Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 00:57:00 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1243) 1243 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 4935 Bonus ------- Follower Combat Kills 87 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Improved Sensor Array Improved Signal Interpreter Dirty Datajack (20) Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Dirty Datajack Dirty Datajack Dirty Datajack > --- INVENTORY -------- Wheel Improved Signal Interpreter EM Shotgun Dirty Datajack Great Maul [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Dirty Datajack Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . . 2 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 49 | 7 1 21 1 10 . . 4 5 . Power 7 | 1 1 2 . 1 . . 1 1 . Engine 7 | 1 1 2 . 1 . . 1 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 9 . 5 . . . 1 . Treads 2 | . . 2 . . . . . . . Leg 4 | . . 3 . 1 . . . . . Wheel 7 | 2 . 4 . . . . . 1 . Hover 4 | . . . . 4 . . . . . Flight . | . . . . . . . . . . Utility 13 | 2 . 4 1 3 . . 3 . . Device 7 | 1 . 1 1 2 . . 2 . . Storage 3 | 1 . 2 . . . . . . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 2 | . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 . 6 . 1 . . . 3 . Energy Gun 6 | 2 . 4 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 3 . Unidentified Prototypes 3 | . . 1 . 1 . . 1 . . Parts Lost 23 | . 1 10 . 5 . . 2 . 5 Power 5 | . 1 2 . 1 . . . . 1 Propulsion 7 | . . 4 . 2 . . . . 1 Utility 5 | . . 1 . 1 . . 2 . 1 Weapon 6 | . . 3 . 1 . . . . 2 Highest Loss Streak 4 | . 1 3 . 4 . . 1 . 3 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 6 9 13 12 5 5 4 4 4 Power . | . . . . . . . . . . Propulsion 2 | 1 3 2 4 3 1 1 1 1 1 Utility 3 | . . 3 6 7 2 2 1 1 1 Weapon 2 | . 1 3 3 2 2 2 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . . . 3 . . . . 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . 3 . . . . 1 Weapon . | . . . . . . . . . . Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 70 | . 98 97 100 71 7 7 9 38 42 Engine 7 | . 12 10 11 7 . . . 6 . Treads 1 | . . 4 . . . . . . . Leg 11 | . . 10 33 15 . . . . . Wheel 7 | . 28 16 . . . . . 6 6 Device 10 | . 14 15 11 11 7 7 6 7 6 Storage 6 | . 14 11 11 7 . . . . . Processor 1 | . . . . . . . 2 7 6 Protection 4 | . . 4 11 4 . . . . . Energy Gun 7 | . 28 11 11 9 . . . . . Ballistic Gun 5 | . . 9 11 6 . . . . . Special Melee Weapon 2 | . . . . . . . . 9 13 Peak Build Rating 37 | 7 7 23 22 31 4 4 9 37 37 Average Rating 17 | 5 6 14 21 20 4 4 4 25 27 On Entrance 11 | . 7 7 21 22 4 4 4 6 37 Naked Turns 33 | . . . . 1 . . 10 . 22 Heaviest Build 41 | 13 15 37 36 41 1 1 5 8 10 Greatest Support 45 | 26 26 45 45 45 3 3 3 28 28 Greatest Overweight (x) 3 | . . 2 . 3 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 5 5 5 Average Capacity 9 | 7 8 11 15 13 5 5 5 5 5 Most Carried 15 | 6 7 15 14 15 5 5 5 5 5 Average Carried 8 | 2 6 9 13 12 5 5 4 4 4 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 5 Final Carried 14 | 5 6 13 14 5 5 5 4 5 5 Class Distribution -------------------- 89% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Matter Collected 893 | 172 108 293 31 141 . . . 108 40 Remotely . | . . . . . . . . . . Salvage Created 1577 | 52 24 1084 30 295 . . . . 92 Parts 114 | 8 5 80 1 17 . . . . 3 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Combat Hostiles Destroyed 37 | . 2 26 1 5 . . . . 3 Guns 29 | . 1 24 1 3 . . . . . AOE 6 | . 1 2 . 2 . . . . 1 Classes Destroyed 11 | 1 1 7 . . . . . . 2 Worker 1 | . . 1 . . . . . . . Builder 3 | . . 1 . 2 . . . . . Tunneler 4 | 2 . 2 . . . . . . . Hauler 2 | . . 2 . . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 15 | . 2 13 . . . . . . . Grunt 12 | . . 6 1 4 . . . . 1 Duelist 1 | . . 1 . . . . . . . Sentry 7 | . . 6 . 1 . . . . . Programmer 1 | . . . . . . . . . 1 Thief 1 | . . . . . . . . . 1 Best Kill Streak 7 | 1 2 7 1 4 . . . . 1 Combat Bots Only 7 | . 2 7 1 3 . . . . 1 Max Kills in Single Turn 2 | 1 1 2 1 2 . . . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 1 . 1 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Hostile Shots Fired 380 | . 