Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 05:59:29 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (5401) 5401 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1276) 1276 TOTAL SCORE: 11377 Bonus ------- High Alert Combat Kills 976 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Weapon Cycler Flak Gun Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Advanced Targeting Computer Target Analyzer Graphene Brace > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Small Storage Unit Matter Filter Weapon Cycler Weapon Cycler Light Armor Plating Improved Heavy Armor Plating Flak Gun Grenade Launcher Rocket Launcher Rocket Launcher Datajack Impact Mace Katana Great Axe [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 1 2 2 Weapon 2 | . . . . . 2 . . Parts Attached 98 | . 4 3 10 2 25 21 33 Power 7 | . . . 1 1 2 2 1 Engine 3 | . . . 1 . 2 . . Core 4 | . . . . 1 . 2 1 Reactor . | . . . . . . . . Propulsion 26 | . 1 1 4 . 7 6 7 Treads 17 | . . . 3 . 6 6 2 Leg 3 | . . . . . . . 3 Wheel 6 | . 1 1 1 . 1 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | . 1 1 1 . 4 3 8 Device 5 | . 1 . . . 1 . 3 Storage 1 | . . 1 . . . . . Processor 6 | . . . . . 3 2 1 Hackware 1 | . . . . . . 1 . Protection 5 | . . . 1 . . . 4 Artifact . | . . . . . . . . Weapon 47 | . 2 1 4 1 12 10 17 Energy Gun 2 | . 1 . . . 1 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 36 | . 1 . 3 1 9 9 13 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 1 1 . 1 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 1 2 Parts Lost 45 | . . . 3 2 6 8 26 Power 5 | . . . 1 1 1 . 2 Propulsion 12 | . . . 2 . 1 2 7 Utility 6 | . . . . . 1 . 5 Weapon 22 | . . . . 1 3 6 12 Highest Loss Streak 8 | . . . 2 2 2 2 8 To Critical Strikes 4 | . . . 3 . . . 1 Average Slot Usage (%) 91 | . 96 100 99 100 96 99 77 Engine 4 | . 14 14 13 9 3 3 . Core 3 | . . . . 4 5 3 5 Treads 15 | . . . 7 14 24 22 13 Leg 1 | . 18 1 . . . . . Wheel 5 | . 9 26 19 14 1 . 2 Device 5 | . 10 14 9 . 4 . 6 Storage 8 | . 14 14 14 14 9 7 5 Processor 11 | . . . . . 11 23 12 Hackware 1 | . . . . . . 6 . Protection 2 | . . . 4 14 . . 3 Energy Gun 3 | . 23 14 9 . . . . Ballistic Gun 22 | . 4 3 8 28 33 29 22 Launcher 2 | . . 10 10 . . . . Naked Turns 77 | . . . . . . . 77 Heaviest Build 70 | 13 15 52 53 53 60 63 70 Greatest Support 69 | 20 20 20 40 10 69 66 63 Greatest Overweight (x) 16 | . 1 2 5 5 2 1 16 Average Overweight (x) 1 | . . 1 1 4 . . 1 Largest Inventory Capacity 20 | . 8 20 20 20 20 20 20 Average Capacity 19 | . 8 19 20 20 20 20 19 Most Carried 20 | . 8 17 20 14 20 20 19 Average Carried 15 | . 6 10 17 13 17 19 15 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 20 | 6 8 17 14 13 20 18 5 Class Distribution -------------------- 30% | Scavenger-Skirmisher 27% | Mutant 18% | Gunner 16% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 4321 | 200 40 62 . 124 937 1205 1753 Remotely . | . . . . . . . . Salvage Created 6575 | . 473 63 19 94 1192 1700 3034 Parts 301 | . 25 3 . 5 56 86 126 Haulers Intercepted 10 | . 2 . . . 5 1 2 Recyclers Shooed 4 | . . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 108 | . 6 2 3 2 13 36 46 Melee 2 | . . . . . . . 2 Guns 83 | . 6 . 1 2 11 29 34 AOE 23 | . . 2 2 . 2 7 10 Classes Destroyed 18 | . 3 . 1 . 4 7 3 Worker 8 | . . . . . 3 2 3 Builder 2 | . . . . . . . 2 Hauler 10 | . 2 . . . 5 1 2 Recycler 7 | . . . . . 3 . 4 Mechanic 1 | . . . . . . 1 . Operator 2 | . . . . . . 2 . Watcher 7 | . 2 . . . 2 . 3 Swarmer 9 | . . . . . . 4 5 Grunt 57 | . 6 2 . 2 5 18 24 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Protector 2 | . . . . . . 