Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.12 @ 21:23:02 Player: FooVoo Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (443) 2215 Value Destroyed (21404) 21404 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (4214) 4214 TOTAL SCORE: 35593 Bonus ------- High Alert Combat Kills 1169 Entered Garrisons 200 Entered DSFs 500 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -155 Cogmind --------- Core Integrity 479/1300 Matter 476/600 Energy 720/720 System Corruption 33% Temperature Cool (0) Movement Hovering (900) Ox14 Location -3/Section 7 Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Improved Antigrav System > --- UTILITY (10) ----- Advanced Heat Sink Huge Storage Unit Advanced Energy Well Improved Matter Compressor Experimental Optical Array Experimental Core Analyzer Improved Weapon Cycler Layered Heavy Armor Plating > --- WEAPON (5) ------- Improved Arc Projector Quantum Rifle Matter Neutralizer Linear Accelerator Micro-nuke Launcher > --- INVENTORY (25) --- Experimental Reaction Control System Advanced Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Matter Compressor Improved Matter Compressor Experimental Optical Array Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer Helical Railgun Point Singularity Launcher > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Advanced Heavy Treads Advanced Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Energy Well Experimental Reaction Control System Heavy Armor Plating Improved Shield Generator Point Defense Array Antimissile System Tesla Rifle Linear Accelerator Advanced Datajack Sigix Containment Pod [Rating: 177] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Point Singularity Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Slots Evolved 15 | . 1 2 2 . 2 . . . . 2 2 . 2 2 . . Power 2 | . . 1 . . . . . . . . 1 . . . . . Propulsion 2 | . 1 . . . . . . . . 1 . . . . . . Utility 8 | . . 1 1 . 2 . . . . . 1 . 2 1 . . Weapon 3 | . . . 1 . . . . . . 1 . . . 1 . . Parts Attached 315 | 7 11 13 15 17 40 13 . 2 14 23 1 24 38 25 52 20 Power 51 | 1 . 5 1 3 3 3 . . 2 3 . 5 4 5 11 5 Engine 14 | 1 . 5 1 3 . . . . 1 1 . 1 . 1 . . Core 16 | . . . . . 3 3 . . . 1 . 4 3 2 . . Reactor 21 | . . . . . . . . . 1 1 . . 1 2 11 5 Propulsion 51 | 2 6 . 3 4 10 1 . . 5 4 . 2 3 . 8 3 Treads 29 | . . . . 3 4 . . . 3 4 . 2 3 . 8 2 Leg 12 | 2 6 . 3 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 8 | . . . . . 5 1 . . 1 . . . . . . 1 Flight 2 | . . . . . 1 . . . 1 . . . . . . . Utility 113 | 2 . 3 3 4 18 2 . 1 5 8 1 12 22 10 17 5 Device 75 | . . 2 1 1 14 1 . 1 4 4 1 12 14 6 12 2 Storage 17 | . . 1 1 1 1 1 . . . 1 . . 4 2 3 2 Processor 8 | 1 . . . . 1 . . . . 1 . . 3 2 . . Hackware 3 | . . . . . 1 . . . . 1 . . 1 . . . Protection 10 | 1 . . 1 2 1 . . . 1 1 . . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 100 | 2 5 5 8 6 9 7 . 1 2 8 . 5 9 10 16 7 Energy Gun 29 | . 1 1 . 1 1 . . . 1 2 . 1 1 5 11 4 Energy Cannon 14 | . . . 3 1 2 2 . . 1 . . 1 1 1 1 1 Ballistic Gun 25 | 2 3 2 3 1 3 3 . 1 . 3 . . . 1 3 . Ballistic Cannon 13 | . 1 . . . . . . . . 2 . 3 3 2 1 1 Launcher 12 | . . 2 . 2 3 . . . . 1 . . 2 1 . 1 Special Weapon 5 | . . . 1 1 . 2 . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . 1 . . . Unidentified Prototypes 18 | . . 2 . . 2 . . . . 3 . . 5 2 3 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . . . . . Parts Lost 85 | . . . 1 5 6 2 3 . 4 1 . 3 4 3 33 20 Power 25 | . . . 1 2 1 1 . . . . . 1 3 1 9 6 Propulsion 14 | . . . . 1 1 1 1 . 2 . . . . . 5 3 Utility 25 | . . . . 1 3 . 1 . 2 1 . 2 1 1 8 5 Weapon 21 | . . . . 1 1 . 1 . . . . . . 1 11 6 Highest Loss Streak 9 | . . . 1 2 2 1 2 . 2 1 . 2 2 1 7 9 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 97 96 98 92 95 99 92 92 96 98 94 87 91 89 85 71 Engine 5 | . 