Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.23 @ 12:35:43 Player: Lonely Shikari Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (5641) 5641 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1082) 1082 TOTAL SCORE: 10993 Bonus ------- High Alert Combat Kills 1082 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 26/100 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (15) --- Advanced Heat Sink Improved Trap Scanner Kinecellerator Light Regenerative Plating High-powered Shock Rifle Advanced Beam Rifle Plasma Cannon Gauss Rifle Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Flak Gun Scythe > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Advanced Heat Sink Improved Cooling System Kinecellerator Light Regenerative Plating High-powered Shock Rifle Advanced Beam Rifle Plasma Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Heavy Machine Gun Remote Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Regenerative Plating Weapon Katana Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 . . 1 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 117 | . 2 3 10 31 15 40 16 Power 25 | . . 1 1 5 5 10 3 Engine 14 | . . 1 1 4 2 4 2 Core 11 | . . . . 1 3 6 1 Reactor . | . . . . . . . . Propulsion 44 | . . . 4 15 6 15 4 Treads 15 | . . . 1 4 6 4 . Leg 28 | . . . 3 11 . 10 4 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 12 | . . 1 1 3 . 4 3 Device 5 | . . . 1 . . 1 3 Storage 2 | . . . . 1 . 1 . Processor 3 | . . 1 . 2 . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 36 | . 2 1 4 8 4 11 6 Energy Gun 11 | . . . 2 4 1 2 2 Energy Cannon 4 | . 1 . . . . 2 1 Ballistic Gun 13 | . 1 1 . 2 2 4 3 Ballistic Cannon 3 | . . . 2 . . 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 1 1 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . 2 . Parts Lost 35 | . . 1 1 5 2 9 17 Power 10 | . . . 1 1 . 3 5 Propulsion 13 | . . . . 2 . 6 5 Utility 3 | . . . . 1 . . 2 Weapon 9 | . . 1 . 1 2 . 5 Highest Loss Streak 15 | . . 1 1 3 2 3 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 85 95 98 98 99 97 90 Engine 7 | . 14 14 9 7 6 6 5 Core 4 | . . . . 1 2 7 4 Treads 13 | . . . 9 9 35 14 . Leg 16 | . 28 28 23 25 . 13 23 Device 3 | . . . 10 3 . 3 11 Storage 8 | . 14 14 11 9 9 7 6 Processor 13 | . . 9 11 14 18 15 13 Protection 1 | . . . . . . 3 . Energy Gun 6 | . 12 . 1 16 9 3 5 Energy Cannon 1 | . 1 14 10 . . . . Ballistic Gun 6 | . 14 14 1 4 8 4 11 Ballistic Cannon 3 | . . . 9 3 . 5 . Slashing Weapon 5 | . . . . 1 9 7 5 Naked Turns . | . . . . . . . . Heaviest Build 51 | 10 13 13 16 37 36 50 51 Greatest Support 112 | 20 20 20 33 112 106 94 67 Greatest Overweight (x) 10 | . . . . 1 . 2 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 13 | 8 8 8 8 14 15 15 15 Most Carried 15 | 5 8 8 8 14 15 15 15 Average Carried 11 | 5 5 7 7 10 13 12 13 Final Capacity 15 | 8 8 8 8 15 15 15 15 Final Carried 15 | 4 8 7 7 12 15 14 10 Class Distribution -------------------- 47% | Mutant 30% | Scavenger-Mutant 9% | Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Sto Fac Fac Matter Collected 2930 | 200 52 92 123 493 274 1312 384 Remotely . | . . . . . . . . Salvage Created 5622 | . 183 200 210 1069 1372 1799 789 Parts 286 | . 24 22 13 41 56 88 42 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . . . . 3 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 127 | . 7 12 8 20 24 41 15 Melee 28 | . . . . 1 14 12 1 Guns 63 | . 7 7 . 15 9 12 13 Cannons 31 | . . 5 7 3 . 16 . AOE 1 | . . . . . . 1 . Classes Destroyed 13 | . 3 1 2 3 1 3 . Worker 4 | . . . 1 . 1 . 2 Tunneler 1 | . . 1 . . . . . Recycler 2 | . . . . . . 2 . Operator 2 | . . . . 1 1 . . Watcher 14 | . 2 . . 