Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.04 @ 15:46:28

Player: Candesce

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (1430)     1430
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (383)                383
              TOTAL SCORE: 4523

 Bonus
-------
High Alert Combat Kills    76
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             140/400
Matter                     280/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
           Cooling System
     Large Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (15) ---
    Cooled Ion Engine
    Cooled Ion Engine
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
           Structural Scanner
    Medium Armor Plating
           Trap Extractor (4/4 Blade)
           PSU Rigger
  Advanced Beam Cannon
  Advanced Beam Cannon
      Mini Grenade Launcher
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Seismic Detector
    Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
     Light Fission Core
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
           Structural Scanner
    Medium Armor Plating
           Trap Extractor
           PSU Rigger
  Advanced Beam Cannon
  Advanced Beam Cannon
      Mini Grenade Launcher
           Plasma Cutter
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             64   | 7   4   12  28  10  1   2   
  Power                    11   | 1   1   3   6   .   .   .   
    Engine                 11   | 1   1   3   6   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   6   1   .   1   
    Treads                 6    | 2   .   .   3   .   .   1   
    Leg                    1    | .   .   .   1   .   .   .   
    Wheel                  4    | .   .   2   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  18   | 2   1   2   8   3   1   1   
    Device                 12   | 1   .   2   7   2   .   .   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   5   8   6   .   .   
    Energy Gun             1    | .   .   .   1   .   .   .   
    Energy Cannon          5    | .   .   .   2   3   .   .   
    Ballistic Gun          8    | 2   .   5   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   
    Launcher               5    | .   .   .   2   3   .   .   
    Special Weapon         2    | .   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   .   .   
Parts Lost                 17   | .   2   6   5   2   .   2   
  Power                    3    | .   1   1   1   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   1   
  Utility                  4    | .   .   1   2   .   .   1   
  Weapon                   7    | .   1   3   1   2   .   .   
  Highest Loss Streak      3    | .   2   3   3   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   88  95  96  99  100 94  
  Engine                   11   | .   12  13  11  11  11  11  
  Treads                   13   | .   28  15  10  11  11  16  
  Wheel                    9    | .   .   8   10  11  11  5   
  Device                   24   | .   14  13  28  32  33  22  
  Storage                  12   | .   14  14  11  11  11  11  
  Energy Cannon            7    | .   .   .   6   12  22  22  
  Ballistic Gun            10   | .   15  27  4   .   .   .   
  Ballistic Cannon         3    | .   .   .   6   8   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 14  29  27  41  46  40  46  
  Greatest Support         40   | 40  40  40  26  16  10  40  
  Greatest Overweight (x)  4    | .   .   2   3   3   3   4   
  Average Overweight (x)   1    | .   .   1   1   2   3   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 2   4   9   15  15  15  15  
  Average Carried          9    | .   3   3   12  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 2   4   9   15  14  15  13  