12 18 16 14 3 . . . 5 3 . . 5 4 . . Core 4 | . . . . . 9 13 14 14 3 2 5 10 8 4 . . Reactor 3 | . . . . . . . . . 4 6 5 4 1 3 11 10 Treads 10 | . . . . 8 11 . . . 15 24 22 16 13 9 8 5 Leg 3 | . 34 30 24 14 . . . . . . . . . . . . Hover 3 | . . . . . 9 20 14 14 3 . . . . . . . Device 15 | . . 13 16 9 20 23 21 21 19 15 16 22 16 12 14 12 Storage 10 | . . 8 8 8 7 11 14 14 14 12 11 5 14 8 11 13 Processor 5 | . 12 2 . . . . . . . . . . 5 17 17 11 Hackware 3 | . . . . . 7 7 7 7 1 3 5 5 8 5 . . Protection 3 | . 12 3 7 13 4 . . . 5 4 5 2 . . . 1 Energy Gun 4 | . 8 9 . 6 2 . . . . 3 11 6 1 6 9 8 Energy Cannon 4 | . . . 7 6 6 11 7 7 7 . . 2 5 1 . 1 Ballistic Gun 7 | . 11 9 7 8 10 9 13 14 14 13 5 1 . . 3 1 Ballistic Cannon 2 | . 5 . . . . . . . . 3 5 6 7 3 . 1 Launcher 2 | . . . 2 . 2 . . . . 3 . . 4 9 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 179 | 11 13 22 49 61 64 59 56 54 74 142 140 157 176 179 179 173 Greatest Support 145 | 20 39 39 40 60 68 29 29 18 70 110 80 127 140 140 145 120 Greatest Overweight (x) 57 | . 3 . 1 18 2 2 3 2 3 1 1 1 5 1 2 57 Average Overweight (x) . | . . . . 1 . 1 2 2 1 . 1 . 1 1 . 3 Largest Inventory Capacity 25 | 5 5 8 10 15 15 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 18 | 5 5 7 9 11 15 15 15 15 15 22 25 25 25 25 25 25 Most Carried 25 | 3 5 8 10 14 15 15 14 13 15 21 20 25 25 25 25 10 Average Carried 15 | . 3 6 7 8 13 14 14 12 13 15 20 20 22 23 18 6 Final Capacity 25 | 5 5 8 10 15 15 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | . 5 8 9 13 15 14 14 12 14 21 20 21 23 25 10 2 Class Distribution -------------------- 27% | Hacker-Gunner 24% | Hacker-Mutant 16% | Scavenger-Tank 11% | Hacker-Tank 6% | Scavenger-Mutant 6% | Generator-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/DSF Hacker-Tank | -4/Factory Hacker-Gunner | -3/Research Generator-Gunner | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Matter Collected 12091 | 213 374 173 358 441 1608 274 84 . 528 1350 . 412 2028 1592 2463 193 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 19295 | . 355 692 742 1110 2755 628 603 . 1060 1558 . 825 2929 1883 3513 642 Parts 911 | . 25 44 43 44 146 29 20 . 44 64 . 31 129 107 166 19 Haulers Intercepted 5 | . 1 . . . 1 . . . . . . . 1 . 2 . Recyclers Shooed 12 | . 2 . . . 3 . . . . 2 . . 4 1 . . Parts Field Recycled 10 | . . . . . . . . . . . . . 10 . . . Retrieved Matter 59 | . . . . . . . . . . . . . 59 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Combat Hostiles Destroyed 347 | . 8 14 11 23 47 15 9 . 19 29 . 11 53 33 66 9 Melee 2 | . . . . . . . . . . . . . . . 1 1 Guns 161 | . 4 10 1 8 30 9 6 . 8 15 . 9 1 16 41 3 Cannons 123 | . 4 . 10 9 13 6 3 . 11 5 . 2 34 9 16 1 AOE 51 | . . 4 . 5 4 . . . . 9 . . 12 8 8 1 Classes Destroyed 23 | . 7 3 2 1 1 . 1 . 2 . . 2 1 . 3 . Worker 38 | . 1 . 1 . 15 . . . . 4 . . 5 4 8 . Builder 20 | . 1 . 1 . 7 . . . . 2 . . 4 4 1 . Tunneler 4 | . . 1 . . 3 . . . . . . . . . . . Hauler 5 | . 1 . . . 1 . . . . . . . 1 . 2 . Recycler 14 | . 1 1 1 . 3 . . . . . . . 5 2 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . 1 . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . 1 . Watcher 24 | . 2 1 2 . 5 . . . . 1 . . 3 8 2 . Swarmer 34 | . 4 . . 3 2 8 . . 5 . . . 7 . 5 . Grunt 152 | . 4 10 3 12 29 . 2 . 4 23 . 7 16 3 33 6 Brawler 13 | . . 1 . 3 2 2 . . 4 . . 1 . . . . Duelist 8 | . . . . 1 1 1 1 . 3 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . Researcher 4 | . . . . . . . . . . . . . . . 4 . Sentry 29 | . . 3 6 2 3 1 . . 1 2 . . 5 4 1 1 Specialist 7 | . . . . . . . . . . . . 2 2 . 3 . Hunter 38 | . . . 2 2 2 2 . . . 2 . . 10 8 10 . Programmer 51 | . . . . . 8 1 . . 1 1 . . 11 18 9 2 Heavy 3 | . . . . . . . . . . . . 1 2 . . . Q-Series 1 | . