Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 11:47:37 Player: Btuck Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2050) 2050 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 4943 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 458/700 Matter 119/300 Energy 119/150 System Corruption 4% Temperature Cool (0) Movement Rolling (90) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Faulty Advanced EMP Blaster > --- INVENTORY (5) ---- Light Ion Engine Improved Heat Sink Heavy Assault Rifle Advanced Assault Cannon Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Armored Wheel Improved Heat Sink Seismic Detector Improved Weapon Shielding Improved Light Armor Plating Hacking Suite Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Grenade Launcher Grenade Launcher Datajack Axe [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 47 | 8 5 15 11 8 Power 6 | 1 1 2 1 1 Engine 5 | 1 1 2 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 1 4 3 2 Treads 10 | 2 1 3 3 1 Leg 1 | . . 1 . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 3 2 4 1 Device 4 | 1 2 . 1 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 4 | . . 2 1 1 Artifact . | . . . . . Weapon 17 | 3 . 7 3 4 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 1 . 5 . 1 Ballistic Cannon 4 | . . . 3 1 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 10 | . 2 3 3 2 Power 3 | . 1 1 1 . Propulsion 4 | . 1 1 1 1 Utility 1 | . . . 1 . Weapon 2 | . . 1 . 1 Highest Loss Streak 2 | . 1 2 2 2 To Critical Strikes . | . . . . . Average Backups 13 | 1 9 14 19 12 Power . | . . 1 . . Propulsion 1 | . . 1 3 2 Utility 5 | . 5 5 5 3 Weapon 5 | . 2 5 8 6 Tool/Special . | . . . . . Unused Backups 10 | . . 2 2 6 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 4 | . . 1 1 2 Weapon 1 | . . . . 1 Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 94 | . 99 91 99 65 Engine 10 | . 14 10 9 5 Treads 28 | . 27 24 35 20 Device 8 | . 14 8 5 . Storage 11 | . 14 11 9 5 Processor 2 | . . . 8 5 Protection 2 | . . 2 3 9 Energy Gun 9 | . 27 2 . . Energy Cannon 2 | . . 6 . . Ballistic Gun 9 | . . 21 3 10 Ballistic Cannon 6 | . . . 22 4 Peak Build Rating 34 | 7 10 21 34 31 Average Rating 17 | 5 8 16 31 21 On Entrance 12 | . 7 10 21 25 Avg Prop Armor Cover (%) 6 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 71 | 13 50 61 69 71 Greatest Support 88 | 40 40 66 88 85 Greatest Overweight (x) 4 | . 2 4 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 19 20 20 15 Most Carried 20 | 3 13 20 20 17 Average Carried 13 | 1 9 14 19 12 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 3 13 20 18 5 Class Distribution -------------------- 39% | Mutant 22% | Tank 21% | Gunner 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2154 | 291 69 693 1046 55 Remotely 1665 | 242 10 462 951 . Salvage Created 2584 | 79 361 1282 769 93 Parts 192 | 6 25 86 67 8 Haulers Intercepted 7 | . . 4 3 . Recyclers Shooed 7 | 1 . 6 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 11 21 27 4 Guns 31 | . 9 18 4 . Cannons 23 | . . 2 21 . AOE 7 | . . 1 2 4 Classes Destroyed 12 | 2 5 4 1 . Worker 8 | . 1 5 1 1 Builder 4 | . . 1 2 1 Tunneler 2 | 2 . . . . Hauler 7 | . . 4 3 . Recycler 5 | 1 . 3 1 . Mechanic 1 | . . 1 . . Operator 3 | . 1 2 . . Watcher 4 | . 1 1 2 . Swarmer 27 | . 6 7 14 . Grunt 26 | . 5 9 8 4 Duelist 1 | . . . 1 . Sentry 9 | . . 5 4 . Best Kill Streak 12 | 3 7 6 12 5 Combat Bots Only 11 | . 7 6 11 4 Max Kills in Single Turn 4 | 1 1 2 4 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 362 | . 75 108 91 88 Missed 119 | . 17 34 35 33 Hits 243 | . 58 74 56 55 Melee 24 | . . . 