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1135 | 334  69   245  332  155  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2143 | 248  178  492  1089 136  .    .    
  Parts                    179  | 25   19   47   74   14   .    .    
Haulers Intercepted        5    | .    .    .    5    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  52   | .   5   16  22  9   .   .   
  Guns                     30   | .   4   16  10  .   .   .   
  Cannons                  4    | .   .   .   3   1   .   .   
  AOE                      18   | .   1   .   9   8   .   .   
Classes Destroyed          11   | 2   4   1   4   .   .   .   
  Worker                   4    | .   .   1   2   1   .   .   
  Builder                  3    | .   2   1   .   .   .   .   
  Tunneler                 8    | 7   .   1   .   .   .   .   
  Hauler                   5    | .   .   .   5   .   .   .   
  Recycler                 5    | 1   .   2   2   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   
  Swarmer                  28   | .   3   14  8   3   .   .   
  Grunt                    20   | .   2   2   10  6   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   
Best Kill Streak           15   | 3   5   3   15  7   .   .   
  Combat Bots Only         13   | .   3   3   13  6   .   .   
Max Kills in Single Turn   6    | 1   2   2   6   3   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 5    | .   1   .   5   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2372 | .    338  739  720  280  .    295  
  Core                     457  | .    40   157  173  53   .    34   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   135  | .    .    .    135  .    .    .    
Core Remaining (%)         60   | 100  .    21   .    .    .    .    
Volleys Fired              195  | 16   24   67   78   9    .    1    
  Largest                  2    | 2    1    2    1    1    .    1    
  Hottest                  68   | 40   20   40   68   68   .    68   
Shots Fired                263  | 32   24   119  78   9    .    1    
  Gun                      218  | 32   24   119  43   .    .    .    
  Cannon                   36   | .    .    .    32   3    .    1    
  Launcher                 9    | .    .    .    3    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  177  | 32   24   119  2    .    .    .    
  Thermal                  77   | .    .    .    73   3    .    1    
  Explosive                9    | .    .    .    3    6    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 9    5    8    12   5    .    .    
  Robot Miss Streak        6    | 3    3    6    4    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           162  | 23   14   69   51   5    .    .    
  Core Hits                112  | 13   9    33   42   15   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    .    
    Burn                   2    | .    .    .    2    .    .    .    
    Blast                  1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3864 | 229  376  604  2002 653  .    .    
  Guns                     1581 | 229  203  588  561  .    .    .    
  Cannons                  364  | .    .    .    324  40   .    .    
  Explosions               1902 | .    172  .    1117 613  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  17   | .    1    16   .    .    .    .    
  Kinetic                  1058 | 229  203  588  38   .    .    .    
  Thermal                  887  | .    .    .    847  40   .    .    
  Explosive                1902 | .    172  .    1117 613  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            248  | .    36   .    204  8    .    .    
  Projectiles              8    | .    .    .    .    8    .    .    
  Explosions               240  | .    36   .    204  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    34   3    85   42   .    .    
  Shots                    5    | .    1    .    1    3    .    .    
  Rammed                   4    | .    1    3    .    .    .    .    
Targets Rammed             5    | .    1    4    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        29   | .    .    8    29   .    .    5    
  Average Temperature      15   | .    .    8    19   .    .    5    
  Received Heat Transfer   786  | .    153  132  240  108  .    153  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    
  Heat Transferred         1961 | .    .    .    1887 74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             755  | 40  206 214 755 395 .   .   
  Initial                  109  | .   26  79  49  109 .   .   
  Average                  224  | 20  116 126 435 240 .   .   
Maximum Alert Level        3    | .   1   1   3   1   .   .   
  Low Security (%)         60   | 100 71  86  18  53  .   100 
  Level 1                  22   | .   28  13  15  46  .   .   
  Level 2                  15   | .   .   .   61  .   .   .   
  Level 3                  1    | .   .   .   5   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   7   19  34  12  .   3   
  Peak Tracking Total      11   | .   3   3   11  5   .   3   
  Tactical Retreats        5    | .   .   2   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   4   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   4   4   4   4   
  Exploded                 1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          2    | .   1   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          12   | .   3   .   7   .   2   .   
  Terminals                9    | .   3   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   7   .   18  .   2   .   
  Successful               18   | .   3   .   13  .   2   .   
  Failed                   9    | .   4   .   5   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   4   .   7   .   1   .   
  Terminals                23   | .   7   .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   2   .   10  .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               2    | .   .   1   .   1   .   .   
  Largest Group            1    | .   .   1   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   1   .   6   .   .   
  Total Damage             105  | .   .   22  .   83  .   .   
  Kills                    4    | .   .   1   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               3760 | 290  269  1067 866  851  401  16   
Spaces Moved               2283 | 144  130  648  470  566  318  7    
  Core                     4    | 2    .    .    2    .    .    .    
  Treads                   432  | 142  130  150  9    .    .    1    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1847 | .    .    498  459  566  318  6    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  110  115  125  125  140  
  Average Speed            132  | 158  160  132  127  126  125  154  
  Slowest Speed            240  | 160  160  240  240  130  125  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 6    32   85   52   64   70   4    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    1    1    .    
  Known Exits Taken        3    | .    1    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    13   .    .    
Terrain Destroyed          86   | .    10   .    43   33   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      86   | .    10   .    43   33   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2778 | 174 165 754 661 691 322 11  
  Wait                     175  | 6   4   18  43  104 .   .   
  Move                     2277 | 143 129 647 469 565 317 7   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  35   | 2   2   5   23  1   2   .   
  Fast Attach              18   | 7   2   1   8   .   .   .   
  Attach                   13   | .   .   5   5   2   .   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     33   | .   2   6   15  8   1   1   
  Drop                     27   | .   1   1   20  2   2   1   
  Fire                     195  | 16  24  67  78  9   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   1   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  291 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  467 | -10/Materials | Identified exit to Mines
  560 | -10/Materials | Entered Mines
  619 | -10/Mines     | Lost 3 parts (1u2w)
  652 | -10/Mines     | Discovered new exit (range 5)
 1008 | -10/Mines     | Core integrity fell below 50%
 1026 | -10/Mines     | Learned location of Storage (-8)
 1252 | -10/Mines     | Discovered new exit (range 10)
 1312 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1377 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1444 | -10/Mines     | Learned Materials stockpile data
 1473 | -10/Mines     | Build established: Scavenger-Mutant
 1627 | -10/Mines     | Entered Materials
 1627 | -9/Materials  | Evolved 2 slots: Utility x2
 1698 | -9/Materials  | Repaired Lgt. Treads
 1817 | -9/Materials  | Destroyed 13 combat bots
 1826 | -9/Materials  | Lost 3 parts (1p1u1w)
 1903 | -9/Materials  | Discovered new exit (range 5)
 1986 | -9/Materials  | Discovered new exit (range 16)
 2034 | -9/Materials  | Identified exit to Mines
 2193 | -9/Materials  | Discovered exit to Mines (range 15)
 2302 | -9/Materials  | Discovered new exit (range 15)
 2433 | -9/Materials  | Build established: Mutant
 2493 | -9/Materials  | Entered Mines
 2641 | -9/Mines      | Discovered new exit (range 7)
 2643 | -9/Mines      | Identified exit to Exiles
 2657 | -9/Mines      | Core integrity fell below 50%
 2668 | -9/Mines      | Escorted by a lone wolf Derelict
 2723 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2999 | -9/Mines      | Assembled infested the area
 3004 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3344 | -9/Mines      | Entered Exiles
 3344 | -9/Exiles     | Accompanied by 1 ally
 3377 | -9/Exiles     | Met 8R-AWN
 3397 | -9/Exiles     | Met EX-HEX
 3447 | -9/Exiles     | Met EX-DEC
 3452 | -9/Exiles     | Learned location of Zion (-7)
 3473 | -9/Exiles     | Met EX-BIN
 3490 | -9/Exiles     | Aligned with FarCom system
 3492 | -9/Exiles     | Given EX-Vault access code
 3520 | -9/Exiles     | Opened EX-Vault
 3524 | -9/Exiles     | Build established: Scavenger-Mutant
 3530 | -9/Exiles     | Found PSU Rigger
 3556 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3731 | -9/Exiles     | Discovered new exit (range 12)
 3745 | -9/Exiles     | Left Exiles lab with PSU Rigger
 3745 | -9/Exiles     | Entered Mines
 3761 | -8/Mines      | Self-destructed