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . 1 . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . 3 . Thug 5 | . . . . . . . 5 . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 14 | . 4 4 5 7 14 6 6 . 7 7 . 5 9 7 9 3 Combat Bots Only 8 | . 4 3 3 7 8 6 6 . 7 7 . 5 7 4 7 3 Max Kills in Single Turn 4 | . 1 2 3 3 4 1 2 . 1 4 . 1 4 3 3 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . 1 . Exploded 3 | . . 2 . 3 1 . . . . 3 . . 3 2 1 1 Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Damage Taken 20864 | . 169 278 515 974 1926 425 288 . 916 962 . 1119 1662 1109 7050 3471 Core 2236 | . 16 15 42 265 310 25 51 . 138 103 . 103 122 94 545 407 Absorbed by Shields 3070 | . . . . . . . . . . 273 . 817 1061 375 544 . Redirected to Shielding 104 | . . . . . 104 . . . . . . . . . . . Regen/Repaired (Parts) 500 | . . . . . . . . 467 . . . . . 33 . . Core Remaining (%) 77 | 100 93 96 . 44 . . . . 25 87 . 89 89 . . . Volleys Fired 944 | . 30 44 43 64 151 28 12 . 46 68 . 33 113 83 193 36 Largest 5 | . 2 2 3 3 3 3 3 . 3 4 . 4 4 5 5 4 Hottest 364 | . 85 70 138 142 136 183 146 . 146 228 . 248 290 364 355 330 Shots Fired 2459 | . 60 81 81 140 408 76 36 . 133 232 . 96 290 242 513 71 Gun 1569 | . 39 79 37 97 280 36 24 . 92 181 . 63 18 135 423 65 Cannon 807 | . 21 . 40 36 115 36 12 . 41 42 . 33 258 94 75 4 Launcher 76 | . . 2 4 4 13 . . . . 9 . . 14 13 15 2 Special 7 | . . . . 3 . 4 . . . . . . . . . . Kinetic 1169 | . 39 44 37 58 230 36 24 . 92 182 . 39 149 69 163 7 Thermal 955 | . 21 35 33 39 146 36 12 . 41 41 . 48 105 117 252 29 Explosive 70 | . . 2 4 4 9 . . . . 9 . . 12 13 15 2 Electromagnetic 258 | . . . 7 36 23 . . . . . . 9 24 43 83 33 Robot Hit Streak 51 | . 12 20 19 19 34 20 13 . 27 51 . 23 33 24 41 19 Robot Miss Streak 6 | . 2 1 2 2 6 1 2 . 2 3 . 1 3 3 2 1 Penetration Max 2 | . . . . . 1 1 . . 1 1 . . 2 2 1 . Secondary Targets 18 | . . 2 . 1 2 . . . . 1 . . . 3 9 . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . 1 . . . 1 1 . Shots Hit Robots 1799 | . 45 69 71 110 248 57 24 . 97 176 . 75 213 184 384 46 Core Hits 983 | . 20 33 28 51 236 22 17 . 36 85 . 23 110 97 200 25 Critical Kills 29 | . 1 . . . . . . . . 2 . 2 20 1 3 . Critical Parts Destroyed 26 | . . . . . 1 . . . . 1 . 3 10 2 9 . Critical Strikes 112 | . 1 4 1 4 2 . . . . 6 . 5 39 8 39 3 Burn 25 | . . 4 . 3 . . . . . . . . 2 . 14 2 Meltdown 4 | . . . . . . . . . . . . . 4 . . . Destroy 52 | . 1 . . . 1 . . . . 3 . 5 26 3 13 . Blast 20 | . . . . . . . . . . 3 . . 5 1 10 1 Corrupt 11 | . . . 1 1 1 . . . . . . . 2 4 2 . Melee Attacks 8 | . . . 8 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 7 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 59614 | . 653 986 1298 2332 8023 1871 884 . 3176 5406 . 1977 8980 8692 14016 1320 Guns 25575 | . 357 710 272 909 3935 576 372 . 1306 3171 . 1357 339 3406 7983 882 Cannons 20378 | . 296 . 865 889 2135 1295 512 . 1870 766 . 620 6344 2656 1934 196 Explosions 13505 | . . 276 159 534 1916 . . . . 1469 . . 2297 2597 4083 174 Melee . | . . . . . . . . . . . . . . . . . Ramming 156 | . . . 2 . 37 . . . . . . . . 33 16 68 Kinetic 18655 | . 440 280 272 520 2776 576 372 . 1306 3039 . 641 2886 2111 3306 130 Thermal 23179 | . 213 430 693 503 3807 1295 512 . 1870 898 . 1080 3104 3043 5118 613 Explosive 11809 | . . 276 159 420 747 . . . . 1469 . . 2015 2597 3952 174 Electromagnetic 5815 | . . . 172 889 656 . . . . . . 256 975 908 1624 335 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . 3 4 7 1 1 1 3 3 . . 2 4 19 33 Average Corruption 5 | . . . 1 3 4 1 1 1 2 2 . . 1 1 12 23 Corruption Purged 13 | . . . . . 7 . . 1 3 . . . 2 . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . 30 . Effects 343 | . . . 3 33 61 5 4 . 11 22 . . 17 29 115 43 Message Errors 80 | . . . . 11 17 2 2 . 