%)         57   | 100  14   .    .    
Volleys Fired              221  | .    65   52   104  
  Largest                  3    | .    2    3    3    
  Hottest                  156  | .    90   111  156  
Shots Fired                549  | .    122  147  280  
  Gun                      470  | .    119  147  204  
  Cannon                   70   | .    .    .    70   
  Launcher                 4    | .    3    .    1    
  Special                  5    | .    .    .    5    
  Kinetic                  290  | .    45   104  141  
  Thermal                  238  | .    57   43   138  
  Explosive                4    | .    3    .    1    
  Electromagnetic          17   | .    17   .    .    
  Robot Hit Streak         23   | .    12   14   23   
  Robot Miss Streak        7    | .    3    7    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    .    6    1    
    Max Gunslinging Chain  2    | .    .    2    1    
Shots Hit Robots           340  | .    76   97   167  
  Core Hits                158  | .    36   57   65   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         11   | .    5    2    4    
    Burn                   10   | .    4    2    4    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5378 | .    1114 1289 2975 
  Guns                     3982 | .    835  1289 1858 
  Cannons                  1110 | .    .    .    1110 
  Explosions               280  | .    279  .    1    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  2378 | .    202  871  1305 
  Thermal                  2619 | .    538  418  1663 
  Explosive                280  | .    279  .    1    
  Electromagnetic          95   | .    95   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    .    .    11   
    Message Errors         5    | .    .    .    5    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    8    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               8    | .    8    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        546  | .    340  69   546  
  Average Temperature      105  | .    102  18   128  
  Received Heat Transfer   1413 | .    528  213  672  
  Effects                  7    | .    .    .    7    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             16   | .    5    3    8    
  Heat Transferred         6108 | .    1850 934  3324 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             734  | .   276 370 734 
  Initial                  132  | .   .   12  132 
  Average                  258  | .   97  203 403 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         52   | .   86  52  29  
  Level 1                  25   | .   13  47  23  
  Level 2                  19   | .   .   .   44  
  Level 3                  1    | .   .   .   2   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          16   | .   5   2   9   
  Investigation            5    | .   2   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   3   1   3   
  Assault                  3    | .   .   .   3   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              97   | .   21  27  49  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            3    | .   .   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          24   | .   9   5   10  
  Terminals                20   | .   7   4   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                77   | .   38  13  26  
  Successful               43   | .   23  8   12  
  Failed                   32   | .   14  4   14  
    Catastrophic           9    | .   1   1   7   
  Database Lockouts        2    | .   1   1   .   
  Manual                   47   | .   29  11  7   
  Terminals                70   | .   34  12  24  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   4   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             33   | .   17  5   11  
  Record                   1    | .   1   .   .   
  Part Schematic           2    | .   .   .   2   
  Robot Analysis           6    | .   4   1   1   
  Prototype ID Bank        8    | .   7   1   .   
  Open Door                2    | .   .   .   2   
  Branch Access Points     2    | .   1   1   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              2    | .   .   .   2   
  Unreport Threat          3    | .   1   .   2   
  Locate Traps             4    | .   2   1   1   
  Maintenance Status       1    | .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   5   3   1   
  Terminals                6    | .   3   2   1   
    Assimilate             1    | .   1   .   .   
    Botnet                 5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
    Tunnel                 3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   
  Used                     .    | .   .   .   .   
Hacking Detections         20   | .   8   4   8   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   
  Machine Destruction      2    | .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               10   | .   .   .   10  
  Largest Group            10   | .   .   .   10  
  Highest-Rated Group      88   | .   .   .   88  
  Highest-Rated Ally       16   | .   .   .   16  
Total Orders               1    | .   .   .   1   
  EXPLORE                  1    | .   .   .   1   
Ally Attacks               84   | .   .   .   84  
  Total Damage             804  | .   .   .   804 
  Kills                    13   | .   .   .   13  
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       6    | .   4   1   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             4    | .   .   .   4   
  Drone Recoveries         2    | .   .   .   2   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               3834 | .    1227 897  1710 
Spaces Moved               1792 | 1    661  410  720  
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     87   | 1    86   .    .    
  Wheels                   1705 | .    575  410  720  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  140  155  
  Average Speed            158  | 120  143  162  169  
  Slowest Speed            190  | 120  190  170  170  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 2    95   36   87   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 19   | .    10   .    9    
Terrain Destroyed          33   | .    24   .    9    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      33   | .    24   .    9    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      2348 | .   830 537 981 
  Wait                     190  | .   73  35  82  
  Move                     1789 | .   660 409 720 
  Hop                      .    | .   .   .   .   
