Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.23 @ 12:35:43

Player: Lonely Shikari

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (146)     730
Value Destroyed (5641)     5641
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1082)               1082
              TOTAL SCORE: 10993

 Bonus
-------
High Alert Combat Kills    1082

 Cogmind 
---------
Core Integrity             0/850
Matter                     285/300
Energy                     26/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
>              --- UTILITY (5) ------
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
>              --- WEAPON (4) -------
         Heavy Ion Cannon
>              --- INVENTORY (15) ---
      Advanced Heat Sink
      Improved Trap Scanner
               Kinecellerator
         Light Regenerative Plating
  High-powered Shock Rifle
      Advanced Beam Rifle
               Plasma Cannon
               Gauss Rifle
         Heavy Machine Gun
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
      Improved Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               VSS Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Trap Scanner
      Advanced Visual Processing Unit
      Improved Signal Interpreter
               Weapon Cycler
>              --- WEAPON -----------
      Advanced Beam Rifle
               Gauss Rifle
               Flak Gun
               Scythe
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Nuclear Core
               Aluminum Leg
      Advanced Heat Sink
      Improved Cooling System
               Kinecellerator
         Light Regenerative Plating
  High-powered Shock Rifle
      Advanced Beam Rifle
               Plasma Cannon
         Heavy Ion Cannon
               Gauss Rifle
               Gauss Rifle
         Heavy Machine Gun
               Remote Datajack
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Airjet
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Regenerative Plating
Weapon                     Katana
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   
Parts Attached             117  | .   2   3   10  31  15  40  16  
  Power                    25   | .   .   1   1   5   5   10  3   
    Engine                 14   | .   .   1   1   4   2   4   2   
    Core                   11   | .   .   .   .   1   3   6   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               44   | .   .   .   4   15  6   15  4   
    Treads                 15   | .   .   .   1   4   6   4   .   
    Leg                    28   | .   .   .   3   11  .   10  4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   1   3   .   4   3   
    Device                 5    | .   .   .   1   .   .   1   3   
    Storage                2    | .   .   .   .   1   .   1   .   
    Processor              3    | .   .   1   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | .   2   1   4   8   4   11  6   
    Energy Gun             11   | .   .   .   2   4   1   2   2   
    Energy Cannon          4    | .   1   .   .   .   .   2   1   
    Ballistic Gun          13   | .   1   1   .   2   2   4   3   
    Ballistic Cannon       3    | .   .   .   2   .   .   1   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   .   2   .   
Parts Lost                 35   | .   .   1   1   5   2   9   17  
  Power                    10   | .   .   .   1   1   .   3   5   
  Propulsion               13   | .   .   .   .   2   .   6   5   
  Utility                  3    | .   .   .   .   1   .   .   2   
  Weapon                   9    | .   .   1   .   1   2   .   5   
  Highest Loss Streak      15   | .   .   1   1   3   2   3   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   85  95  98  98  99  97  90  
  Engine                   7    | .   14  14  9   7   6   6   5   
  Core                     4    | .   .   .   .   1   2   7   4   
  Treads                   13   | .   .   .   9   9   35  14  .   
  Leg                      16   | .   28  28  23  25  .   13  23  
  Device                   3    | .   .   .   10  3   .   3   11  
  Storage                  8    | .   14  14  11  9   9   7   6   
  Processor                13   | .   .   9   11  14  18  15  13  
  Protection               1    | .   .   .   .   .   .   3   .   
  Energy Gun               6    | .   12  .   1   16  9   3   5   
  Energy Cannon            1    | .   1   14  10  .   .   .   .   
  Ballistic Gun            6    | .   14  14  1   4   8   4   11  
  Ballistic Cannon         3    | .   .   .   9   3   .   5   .   
  Slashing Weapon          5    | .   .   .   .   1   9   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 10  13  13  16  37  36  50  51  
  Greatest Support         112  | 20  20  20  33  112 106 94  67  
  Greatest Overweight (x)  10   | .   .   .   .   1   .   2   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  
  Average Capacity         13   | 8   8   8   8   14  15  15  15  
  Most Carried             15   | 5   8   8   8   14  15  15  15  
  Average Carried          11   | 5   5   7   7   10  13  12  13  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  
  Final Carried            15   | 4   8   7   7   12  15  14  10  

 Class Distribution 
--------------------
 47% | Mutant
 30% | Scavenger-Mutant
  9% | Skirmisher
  6% | Scavenger-Gunner
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
       Skirmisher | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Matter Collected           2930 | 200  52   92   123  493  274  1312 384  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5622 | .    183  200  210  1069 1372 1799 789  
  Parts                    286  | .    24   22   13   41   56   88   42   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    3    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  127  | .   7   12  8   20  24  41  15  
  Melee                    28   | .   .   .   .   1   14  12  1   
  Guns                     63   | .   7   7   .   15  9   12  13  
  Cannons                  31   | .   .   5   7   3   .   16  .   