3 8 . . 5 4 19 9 Matter Fused 89 | . . . 1 7 13 1 1 . 3 3 . . 4 11 35 10 Heat Flow Errors 34 | . . . . 3 5 2 1 . 1 4 . . 3 4 10 1 Energy Discharges 36 | . . . . 3 8 . . . 2 2 . . 3 2 13 3 Parts Rejected 6 | . . . . 1 . . . . . 1 . . . . 2 2 Data Loss (minor) 35 | . . . 1 4 6 . . . 2 2 . . 2 3 8 7 Data Loss (major) 13 | . . . 1 2 4 . . . . 1 . . . 2 3 . Misfires 15 | . . . . . 3 . . . . . . . . 3 6 3 Alerts 10 | . . . . 1 3 . . . . . . . . . 3 3 Misdirections 5 | . . . . . . . . . . . . . . . 2 3 Weapon Failures 20 | . . . . 1 2 . . . . 1 . . . . 14 2 Overload Shots 64 | . . . . . . 19 9 . 36 . . . . . . . Effects 1 | . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Overflow Damage 1737 | . . . . 29 241 135 . . 146 57 . . 327 399 380 23 Projectiles 710 | . . . . 19 46 135 . . 146 25 . . 100 168 48 23 Explosions 1025 | . . . . 10 195 . . . . 32 . . 227 229 332 . Melee 2 | . . . . . . . . . . . . . . 2 . . Knockbacks 51 | . 2 . . . . . . . . 7 . 2 20 9 8 3 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 47 | . 2 . . . . . . . . 6 . 2 19 8 8 2 Secondary 3 | . . . . . . . . . . 1 . . 1 1 . . Self-Inflicted Damage 983 | . . 37 16 10 374 . . . . 80 . . . 104 300 62 Shots 23 | . . 2 1 1 10 . . . . 2 . . . 1 4 2 Rammed 19 | . . . . . 4 . . . . . . . . 2 2 11 Targets Rammed 21 | . . . 1 . 4 . . . . . . . . 2 2 12 Kicked 1 | . . . 1 . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 Highest Temperature 587 | . 335 202 234 587 446 267 124 . 356 453 . 402 436 490 440 422 Average Temperature 111 | . 89 60 67 146 169 93 52 . 91 115 . 136 109 128 116 91 Received Heat Transfer 5990 | . 132 195 351 450 951 27 126 . 272 461 . 561 344 50 1338 732 Effects 57 | . . . . 22 7 4 . . . 6 . 1 7 8 2 . Shutdowns 22 | . . . . 7 1 . . . . 3 . 1 5 4 1 . Energy Bleed 6 | . . . . 1 1 1 . . . . . . 2 1 . . Interference 14 | . . . . 4 3 3 . . . 2 . . . 2 . . Matter Decay 4 | . . . . 1 2 . . . . . . . . 1 . . Short Circuit 5 | . . . . 3 . . . . . 1 . . . . 1 . Damage (major) 4 | . . . . 4 . . . . . . . . . . . . Damage (core) 2 | . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . . . . . . . . 3 1 . 2 Combat Hostiles 6 | . . . . 1 . . . . . . . . 3 . . 2 Parts Fried 23 | . . . 1 4 2 . . . . . . 3 3 5 2 3 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . Robots Melted 6 | . . . . . . . . . . . . 1 4 . . 1 Combat Hostiles 4 | . . . . . . . . . . . . . 3 . . 1 Parts Melted 47 | . . 2 . 2 4 2 . . 2 1 . 5 14 1 8 6 Heat Transferred 32618 | . 629 1517 1110 1519 3848 1344 511 . 1748 1295 . 1591 3301 3441 9353 1411 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 1 . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Peak Influence 1044 | . 156 228 297 1044 971 . . . . 307 66 270 690 322 587 110 Initial 406 | . . 4 68 128 406 . . . . . 64 35 105 40 59 26 Average 243 | . 23 117 162 641 419 . . . . 93 64 179 299 72 235 44 Maximum Alert Level 3 | . . 1 1 3 3 . . . . 1 . 1 2 1 2 . Low Security (%) 54 | 100 100 73 59 6 30 . . . . 82 100 50 28 92 41 100 Level 1 23 | . . 26 40 7 16 . . . . 17 . 49 48 7 42 . Level 2 15 | . . . . 42 34 . . . . . . . 22 . 16 . Level 3 6 | . . . . 42 18 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . . . . Squads Dispatched 85 | . 1 3 3 . 20 . . . 1 8 . 2 17 8 20 2 Investigation 9 | . 1 1 . . 3 . . . . . . . 3 . 1 . Extermination 24 | . . . . . 6 . . . . 3 . . 4 5 5 1 Reinforcement 40 | . . 2 1 . 8 . . . . 5 . 2 7 3 11 1 Assault 2 | . . . . . 1 . . . 1 . . . . . . . Garrison 10 | . . . 2 . 2 . . . . . . . 3 . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . 4 . . . . . . . 2 1 3 . Haulers Reinforced 6 | . . . . . 2 . . . . 2 . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Distress Signals 10 | . . . . . 3 . . . . . . . 2 . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 464 | . 14 19 19 26 75 16 12 . 22 38 . 12 66 44 82 19 Peak Tracking Total 7 | . 4 3 3 7 6 7 6 . 7 5 . 5 5 3 7 6 Tactical Retreats 10 | . . . . 3 . . . . . 1 . . 1 . 2 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Traps Triggered 16 | . 3 . 2 4 6 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Machines Disabled 82 | . . . . 1 47 . . . . 10 . . 6 2 15 1 Max in Single Turn 5 | . . . . 1 5 . . . . 5 . . 1 1 4 1 Garrison Access 3 | . . . . . 2 . . . . 1 . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Machines Accessed 45 | . 7 4 2 . 10 2 1 . . 2 1 . 5 6 5 . Terminals 25 | . 6 3 1 . 4 . . . . . 1 . 4 2 4 . Fabricators 3 | . . . . . 2 . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . 1 . . . 1 . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . Scanalyzers 6 | . . 1 . . 2 . . . . . . . . 2 1 . Garrison Access 4 | . . . 1 . 2 . . . . 1 . . . . . . Total Hacks 143 | . 19 11 3 . 27 10 1 . . 5 1 . 10 45 11 . Successful 115 | . 14 7 2 . 21 10 1 . . 1 1 . 9 41 8 . Failed 28 | . 5 4 1 . 6 . . . . 4 . . 1 4 3 . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 59 | . 16 10 2 . 12 . . . . . 1 . 7 3 8 . Fabricators 4 | . . . . . 2 . . . . . . . . 2 . . Repair Stations 4 | . . . . . . . . . . 2 . . . 2 . . Recycling Units 6 | . 3 . . . . . . . . . . . 3 . . . Scanalyzers 49 | . . 1 . . 7 . . . . . . . . 38 3 . Garrison Access 10 | . . . 1 . 6 . . . . 3 . . . . . . Terminal Hacks 57 | . 11 7 1 . 12 10 1 . . . 1 . 6 2 6 . Record 31 | . 6 3 . . 8 9 . . . . . . 2 . 3 . Part Schematic 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 1 . . 1 . . . . . . . . . . . Open Door 4 | . . . . . . 1 1 . . . . . . 1 1 . Open DSF 4 | . . . . . . . . . . . 1 . 3 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . 1 . . Unreport Threat 4 | . 1 2 . . 1 . . . . . . . . . . . Locate Traps 2 | . . 1 . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . . . . . 2 . . Network Status 3 | . . . . . 2 . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . 3 . . . . . . . . . . . 3 . . . Recycle Component 1 | . . . . . . . . . . . . . 1 . . . Process 1 | . 1 . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . . . . 1 . . . Retrieve Matter 2 | . 1 . . . . . . . . . . . 1 . . . Scanalyzer 42 | . . . . . 5 . . . . . . . . 35 2 . Insert Component 17 | . . . . . 3 . . . . . . . . 13 1 . Analyze 25 | . . . . . 2 . . . . . . . . 22 1 . Garrison Access Hacks 4 | . . . 1 . 2 . . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Seal Access 3 | . . . . . 2 . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 4 2 . 9 . . . . 2 . . 3 4 4 . Full Trace Events 9 | . 2 1 . . 3 . . . . . . . 2 . 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 2 . . . . . . . . 12 15 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . Time 56 | . . . . . . . . . . . . . . 56 . . Parts Recycled 1 | . . . . . . . . . . . . . 1 . . . Recycled Matter 75 | . 75 . . . . . . . . . . . . . . . Retrieved Matter 75 | . 75 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . . . . 2 . . . . . . . . 12 1 . Part Schematics Acquired 15 | . . . . . 2 . . . . . . . . 12 1 . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . 4 1 . 2 . . . . . . . . . . Non-combat 4 | . . . 3 . . 1 . . . . . . . . . . Combat 3 | . . . 1 1 . 1 . . . . . . . . . . Robot Hacks Applied 11 | . . . 8 1 . 2 . . . . . . . . . . parse_system 8 | . . . 5 1 . 2 . . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . . . . . check_alert 1 | . . . 1 . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 5 3 . . . . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Total Allies 2 | . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . . 2 . . . . . . . . . Highest-Rated Group 62 | . . . . . . . 62 . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . 15 . . . . . . . . . Total Damage 187 | . . . . . . . 187 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Turns Passed 21361 | 98 750 612 784 1323 3370 780 718 119 2081 1849 26 490 2413 2462 2670 816 Spaces Moved 8917 | 74 530 386 437 526 1639 551 307 67 831 709 11 147 817 834 859 192 Core 23 | 6 1 . . 12 . . . . . . . . . . . 4 Treads 5123 | . . . . 212 741 . . . 619 709 11 147 817 834 859 174 Legs 1722 | 68 529 386 437 302 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 2049 | . . . . . 898 551 307 67 212 . . . . . . 14 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 100 112 112 112 176 112 155 243 163 240 240 152 170 Average Speed 194 | 114 120 120 141 206 157 122 221 176 217 219 243 233 242 240 234 351 Slowest Speed 2900 | 120 200 120 185 950 240 176 236 176 236 243 243 243 560 240 330 2900 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 91 43 34 66 39 71 59 9 88 20 . 89 18 24 79 13 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . . 1 . . . . . . . Known Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . 2 1 . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 901 | . . 23 42 6 292 2 3 . 5 126 . . 132 121 135 14 Melee . | . . . . . . . . . . . . . . . . . Projectile 103 | . . . 1 . 11 2 3 . 5 14 . . 27 10 30 . AOE 798 | . . 23 41 6 281 . . . . 112 . . 105 111 105 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac DSF Fac Res Qua Sec Total 11066 | 87 584 462 528 641 2105 599 318 68 1002 852 11 235 1018 1112 1167 277 Wait 383 | . . 1 . . 163 . . . 91 . . . . 128 . . Move 8897 | 73 529 385 436 521 1638 550 306 66 830 708 10 146 816 833 858 192 Hop . | . . . . . . . . . . . . . . . . . Pick Up 258 | 7 9 9 13 15 43 2 . . 13 29 . 15 29 21 38 15 Fast Attach 25 | . 2 5 1 1 3 4 . . 1 4 . . . 4 . . Attach 184 | 7 2 3 11 7 14 . . 2 6 13 1 19 19 12 47 21 Detach 26 | . . 2 1 . 3 . . . 1 3 . 6 3 2 5 . Swap 108 | . 7 5 3 9 23 9 . . 7 6 . 5 19 9 6 . Drop 168 | . 5 8 11 7 37 6 . . 7 21 . 11 19 18 18 . Fire 944 | . 30 44 43 64 151 28 12 . 46 68 . 33 113 83 193 36 Melee 8 | . . . 8 . . . . . . . . . . . . . Ram 5 | . . . . . 4 . . . . . . . . . . 1 Kick 1 | . . . 1 . . . . . . . . . . . . . Crush 16 | . . . . . . . . . . . . . . 2 2 12 Escape Stasis 43 | . . . . 17 26 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Propulsion x1 311 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Discovered exit to Mines (range 8) 493 | -10/Materials | Identified exit to Materials 493 | -10/Materials | Discovered exit to Materials (range 15) 744 | -10/Materials | Discovered exit to Materials (range 16) 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1308 | -9/Materials | Identified exit to Mines 1308 | -9/Materials | Discovered exit to Mines (range 6) 1425 | -9/Materials | Identified exit to Materials 1425 | -9/Materials | Discovered exit to Materials (range 8) 1461 | -9/Materials | Entered another Materials area 1461 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2095 | -8/Materials | Garrison activated, responded to threat 2147 | -8/Materials | Identified exit to Garrison 2245 | -8/Materials | Entered Garrison 2312 | -8/Garrison | Triggered checkpoint 2315 | -8/Garrison | Triggered checkpoint 2360 | -8/Garrison | Destroyed 7 combat bots 2422 | -8/Garrison | Triggered checkpoint 2473 | -8/Garrison | Identified exit to Factory 2473 | -8/Garrison | Discovered exit to Factory (range 12) 2492 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2536 | -8/Garrison | Triggered checkpoint 2648 | -8/Garrison | Triggered checkpoint 2746 | -8/Garrison | Discovered exit to Factory (range 12) 2767 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2850 | -8/Garrison | Triggered checkpoint 2901 | -8/Garrison | Core integrity fell below 50% 3309 | -8/Garrison | Build established: Scavenger-Tank 3420 | -8/Garrison | Triggered checkpoint 3455 | -8/Garrison | Garrison Relay disabled 3522 | -8/Garrison | Discovered exit to Factory (range 14) 3524 | -8/Garrison | Triggered checkpoint 3568 | -8/Garrison | Entered Factory 3568 | -7/Factory | Evolved 2 slots: Utility x2 4004 | -7/Factory | Garrison activated, responded to threat 4081 | -7/Factory | Destroyed 8 combat bots 4707 | -7/Factory | Identified exit to Factory 4707 | -7/Factory | Discovered exit to Factory (range 14) 4768 | -7/Factory | First assault squad dispatched 5967 | -7/Factory | Build established: Hacker-Gunner 6833 | -7/Factory | Identified exit to Lower Caves 6833 | -7/Factory | Discovered exit to Lower Caves (range 12) 6938 | -7/Factory | Entered Lower Caves 6965 | -7/Lower Caves | Encountered a Warlord checkpoint 7391 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7642 | -7/Lower Caves | Learned location of 1 exit from Factory 7642 | -7/Lower Caves | Learned Research security intel 7642 | -7/Lower Caves | Learned Extension security intel 7642 | -7/Lower Caves | Learned Extension terminal intel 7690 | -7/Lower Caves | Identified exit to Lower Caves 7690 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 7718 | -7/Lower Caves | Entered another Lower Caves area 7767 | -7/Lower Caves | Core integrity fell below 50% 8063 | -7/Lower Caves | Encountered a Warlord checkpoint 8170 | -7/Lower Caves | A Commander dispatched an escort 8338 | -7/Lower Caves | Attacked by a faux Warlord 8419 | -7/Lower Caves | Identified exit to Zion 8419 | -7/Lower Caves | Discovered exit to Zion (range 9) 8436 | -7/Lower Caves | Entered Zion 8493 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8516 | -7/Zion | Visited the Megawrench Repair Shop 8516 | -7/Zion | Megawrench repaired 10 parts 8535 | -7/Zion | Identified exit to Proximity Caves 8535 | -7/Zion | Discovered exit to Proximity Caves (range 10) 8555 | -7/Zion | Entered Proximity Caves 8691 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8817 | -6/Proximity Caves | Spotted B-75 Beast 8829 | -6/Proximity Caves | Destroyed B-75 Beast 9059 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9126 | -6/Proximity Caves | Destroyed 7 combat bots 9425 | -6/Proximity Caves | Build established: Scavenger-Tank 9763 | -6/Proximity Caves | Build established: Scavenger-Mutant 10195 | -6/Proximity Caves | Build established: Scavenger-Tank 10636 | -6/Proximity Caves | Entered Factory 10636 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10637 | -6/Factory | Identified exit to Factory 11685 | -6/Factory | Build established: Hacker-Tank 12117 | -6/Factory | Found Launcher Loader 12364 | -6/Factory | Destroyed 7 combat bots 12485 | -6/Factory | Entered another Factory area 12485 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12508 | -5/Factory | Identified exit to DSF 12511 | -5/Factory | Entered DSF 12558 | -5/DSF | Additional patrols routed to DSF 12729 | -5/DSF | Sterilization system engaged 12749 | -5/DSF | Ambient heat levels rising (+10) 12764 | -5/DSF | Ambient heat levels rising (+10) 12779 | -5/DSF | Ambient heat levels rising (+10) 12794 | -5/DSF | Ambient heat levels rising (+10) 12809 | -5/DSF | Ambient heat levels rising (+10) 12824 | -5/DSF | Ambient heat levels rising (+10) 12839 | -5/DSF | Ambient heat levels rising (+10) 12854 | -5/DSF | Ambient heat levels rising (+10) 12869 | -5/DSF | Ambient heat levels rising (+10) 12884 | -5/DSF | Ambient heat levels rising (+10) 12899 | -5/DSF | Ambient heat levels rising (+10) 12914 | -5/DSF | Ambient heat levels rising (+10) 12929 | -5/DSF | Ambient heat levels rising (+10) 12944 | -5/DSF | Ambient heat levels