13 129 6 99 . 1 63 . 69 Missed 130 | . 7 30 1 38 . 1 30 . 23 Hits 250 | . 6 99 5 61 . . 33 . 46 Melee 2 | . . . . 1 . . 1 . . Projectile 248 | . 6 99 5 60 . . 32 . 46 Critical Strikes 4 | . . 2 . 1 . . . . 1 Part Disruptions 1 | . . 1 . . . . . . . Damage Taken 3492 | . 75 1165 55 1051 . . 335 . 811 Core 1334 | . 8 264 . 356 . . 298 . 408 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 96 . 34 35 . . . . . Volleys Fired 114 | 2 4 86 7 15 . . . . . Largest 3 | 2 2 2 2 3 . . . . . Hottest 118 | 90 90 90 73 118 . . . . . Shots Fired 230 | 4 8 171 13 34 . . . . . Gun 230 | 4 8 171 13 34 . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 97 | . . 75 7 15 . . . . . Thermal 24 | 2 4 11 6 1 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 109 | 2 4 85 . 18 . . . . . Robot Hit Streak 17 | 3 2 17 8 13 . . . . . Robot Miss Streak 9 | . 5 9 2 1 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 5 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 160 | 3 2 94 10 30 . . . . 21 Core Hits 82 | 2 2 54 1 17 . . 1 . 5 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 9 | . . 3 3 1 . . . . 2 Burn 5 | . . 1 3 1 . . . . . Destroy 1 | . . 1 . . . . . . . Corrupt 1 | . . 1 . . . . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 26 | . . . . 1 . . 2 . 23 Impact 10 | . . . . 1 . . 2 . 7 Slashing . | . . . . . . . . . . Piercing 16 | . . . . . . . . . 16 Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2503 | 36 60 1303 131 705 . . 4 . 264 Guns 1751 | 36 24 1116 131 444 . . . . . Cannons . | . . . . . . . . . . Explosions 484 | . 36 187 . 261 . . . . . Melee 264 | . . . . . . . . . 264 Ramming 4 | . . . . . . . 4 . . Kinetic 646 | . . 366 81 199 . . . . . Thermal 641 | 12 49 257 50 273 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 948 | 24 11 680 . 233 . . . . . Impact 235 | . . . . . . . . . 235 Slashing . | . . . . . . . . . . Piercing 29 | . . . . . . . . . 29 Highest Corruption 2 | . . 1 1 1 . . 2 2 2 Average Corruption 1 | . . 1 1 1 . . 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . 7 8 1 . . 2 7 6 Message Errors 11 | . . 3 4 . . . . 4 . Matter Fused 2 | . . 1 . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 7 | . . . 3 . . . 1 1 2 Data Loss (minor) 2 | . . 2 . . . . . . . Data Loss (major) 6 | . . 1 . . . . . 2 3 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 152 | . 8 15 . . . . . . 129 Projectiles . | . . . . . . . . . . Explosions 23 | . 8 15 . . . . . . . Melee 129 | . . . . . . . . . 129 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 302 | . 35 107 . 158 . . 2 . . Shots 9 | . 1 4 . 4 . . . . . Rammed 2 | . . . . 1 . . 1 . . Targets Rammed 2 | . . . . 1 . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 270 | 30 110 270 42 264 . . . . 18 Average Temperature 53 | 17 57 56 14 59 . . . . 9 Received Heat Transfer 1080 | . . 318 30 405 . . 111 . 216 Effects 1 | . . 1 . . . . . . . Interference 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 6 | . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 2 . 1 . . . . . Heat Transferred 1338 | 37 87 533 370 311 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 1 4 . 4 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 79 | 100 100 40 100 100 100 100 100 . . Level 1 20 | . . 59 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 315 | 5 23 315 118 159 105 36 164 . . Initial 118 | . 3 . 118 . 74 36 4 . . Average 83 | 1 4 187 17 46 86 22 50 . . Influence Increases 1872 | 10 47 872 102 364 31 . 330 . 116 Destroy 0b10 Robot/C 820 | . 40 520 60 100 . . . . 100 Destroy 0b10 Robot/NC 60 | 10 . 40 . 10 . . . . . Destroy Leader 168 | . . 128 10 20 . . . . 10 Allied During Kill 8 | . . . 2 . . . . . 6 Successful Hack 28 | . 4 8 . . 16 . . . . Disable Machine 150 | . . 90 . 30 . . 30 . . Destroy Structure 23 | . 3 11 . 9 . . . . . Partial Spotted 45 | . . 30 . . 15 . . . . Lose Combat Pursuer 570 | . . 45 30 195 . . 300 . . Influence Decreases 1872 | 5 52 566 408 198 92 99 180 156 116 Entered New Map 411 | . 2 . 188 . 92 69 2 58 . Time Decay 1184 | 5 40 466 162 149 . 30 168 98 66 Lost Part 199 | . 