4 2 4 2 Swarmer 29 | . 6 12 3 . 1 4 3 Grunt 66 | . 1 . 4 13 15 26 7 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . . 1 1 1 Protector 1 | . . . . . . 1 . Sentry 15 | . . . 1 5 5 3 1 Hunter 8 | . . . . 1 2 2 3 Programmer 4 | . . . . . . 4 . Best Kill Streak 8 | . 4 4 8 6 7 4 4 Combat Bots Only 7 | . 3 3 7 5 7 4 4 Max Kills in Single Turn 2 | . 2 1 2 1 1 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Damage Taken 7623 | . 91 200 182 1151 1126 2186 2687 Core 1457 | . . 39 34 137 130 252 865 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 268 | . . . . . . 268 . Core Remaining (%) 78 | 100 . 84 91 . 51 64 . Volleys Fired 301 | . 14 19 17 63 35 112 41 Largest 3 | . 2 2 2 3 2 2 3 Hottest 183 | . 60 80 99 183 86 109 117 Shots Fired 659 | . 27 37 34 159 71 220 111 Gun 476 | . 27 19 . 134 71 118 107 Cannon 183 | . . 18 34 25 . 102 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 347 | . 14 19 17 44 35 146 72 Thermal 312 | . 13 18 17 115 36 74 39 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 64 | . 4 5 13 48 64 20 17 Robot Miss Streak 6 | . 2 3 3 2 1 3 6 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 561 | . 18 19 23 132 103 170 96 Core Hits 293 | . 11 13 9 47 40 105 68 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 47 | . . . 2 11 7 19 8 Burn 23 | . . . . 10 5 2 6 Meltdown 2 | . . . 1 . . . 1 Destroy 1 | . . . . . . 1 . Blast 14 | . . . 1 1 . 12 . Sever 7 | . . . . . 2 4 1 Melee Attacks 103 | . . . . 3 49 42 9 Impact . | . . . . . . . . Slashing 103 | . . . . 3 49 42 9 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12666 | . 225 348 473 2494 2501 4570 2055 Guns 6007 | . 225 171 . 1892 875 1236 1608 Cannons 3091 | . . 177 473 503 . 1833 105 Explosions 287 | . . . . . . 222 65 Melee 3252 | . . . . 70 1626 1279 277 Ramming 29 | . . . . 29 . . . Kinetic 5204 | . 105 171 316 781 364 2359 1108 Thermal 3959 | . 120 177 157 1614 511 710 670 Explosive 222 | . . . . . . 222 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 3252 | . . . . 70 1626 1279 277 Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 2 2 2 7 Average Corruption 1 | . . . 1 2 2 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . 4 6 8 1 6 Message Errors 3 | . . . . . . . 3 Matter Fused 6 | . . . . 2 3 1 . Heat Flow Errors 3 | . . . . . 1 . 2 Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 5 | . . . 2 1 2 . . Data Loss (major) 5 | . . . 2 2 . . 1 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 183 | . . . . 2 108 43 30 Projectiles 28 | . . . . 2 . 26 . Explosions 19 | . . . . . . 4 15 Melee 136 | . . . . . 108 13 15 Knockbacks 28 | . . . 2 8 . 18 . Impact . | . . . . . . . . Kinetic 26 | . . . 2 7 . 17 . Secondary 2 | . . . . 1 . 1 . Self-Inflicted Damage 340 | . . . . . . 340 . Shots 6 | . . . . . . 6 . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 3 . . . Kicked 3 | . . . . 3 . . . Crushed . | . . . . . . . . Highest Temperature 523 | . 6 90 297 523 145 495 252 Average Temperature 133 | . 6 32 149 173 49 165 40 Received Heat Transfer 3037 | . 6 . 78 693 549 1089 622 Effects 32 | . . . . 12 . 20 . Shutdowns 10 | . . . . 4 . 6 . Energy Bleed 4 | . . . . 3 . 1 . Interference 12 | . . . . 4 . 8 . Matter Decay 3 | . . . . . . 3 . Short Circuit 1 | . . . . 1 . . . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . 1 1 1 . 1 Combat Hostiles 4 | . . . 1 1 1 . 1 Parts Melted 15 | . . 1 2 9 2 . 1 Heat Transferred 9538 | . 275 370 333 4070 1480 1443 1567 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Peak Influence 835 | . 226 403 368 583 701 835 750 Initial 254 | . . 74 132 132 153 195 254 Average 468 | . 78 279 222 396 437 627 446 Maximum Alert Level 3 | . 