1 1 Sentry 11 | . . . . . 7 . 4 Specialist 7 | . . . . . . 4 3 Hunter 6 | . . . . . 1 3 2 Programmer 10 | . . . . . . 5 5 Heavy 1 | . . . . . . 1 . Assembled 3 | . . . 3 . . . . Best Kill Streak 13 | . 3 2 3 2 7 9 13 Combat Bots Only 13 | . 3 2 3 2 3 8 13 Max Kills in Single Turn 4 | . 1 1 1 1 2 4 3 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . 1 1 . 1 3 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 8476 | . 433 25 628 148 796 2274 4172 Core 1381 | . 103 14 49 . 48 311 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 Regen/Repaired (Parts) 98 | . . . . . . 98 . Core Remaining (%) 69 | 100 . . . 33 91 55 . Volleys Fired 309 | . 36 2 30 6 48 77 110 Largest 4 | . 2 1 2 2 4 4 4 Hottest 131 | . 100 33 43 43 131 107 106 Shots Fired 944 | . 72 2 57 12 168 277 356 Gun 909 | . 72 . 54 12 158 269 344 Cannon 4 | . . . . . 4 . . Launcher 31 | . . 2 3 . 6 8 12 Special . | . . . . . . . . Kinetic 842 | . 10 . 54 12 153 269 344 Thermal 71 | . 62 . . . 9 . . Explosive 31 | . . 2 3 . 6 8 12 Electromagnetic . | . . . . . . . . Robot Hit Streak 55 | . 7 1 17 4 11 55 30 Robot Miss Streak 6 | . 2 . 3 1 5 2 6 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 14 | . 2 . . . 1 5 6 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 Shots Hit Robots 679 | . 48 1 38 8 100 212 272 Core Hits 364 | . 22 3 11 4 51 100 173 Critical Kills 6 | . . . . . . . 6 Critical Parts Destroyed 13 | . . . . . 2 1 10 Critical Strikes 24 | . 4 . . . 3 1 16 Burn 5 | . 4 . . . 1 . . Destroy 19 | . . . . . 2 1 16 Melee Attacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Slashing 10 | . . . . . . . 10 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15125 | . 588 113 600 111 1831 5177 6705 Guns 11150 | . 588 . 532 111 1416 3574 4929 Cannons 41 | . . . . . 41 . . Explosions 3539 | . . 113 68 . 374 1603 1381 Melee 364 | . . . . . . . 364 Ramming 31 | . . . . . . . 31 Kinetic 10575 | . 64 . 532 111 1365 3574 4929 Thermal 616 | . 524 . . . 92 . . Explosive 3539 | . . 113 68 . 374 1603 1381 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 364 | . . . . . . . 364 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 1 6 10 Average Corruption 2 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . 2 22 19 Message Errors 12 | . . . . . 1 5 6 Matter Fused 7 | . . . . . . 2 5 Heat Flow Errors 6 | . . . . . . 3 3 Energy Discharges 4 | . . . . . . 2 2 Data Loss (minor) 4 | . . . . . . 3 1 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . . 2 . Alerts 2 | . . . . . . 1 1 Weapon Failures 3 | . . . . . 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . . . . . 33 . Projectiles . | . . . . . . . . Explosions 33 | . . . . . . 33 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 79 | . . . . . 31 . 48 Shots 2 | . . . . . 1 . 1 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 307 | . 307 . 17 15 97 256 257 Average Temperature 48 | . 81 . 14 8 28 59 38 Received Heat Transfer 2549 | . 261 15 20 81 252 657 1263 Effects 3 | . 2 . . . . 1 . Energy Bleed 2 | . 1 . . . . 1 . Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 4 . . . . . . Heat Transferred 2146 | . 1850 . . . 296 . . Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 1325 | . 248 254 . 55 284 533 1325 Initial 261 | . . 96 . . 21 81 261 Average 321 | . 122 170 . 19 151 255 560 Maximum Alert Level 4 | . 1 1 . . 1 2 4 Low Security (%) 38 | . 73 40 . 100 75 42 2 Level 1 35 | . 26 59 . . 24 47 33 Level 2 16 | . . . . . . 10 37 Level 3 5 | . . . . . . . 16 Level 4 3 | . . . . . . . 