1 23 Projectile 219 | . 58 74 55 32 Critical Strikes 10 | . 1 2 2 5 Damage Taken 3242 | . 585 755 724 1178 Core 493 | . 88 106 57 242 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 64 73 89 . Volleys Fired 216 | 11 31 108 52 14 Largest 3 | 2 2 3 3 3 Hottest 120 | 70 100 114 120 86 Shots Fired 510 | 22 62 246 152 28 Gun 348 | 22 62 225 22 17 Cannon 154 | . . 19 129 6 Launcher 8 | . . 2 1 5 Special . | . . . . . Kinetic 377 | 11 . 192 151 23 Thermal 125 | 11 62 52 . . Explosive 8 | . . 2 1 5 Electromagnetic . | . . . . . Robot Hit Streak 14 | 5 12 14 13 5 Robot Miss Streak 5 | 2 2 5 4 1 Penetration Max . | . . . . . Secondary Targets 6 | . 1 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 302 | 13 47 149 75 18 Core Hits 142 | 6 18 61 42 15 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 21 | 1 8 3 9 . Burn 10 | 1 8 1 . . Destroy 2 | . . 2 . . Blast 9 | . . . 9 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6024 | 144 587 2275 2249 769 Guns 3073 | 144 587 1861 265 216 Cannons 2262 | . . 244 1843 175 Explosions 675 | . . 159 141 375 Melee . | . . . . . Ramming 14 | . . 11 . 3 Kinetic 4166 | 70 . 1597 2108 391 Thermal 1169 | 74 587 508 . . Explosive 675 | . . 159 141 375 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Message Errors 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 59 | . . . 53 6 Projectiles 59 | . . . 53 6 Explosions . | . . . . . Melee . | . . . . . Knockbacks 16 | . . . 13 3 Impact . | . . . . . Kinetic 15 | . . . 12 3 Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . 3 . . Targets Rammed 4 | . . 3 . 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 266 | 100 138 179 266 24 Average Temperature 59 | 51 55 58 67 10 Received Heat Transfer 891 | . 219 264 315 93 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 2 . . . Combat Hostiles 2 | . 2 . . . Parts Melted 9 | . 8 1 . . Heat Transferred 3922 | 296 2331 1295 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 82 | 100 100 97 43 63 Level 1 13 | . . 2 38 36 Level 2 4 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 487 | 5 190 237 487 257 Initial 204 | . . 32 33 204 Average 117 | . 62 89 219 192 Influence Increases 1938 | 15 328 661 821 113 Destroy 0b10 Robot/C 1260 | . 220 420 540 80 Destroy 0b10 Robot/NC 170 | 15 15 85 45 10 Destroy Leader 292 | . 52 110 120 10 Successful Hack 10 | . 10 . . . Select Force Hacks 30 | . 30 . . . Disable Machine 45 | . . . 45 . Destroy Structure 86 | . 1 16 56 13 Lose Combat Pursuer 45 | . . 30 15 . Influence Decreases 1751 | 15 251 659 450 376 Entered New Map 337 | . . 45 46 246 Time Decay 1174 | 15 231 444 374 110 Lost Part 90 | . 20 20 30 20 Purge Threat 150 | . . 150 . . Squads Dispatched 9 | . 2 3 4 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 3 1 . Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 18 42 38 11 Peak Tracking Total 9 | . 9 7 6 7 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 3 2 2 . Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 18 | . 7 5 6 . Successful 11 | . 4 5 2 . Failed 7 | . 3 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 13 | . 5 2 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 2 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1043 | . . . 876 167 Machine Analysis 1043 | . . . 876 167 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3464 | 142 1082 1124 877 239 Spaces Moved 1381 | 62 406 359 405 149 Core 3 | 2 . . . 1 Treads 1300 | 60 406 356 405 73 Legs 3 | . . 3 . . Wheels 75 | . . . . 