  AOE                      1    | .   .   .   .   .   .   1   .   
Classes Destroyed          13   | .   3   1   2   3   1   3   .   
  Worker                   4    | .   .   .   1   .   1   .   2   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   
  Operator                 2    | .   .   .   .   1   1   .   .   
  Watcher                  14   | .   2   .   .   4   2   4   2   
  Swarmer                  29   | .   6   12  3   .   1   4   3   
  Grunt                    66   | .   1   .   4   13  15  26  7   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   1   1   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   15   | .   .   .   1   5   5   3   1   
  Hunter                   8    | .   .   .   .   1   2   2   3   
  Programmer               4    | .   .   .   .   .   .   4   .   
Best Kill Streak           8    | .   4   4   8   6   7   4   4   
  Combat Bots Only         7    | .   3   3   7   5   7   4   4   
Max Kills in Single Turn   2    | .   2   1   2   1   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Damage Taken               7623  | .    91   200  182  1151 1126 2186 2687 
  Core                     1457  | .    .    39   34   137  130  252  865  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   268   | .    .    .    .    .    .    268  .    
Core Remaining (%)         78    | 100  .    84   91   .    51   64   .    
Volleys Fired              301   | .    14   19   17   63   35   112  41   
  Largest                  3     | .    2    2    2    3    2    2    3    
  Hottest                  183   | .    60   80   99   183  86   109  117  
Shots Fired                659   | .    27   37   34   159  71   220  111  
  Gun                      476   | .    27   19   .    134  71   118  107  
  Cannon                   183   | .    .    18   34   25   .    102  4    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  347   | .    14   19   17   44   35   146  72   
  Thermal                  312   | .    13   18   17   115  36   74   39   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         64    | .    4    5    13   48   64   20   17   
  Robot Miss Streak        6     | .    2    3    3    2    1    3    6    
  Penetration Max          1     | .    .    .    .    .    .    1    1    
  Secondary Targets        4     | .    1    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    
Shots Hit Robots           561   | .    18   19   23   132  103  170  96   
  Core Hits                293   | .    11   13   9    47   40   105  68   
  Critical Kills           2     | .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    
  Critical Strikes         47    | .    .    .    2    11   7    19   8    
    Burn                   23    | .    .    .    .    10   5    2    6    
    Meltdown               2     | .    .    .    1    .    .    .    1    
    Destroy                1     | .    .    .    .    .    .    1    .    
    Blast                  14    | .    .    .    1    1    .    12   .    
    Sever                  7     | .    .    .    .    .    2    4    1    
Melee Attacks              103   | .    .    .    .    3    49   42   9    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 103   | .    .    .    .    3    49   42   9    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12666 | .    225  348  473  2494 2501 4570 2055 
  Guns                     6007  | .    225  171  .    1892 875  1236 1608 
  Cannons                  3091  | .    .    177  473  503  .    1833 105  
  Explosions               287   | .    .    .    .    .    .    222  65   
  Melee                    3252  | .    .    .    .    70   1626 1279 277  
  Ramming                  29    | .    .    .    .    29   .    .    .    
  Kinetic                  5204  | .    105  171  316  781  364  2359 1108 
  Thermal                  3959  | .    120  177  157  1614 511  710  670  
  Explosive                222   | .    .    .    .    .    .    222  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 3252  | .    .    .    .    70   1626 1279 277  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    1    2    2    2    7    
  Average Corruption       1     | .    .    .    1    2    2    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    4    6    8    1    6    
    Message Errors         3     | .    .    .    .    .    .    .    3    
    Matter Fused           6     | .    .    .    .    2    3    1    .    
    Heat Flow Errors       3     | .    .    .    .    .    1    .    2    
    Energy Discharges      1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    2    1    2    .    .    
    Data Loss (major)      5     | .    .    .    2    2    .    .    1    
    Misfires               1     | .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            183   | .    .    .    .    2    108  43   30   
  Projectiles              28    | .    .    .    .    2    .    26   .    
  Explosions               19    | .    .    .    .    .    .    4    15   
  Melee                    136   | .    .    .    .    .    108  13   15   
Knockbacks                 28    | .    .    .    2    8    .    18   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    2    7    .    17   .    
  Secondary                2     | .    .    .    .    1    .    1    .    
Self-Inflicted Damage      340   | .    .    .    .    .    .    340  .    
  Shots                    6     | .    .    .    .    .    .    6    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    3    .    .    .    
  Kicked                   3     | .    .    .    .    3    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        523   | .    6    90   297  523  145  495  252  
  Average Temperature      133   | .    6    32   149  173  49   165  40   
  Received Heat Transfer   3037  | .    6    .    78   693  549  1089 622  
  Effects                  32    | .    .    .    .    12   .    20   .    