10 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 2 . . . 1 11 18 Investigation 9 | . . . . . 1 3 5 Extermination 8 | . . . . . . 4 4 Reinforcement 10 | . 2 . . . . 4 4 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 2 Active Scanning Responses 3 | . . . . . . . 3 Cargo Convoy Interrupts 2 | . . . . . . 1 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . . . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 12 3 4 3 20 49 75 Peak Tracking Total 11 | . 5 4 9 2 4 11 8 Tactical Retreats 10 | . . 1 . 1 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Exploded 3 | . . . 3 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 9 | . . 1 3 . 2 1 2 Max in Single Turn 2 | . . 1 2 . 1 1 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 18 | . 2 . 1 . 6 5 4 Terminals 11 | . 2 . . . 4 3 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . 1 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 45 | . 5 . 1 . 17 16 6 Successful 19 | . 3 . 1 . 4 8 3 Failed 26 | . 2 . . . 13 8 3 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 26 | . 5 . 1 . 11 9 . Terminals 28 | . 5 . . . 11 9 3 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . . . . 3 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 7 | . . . . . 3 4 . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 9 | . 3 . 1 . 3 2 . Robot Analysis 5 | . 2 . . . 3 . . Terminal Index 2 | . 1 . . . . 1 . Scanalyzer Index 1 | . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer 3 | . . . . . . 3 . Insert Component 2 | . . . . . . 2 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . Terminals 1 | . . . . . . 1 . Botnet 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . . . 5 5 3 Full Trace Events 6 | . . . . . 1 3 2 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 58 | . . . . . . . 58 Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 30 | . . . . . . 30 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 45 | . . 45 45 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 5 | . 2 . . . 3 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 6160 | . 314 465 541 342 924 1516 2058 Spaces Moved 3138 | 1 181 404 356 205 438 713 840 Core 159 | . . . . . . . 159 Treads 1584 | . . . 14 . 399 713 458 Legs 47 | 1 40 . . . . . 6 Wheels 1348 | . 141 404 342 205 39 . 217 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 95 95 110 140 110 160 50 Average Speed 151 | 120 100 108 115 154 162 162 183 Slowest Speed 850 | 120 120 110 240 155 240 245 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 2 47 76 62 49 42 25 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 138 | . . 17 19 . 27 18 57 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 137 | . . 17 19 . 27 17 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3920 | . 241 427 428 217 562 916 1129 Wait 273 | . 16 6 25 5 24 79 118 Move 3131 | . 180 403 355 204 437 712 840 Hop . | . . . . . . . . Pick Up 54 | . 3 11 4 . 14 14 8 Fast Attach 34 | . 2 . . 1 12 5 14 Attach 33 | . . . 3 1 6 11 12 Detach . | . . . . . . . . Swap 32 | . 2 3 7 . 8 5 7 Drop 42 | . 2 2 4 . 13 13 8 Fire 309 | . 36 2 30 6 48 77 110 Melee 10 | . . . . . . . 