75 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 155 50 Average Speed 185 | 156 230 197 156 122 Slowest Speed 400 | 160 320 400 160 156 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 69 34 49 10 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 79 | . . 13 54 12 Melee . | . . . . . Projectile 49 | . . . 49 . AOE 30 | . . 13 5 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1839 | 83 485 567 526 178 Wait 118 | . 28 48 39 3 Move 1377 | 61 405 358 404 149 Hop . | . . . . . Pick Up 31 | 3 10 14 3 1 Fast Attach 30 | 7 6 8 5 4 Attach 13 | . 2 3 4 4 Detach 7 | . . 5 2 . Swap 25 | 1 3 7 12 2 Drop 18 | . . 13 5 . Fire 216 | 11 31 108 52 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 3 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Destroyed 7 combat bots 1107 | -10/Materials | Discovered new exit (range 16) 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1866 | -9/Materials | Build established: Gunner 2303 | -9/Materials | Discovered new exit (range 6) 2349 | -9/Materials | Entered another Materials area 2349 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2410 | -8/Materials | Build established: Tank 2775 | -8/Materials | Destroyed 11 combat bots 3006 | -8/Materials | Build established: Skirmisher 3069 | -8/Materials | Garrison activated, responded to threat 3149 | -8/Materials | First assault squad dispatched 3199 | -8/Materials | Discovered new exit (range 16) 3226 | -8/Materials | Entered Factory 3226 | -7/Factory | Evolved 2 slots: Utility x2 3393 | -7/Factory | Released all parts (8) 3465 | -7/Factory | Self-destructed Last Messages --------------- 03393_ Released Hrd. Medium Armor Plating. 03393_ Released Adv. Treads. 03393_ Released Hcp. Storage Unit. 03393_ Released Machine Analyzer. 03393_ Released Cld. Ion Engine. 03393_ Released Lgt. Treads. 03393_ Released Imp. Light Armor Plating. 03393_ Released Hvy. Assault Rifle+. 03393_ Acquired Arm. Wheel. 03406_ Acquired 3 matter. 03407_ K-01 Serf collects debris. 03407_ Acquired 25 matter. 03410_ Acquired 2 matter. 03411_ K-01 Serf collects debris. 03461_ Acquired Mic. Nuclear Core. 03464_ Acquired Prototype Launcher. 03464_ Identified Adv. EMP Blaster. 03464_ Faulty integration triggers system corruption (+4). [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????############Y#??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# !* #??????????????????? | | ??????###????#???# """" @* #??????????????????? | | ??????# ??? #???# """" #??????????????????? | | ??????# """ #???# """" #??????????????????? | | ??????# """ #???# """" #??????????????????? | | ##????# """ #???# """" #??????????????????? | | ????# #???# """" s #??????????????????? | | ????# #???# s #??????????????????? | | """ # ##########s#############????????????? | | """ # ## ???????????? | | # !!!## ???????????? | | """ # !!!## ???????????? | | """ # !! ## ???????????? | | """ # ] ## a [???????????? | | ?? ??# ###+############ ????????????? | | ##+######+##### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | # ##########+####????????????????????????????? | | # #??????? ??????????????????????????????? | | # #?????""" ????????????????????????????? | | # #???# "R" ??????????????????????????? | | # ??+ " " #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 42 Recoil Reduction 4 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I Think I Know What's Going On Challenges ------------ None Game ------ Seed LaserTerrorDeck Manual? 0 Play Time 00:30:47 Cumulative 95.1 hours Start 2025.12.25 @ 21:35:51 End 2025.12.31 @ 11:47:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 45 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a03d271-adde-4f4b-b5af-af92f8d1e9fd