  Pick Up                  44   | .   14  14  16  
  Fast Attach              11   | .   3   2   6   
  Attach                   25   | .   5   9   11  
  Detach                   3    | .   .   1   2   
  Swap                     23   | .   4   4   15  
  Drop                     40   | .   6   11  23  
  Fire                     221  | .   65  52  104 
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            1    | .   .   .   1   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 13)
  336 | -10/Materials | Identified exit to Mines
  449 | -10/Materials | Discovered new exit (range 11)
  583 | -10/Materials | Central database locked down
  760 | -10/Materials | Core integrity fell below 50%
  795 | -10/Materials | Core integrity fell below 20%
  823 | -10/Materials | Discovered new exit (range 15)
 1217 | -10/Materials | Discovered new exit (range 6)
 1228 | -10/Materials | Entered another Materials area
 1228 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1317 | -9/Materials  | Discovered new exit (range 15)
 1577 | -9/Materials  | Identified exit to Storage
 1590 | -9/Materials  | Identified exit to Mines
 1599 | -9/Materials  | Build established: Scavenger-Tank
 1719 | -9/Materials  | Central database locked down
 2125 | -9/Materials  | Entered Storage
 2579 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2890 | -9/Storage    | Build established: Commander-Tank
 2947 | -9/Storage    | Garrison activated, responded to threat
 3005 | -9/Storage    | Lost 8 allies
 3114 | -9/Storage    | Discovered new exit (range 5)
 3122 | -9/Storage    | Identified exit to Materials
 3325 | -9/Storage    | First assault squad dispatched
 3371 | -9/Storage    | Core integrity fell below 50%
 3449 | -9/Storage    | Destroyed 8 combat bots
 3835 | -9/Storage    | Self-destructed

 Last Messages 
---------------
03806_ I-25 Savior unfolds itself.
03807_ K-01 Serf collects debris. <x3>
03812_ B-36 Bruiser destroyed.
03814_ K-01 Serf destroyed.
03816_ K-01 Serf collects debris.
03818_ B-36 Bruiser destroyed.
03820_ K-01 Serf collects debris.
03822_ System corrupted: Heat flow error (+243).
03825_ Critical hit (Burn: +37).
03826_ K-01 Serf collects debris.
03828_ Power failure, Hvy. Ion Engine shutdown.
03828_ Overheating: System interference.
03828_ Hvy. Assault Rifle temporarily disabled.
03828_ G-47 Trooper destroyed.
03829_ Overheating: System interference.
03829_ Heat Sink temporarily disabled. <x2>
03829_ K-01 Serf collects debris.
03830_ Overheating: System interference.
03830_ Hvy. Assault Rifle temporarily disabled.
03833_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|  ##?????????????????????????????????????????????   |
|  #?????#####????????????????????????????????????   |
|  #????##"T"######???????????????????????????????   |
|  #???##         #???????????????????????????????   |
|  #???#  """" [[!#???????????????????????????????   |
|  #???## """" [[ #???????????????????????????????   |
|  #????# """"  [ #???????????????????????????????   |
| ##????# """" =[ #???????????????????????????????   |
| ??????#  =%![   #???????????????????????????????   |
| ??????# =!%==== #???????????????????????????????   |
| #####?# "T=!%!! #????????   ????????????????????   |
| ###########+#####????????   #???????????????????   |
|         !**%=#??????????#   #???????????????????   |
|          [=!%#??????????#   #???????????????????   |
|          [*=%#??????????#   #???????????????????   |
| #### ##### * #??????????#   #???????????????????   |
| #       ##   #??????????#   #???????????????????   |
| #       ##   #??????????#   ########????????????   |
| #       ##   #??????????#^^^#      #????????????   |
| #       ##   #??????????#^  #      #????????????   |
| #       ##   #??????????#   #      #????????????   |
| ##      ##   #??????????#   #   "" #????????????   |
| ?#     #######??????????# r #   "" ##########???   |
| ?#   ###????????????????#   #   "" #        #???   |
| ?####???????????????????#   #   "" # """    #???   |
| ????????????????????????#@ k#      # """    #???   |
| ????????????????????????#%= + """" # """    ##??   |
| ??????????########??????#*= # """" #         #??   |
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| ??????????#       #?????#[!g# """" # """   !#???   |
| ??????????#!!!!#  #?????#  %#      # """    #???   |
| ??????????######  #????##% =## #####        #???   |
| ##???????????####+######     ###########+####???   |
|  #?###########               %            #?????   |
|  #?#                      %              [#?????   |
|  #?# #########            i   %          [#?????   |
|  #?# #???????###########     ####+#####   #?????   |
|  #?#[#????????????#######   ##       ##   #?????   |
|  #?# ######?????###     #   ##       ##   #?????   |
|  ###*##T  #?????#""     #   ##       ##   #?????   |
|  +*% #    #?????#"T     #   ##   *   ##   #?????   |
|  ##%=+    #?????#""     #   ##   [   ##   #?????   |
|  ##!=#    #?????###     +   ##       ##   #?????   |
|  ##* ##   #???????#     #   ## !     ##   #?????   |
|  ##  ###########??# """ #    / !   = ##   #?????   |
| ##    #        #??# """ #   ##       ##   #?????   |
|       # """    #??# """ +   ##       ##   #?????   |
|       / "]"""" #??# """!######  !    ##   #?????   |
| ^  %  # "=""[" #??# """!#????##########   #?????   |
|  %   ## "["" " #??#   [%#?????????????#   #?????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
      EM Shotgun | -9/Storage | Hacked
 Remote Datajack | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderVoltaicShifter
  Manual?         0
Play Time         00:59:13
  Cumulative      86.7 hours
  Start           2024.09.10 @ 19:46:59
  End             2024.09.10 @ 23:16:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          29
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          37x27
Zoom Use          76%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a97d8166-9997-4c83-8042-70f675cb1fda