10 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Entered Mines 324 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned 2 Materials zone layouts 333 | -10/Mines | Discovered new exit (range 10) 346 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 583 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 774 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 775 | -10/Mines | Discovered new exit (range 5) 780 | -10/Mines | Entered Exiles 780 | -10/Exiles | Accompanied by 2 allies 808 | -10/Exiles | Met 8R-AWN 810 | -10/Exiles | Led the pair of lost Derelicts to a safe place 826 | -10/Exiles | Met EX-HEX 863 | -10/Exiles | Met EX-BIN 878 | -10/Exiles | Aligned with FarCom system 879 | -10/Exiles | Given EX-Vault access code 907 | -10/Exiles | Opened EX-Vault 918 | -10/Exiles | Found YOLO Cannon 942 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1097 | -10/Exiles | Met EX-DEC 1145 | -10/Exiles | Attacked by the Exiles 1162 | -10/Exiles | Discovered new exit (range 11) 1188 | -10/Exiles | Core integrity fell below 50% 1321 | -10/Exiles | Entered Mines 1584 | -9/Mines | Learned Materials trap positions 1627 | -9/Mines | Discovered new exit (range 8) 1647 | -9/Mines | Learned location of Zion (-7) 1663 | -9/Mines | Entered Materials 1663 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1665 | -8/Materials | Loaded intel: 8 trap records 2464 | -8/Materials | Build established: Scavenger-Gunner 2510 | -8/Materials | Discovered new exit (range 16) 2587 | -8/Materials | Entered Factory 2587 | -7/Factory | Evolved 2 slots: Utility x2 2916 | -7/Factory | Repaired Enh. Autogun 3092 | -7/Factory | Build established: Gunner 3470 | -7/Factory | Found Prototype Device 3546 | -7/Factory | Discovered new exit (range 18) 3600 | -7/Factory | Identified Active Sensor Suite 3836 | -7/Factory | Build established: Scavenger-Gunner 3935 | -7/Factory | Cargo convoy interrupted 3979 | -7/Factory | Destroyed 8 combat bots 4103 | -7/Factory | Entered another Factory area 4103 | -6/Factory | Evolved 2 slots: Utility x2 4130 | -6/Factory | Discovered new exit (range 12) 4535 | -6/Factory | Build established: Scavenger-Skirmisher 5514 | -6/Factory | Cargo convoy interrupted 5896 | -6/Factory | First assault squad dispatched 5956 | -6/Factory | Garrison activated, responded to threat 5981 | -6/Factory | Core integrity fell below 50% 6003 | -6/Factory | Destroyed 13 combat bots 6005 | -6/Factory | Lost 8 parts (1p3n1u3w) 6059 | -6/Factory | Core integrity fell below 20% 6075 | -6/Factory | Lost 6 parts (1n2u3w) 6083 | -6/Factory | System corruption reached 10% 6084 | -6/Factory | Released all parts (2) 6161 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06095_ Acquired 4 matter. 06117_ Connecting with Fabricator... >>Load(Enh. Autogun) Uploading Enh. Autogun schematic... Loaded successfully: Enh. Autogun Rating: 3p Time: 58 Initiate build sequence. >>Build Building Enh. Autogun... ETC: 58 06117_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 06120_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06120_ O-16 Technician uses terminal to summon reinforcements. 06120_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 06120_ O-16 Technician locks terminal. 06131_ System corrupted: Energy discharge (-31). 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""" # | | ????????? ??# """" #????????" """ # | | ??????????"""""??# """" #???????"" """ # | | ????????# """"" ?# """" #?????? "" " # %= | | ????????# """ ?# """" #??# ] "" "" #%%* | | ????????# # """" #??# =#*/"" | | ????????# " " # """" #??# !#![/" | | ????????# "Y" + #??# ]!#[!!" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointSwordBay Manual? 0 Play Time 00:57:27 Cumulative 236.9 hours Start 2022.06.13 @ 07:02:34 End 2022.06.14 @ 05:59:29 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 293 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 69 Gallery% 85 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df21dddf-20b0-4824-9171-35a4728ea66e