rising (+10) 12958 | -5/DSF | Identified exit to Factory 12958 | -5/DSF | Discovered exit to Factory (range 15) 12959 | -5/DSF | Ambient heat levels rising (+10) 12974 | -5/DSF | Ambient heat levels rising (+10) 12989 | -5/DSF | Ambient heat levels rising (+10) 13001 | -5/DSF | Entered Factory 13001 | -4/Factory | Evolved 2 slots: Utility x2 13342 | -4/Factory | Destroyed 7 combat bots 13929 | -4/Factory | Cargo convoy interrupted 13947 | -4/Factory | Found Prototype Launcher 13958 | -4/Factory | Identified Point Singularity Launcher 13974 | -4/Factory | Found Prototype Processor 13975 | -4/Factory | Identified Exp. Core Analyzer 14007 | -4/Factory | Found Point Singularity Launcher 14264 | -4/Factory | Build established: Hacker-Gunner 14299 | -4/Factory | Garrison activated, responded to threat 14850 | -4/Factory | Build established: Hacker-Mutant 15328 | -4/Factory | Identified exit to Research 15328 | -4/Factory | Discovered exit to Research (range 22) 15335 | -4/Factory | Found Prototype Processor 15414 | -4/Factory | Entered Research 15414 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15537 | -3/Research | Found Enh. Force Lance 15654 | -3/Research | Build established: Hacker-Gunner 15678 | -3/Research | Identified Exp. Terrain Scan Processor 17100 | -3/Research | Found Antimissile System 17183 | -3/Research | Build established: Hacker-Mutant 17520 | -3/Research | Repaired Adv. Cooling System 17818 | -3/Research | Identified exit to Research 17818 | -3/Research | Discovered exit to Research (range 21) 17859 | -3/Research | Identified exit to Quarantine 17859 | -3/Research | Discovered exit to Quarantine (range 9) 17876 | -3/Research | Entered Quarantine 18084 | -3/Quarantine | Build established: Generator-Gunner 18170 | -3/Quarantine | Found Alien Artifact 18172 | -3/Quarantine | Identified Terrabomb 18172 | -3/Quarantine | Used Terrabomb 18322 | -3/Quarantine | Met incapacitated Sigix Warrior 18322 | -3/Quarantine | Lockdown squad dispatched 18375 | -3/Quarantine | Spotted Lightning 18375 | -3/Quarantine | Spotted Lightning 18384 | -3/Quarantine | Spotted Lightning 18415 | -3/Quarantine | System corruption reached 10% 18417 | -3/Quarantine | Destroyed Lightning 18427 | -3/Quarantine | Destroyed Lightning 18431 | -3/Quarantine | Destroyed Lightning 18450 | -3/Quarantine | Lost 5 parts (2p1n1u1w) 18607 | -3/Quarantine | Scanned by Researcher 18867 | -3/Quarantine | Lost 3 parts (1n2w) 19057 | -3/Quarantine | Garrison activated, responded to threat 19115 | -3/Quarantine | Destroyed 7 combat bots 19502 | -3/Quarantine | Lost 7 parts (2p1n1u3w) 19585 | -3/Quarantine | Lost 6 parts (2p1n2u1w) 19856 | -3/Quarantine | Build established: Scavenger-Gunner 20281 | -3/Quarantine | Spotted Fortress 20415 | -3/Quarantine | Lost 6 parts (1p1n2u2w) 20528 | -3/Quarantine | Identified exit to Section 7 20528 | -3/Quarantine | Discovered exit to Section 7 (range 6) 20546 | -3/Quarantine | Entered Section 7 20756 | -3/Section 7 | Spotted B-86 Titan 20764 | -3/Section 7 | Core integrity fell below 50% 20827 | -3/Section 7 | Lost 4 parts (1u3w) 20957 | -3/Section 7 | Lost 6 parts (3p1n1u1w) 20970 | -3/Section 7 | Found Alien Artifact 20971 | -3/Section 7 | Identified Integrity Redistributor 20971 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+225) 21116 | -3/Section 7 | System corruption reached 30% 21141 | -3/Section 7 | Lost 9 parts (3p2n2u2w) 21362 | -3/Section 7 | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Imp. Antigrav System. U-05 Engineer builds a Wall. System corrupted: Component data lost. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Component data lost. MXDJHKFVUNVX/AVKUHCYN6IE=JUVGLA System corrupted: Matter fused (-7). VW &HK1:Q TVWVS#76QZLZ7B7SJ>P US