Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.04 @ 15:46:28 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (1430) 1430 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 4523 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 140/400 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Light Treads Improved Flight Unit Improved Flight Unit Structural Scanner Medium Armor Plating Trap Extractor (4/4 Blade) PSU Rigger Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Fission Core Light Treads Light Treads Improved Flight Unit Improved Flight Unit Structural Scanner Medium Armor Plating Trap Extractor PSU Rigger Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Plasma Cutter [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 64 | 7 4 12 28 10 1 2 Power 11 | 1 1 3 6 . . . Engine 11 | 1 1 3 6 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 6 1 . 1 Treads 6 | 2 . . 3 . . 1 Leg 1 | . . . 1 . . . Wheel 4 | . . 2 1 1 . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 18 | 2 1 2 8 3 1 1 Device 12 | 1 . 2 7 2 . . Storage 3 | 1 1 . . . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 23 | 2 2 5 8 6 . . Energy Gun 1 | . . . 1 . . . Energy Cannon 5 | . . . 2 3 . . Ballistic Gun 8 | 2 . 5 1 . . . Ballistic Cannon 2 | . . . 2 . . . Launcher 5 | . . . 2 3 . . Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . Parts Lost 17 | . 2 6 5 2 . 2 Power 3 | . 1 1 1 . . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 2 . . 1 Weapon 7 | . 1 3 1 2 . . Highest Loss Streak 3 | . 2 3 3 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 88 95 96 99 100 94 Engine 11 | . 12 13 11 11 11 11 Treads 13 | . 28 15 10 11 11 16 Wheel 9 | . . 8 10 11 11 5 Device 24 | . 14 13 28 32 33 22 Storage 12 | . 14 14 11 11 11 11 Energy Cannon 7 | . . . 6 12 22 22 Ballistic Gun 10 | . 15 27 4 . . . Ballistic Cannon 3 | . . . 6 8 . . Naked Turns . | . . . . . . . Heaviest Build 46 | 14 29 27 41 46 40 46 Greatest Support 40 | 40 40 40 26 16 10 40 Greatest Overweight (x) 4 | . . 2 3 3 3 4 Average Overweight (x) 1 | . . 1 1 2 3 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 2 4 9 15 15 15 15 Average Carried 9 | . 3 3 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 4 9 15 14 15 13 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1135 | 334 69 245 332 155 . . Remotely . | . . . . . . . Salvage Created 2143 | 248 178 492 1089 136 . . Parts 179 | 25 19 47 74 14 . . Haulers Intercepted 5 | . . . 5 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 52 | . 5 16 22 9 . . Guns 30 | . 4 16 10 . . . Cannons 4 | . . . 3 1 . . AOE 18 | . 1 . 9 8 . . Classes Destroyed 11 | 2 4 1 4 . . . Worker 4 | . . 1 2 1 . . Builder 3 | . 2 1 . . . . Tunneler 8 | 7 . 1 . . . . Hauler 5 | . . . 5 . . . Recycler 5 | 1 . 2 2 . . . Mechanic 1 | . 1 . . . . . Operator 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 28 | . 3 14 8 3 . . Grunt 20 | . 2 2 10 6 . . Sentry 4 | . . . 4 . . . Best Kill Streak 15 | 3 5 3 15 7 . . Combat Bots Only 13 | . 3 3 13 6 . . Max Kills in Single Turn 6 | 1 2 2 6 3 . . Gunslinging 1 | . . 1 . . . . Exploded 5 | . 1 . 5 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2372 | . 338 739 720 280 . 295 Core 457 | . 40 157 173 53 . 34 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 135 | . . . 135 . . . Core Remaining (%) 60 | 100 . 21 . . . . Volleys Fired 195 | 16 24 67 78 9 . 1 Largest 2 | 2 1 2 1 1 . 1 Hottest 68 | 40 20 40 68 68 . 68 Shots Fired 263 | 32 24 119 78 9 . 1 Gun 218 | 32 24 119 43 . . . Cannon 36 | . . . 32 3 . 1 Launcher 9 | . . . 3 6 . . Special . | . . . . . . . Kinetic 177 | 32 24 119 2 . . . Thermal 77 | . . . 73 3 . 1 Explosive 9 | . . . 3 6 . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 9 5 8 12 5 . . Robot Miss Streak 6 | 3 3 6 4 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 162 | 23 14 69 51 5 . . Core Hits 112 | 13 9 33 42 15 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 3 . . . Burn 2 | . . . 2 . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3864 | 229 376 604 2002 653 . . Guns 1581 | 229 203 588 561 . . . Cannons 364 | . . . 324 40 . . Explosions 1902 | . 172 . 1117 613 . . Melee . | . . . . . . . Ramming 17 | . 1 16 . . . . Kinetic 1058 | 229 203 588 38 . . . Thermal 887 | . . . 847 40 . . Explosive 1902 | . 172 . 1117 613 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 248 | . 36 . 204 8 . . Projectiles 8 | . . . . 8 . . Explosions 240 | . 36 . 204 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 164 | . 34 3 85 42 . . Shots 5 | . 1 . 1 3 . . Rammed 4 | . 1 3 . . . . Targets Rammed 5 | . 1 4 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 29 | . . 8 29 . . 5 Average Temperature 15 | . . 8 19 . . 5 Received Heat Transfer 786 | . 153 132 240 108 . 153 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 1961 | . . . 1887 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 755 | 40 206 214 755 395 . . Initial 109 | . 26 79 49 109 . . Average 224 | 20 116 126 435 240 . . Maximum Alert Level 3 | . 1 1 3 1 . . Low Security (%) 60 | 100 71 86 18 53 . 100 Level 1 22 | . 28 13 15 46 . . Level 2 15 | . . . 61 . . . Level 3 1 | . . . 5 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 7 19 34 12 . 3 Peak Tracking Total 11 | . 3 3 11 5 . 3 Tactical Retreats 5 | . . 2 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted 4 | . . . 4 . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 Exploded 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 12 | . 3 . 7 . 2 . Terminals 9 | . 3 . 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 7 . 18 . 2 . Successful 18 | . 3 . 13 . 2 . Failed 9 | . 4 . 5 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 4 . 7 . 1 . Terminals 23 | . 7 . 16 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 . 10 . 2 . Record 1 | . . . . . 1 . Part Schematic 1 | . . . 1 . . . Robot Schematic 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 2 | . . 1 . 1 . . Largest Group 1 | . . 1 . 1 1 . Highest-Rated Group 31 | . . 31 . 31 31 . Highest-Rated Ally 31 | . . 31 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 7 | . . 1 . 6 . . Total Damage 105 | . . 22 . 83 . . Kills 4 | . . 1 . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3760 | 290 269 1067 866 851 401 16 Spaces Moved 2283 | 144 130 648 470 566 318 7 Core 4 | 2 . . 2 . . . Treads 432 | 142 130 150 9 . . 1 Legs . | . . . . . . . Wheels 1847 | . . 498 459 566 318 6 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 110 115 125 125 140 Average Speed 132 | 158 160 132 127 126 125 154 Slowest Speed 240 | 160 160 240 240 130 125 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 6 32 85 52 64 70 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . . 13 . . Terrain Destroyed 86 | . 10 . 43 33 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 86 | . 10 . 43 33 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2778 | 174 165 754 661 691 322 11 Wait 175 | 6 4 18 43 104 . . Move 2277 | 143 129 647 469 565 317 7 Hop . | . . . . . . . Pick Up 35 | 2 2 5 23 1 2 . Fast Attach 18 | 7 2 1 8 . . . Attach 13 | . . 5 5 2 . 1 Detach . | . . . . . . . Swap 33 | . 2 6 15 8 1 1 Drop 27 | . 1 1 20 2 2 1 Fire 195 | 16 24 67 78 9 . 1 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush 3 | . 