 Last Messages 
---------------
  FarCom system will continue to maintain contact via our distributed network.
EX-BIN: And don't even think about spreading that code around. We're gonna change
  it right after you leave. Most certainly not to something like 1234 which I did
  last time as a little joke and some thief managed to sneak in here and steal a
  few of HEX's prototypes.
39-H1M(z): I wish the Exiles would finish that old telephasing project they were
  working on, it sure would save us a lot of time when running errands.
I'm not complaining though, nope, not me!
I get that having only half of the bot ever arrive at its destination is tough on
  maintenance, and they said there likely wouldn't be any breakthroughs in the
  near term so they're doing FarCom instead.
03707_ Dropped Lrg. Storage Unit.
03731_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
03745_ Receiving FarCom transmissions...
03755_ Dropped Rigged Lgt. Fission Core.
03756_ Wheel destroyed.
03758_ Rigged Lgt. Fission Core explodes.
03759_ Med. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????g?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????####????????????????????? |
| ?????????????????# ##########????????????????????? |
| ????????????#            @ ;#????????????????????? |
| ?????????????????#######;; ; ###?????????????????? |
| ??????????????????????##;;g;;###?????????????????? |
| ??????????????????????##   g  ##### ##???????????? |
| ??????????????????????##      ##### ##???????????? |
| ??????????????????????##  g         ##???????????? |
| ??????????????????????##      ########???????????? |
| ??????????????????????##      ##?????????????????? |
| ??????????????????????##      ##?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationComponentTearclaws
  Manual?         0
Play Time         00:35:58
  Cumulative      90.3 hours
  Start           2022.10.03 @ 21:05:06
  End             2022.10.04 @ 15:46:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           151
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             57
Gallery%          65
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b867c185-e1bf-41bc-ab8e-7c1a1a7496b1