    Shutdowns              10    | .    .    .    .    4    .    6    .    
    Energy Bleed           4     | .    .    .    .    3    .    1    .    
    Interference           12    | .    .    .    .    4    .    8    .    
    Matter Decay           3     | .    .    .    .    .    .    3    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    1    1    1    .    1    
  Combat Hostiles          4     | .    .    .    1    1    1    .    1    
  Parts Melted             15    | .    .    1    2    9    2    .    1    
  Heat Transferred         9538  | .    275  370  333  4070 1480 1443 1567 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Peak Influence             835  | .   226 403 368 583 701 835 750 
  Initial                  254  | .   .   74  132 132 153 195 254 
  Average                  468  | .   78  279 222 396 437 627 446 
Maximum Alert Level        3    | .   1   2   1   2   3   3   3   
  Low Security (%)         16   | 100 78  18  61  19  15  4   .   
  Level 1                  20   | .   21  50  38  24  23  3   55  
  Level 2                  46   | .   .   30  .   55  50  59  31  
  Level 3                  16   | .   .   .   .   .   10  32  13  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   .   2   3   5   18  6   
  Investigation            22   | .   .   .   2   3   4   10  3   
  Extermination            3    | .   .   .   .   .   .   2   1   
  Reinforcement            3    | .   .   .   .   .   1   1   1   
  Assault                  3    | .   .   .   .   .   .   2   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Distress Signals           7    | .   1   .   .   3   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              174  | .   10  13  10  30  30  53  28  
  Peak Tracking Total      8    | .   4   3   4   8   5   6   8   
  Tactical Retreats        9    | .   .   1   .   3   3   2   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Traps Triggered            9    | .   .   .   .   1   4   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   6   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  
----------                 Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Machines Disabled          21   | .   .   1   1   .   .   15  4   
  Max in Single Turn       4    | .   .   1   1   .   .   4   2   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Machines Accessed          35   | .   1   .   6   4   7   14  3   
  Terminals                26   | .   1   .   5   2   7   9   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   2   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   3   1   
Total Hacks                104  | .   5   .   18  12  20  37  12  
  Successful               51   | .   4   .   11  7   10  15  4   
  Failed                   53   | .   1   .   7   5   10  22  8   
    Catastrophic           13   | .   .   .   2   2   1   4   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   63   | .   7   .   12  8   13  16  7   
  Terminals                82   | .   5   .   15  9   20  24  9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   3   .   .   5   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   8   3   
Terminal Hacks             23   | .   3   .   6   2   3   7   2   
  Record                   8    | .   3   .   4   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   .   3   .   .   
  Open DSF                 3    | .   .   .   .   .   .   3   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Reprogram Traps          2    | .   .   .   1   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         22   | .   1   .   5   3   7   4   2   
  Terminals                21   | .   1   .   5   2   7   4   2   
    Assimilate             3    | .   .   .   .   .   3   .   .   
    Botnet                 17   | .   1   .   5   2   3   4   2   
    Operators              1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   1   .   6   3   6   11  3   
  Full Trace Events        25   | .   1   .   6   2   4   9   3   
  Feedback Events          4    | .   .   .   1   .   .   1   2   
    Corruption             4    | .   .   .   1   .   .   1   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  
------------               Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  
--------                   Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Turns Passed               5006 | 1    257  300  259  873  820  2019 477  
Spaces Moved               2485 | 1    122  198  156  425  350  976  257  
  Core                     4    | .    .    .    .    .    .    .    4    
  Treads                   1042 | .    .    .    .    114  350  578  .    
  Legs                     1439 | 1    122  198  156  311  .    398  253  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  120  120  120  120  145  105  107  
  Average Speed            136  | 120  120  120  120  131  154  146  119  
  Slowest Speed            550  | 120  120  120  120  240  160  305  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    30   48   20   47   55   29   9    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    6    .    
Terrain Destroyed          85   | .    .    .    1    .    .    71   13   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    1    .    .    15   .    
  AOE                      69   | .    .    .    .    .    .    56   13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  
Total                      3349 | 2    205  223  196  604  489  1283 347  
  Wait                     236  | .    61   2    .    56   24   84   9    
  Move                     2478 | .    121  197  155  424  349  975  257  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  44   | .    5    1    6    7    7    13   5    
  Fast Attach              22   | .    .    1    2    5    7    4    3    
  Attach                   38   | .    .    1    4    9    2    15   7    
  Detach                   7    | .    .    .    1    5    .    1    .    