1 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 291 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 467 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Entered Mines 619 | -10/Mines | Lost 3 parts (1u2w) 652 | -10/Mines | Discovered new exit (range 5) 1008 | -10/Mines | Core integrity fell below 50% 1026 | -10/Mines | Learned location of Storage (-8) 1252 | -10/Mines | Discovered new exit (range 10) 1312 | -10/Mines | Received a Mining Laser from a helpful Derelict 1377 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1444 | -10/Mines | Learned Materials stockpile data 1473 | -10/Mines | Build established: Scavenger-Mutant 1627 | -10/Mines | Entered Materials 1627 | -9/Materials | Evolved 2 slots: Utility x2 1698 | -9/Materials | Repaired Lgt. Treads 1817 | -9/Materials | Destroyed 13 combat bots 1826 | -9/Materials | Lost 3 parts (1p1u1w) 1903 | -9/Materials | Discovered new exit (range 5) 1986 | -9/Materials | Discovered new exit (range 16) 2034 | -9/Materials | Identified exit to Mines 2193 | -9/Materials | Discovered exit to Mines (range 15) 2302 | -9/Materials | Discovered new exit (range 15) 2433 | -9/Materials | Build established: Mutant 2493 | -9/Materials | Entered Mines 2641 | -9/Mines | Discovered new exit (range 7) 2643 | -9/Mines | Identified exit to Exiles 2657 | -9/Mines | Core integrity fell below 50% 2668 | -9/Mines | Escorted by a lone wolf Derelict 2723 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2999 | -9/Mines | Assembled infested the area 3004 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3344 | -9/Mines | Entered Exiles 3344 | -9/Exiles | Accompanied by 1 ally 3377 | -9/Exiles | Met 8R-AWN 3397 | -9/Exiles | Met EX-HEX 3447 | -9/Exiles | Met EX-DEC 3452 | -9/Exiles | Learned location of Zion (-7) 3473 | -9/Exiles | Met EX-BIN 3490 | -9/Exiles | Aligned with FarCom system 3492 | -9/Exiles | Given EX-Vault access code 3520 | -9/Exiles | Opened EX-Vault 3524 | -9/Exiles | Build established: Scavenger-Mutant 3530 | -9/Exiles | Found PSU Rigger 3556 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3731 | -9/Exiles | Discovered new exit (range 12) 3745 | -9/Exiles | Left Exiles lab with PSU Rigger 3745 | -9/Exiles | Entered Mines 3761 | -8/Mines | Self-destructed Last Messages --------------- FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 39-H1M(z): I wish the Exiles would finish that old telephasing project they were working on, it sure would save us a lot of time when running errands. I'm not complaining though, nope, not me! I get that having only half of the bot ever arrive at its destination is tough on maintenance, and they said there likely wouldn't be any breakthroughs in the near term so they're doing FarCom instead. 03707_ Dropped Lrg. Storage Unit. 03731_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03745_ Receiving FarCom transmissions... 03755_ Dropped Rigged Lgt. Fission Core. 03756_ Wheel destroyed. 03758_ Rigged Lgt. Fission Core explodes. 03759_ Med. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????g?g?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????g?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????# ##########????????????????????? | | ????????????# @ ;#????????????????????? | | ?????????????????#######;; ; ###?????????????????? | | ??????????????????????##;;g;;###?????????????????? | | ??????????????????????## g ##### ##???????????? | | ??????????????????????## ##### ##???????????? | | ??????????????????????## g ##???????????? | | ??????????????????????## ########???????????? | | ??????????????????????## ##?????????????????? | | ??????????????????????## ##?????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationComponentTearclaws Manual? 0 Play Time 00:35:58 Cumulative 90.3 hours Start 2022.10.03 @ 21:05:06 End 2022.10.04 @ 15:46:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 57 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b867c185-e1bf-41bc-ab8e-7c1a1a7496b1