1 2 1 2 3 3 3 Low Security (%) 16 | 100 78 18 61 19 15 4 . Level 1 20 | . 21 50 38 24 23 3 55 Level 2 46 | . . 30 . 55 50 59 31 Level 3 16 | . . . . . 10 32 13 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 34 | . . . 2 3 5 18 6 Investigation 22 | . . . 2 3 4 10 3 Extermination 3 | . . . . . . 2 1 Reinforcement 3 | . . . . . 1 1 1 Assault 3 | . . . . . . 2 1 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Distress Signals 7 | . 1 . . 3 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 10 13 10 30 30 53 28 Peak Tracking Total 8 | . 4 3 4 8 5 6 8 Tactical Retreats 9 | . . 1 . 3 3 2 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Traps Triggered 9 | . . . . 1 4 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 10 | . . . 6 4 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Sto Fac Fac Machines Disabled 21 | . . 1 1 . . 15 4 Max in Single Turn 4 | . . 1 1 . . 4 2 Garrison Access 2 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Machines Accessed 35 | . 1 . 6 4 7 14 3 Terminals 26 | . 1 . 5 2 7 9 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . 2 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 4 | . . . . . . 3 1 Total Hacks 104 | . 5 . 18 12 20 37 12 Successful 51 | . 4 . 11 7 10 15 4 Failed 53 | . 1 . 7 5 10 22 8 Catastrophic 13 | . . . 2 2 1 4 4 Database Lockouts . | . . . . . . . . Manual 63 | . 7 . 12 8 13 16 7 Terminals 82 | . 5 . 15 9 20 24 9 Fabricators . | . . . . . . . . Repair Stations 8 | . . . 3 . . 5 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 11 | . . . . . . 8 3 Terminal Hacks 23 | . 3 . 6 2 3 7 2 Record 8 | . 3 . 4 . . 1 . Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 3 | . . . . . 3 . . Open DSF 3 | . . . . . . 3 . Emergency Access Points 1 | . . . . . . . 1 Reprogram Traps 2 | . . . 1 1 . . . Recall Assault 1 | . . . . . . 1 . Zone Layout 3 | . . . . 1 . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 22 | . 1 . 5 3 7 4 2 Terminals 21 | . 1 . 5 2 7 4 2 Assimilate 3 | . . . . . 3 . . Botnet 17 | . 1 . 5 2 3 4 2 Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 30 | . 1 . 6 3 6 11 3 Full Trace Events 25 | . 1 . 6 2 4 9 3 Feedback Events 4 | . . . 1 . . 1 2 Corruption 4 | . . . 1 . . 1 2 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Sto Fac Fac Turns Passed 5006 | 1 257 300 259 873 820 2019 477 Spaces Moved 2485 | 1 122 198 156 425 350 976 257 Core 4 | . . . . . . . 4 Treads 1042 | . . . . 114 350 578 . Legs 1439 | 1 122 198 156 311 . 398 253 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 105 | 120 120 120 120 120 145 105 107 Average Speed 136 | 120 120 120 120 131 154 146 119 Slowest Speed 550 | 120 120 120 120 240 160 305 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 2 30 48 20 47 55 29 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 6 | . . . . . . 6 . Terrain Destroyed 85 | . . . 1 . . 71 13 Melee . | . . . . . . . . Projectile 16 | . . . 1 . . 15 . AOE 69 | . . . . . . 56 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Total 3349 | 2 205 223 196 604 489 1283 347 Wait 236 | . 61 2 . 56 24 84 9 Move 2478 | . 121 197 155 424 349 975 257 Hop . | . . . . . . . . Pick Up 44 | . 5 1 6 7 7 13 5 Fast Attach 22 | . . 1 2 5 7 4 3 Attach 38 | . . 1 4 9 2 15 7 Detach 7 | . . . 1 5 . 1 . Swap 57 | . 2 1 4 17 6 21 6 Drop 56 | 2 2 1 7 12 10 16 6 Fire 301 | . 14 19 17 63 35 112 41 Melee 103 | . . . . 3 49 42 9 Ram . | . . . . . . . . Kick 3 | . . . . 3 . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 2 | -11/Junkyard | Entered Materials 2 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Discovered new exit (range 9) 259 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 477 | -10/Mines | Discovered new exit (range 13) 510 | -10/Mines | Discovered new exit (range 7) 518 | -10/Mines | Identified exit to Materials 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 774 | -9/Materials | Destroyed 7 combat bots 775 | -9/Materials | Discovered new exit (range 15) 816 | -9/Materials | Identified exit to Materials 818 | -9/Materials | Entered another Materials area 818 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1236 | -8/Materials | Lost 3 parts (2n1w) 1418 | -8/Materials | Discovered new exit (range 20) 1689 | -8/Materials | Identified exit to Storage 1691 | -8/Materials | Entered Storage 2144 | -8/Storage | Destroyed 7 combat bots 2286 | -8/Storage | Found Prototype Protection 2310 | -8/Storage | Discovered new exit (range 19) 2505 | -8/Storage | Identified exit to Factory 2511 | -8/Storage | Entered Factory 2511 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2514 | -7/Factory | Identified Lgt. Regenerative Plating 2821 | -7/Factory | Garrison activated, responded to threat 3337 | -7/Factory | Build established: Scavenger-Mutant 3711 | -7/Factory | First assault squad dispatched 3837 | -7/Factory | Repaired Adv. Treads 3891 | -7/Factory | Lost 3 parts (1p2n) 4517 | -7/Factory | Discovered new exit (range 13) 4529 | -7/Factory | Identified exit to Factory 4530 | -7/Factory | Entered another Factory area 4530 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4962 | -6/Factory | Core integrity fell below 50% 4977 | -6/Factory | Core integrity fell below 20% 5004 | -6/Factory | Lost 15 parts (4p4n2u5w) 5007 | -6/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04979_ Penetrated by Slug. 04981_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 04981_ R-10 Processor collects Imp. Signal Interpreter. 04981_ M-28 Smith repairs R-10 Processor. 04982_ K-01 Serf collects debris. 04984_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04984_ Penetrated by Slug. 04984_ R-10 Processor collects Plasma Rifle. 04985_ K-01 Serf collects debris. 04988_ QYAFDTHQ:UG8XYP 4HXO8PLI:RI 8QXOFUC=7,S 04989_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04991_ K-01 Serf collects debris. 04992_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 04994_ K-01 Serf collects debris. 04997_ G-50 Soldier suffers critical hit (Meltdown). 04997_ Lgt. Angular Momentum Engine melted. 05002_ P-70 Sage resets P-60 Hacker, system corruption cleaned. 05004_ Flexi-carbon Leg destroyed. 05005_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # +?????????????????????? #???? #???????????? | | # #?????????????????????? #??? #???????????? | | # ##??????????????????### #### #???????????? | | [ #################### % #???????????? | | = "%" % %% % #???????????? | | " !""" #???????????? | | k! +???????????? | | ################ "!" 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" " #???????????? | | ???# % % " " +???????????? | | ???# % %= " " #???????????? | | ???# ################%gpph "w" #???????????? | | ???# ????????????????# #???????????? | | ???# ?????????????????# m #???????????? | | ???# ???????????????????#g #???????????? | | ???#????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????#k ####+###???????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????+ #??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? +??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartActuatorRail Manual? 0 Play Time 01:14:40 Cumulative 120.4 hours Start 2024.02.23 @ 11:20:46 End 2024.02.23 @ 12:35:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 0 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00d5c8fa-85eb-464c-a170-3c40c307289e