  Swap                     57   | .    2    1    4    17   6    21   6    
  Drop                     56   | 2    2    1    7    12   10   16   6    
  Fire                     301  | .    14   19   17   63   35   112  41   
  Melee                    103  | .    .    .    .    3    49   42   9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    3    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 0)
    2 | -11/Junkyard  | Entered Materials
    2 | -10/Materials | Discovered new exit (range 14)
  218 | -10/Materials | Discovered new exit (range 9)
  259 | -10/Materials | Entered Mines
  311 | -10/Mines     | Build established: Mutant
  477 | -10/Mines     | Discovered new exit (range 13)
  510 | -10/Mines     | Discovered new exit (range 7)
  518 | -10/Mines     | Identified exit to Materials
  559 | -10/Mines     | Entered Materials
  559 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  774 | -9/Materials  | Destroyed 7 combat bots
  775 | -9/Materials  | Discovered new exit (range 15)
  816 | -9/Materials  | Identified exit to Materials
  818 | -9/Materials  | Entered another Materials area
  818 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1236 | -8/Materials  | Lost 3 parts (2n1w)
 1418 | -8/Materials  | Discovered new exit (range 20)
 1689 | -8/Materials  | Identified exit to Storage
 1691 | -8/Materials  | Entered Storage
 2144 | -8/Storage    | Destroyed 7 combat bots
 2286 | -8/Storage    | Found Prototype Protection
 2310 | -8/Storage    | Discovered new exit (range 19)
 2505 | -8/Storage    | Identified exit to Factory
 2511 | -8/Storage    | Entered Factory
 2511 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2514 | -7/Factory    | Identified Lgt. Regenerative Plating
 2821 | -7/Factory    | Garrison activated, responded to threat
 3337 | -7/Factory    | Build established: Scavenger-Mutant
 3711 | -7/Factory    | First assault squad dispatched
 3837 | -7/Factory    | Repaired Adv. Treads
 3891 | -7/Factory    | Lost 3 parts (1p2n)
 4517 | -7/Factory    | Discovered new exit (range 13)
 4529 | -7/Factory    | Identified exit to Factory
 4530 | -7/Factory    | Entered another Factory area
 4530 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4962 | -6/Factory    | Core integrity fell below 50%
 4977 | -6/Factory    | Core integrity fell below 20%
 5004 | -6/Factory    | Lost 15 parts (4p4n2u5w)
 5007 | -6/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
04979_ Penetrated by Slug.
04981_ P-70 Sage resets G-50 Soldier, system corruption cleaned.
04981_ R-10 Processor collects Imp. Signal Interpreter.
04981_ M-28 Smith repairs R-10 Processor.
04982_ K-01 Serf collects debris.
04984_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04984_ Penetrated by Slug.
04984_ R-10 Processor collects Plasma Rifle.
04985_ K-01 Serf collects debris. <x2>
04988_ QYAFDTHQ:UG8XYP 4HXO8PLI:RI 8QXOFUC=7,S
04989_ P-70 Sage resets R-10 Processor, system corruption cleaned.
04991_ K-01 Serf collects debris.
04992_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F013.
04994_ K-01 Serf collects debris.
04997_ G-50 Soldier suffers critical hit (Meltdown).
04997_ Lgt. Angular Momentum Engine melted.
05002_ P-70 Sage resets P-60 Hacker, system corruption cleaned.
05004_ Flexi-carbon Leg destroyed.
05005_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| #   +?????????????????????? #????    #???????????? |
| #   #?????????????????????? #???     #???????????? |
| #   ##??????????????????### ####     #???????????? |
|  [   ####################    %       #???????????? |
|   = "%"                % %% %        #???????????? |
|      "                    !"""       #???????????? |
|                          k!          +???????????? |
|      ################      "!"  " "  #???????????? |
| ######??????????????#           " "  #???????????? |
| ???##################           " "  #???????????? |
| ???#            ==!%       !!!  " "  #???????????? |
| ???#             ==!       !!!  " "  #???????????? |
| ???#              =[=%     !!!  " "  #???????????? |
| ???#         %      %           " "  +???????????? |
| ???#    %  %=                   " "  #???????????? |
| ???#     ################%gpph  "w"  #???????????? |
| ???#    ????????????????#            #???????????? |
| ???#   ?????????????????#      m     #???????????? |
| ???# ???????????????????#g           #???????????? |
| ???#????????????????????#            #???????????? |
| ????????????????????????#            #???????????? |
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| ????????????????????????#k    ####+###???????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#@    #??????????????????? |
| ????????????????????????+     #??????????????????? |
| ????????????????????????#     +??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
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| ?????????????????????????     +??????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????     ???????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
  Prc. Beam Rifle | -8/Materials | Scanalyzed
 Hyp. Gauss Rifle | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartActuatorRail
  Manual?         0
Play Time         01:14:40
  Cumulative      120.4 hours
  Start           2024.02.23 @ 11:20:46
  End             2024.02.23 @ 12:35:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          37
  Rogue           0
  Adventurer      37
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          53
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00d5c8fa-85eb-464c-a170-3c40c307289e