10 100 . 49 . . 10 . 30 Lost Ally 78 | . . . 58 . . . . . 20 Squads Dispatched 7 | . 1 2 . . 1 . 3 . . Investigation 3 | . 1 . . . 1 . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . . 2 . . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Distress Signals 7 | . . 3 1 2 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 3 44 4 36 2 6 19 . 18 Peak Tracking Total 15 | . 3 8 3 15 2 6 6 . 9 Tactical Retreats 15 | . . 1 1 5 . . 8 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Traps Triggered 4 | . . 1 . . 1 . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Machines Disabled 10 | . . 6 . 2 . . 2 . . Max in Single Turn 1 | . . 1 . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Machines Accessed 12 | . 5 2 . 1 1 . 2 1 . Terminals 11 | . 5 2 . 1 1 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 11 7 . 1 4 . 6 1 . Successful 7 | . 2 1 . 1 1 . 1 1 . Failed 23 | . 9 6 . . 3 . 5 . . Catastrophic 7 | . 3 2 . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 9 7 . 1 4 . 4 . . Terminals 29 | . 11 7 . 1 4 . 6 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 1 . 1 . . 1 1 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 4 | . 1 1 . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 2 . 1 1 . 2 . . Full Trace Events 4 | . 2 . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Total Allies 7 | . . . 3 . . . . . 4 Largest Group 3 | . . . 3 . . . . . 2 Highest-Rated Group 138 | . . . 40 . . . . . 138 Highest-Rated Ally 138 | . . . 16 . . . . . 138 Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . 18 . . . . . 8 Total Damage 406 | . . . 208 . . . . . 198 Kills 5 | . . . 2 . . . . . 3 Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Active Infowar (turns) 4622 | 34 207 1268 1059 440 18 70 508 571 447 Sensors 2756 | . . . 1059 83 18 70 508 571 447 Terrain 1188 | . . 1086 . 102 . . . . . Seismic 1310 | 34 207 712 . 357 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Turns Passed 4721 | 70 207 1268 1059 441 18 70 548 571 469 Spaces Moved 4252 | 54 212 951 783 340 36 140 849 568 319 Core 1303 | 3 . . . 134 36 140 849 79 62 Treads . | . . . . . . . . . . Legs 1153 | . . 283 783 87 . . . . . Wheels 1677 | 51 212 668 . . . . . 489 257 Hover 119 | . . . . 119 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 86 120 50 50 50 50 50 50 Average Speed 87 | 87 90 98 120 75 50 50 50 93 93 Slowest Speed 260 | 100 90 260 120 260 50 50 100 100 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 38 66 102 28 2 81 27 59 33 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched 6 | . . . 2 . . . . 2 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 19 | . 2 9 . 8 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 19 | . 2 9 . 8 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Total 5019 | 69 220 1121 888 489 36 139 965 608 484 Wait 501 | . 2 36 97 107 . . 88 32 139 Move 4244 | 53 211 950 782 339 36 139 848 567 319 Hop . | . . . . . . . . . . Pick Up 36 | 6 2 18 1 3 . . 2 3 1 Fast Attach 26 | 7 . 7 . 7 . . 1 4 . Attach 25 | . 1 12 . 5 . . 5 1 1 Detach 7 | . . 2 . 3 . . 2 . . Swap 8 | . . 3 1 3 . . . . 1 Drop 15 | 1 . 7 . 5 . . 1 1 . Fire 114 | 2 4 86 7 15 . . . . . Melee 26 | . . . . 1 . . 2 . 23 Ram 2 | . . . . 1 . . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 605 | -9/Materials | Destroyed 7 combat bots 611 | -9/Materials | Lost 3 parts (2n1w) 612 | -9/Materials | Discovered new exit (range 7) 830 | -9/Materials | Identified exit to Mines 912 | -9/Materials | Discovered new exit (range 4) 1032 | -9/Materials | Lost 3 parts (1n1u1w) 1427 | -9/Materials | Core integrity fell below 50% 1546 | -9/Materials | Entered Mines 1566 | -9/Mines | Learned location of Zion (-6) 1604 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1620 | -9/Mines | Assembled infested the area 1907 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1909 | -9/Mines | Found Prototype Device 1987 | -9/Mines | Discovered new exit (range 5) 2055 | -9/Mines | Discovered new exit (range 15) 2605 | -9/Mines | Entered Materials 2605 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2617 | -8/Materials | Identified exit to Storage 2815 | -8/Materials | Lost 4 parts (1p1n1u1w) 2971 | -8/Materials | Released all parts (9) 3031 | -8/Materials | Core integrity fell below 50% 3043 | -8/Materials | Discovered new exit (range 8) 3046 | -8/Materials | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Utility x2 3063 | -7/Factory | Discovered new exit (range 15) 3064 | -7/Factory | Sucked down chute 3064 | -7/Factory | Entered Waste 3069 | -7/Waste | Spotted C-40 Crusher 3073 | -7/Waste | Spotted C-40 Crusher 3098 | -7/Waste | Spotted C-40 Crusher 3106 | -7/Waste | Spotted C-40 Crusher 3109 | -7/Waste | Spotted C-40 Crusher 3110 | -7/Waste | Spotted C-40 Crusher 3127 | -7/Waste | Discovered new exit (range 16) 3134 | -7/Waste | Entered Factory 3457 | -7/Factory | Identified exit to Lower Caves 3682 | -7/Factory | Entered Lower Caves 3687 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3689 | -7/Lower Caves | Identified exit to Zion 4094 | -7/Lower Caves | Discovered new exit (range 12) 4105 | -7/Lower Caves | Identified exit to Lower Caves 4253 | -7/Lower Caves | Entered another Lower Caves area 4400 | -7/Lower Caves | Discovered new exit (range 3) 4403 | -7/Lower Caves | Identified exit to Factory 4629 | -7/Lower Caves | Core integrity fell below 50% 4700 | -7/Lower Caves | Released all parts (3) 4704 | -7/Lower Caves | Core integrity fell below 20% 4705 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4715 | -7/Lower Caves | Attracted the attention of an 0b10 base 4722 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04674_ Arm. Huge Wheel destroyed. 04675_ Splicing G-47 Trooper... Unable to locate active power source. 04683_ Splicing G-47 Trooper... Shutting down primary systems. 04684_ G-47 Trooper springs to life. 04688_ Critical hit (Burn: +37). 04698_ S-27 Virus springs to life. A strange signal echoes through the caves. 04700_ Released Dirty Datajack. 04700_ Released Imp. Sensor Array. 04700_ Released Great Maul. 04701_ Acquired Imp. Sensor Array. 04706_ Searching scrap... 04706_ Found Spear. 04706_ Found Mak. Light Armor Plating. 04706_ Found Unknown Processor. 04706_ Found Mak. Power Source. 04706_ Found 68 Matter. 04711_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ??????????????????????????## #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# ###???????????????? | | ??????????????????????????# ##??????????????? | | ??????????????????????????# ###????????????? | | ?????????????????????????## #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #?????????????? | | ????????????????????????## ## ##?????????????? | | ???????????????????????## ### ###??????##??????? | | ???????????????????????# #?# #?????## ##?????? | | ???????????????????????##@ ### #?### ##????? | | ????????????????????????# s ## #????? | | ????????????????????????# ## # #?#??? | | ???????????????????????? ## #? ##? | | ?????????????????????? *%! # # | | ????????????????????# ! ## # | | ????????????????????## ### ################ # | | ?????????????????????#?####?# #??????????????# # | | ????????????????????????????# #??????????????# # | | ????????????????????????????# #???? ???? "??#% # | | ????????????????????????????# #???? """" "??# # | | ????????????????????????#???# ####? """" ##?# # | | ???????????????????????## ??# # #?? # # # | | ??????????????????????## ?## " #?? ?# + # | | ?????????????????????## ## / #?? ?# + % | | ????????????????????## # #?? ??? # | | ???????????????# ## # ####//#### # | | ??????????????? # # | | ??????????????? ## # # # | | ???????????????? ####?# # " " " " # # | | ???????????????? ???##### #""""" """"?# # | | ??????????????????????# ######///+###### # | | ??????????????????????# ! // # | | ??????????????????????# ####*%! # | | ??????????????????????## ???###/ ##### ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleHypertargetingShield Manual? 0 Play Time 00:43:14 Cumulative 60.2 hours Start 2025.07.26 @ 23:45:53 End 2025.07.27 @ 00:57:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 33 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c4d5f74-a803-4170-93e1-1d778d1c1fe8